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Found 52 results

  1. HECATOMB Take up the role as a MAC-V/ S.O.G Recon Team Leader deep within the Cambodian jungle during the early 70's. You will be hunted soon as you step off the chopper. Keep moving. Eyes open. Complete the objectives. Stay alive. Extract. The enemy will hunt you down soon as you're on the ground so get moving quickly or set up ambushes to counter and eliminate them. Find the mission here: https://steamcommunity.com/sharedfiles/filedetails/?id=1736862444 ABOUT ME: This is my first published mission on Steam. I've been creating missions and scenarios since the good old OFP days. Feedback is greatly appreciated. CREDITS: - Big thanks to the UNSUNG MOD Team. - Thank you to the CBA Devs. - Thank you to Bludclot for the amazing Prei Khmaoch Luong | ព្រៃខ្មោចលង. - Music clips sampled are by Trent Reznor and Atticus Ross. - Thank you to everyone who has helped me learn throughout the years. - Finally. Big thanks to BI.
  2. BMNS Milsim Group 'A fun and somewhat casual unit but with hints of military realism' Where we started: Anyway, nice to meet you if you are reading this and I hope your day is going wonderfully my name is Skelly and I am attempting to make a 'Unit' out of this unit we have running. We as a unit are a somewhat small tight knit group of friends with a large passion for gaming and Arma especially, but we are looking to broaden and expand our horizons to new members. We were 'formed' sometime in late 2018 and have been playing regular operations every Saturday we are small and have been small for a while with us playing a load of operations since our forming. Some of our members come from a unit that used to play as the 506th Airborne (US WW2) and have experience in those matters. Some Information: Some useful information includes No age restriction in joining, so long as you are eager to learn and play we'd be happy to play with you We use ACE, ACE Medical etc meaning having knowledge of such would help but is not required as it is easily taught. We have a discord which you can join which should have the main information needed to you We are currently in WW2 playing as US Airborne units but we have a cycle among our main Zeus's (Myself, Skelly, Pequod and D-Dom) We have a rank structure which is somewhat lax and you can often climb ranks to a certain rank unless you show signs of leadership for example if you are interested in Squad Leading you have to prove 1. you are capable and 2. you are somewhat active in operations Although we are a European Unit we love to see faces from any part of the world as we do have American members of our unit. Our operations are at a graceful time of 3PM GMT every Saturday which gives time for even the laziest of the unit to wake up. (Also handy for Americans who want to join as approx it falls at about 10am for Americans which isn't much to ask to wake up for.) When playing we try to allow those playing to have the most fun possible but of course we do enjoy Squad organisation as much as the next man so we try to make the best organisation possible when playing and lone-wolfing/rambo-ing is not fun for anybody and can often ruin operations so its up to your discretion to make it fun for everyone. We cycle between Modern Day, WW2 and Vietnam and are currently playing WW2 if you could of not guessed! We currently have two squadrons of which we would be happy to expand to allow others who wish to make their own, make their own; We have Windmill Squadron We have Jackass Squadron Open for you to join or to create your own! Command Structure/Administrators of Servers Main Bois: Skelly (thats me) Pequod D-Dom Secondary Bois: Michel Benjamin Links: Discord: https://discord.gg/YY4KR2u Teamspeak: [Given on arrival to our discord] Website: [None planned] Closing: I'd like to thank anyone for even reading through this little write up and hope to see atleast some of you on the battlefield soon! We will be beginning a campaign this weekend (Saturday 13th April) and would love to see any of you there! Anyways this is me, Skelly your friendly neighborhood milsim recruiter saying adios!
  3. Introduction Established on 10/7/18 the 3rd Battalion 4th Marines aims to provide a unique experience to those interested in a Vietnam Era Unit. We pride ourselves in being a Serious but fun unit which likes to include a realistic and unique experience into our Operations. What We Offer While we are currently looking for more infantry focused players we do offer Air Crewman roles as our Pilots are currently full but when we do expand we will take your interest into consideration over new people. We also like to provide unique and immersive operations which allow you to live out your dream character as long as it makes sense and follows our Rules. Ranks and promotion points so you can rise up the ladder, but most importantly we offer a kind and welcoming community that will help you when needed and is always there for you! Positions Infantry Roles ♣️ While we currently are a new unit we do offer limited roles but as we expand new roles will be added. Do keep in mind this does also apply to the AirCorp Roles. - Machine Gunner - Rifleman - Grenadier - Lead positions ( Must talk to Commanding officers if you wish to become a lead position when joining ) Air Corp Roles ? - Heli Pilots ( FULL ) - Air Crewman ( Doorgunners ) - 1x ATC Operator How to Join Feel free to either add me on Steam or leave a comment but the most efficient way would be through our teamspeak! TS - 68.232.187.186:9001 Website - https://3rdbattalion4thmarines.enjin.com/ " Ready For All, Yielding to None"
  4. COOP/SP mission with dynamic objectives for 1-6 players on the Prei Khmaoch Luong map. Try yourselves as SF team members during Vietnam war period. MISSION LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=959340725 FEATURES: - 3 different type of tasks (search and destroy, search and rescue, patrol)... I hope will be more - Random enemy strength, patrols and objective location every time you start scenario - Revive sytem - Combat support (transport helicopter and arty) - No respawn - Customizable mission parameters (weather, time, arsenal, ai) - Three different SF units (MACV-SOG, SASR and 173rd AB LRRP ) with authentic, custom made arsenal and loadouts - FPS friendly - Whole map mission MODS REQUIRED: - UNSUNG 3.1 http://www.armanam.eu/downloads.html - Prei Khmaoch Luong map http://steamcommunity.com/sharedfiles/filedetails/?id=950966660 - Huey Pack http://steamcommunity.com/sharedfiles/filedetails/?id=370592133&searchtext=huey (cause Unsung Huyes dont work properly with AI) Thanks to all authors of scripts which I used in this mission. Leave feedback in comments and dont forget to rate mission if you like it, thanks. HOW TO LAUNCH THIS SCENARIO 1) subscribe scenario and required mods 2) Launch Arma 3 via launcher, turn on all required mods and launch game with them 3) In game menu choose Multiplayer game =} server browser =} host server(local or internet) =} host server 4) In opend map/missions menu choose map with scenario =} this scenario 5) Choose role, press play 6) Profit... Screenshots:
  5. 101st |Airborne| Division| Vietnam War ______________________________________Welcome to The War________________________________________ Who we are? A unit that simulates the Vietnam War, with quality, combat doctrine, brings the game to reality. We take films about the Vietnam War and turn it into a mission Unit activity in 3 stages basic training and advanced training Operational activity almost every day And special tasks. Operations and training are held three to five times throughout the week, typically starting at 2000 GMT, with a focus on tactical realism. We do not discriminate against nationality, race, gender, or religion. Clan FRT Fight for your country Fight the best unit in the Vietnam War - No 3rd Person - Al 3 Enemy + Scripts - Quality tasks - No NVGs while looking down sights - ACE3 Advanced Medical System - ACE3 Advanced Ballistics System - Stamina Enabled - Advanced Combat Radio Environment 2 (ACRE2) - Uniform & Equipment Standards - Cooperative PvE Missions - Positions: Assaulter, Grenadier, Autorifleman, Breacher, Medic, Zeus, Pilot (rotary/fixed) Join Here
  6. task force 47 is looking for people to join we are based off of army and some marine doctrine, we utilize multiple mods for the different eras such as iron front, the unsung mod and multiple modern mods, if you would like to join us or have any questions about us post on this forum
  7. Delta Company of the 7th Cavalry Regiment [D/1-7] is currently recruiting. We are a Vietnam era Arma 3 clan using the Unsung mod and part of one of the largest and oldest milsim groups in Arma (Founded 2004. Active membership of 250-300 in 7th Cav 50-60 in ACV). Our style is realistic with a well-defined CoC, classes for almost all MOS, flight schools, milpacs, award systems and an infrastructure that is committed to making sure you get the most out of your time with us. The Unsung mod gives us dozens of Vietnam era jets and payloads as well as over 100 weapons, uniforms, choppers, etc. The ACV public server even has VC Spider holes! To join 7th Cav Air Cav Vietnam you must: Be 18+ years of age Not belong to any other FPS clans Must agree to conduct yourselves according to the rules and regulations of the 7th Cav Attend SP one hour a week (Multiple SP times available) and sign roll call weekly Join us on our Steam page http://steamcommunity.com/groups/aircavnam You can also join us on our teamspeak server and public server: Server Name: =7Cav=Official Air Cav Vietnam Server IP: 149.56.106.84 Port: 2302 TeamSpeak 3: ts3.7cav.us Port:9987 Pass:7thCavalry Mods required: - Unsung (delta version): Unsung Download[www.armanam.eu] - Collection modlist COLLECTION - APEX DLC
  8. We're getting out of Vietnam. The order has come directly from the President, so we've consolidated our forces at the Da Nang airbase. There are some friendly squads stuck behind enemy lines and we need you to bring them back to the airbase before we pull out completely. Take your Huey, designated as call sign Shark, and get our boys back safely. Your going to be venturing into enemy territory, so watch for anti-air emplacements. Features: -Singleplayer -Helicopter rescues -Rearming and repair -Original music Download the mod on the Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1253858447 Listen to the original soundtrack here: https://youtu.be/kUOm1rWhY6A Or checkout my other mod, Wave Defense, here: http://steamcommunity.com/sharedfiles/filedetails/?id=1214321608
  9. http://steamcommunity.com/sharedfiles/filedetails/?id=1229944898 I decided to create a series with each mission focusing on one specific type of soldier/task, this one entry is EOD. I used the AAF to give it a more modern day feel while keeping it vanilla. Used Tanoa to give it a vietnam flavor. Steam description: Step into the shoes of a soldier in an EOD unit during operations on Tanoa. The AAF have been engaged with Syndikat and remnants of the former dictatorship's loyalist army for the last 8 months. The guerrillas have access to large pre-overthrow stockpiles of anti-tank and anti-personell mines as well as improved explosive devices. Because of this our EOD unit has been kept busy during the occupation. During today's operation we will be escorting a tank platoon along a main supply route and clearing any minefields using our mine clearing rockets from the bobcat. We have multiple infantry units currently executing various missions and raids accross the island so be prepared to get tasked away to help them clear any explosives they encounter. Vanilla mission, only requires Apex. (Although from the latest update all Arma 3 users now have Apex assets so you may be able to play it, just with the expansion purchase advert in the corner.) (Mine Clearing Rocket script by John Harvey https://github.com/john681611/detcord.VR/releases ) Let me know of any bugs or issues and feel free to give me feedback for suggestions for this mission or how I can better accomplish things for future missions.
  10. Nightwolf2112

    UNSUNG Echo Liberation

    Hello all! Here is my official release of the KillahPotatoe Liberation game mode with the UNSUNG Echo Release that is now available on steam. Please give it a try and let me know what you guys think! http://steamcommunity.com/sharedfiles/filedetails/?id=1193946142 I have other Liberation mods up on steam as well so take a look at them as well. Let me know if there are any issues or glitches that need to be addressed. *ADVISED: with the UNSUNG Echo release there is a little glitch going on with my previous UNSUNG liberation on Cao Bong and is only playable with the UNSUNG Delta release. I will be working to update that one to reflect the new Echo update soon* I will also be posting some of my own regular missions to the workshop over the next few weeks so keep on the lookout for those as well. Once again a big shout out to both the UNSUNG and KillahPotatoe Mod teams for providing amazing content for the community and I look forward to working with them and their updates.
  11. Hello all! Here is a pure UNSUNG Echo update liberation mod on the map Da Krong! This is literally just a UNSUNG mod mission that you can load up in either the editor or your public/private server to enjoy. Again please let me know if there are any issues that need to be addressed. *ADVISE: This does not include ACE at all. If you would like to variations with ACE Enabled, I will upload copies of the missions to the public* Thank you and I look forward to hearing from you all. http://steamcommunity.com/sharedfiles/filedetails/?id=1195582852
  12. Oddball-47 Ronin

    The 14th Valley - Unsung Vietnam

    The 14th Valley 2 versions; Day and Night (links below) Coop: recommended 2-4 players (will allow 9) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC NVA units along with large caliber AA guns have occupied and built out The Three Canyons area of Da Krong. You are tasked with assaulting and neutralizing the AA batteries. Mission features: (1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors) (2) Virtual Vehicle Spawners availlable at LZ Savage and Camp Sarge. (3) Soundtrack mucic to enhance the immersion factor. (4) Numerous sound effects add to the atmosphere. (5)Full arsenal availlable to kit out with; both at LZ Savage and Camp Sarge, as well as numerous ammo crates in and around enemy emplacements. (6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (7) Option to insert/remove earplugs. (8) Random enemy patrol script ensures replayability. (9) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: In order to guarantee that you respawn with your arsenal kit/loadout, remember to "SAVE" it while in the arsenal screen. It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player. While it is possible to play with 2 players, it is highly recommended you have at least 4. Known Bugs: "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod) Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, Aliascartoons, and Tonic for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Ambient Light script by: Alias LINKS: Day Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138096388 Night Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138099931
  13. Delta Company of the 7th Cavalry Regiment [D/1-7] is currently recruiting. We are a Vietnam era Arma 3 clan using the Unsung mod and part of one of the largest and oldest milsim groups in Arma (Founded 2004. Active membership of 250-300 in 7th Cav 50-60 in ACV).Our style is realistic with a well-defined CoC, classes for almost all MOS, flight schools, milpacs, award systems and an infrastructure that is committed to making sure you get the most out of your time with us. The Unsung mod gives us dozens of Vietnam era jets and payloads as well as over 100 weapons, uniforms, choppers, etc. The ACV public server even has VC Spider holes!To join 7th Cav Air Cav Vietnam you must: Be 18+ years of age Not belong to any other FPS clans Must agree to conduct yourselves according to the rules and regulations of the 7th Cav Attend SP one hour a week (Multiple SP times available) and sign roll call weekly Join us on our Steam page http://steamcommunity.com/groups/aircavnam You can also join us on our teamspeak server and public server:Server Name: =7Cav=Official Air Cav VietnamServer IP: 149.56.28.101Port: 2302TeamSpeak 3: ts3.7cav.us Port:9987Pass:7thCavalryMods required:- Unsung (delta version): Unsung Download[www.armanam.eu]- Collection modlist COLLECTION- APEX DLC
  14. REQUIRES THE UNSUNG VIETNAM WAR MOD: http://www.armanam.eu/ The year is 1968, and due to a critical mission planning error, courtesy of your CO, your squad's Helicopter has been shot down deep above the hostile jungles of the Prei Khmaoch Luong province, Vietnam. Download: Steam Workshop Mission Notes Custom Sound and Music! Change AI Skill in Mission Parameters if they feel too wallhacky through the jungle. Respawn (and basic revive) is available, after mission start you can respawn at the Helicopter crash site. After you leave the crash site you may also respawn at your squad, at your own discretion. Ammunition is limited, and you will respawn with the same gear you had when you died. Loot dead enemies, and discover supplies by wandering close to their locations. Across the first river, two checkpoints will be available for capturing. One Northern, and one Southern checkpoint. Both may be captured, but their position will only be revealed if you are nearby. This mission was designed for 3 player Co-op. If there is a demand for it in the Steam Workshop comments, I will increase the player slots :) (I'm not super active on this forum) This mission is estimated to take up to 1 hour to complete, good luck, and stay alert. After the helicopter crash you have about 1 hour until the sun sets and it gets too dark to see anything. You are invulnerable while in the starting area, before you start the mission you should NOT force respawn or you will not be able to respawn, unless you restart the mission. Third Person View is restricted in this mission for your immersive pleasure. If you have a problem with this then please teach me how to add a toggle-able mission parameter instead of whining :) Credits Uses Sil Carmikas' Random Weather script Uses kronzky's Urban Patrol Script Music courtesy of Call of Duty: Black Ops (admit the soundtrack is pretty damn good) This is my first publicly released actual mission - on Bludclot's amazing East Asian-like terrain. Post in the Steam Workshop comments on what you thought of it, any improvements, and any suggestions for future missions I could create if I'm not already making one. If you find any bugs, please let me know by posting about it in the comments on the Steam Workshop! Please write in detail how/where you found it, and how you caused the bug to happen. Please do not add me on Steam friends. I don't add random people, even if you've played my mission. Sorry.
  15. Col. Biggin

    Vietnam Group LRRP

    We currently are the number 1 dedicated server for unsung. we have a small community and would love for you to grow with us. There is plenty of room for promotion and its a very laid back group of people. we ask that you are atleast 16 years of age and speak English. its set in the year 1966 we are LRRP long-range reconnaissance patrol, Airborne quilfied, Green Berets which eventually boiled down to Rangers. There is no standardized training just war.The LRRP was trained to think like the enemy, survive a extended period of time behind enemy lines with no way to contact command they would go in with an objective and a time and place to be evaced from. Fun, hard and heart pounding. Please join the discord for more info. https://discord.gg/4cDChjr . If there are no admins online please place a message in the General chat with your steam name so we can contact you when we are also online.
  16. Oddball-47 Ronin

    Dark Passage v1.03

    Dark Passage: A Mission For The Unsung Vietnam Mod http:// http://steamcommunity.com/sharedfiles/filedetails/?id=909417462 Coop: recommended 2-4 players (will allow 9) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC April, 1969, Song Da Krong Valley. The Night Tigers are once again on the prowl; this time they are tasked with a PBR patrol; going upriver to Ta Lieng Village where the NVA has set up operations. But villagers in the area have reported strange occurances along the river. What awaits The Tigers? Mission features: (1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors) (2) Virtual Vehicle Spawners availlable at LZ Savage (CH34 only) and Outpost Seawolf (PBR/M2 only) (3) Highly immersive soundtrack which lends itself well to the eerie movement through the waterways and jungle. (4) Numerous sound effects add to the atmosphere. (5)Full arsenal availlable to kit out with; both at Headquarters and Outpost Kable and scattered throughout the map. (Look for U.S. ammo crates in and around enemy installations and emplacements.) ( Bring LOTS of flares; you're gonna need 'em) (6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (7) Option to insert/remove earplugs at any point in the mission. (8) Random enemy patrol script ensures replayability. (9) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player Known Bugs: (1) "image: cluster.jpg" not found sometimes appears at mission selection screen. (I've apparently not the intellect to make this "go away".) (2) "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, and Tonic for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Waterfall and Ambient Light script by: Alias Steam URL: http://steamcommunity.com/sharedfiles/filedetails/?id=909417462
  17. https://imgur.com/a/MFskJ This is a small, 100% INFANTRY oriented map, intended for use with unsung but sure, it works equally well for other jungle scenarios if you are into that sort of thing. Solely intended for medium to short range infantry missions and campaigns, this map has extremely dense vegetation and is designed for very short ingame view settings. 2m cell size makes the ground itself VERY detailed and with the enemy literally less than a nade's throw away, nobody needs view range. This is so that we can have nice things. Such as craters and ditches, trenches and such. Features: 8x8km 1 million trees. Actual terrain modified to work with arma units. River for dangerous crossings and patrol boats. Very high terrain detail. 2m cell size. Highly dense rainforest Designed exclusively for patrol/infantry huey insertion situations. There are no roads. just footpaths. The river is the main road in these parts. Scheduled release date; January 2nd. 1 US FOB with 3 helipads and and 1 OP with 1 helipad. 1 bombed out plantation settled by French Missionairies in the 19th century. 100% custom ground textures. The map is a fictional valley-river offshoot of the Mekong river, in the region around Cambodia/Laos highlands. Requires Apex/Tanoa. No initial mod requirements. (future versions may require Unsung) Progress summary: Terrain sculpting: 100% Object placement: 70% Detail placement 25% Satellite textures: 95% Ground textures: 90% Roads/paths: 20% Surface masks: 60% DISCLAIMER This download is pre-release content and only suitable for mission makers at this moment. A release thread will be posted when the first playable version is completed. Do not download this unless you wish to create missions and maybe affect the final product. If you create sites in x-cam or similar on this map and post them in this thread, I will include the best and most suitable ones! (no mods!) IF YOU EXPECT A FULLY FUNCTIONAL AND COMPLETED MAP, PLEASE WAIT FOR VERSION 1.0 Testers are not needed but feel free to look around, have fun and do post feature requests in this thread! Performance instructions: #1 Set Overall view range to less than 1km. #2 Set object to around half of that #3 Set terrain detail to ultra #4 if the above doesn't give you playable fps, lower or turn off FSAA, terrain detail, object and texture settings. #5 If #4 didn't make it playable, buy a new computer! The map is currently almost completed with basic nature and is only lacking detail and structures. Updates will be posted regularly. If you are a mission maker, please consider doing object placement outside eden editor so they can be added to the actual map. I will use the coolest ones you guys send me as long as they aren't out of place! Download link! (steam) This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Here's a link to my main project: https://forums.bistudio.com/topic/196592-nord-arctic-circle-map-ii/
  18. Gents, New version (1.63) of "Night Tigers", a multiplayer cooperative mission centered on night operations in Vietnam has been worked up. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=907850156 I'll be posting it up on the Armaholic website as well. (For anyone new to Arma, Armaholic is a wonderful repository of all things Arma related; missions, scripts, tutorials, ad infinitum. By all means check it out. http://www.armaholic.com/ Mission info can be found below: Coop: recommended 2-4 players (will allow 9) (single player not tested) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC April, 1967. You are part of a MACV SOG team which has been ordered to locate and destroy several NVA AA guns in the "Muah Quah" area of operations located on Doung Island of the Rung Sat Special Zone, Vietnam. Mission features: (1) the ability to respawn at one of three points in the event the player(s) suffer any misfortunes in the field. ( Make sure you spawn at HQ initially.) (2) Highly immersive soundtrack which lends itself well to the eerie movement through the waterways and jungle. (3) Numerous sound effects add to the atmosphere. (4)Full arsenal availlable to kit out with; both at Headquarters and Outpost Kable and scattered throughout the map. (Look for U.S. ammo crates in and around enemy installations and emplacements.) ( Bring LOTS of flares; you're gonna need 'em) (5) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (6) Option to insert/remove earplugs at any point in the mission. Make certain you take one of the PBRs parked at the "River Rat Boathouse" once you've seen the general and kitted up. (7) Random enemy patrol script ensures replayability. (8) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. It is also very important to the flow and immersion of the mission to begin at Headquarters, see the general to get your orders and then take one of the PBRs located at the "River Rats Boathouse" to begin the mission. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player Known Bugs: (1) "image: cluster.jpg" not found sometimes appears at mission selection screen. (I've apparently not the intellect to make this "go away".) (2) "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man and Sushi for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Regards, Oddball
  19. Hello, I am sorry if this question already has been asked before.. So I am having this problem, I made my own mission using the following mods UNSUNG VIETNAM MOD DELTA 3.0 and UNS TRAPS. The mission that I made was a zeus gamemode on the map SEA , Lam Dong, Vietnam I did everything right all the things worked except zeus, you can enter zeus but you can only spawn the DEFAULT ADDONS and the UNITS ALREADY PLACED IN THE SCENARIO (http://prntscr.com/eutwm4). Here are my settings in the editor http://prntscr.com/eutwpt (game master module), http://prntscr.com/eutwrw (available units from the mods and already placed units). If I host this game on multiplayer only the host (if he is the zeus) can place all the units from the mod, but if my friend is the zeus he only can choose those units (see first link) and it is the same otherwise if he host the game. So can someone help me with this!? Greetings, BaiJie90
  20. Welcome to the 23rd Infintry Division! We are at heavily based MISLM group we are focused on Zeus operations when a event is up. We run a recruiting server everyday, and when it is up you will get an notification, and you are heavy suggested to join. . ————————————Available Roles—————————————————————— •Infantryman •Machine Gunner •SMAW Gunner •Tank Crewman •AAV Crewman •Force Reconnaissance Man •Corpsman •Military Police •Radioman •JTAC •Pilots[If you choose this role you don't get to fly all air vehicles] /—————————-—————————Officer Role—————————————————\ How Can I Become A Officer? You are required to be 17+ to apply for an officer, and you are required a mic. And after you get an your application approved you are required few weeks of training. •Personnel Clerk •Personnel Officer •Personnel Chief •Intelligence Chief •Intelligence Specialist •Logistics Specialist •Logistics Chief •Drill Instructor •Combat Training Instructor •Recruiter. If your unable to arrive at training constantly you will eat her be kicked or put in the reserves{Reservers don't get alerted about operations as much}. Order of Battle 1st Battalion: Fully focused on Arma III. There are four companies: Alpha Company is the aviation element, consisting of both Fixed and Rotary aircraft pilots and crew. Bravo Company comprises Mechanized Infantry and Armored (Tanks), utilizing M2A3 Bradley Infantry Fighting Vehicles, Strykers and M1A2 Abrams Main Battle Tanks. Charlie Company is the tip of the spear, with two platoons of Airborne infantrymen and an airborne support/engineering platoon. Delta Company is a combined arms company with armored and infantry focusing on the Air Cav: Vietnam modification. 2nd Battalion Light infantry. 2 companies focusing on Squad, and Insurgency. What do we offer? Weekly training events at the squad and platoon level. Monthly training events at the company and battalion level. A custom tailored Modpack hosted on our 5 servers, ready to be used. Various Military Occupational Specialties (MOSs) simulated accurately with their own training courses and units. Advanced courses based off of real US Army courses such as Airborne School, RANGER School, Air Assault School, and more. A large community, with opportunities for members who display leadership skills to be placed in command positions either as Non-Commissioned Officers, or as Commissioned Officers. Tons and tons of people to meet, play with and make a lot of new friends. Discord: https://discordapp.com/channels/283396366246477825/283396366246477825 Steam Group, required to join for notifications: http://steamcommunity.com/groups/toptaskforce Arma 3 Unit: https://units.arma3.com/unit/join Required Mods: 23rd Infantry Division [Mod Requirements] By: AAATopNinjaGaming Mods Required to join the 23rd Infantry Division servers. To contact me please message me on steam: http://steamcommunity.com/profiles/76561198320688262
  21. Both Dropbear and myself (with permission from roy86) would like to announce a port of Patrol Ops 3.1 for Unsung Vietnam. AI enemy units have been changed out to VC and tests so far have been going well. Time has been restricted for work on this conversion, however so far running it on our 2 servers over the last week or so, have proven successful. We feel that the work so far is ready for release to the public so that mission makers\editors can download and edit the mission to suit their server. Over the course of the coming weeks, any bugs that arise with the missions (that are not already reported in roy86's official patrol ops 3.1) please let me know and I will see what I can do to find a fix. Unit modification I found to be quite simple (thanks to 86) who simplified the original scripts for Patrol Ops 3.1 OFFICIAL AUSTRALIAN\NZ Mission Server Details Name: Patrol Ops 3.1 Unsung Server IP Details: 103.231.90.10 Server Port: 2462 Teamspeak 3 Address: 103.231.91.35:10041 Vanilla Edit requires: Unsung Vietnam and CBA_A3 to function Vanilla Edit Patrol Ops 3.1 (Dropbox) <Updated 05/03/17> Modded Version requires: Unsung Vietnam, CBA_A3, ACE3, Task Force Radio, ALiVE. Modded Version of Patrol Ops 3.1 (Dropbox) CREDITS Would not be possible with out the contributions to the arma3 community from Eighty Six (roy86) Unsung Vietnam Modders And respect to those who inspired Eighty Six to make an awesome mission for the community. It wouldn't be fair on those Eighty Six credited behind his mission to not be included in this port. Patrol Ops 3.1 Mission Credits Bohemia Interactive Studios for the Arma Series, code and functions BON_Inf for Code and Inspiration from his missions and scripts KillZoneKid for Code and Inspiration from his tutorials Shuko for Code and Inspiration from his awesome Task System and Position Scripts Kegety for his spectator scripting XENO for Code and Inspiration from Domination and setting such a high standard R3F for Inspiration from their Arma 2 Logistics Scripts Tonic for the Virtual Ammobox System Tajin for the Helmet Camera Scripting aeroson for his detailed loadout scripts cobra4v320 for his HALO scripting Kronzky for his string function library SaMatra for help with UI Resources Dslyecxi for his Paper doll giving insight on how to detect item types. Tankbuster for his code and Inspiration from Domination [TcB]-Psycho- for his adaptation of Bon_Inf Injury System IGI_PL for his IGILoad Logistics Scripts Language translations: EvroMalarkey, Senshi, GranolaBar, Ophelian, Rydgier, Caico1983, BIG (Armaholic) Any and All ArmA community members for support, inspiration and solutions that have helped build this BUGS Release Version .05 Currently the tasks do not start unless you skip the mission ONLY IF testing in the editor, however running on a dedicated server does not re-produce this issue. Mission Tasks are still the same as original Patrol Ops 3.1. Tasks will be edited to suit Unsung Vietnam era. Example: The UAV mission, the Downed UAV is now a chopper but the task still says UAV Dynamic Sounds are far too loud, will be changed over the coming days as noted 01/03/17
  22. anyone still play this game? In bf1942 you have land, air & sea battles, allowing you to use small boars, submarines, aircraft carriers & battle ships for sea, also small and large transport planes and several tanks, jeeps etc. there are also several good mods out there which plays in different settings like WW1, WW2, Iraq war etc. Battlegroup42 mod: SuperDC Mod: Eve of destruction (vietnam war) mod: forgotten hope secret weapons gameplay: There is also battlefield vietnam which is similar to 1942 and has the same features (no large ships but can be added, engine supports it): Poe Mod for vietnam: Vanilla bfvietnam: those games are much more enjoyable than the frostbite battlefield titles. there exist also WW1 mod for 1942 which gives you much more than BF1. Those classic titles have COOP/SP/Bots support, Modsupport, much more content, no force to use origin/steam, no force to be online to play them and they still have an active community. Masterservers were taken down with gamespy shutdown but community changed the masterserver and released theyr fix.
  23. AIR CAV VIETNAM HAS MOVED TO TANOA STEAM GROUP IS HERE join to get alerts on Public Operations Mod list all on Steam workshop ACV MOD COLLECTION Server Name: =7Cav=Official Air Cav Vietnam Server IP: 149.56.28.101 Port: 2330 TeamSpeak 3: ts3.7cav.us Port:9987 Pass:7thCavalry PUBLIC SERVER IS RUNNING SEEK AND DESTROY MISSION 24/7 WHITELIST 7CAV PLAYERS CREATE MISSIONS DAILY USING ZUES Join the Steam group to get alerts when missions start.
  24. [CLAN GESCHLOSSEN] Wir sind die 1848´ger. Wer wir sind und wie wir Funktionieren: Wir sind eine recht heterogene Truppe bestehend aus Veteranen (die seit ArmA 1 dabei sind) und Frischlingen die erst mit ArmA 3 zu uns gefunden haben. Demnach sind wir auf der Suche nach entspannten Mitgliedern aus allen Erfahrungsschichten. Unser Schwerpunkt liegt ganz klar auf dem Spielspaß der gesamten Gruppe was bedeutet das ihr zwar unsere Vision einer authentisch ausgerüsteten organisierten Truppe teilen solltet, aber dennoch nicht damit rechnen müsst das wir euch durch etliche unnötige Lehrgänge quetschen wollen, die in ArmA 3 keinerlei Rolle spielen. Wenn ihr etwas von unseren Veteranen lernen wollt, können wir gerne Trainings auf Anfrage organisieren, bei uns wird jedoch nicht jeder unter generalverdacht gestellt ein Idiot zu sein und muss bei uns eine Grundausbildung durchlaufen wie das bei vielen BW Fanatikern der Fall ist. Bei uns ist außerdem Jeder willkommen, solange er verständliches Deutsch spricht und sich entsprechend benehmen kann. Wir sehen uns ganz klar als Freizeitverein und Schikanen sowie qualvolle angesetzte Trainings die zur Demütigung gedacht sind wird es bei uns nicht geben. Wir sind durchdacht strukturiert und legen Wert darauf dass sich unsere Mitglieder selbstständig organisieren und über unsere Steamsite auf dem Laufenden halten. Wer mehr wünscht kann bei uns Problemlos mehr organisieren, unser Server läuft 24/7 ganz klar vorab haben wir allerdings meistens ein Event pro Wochenende (aufgrund von Familie/Arbeit/andere Hobbys). Das bedeutet allerdings nicht dass bei uns unter der Woche Garnichts los ist. Finanziert wird das Ganze von 2 Personen, organisiert von 4 Freiwilligen und da es bei uns locker zwanglos und unentgeltlich zugeht besitzen wir ein absolut entspanntes Klima auf das wir sehr, sehr viel Wert legen. Dies gilt natürlich in der Regel auch für das Rollenspiel untereinander, da wir eine Einheit bilden, ein Team. Was wir Spielen und wie: In den meisten Fällen spielen wir Infanterieszenarien (oftmals inkl. Unterstützung) in unserer „Theme“ (PMC = Private Military Company = Privatarmee), also eine fiktive elitäre Privatarmee die sich niemals zu schade ist die Hände schmutzig zu machen. Innerhalb dieses Scenarios spielen verkörpern wir die Söldner und Frontschweine die sich für gutes Geld beschießen lassen, unser Roleplay ist allerdings vergleichsweise locker und Einsteigerfreundlich (wir halten alles andere für Ungesund) und soll nur der Immersion dienen. Natürlich gibt es bei uns auch Ausnahmen und andere „Themes“, zurzeit ist bei uns das Vietnamkriegsscenario (Vietcong gegen USA) sehr beliebt, wir verkörpern also nicht nur eine Privatarmee. Unsere Missionen reichen von Special Forces Einsätzen bis hin zu regulären Infanterieszenarien. Natürlich gibt es Ausnahmen doch diese bilden nicht die Regel. Abgesehen davon sind unsere Missionen alle äußerst authentisch, spielerisch sind sie zwar Machbar, jedoch absolut Vergebungslos. In 95% der von uns gespielten Szenarios besteht kein Respawn und wenn ihr nach einer Granate die euch in unserem erweiterten realistischen Modus noch aus 12 Metern ein Schrapnell zerrissen hat und kein Medic in Reichweite ist werdet ihr ohnmächtig und verblutet. Das war es dann für den Rest des Abends. Bei uns gilt also volle Spannung aber auch volle Konzentration. Wer also die Auffassungsgabe eines Goldfisches hat oder Grundsätzlich unter anderen geistigen Defiziten leidet ist bei uns Falsch. Ich kann euch vorab schon sagen: Das wird euch keinen Spaß machen, dafür ist unser Modus zu authentisch/realistisch. Und genau deshalb ist das richtige Sozialverhalten absolut essentiell. Was wir euch bieten: Angenehme offene Atmosphäre und familiäre Stimmung (Bei uns braucht man keine Angst haben die Admins anzusprechen) „Immersive Gameplay“ (innerhalb des Spiels Roleplay der jeweiligen Rolle) Erlesene und realistische Mod-Sammlung (TFAR, RHS, ACE3) und extrem einfache Installation Spannende authentische Missionen dank erfahrener Missionbauer (seit ArmA 1 aktiv) für jeden Erfahrungsgrad Unseren eigenen TS3 + Gameserver (von euch wird keinerlei Beitrag verlangt) Rationale entspannte Organisation (kollidiert das Reallife mit einem Spieltermin ist das okay, nur bitte abmelden wenn möglich) Da wir noch im Aufbau sind, sind leitende Funktionen verfügbar! Zurzeit suchen wir noch einen zusätzlichen Missionbauer und Personen mit Führungserfahrungen Regelmäßige Events an den Wochenenden zu „normalen“ Zeiten (16-21 Uhr) an denen wir eigens für uns erstellte Szenarien bei maximal Performance (hohe Framerates) Spielen. Unsere Mods besitzen alle eine gewisse Qualität dank Qualitätskontrolle (Bug-,Lag- und Suckfrei) Was wir von euch wünschen: Aktive Mitglieder im Alter von mindestens 18 Jahren oder entsprechender geistiger Reife (85% der unter 18 Jährigen Bewerber fliegen wieder raus, verschwendet nicht unsere Zeit wenn ihr Infantil seit) ArmA 3 wenn möglich mit allen DLCs und funktionierendem gutem Headset Ob Veteran oder Anfänger, wir erwarten Lernbereitschaft innerhalb des Spiels um uns stetig zu verbessern und uns einander anzupassen Adäquates Sozialverhalten (egal wie viele nützliche Fähigkeiten ihr mitbringt, könnt ihr euch nicht benehmen fliegt ihr) Bereitschaft sich mit dem einfachen Programm "Play with Six" auseinander zu setzen. Um die Mods zu installieren Mindestens 2 mal die Woche die News abzuchecken und sich ggf. die Events anzusehen (wer die News nicht liest verpasst in der Regel Event´s oder wichtige Informationen und verendet in unorganisierter Inaktivität und fliegt sowieso) Bewerbt euch in unserem Steam Forum: Link zum Forum Oder meldet euch bitte an folgende E-Mail Adresse: insane.1991@freenet.de (Aufgrund des extremen Andrangs an Interessenten ist keine direkte Bewerbung mehr möglich. Wir bearbeiten eurer Schreiben so schnell wie möglich, also in der Regel innerhalb eines Tages. Die Masse an Anfragen hat unseren Spielbetrieb bereits behindert weshalb wir uns zu diesem Schritt entschlossen haben) Die E-Mail bitte in folgender Form: Alter: Spielerfahrung: (Was habt ihr bereits gespielt? Wie und Wo?) Warum ich zu euch will: (Was für eine Spielerfahrung sucht ihr bei uns?) Kenntnisse außerhalb des Spiels: (Seid ihr Missionmaker? Modder?) Sonstige Bemerkungen: (Fragen eurerseits, oder ggf. Bemerkungen) Die neusten Screenshots aus unserer letzten Vietnam Mission: Hier die Bilder vergangener Sessions:
  25. Who we are... We are the 101st Airborne, 506th IR, 2nd Battalion, Delta Company! An authentic realism unit that plays to learn, teach, win and have fun. We used to be the 101st Airborne, Dog Company from Invasion 1944. We moved on to ArmA 3 in October 2014, but just recently got bored of all modern stuff and we want to get back to the good old days. What we do... We are based in UNSUNG for ArmA 2, but that doesn't limit us from playing other mods within both ArmA 2 and 3. We host both closed operations for members only, and public missions every month that is based on a real life armed conflict in any era where people can sign up and take part. How to sign up and what happens after signing up... After signing up, your application will be reviewed by an Applications Officer. Once accepted, you will receive your Recruit tag and may start your Training. Basic Combat Training, which will be focused on integrating you into the unit - Teamwork and how to work the game and mods. After BCT, you will be a full member of the unit and you will receive your screaming eagle patch. Advanced Individual Training, which will help you improve as a soldier. We might all think that we're the best, even myself, but the AIT will improve us all. Remember that all wars and battles are different. We do require you to be at least 17 years old (16 if proven mature), or that you are well known by unit staff since before. Hop on Teamspeak for a chat: 216.157.78.176:10427 http://101stdog.enjin.com/
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