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Found 44 results

  1. Disturb current version: 1.0.1 Description Stratis is under complete AAF lockdown and while politicians discuss how to spin the story to justify yet another "intervention", an alternative is appointed for the time being. You are to take the role of some generic, ex-spec op, PMC goon and clean up the situation. Or if you prefer some sort of illusion, a glorious commando has been dispatched to aid oppressed people of Altis in liberating their land and spreading democracy. F*ck yeah. No significant support is available since this is a black op after all. However, you did go through various vigorous training programs, so amongst other things, you can treat wounds and fix vehicles if you acquire a Medikit or a Toolkit respectively. Besides, AAF can't shoot straight when *insert your favorite trashing line* anyway. Look, it's AI so what do you expect but if they do go all T-800, you can always lower the difficulty. Save scumming is also recommended to waste the least amount of time possible. Notes / Features - Singleplayer mission over whole map of Stratis. - Opposite of dynamic. This mission is totally... static? Every unit, vehicle, loot or prop has been hand placed. Well clicked on... you know what I mean. - DLC assets are used if you own any but no DLC is required (at least I don't think so but let me know if you encounter problems). - Briefing, description, tasks, all that jazz. - Autosaves on completed objectives. - Dynamic Simulation used and limited by view distance. I did my best to avoid awkward situations. Recommended Mods / Addons - @R3vo's Quick- & Autosave - @vbawol's Enhanced Arma 3 Inventory Installation - Extract the .pbo file using your favorite archive manager. - Copy the .pbo file into "Arma 3 root directory\Missions". Credits The usual suspects over at editing section, Biki, Armaholic, OFPEC, KillzoneKid's Blog and probably other sources that I forgot. Downloads Google Drive Armaholic ChangeLog
  2. After some overwhelming feedback I turned this into a full addon. This includes a roadmap, milestones, and a changelog. What does this mod aim for? This mod tries to refine, optimize and perfect the vehicle physics due to totally remade config values, parameters and code. Does this mod conflict with any other mod? As far as I know not. This mod only overrides the vanilla A3 vehicles without changing any of its usability or function. It could happen that this mod interfers with AGM. But I have not tested it. Changelog: Roadmap & To-Do List Source files: Please contact me if you wish insight into the source-files! Latest Version: 3.4.1 Download: Vanilla: NO LONGER PROVIDED Apex: NO LONGER PROVIDED Armaholic page: http://www.armaholic.com/page.php?id=23560 Special Thanks to: -Bohemia for using PhysX -Sakura_Chan for his Primer thread ( http://forums.bistudio.com/showthread.php?149027-Primer-for-new-vehicle-simulation ) -da12thmonkey and Blu3sman for their tips and explanations -Foxhound for uploading this mod on Armaholic and keeping it updated. You rock! -Everyone who tests this mod and gives feedback Credits: -Bohemia Interactive: They own all of the stuff I have retweaked or reworked for this mod! -Lappihuan: He's my personal scripting god. whatever needed to be done, he knows how. -bigmumu: Some textures I sued are from him. And I will certainly use more! -super-truite: Thanks for letting me use and retweak your fuel can script! This mod is licensed under Arma Public License Share Alike (APL-SA) http://www.bistudio.com/community/licenses/arma-public-license-share-alike Old Post:
  3. Hi, I'm working on a new map, Elba Island ... that's will be a realistic reproduction of this island located in Italy - Tyrrhenian Sea. A while ago, when I was young :-))) , I traveled all the streets of this island on a bike and so I decided to reproduce it based on my knowledge of the place and google map3d for the exact location of objects (houses, trees, walls ... .) For now I've finished the most boring part (leveling roads etc ..) and a small part of forest and houses. The style of houses and buildings is the same as altis and also the type of vegetation but Elba is much more vegetation, so we say similar to cherno in percentage .... I want to make a map that doesnt need cups or other addons .... a Vanilla Arma map ... As for the completion I will update in this thread but I assume it will not be before the end of 2017. Elba Buildings Style Map Size 32768x32768 Grid 8192 Cell 4 m Sat Image 32768px Resolution 1m/px Smooth Roads/Terrain [complete 98%] Objects Insertion [complete 5%] Some Screens but for now nothing of striking cuz just started :-)) The goal is to create an "abandoned" style like esseker style or similar maps :-))
  4. Volition Servers Invade & Annex Game: Arma 3 Map: Tanoa IP: 64.94.95.36:2302 Location: Dallas, Texas Slots: 40 Privacy: Public Welcome to one of the very few I&A servers running on Tanoa from the Arma III Apex DLC. Here, you can finally experience persistent close-quarters and long-range combat in the lush and vibrant environment based off of the Horizon Islands North-east of Australia. This server is running the Invade & Annex Apex Framework released publicly by Quiksilver featuring flushed out performance improvements, enhanced AI behavior, comprehensive objectives and even a customizable radio system to clean up the clutter of public chatter. Source: https://forums.bohemia.net/forums/topic/212240-apex-framework/ *Invade & Annex is a persistent mission making mod for in-depth Player vs Enemy experiences* Automatically generated missions with a variety of foes and rewarding objectives! Just hop in the server, pick a role and navigate to the front lines with the help of your comrades in arms! The Invade & Annex Apex Framework persistently generates all of the following: Main AO populated with enemy CSAT forces and complete with multiple sub-objectives to weaken the opposing force and strengthen your chances of victory! Forward Operating Base that can be resupplied and maintained as a respawn point supply depot and vehicle service location for all ground forces! Secondary objective that can vary anywhere from rescuing a friendly behind enemy lines, escorting valuable resources in a convoy, securing enemy intel and even engaging enemy forces under the ocean! Aircraft Carrier that provides 1 friendly CAS pilot a fully armed Black Wasp II jet and UAV drones for reconnaissance and precision destruction Main Base complete with the V44-X Blackfish VTOL plane capable of inserting a fully loaded Marshal IFV behind enemy lines in minutes, large capacity helicopters such as the CH-67 Huron and UH-80 Ghost Hawk to deliver supplies and reinforcements as well as a plethora of ground vehicles from the powerful MBT-52 Kuma tank to the amphibious AMV-7 Marshall Recruitable AI that can be actively commanded to assist in battle! Briefing: You are a member of the NATO BluFor forces. CSAT military has been working with the local Syndikat militia to establish control over the Tanoa region. Primary Objective: Your mission is to completely drive all of the enemy forces out of the region and cripple the foreign control over the island. The enemy has established fortified defenses and communication. Utilize any and all assets to neutralize the enemy defenses, destroy their means of communication and once they are weak and vulnerable, strike directly at their headquarters. Secondary Objective: The region has become war torn and the local populace is not without suffering. Assist IDAP personnel and delivery valuable resources where needed to assist the neutral bystanders in this time of crisis. Tertiary Objective: We are in need of reinforcements but good help is hard to find. Recruit your friends and fellow comrades to join our forces on the frontlines. Rules/Administration: You must be 13 years or older to participate on any assets provided by Volition Servers. Nobody needs to tell you how to behave. You don’t need a set of rules or someone holding your hand. Administration reserves the right to penalize anybody with OR without a proper reason. We’re all friends here, as long as everyone’s having a good time, then there isn’t a problem. Join us on Teamspeak @ VolitionServers.Teamspeak3.com Or Discord @ https://discord.gg/hkKBHgg We provide other servers as well, get to know us! www.volitionservers.com Thank you for reading!
  5. Hello, i need in my case the model.cfg from the Zamak/Kamaz (arma 3 model.cfg) for my addon there i use the Arma 2 Kamaz.p3d file (public data). How can i open the model.cfg of arma 3 intern stuff, i heard the model.cfg is baked into the (binarized) p3d file ? Is there perhabs any option to contact directly the bi studios for help ?
  6. I think i may have found the bug that causes the planes to bobble during takeoff. I tested it in eden. It is very apparent with the A-164. It seems that when i put it on 4x speed the bobble is at its most just as it takes off. When you are in 1x normal speed the bobble occurs a little later in air during takeoff. Seems like the bug still hasn't been fixed and in turn could be causing the mods to acts like this. Again I remind you this test was done with NO MODS installed, ONLY Vanilla version of ARMA 3. As soon as i get a chance ill post a video. Try for yourselves in the meantime. Hopefully Bohemia is on top of this . Thanks
  7. http://steamcommunity.com/sharedfiles/filedetails/?id=1229944898 I decided to create a series with each mission focusing on one specific type of soldier/task, this one entry is EOD. I used the AAF to give it a more modern day feel while keeping it vanilla. Used Tanoa to give it a vietnam flavor. Steam description: Step into the shoes of a soldier in an EOD unit during operations on Tanoa. The AAF have been engaged with Syndikat and remnants of the former dictatorship's loyalist army for the last 8 months. The guerrillas have access to large pre-overthrow stockpiles of anti-tank and anti-personell mines as well as improved explosive devices. Because of this our EOD unit has been kept busy during the occupation. During today's operation we will be escorting a tank platoon along a main supply route and clearing any minefields using our mine clearing rockets from the bobcat. We have multiple infantry units currently executing various missions and raids accross the island so be prepared to get tasked away to help them clear any explosives they encounter. Vanilla mission, only requires Apex. (Although from the latest update all Arma 3 users now have Apex assets so you may be able to play it, just with the expansion purchase advert in the corner.) (Mine Clearing Rocket script by John Harvey https://github.com/john681611/detcord.VR/releases ) Let me know of any bugs or issues and feel free to give me feedback for suggestions for this mission or how I can better accomplish things for future missions.
  8. I never used to have any problem playing Arma 3 for up to 8 hours a day. Suddenly, I can't play offline or on a privately hosted Upnp server for more than 10-20 minutes without the game straight up crashing to windows crash message. I started playing modded but have since reinstalled the game, uninstalled all my mods and the problem persists in vanilla freshly installed gameplay. I have also gone into the Arma 3 folder in "My Games" and deleted my profile. I cant screenshot task manager after crashing as my arma3 along with several other games remains as a background process (annoyingly) and i have to restart my pc every time i close it. CMD cannot close the process either. My Specs: i5-7500 8gb DDR4 GTX 780 3gb My settings: All Standard settings except for some (on low) None are on high and view distance is also pretty minimal My AppData has 2 rpt files even though i only crashed once last test i did but here they are https://www.dropbox.com/s/m489vw5p46pbdru/Arma3_x64_2017-11-15_16-31-27.rpt?dl=0 https://www.dropbox.com/s/8txq9zuasj1793y/Arma3_x64_2017-11-15_16-36-16.rpt?dl=0 I've already posted to reddit and steam forum and asked several other people I know with arma 3. I haven't been able to play for months and I really miss being able to play arma. Please help me...
  9. So as the title says, I have a problem. Played on a really bad computer for like 20 hours, no problem, now I changed my specs to much more decent and can't even open the launcher. I am listing down my exception log: *BTW. It's in Polish, if some things are unclear, I'll try to translate them* Arma 3 Launcher Exception Log ============================= Arma 3 Launcher has encountered an unexpected error described below. Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster! ---------------------------- System information ---------------------------- Date: 2017-10-10 18:35:50 / 2017-10-10 20:35:50 +02 Current dir: D:\Program Files\Steam\steamapps\common\Arma 3 AppData dir: C:\Users\Komputer\AppData\Local Command line: "D:\Program Files\Steam\steamapps\common\Arma 3\arma3launcher.exe" -safemode Version: 1.5.143.10 CLR version: 4.0.30319.42000 OS Version: 6.1.7601.65536 (Microsoft Windows NT 6.1.7601 Service Pack 1) OS 64 bit: True Process 64 bit: False Personal dir: C:\Users\Komputer\Documents Culture: pl-PL UI Culture: pl-PL Point of log: Unhandled Exception ---------------------------- Exception ---------------------------- System.TypeInitializationException: Inicjator typów zgłosił wyjątek dla typu '<Module>'. ---> <CrtImplementationDetails>.ModuleLoadException: The C++ module failed to load during appdomain initialization. ---> System.DllNotFoundException: C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\wpfgfx_v0400.dll ---> System.ComponentModel.Win32Exception: Nie można odnaleźć określonego modułu --- Koniec śladu stosu wyjątków wewnętrznych --- w MS.Internal.NativeWPFDLLLoader.LoadNativeWPFDLL(UInt16* relDllPath, UInt16* baseDllPath) w MS.Internal.NativeWPFDLLLoader.LoadCommonDLLsAndDwrite() w CModuleInitialize.{ctor}(CModuleInitialize* , IntPtr cleaningUpFunc) w ?A0x721f77f1.CreateCModuleInitialize() w ?A0x721f77f1.??__E?A0x721f77f1@cmiStartupRunner@@YMXXZ() w _initterm_m((fnptr)* pfbegin, (fnptr)* pfend) w <CrtImplementationDetails>.LanguageSupport.InitializePerAppDomain(LanguageSupport* ) w <CrtImplementationDetails>.LanguageSupport._Initialize(LanguageSupport* ) w <CrtImplementationDetails>.LanguageSupport.Initialize(LanguageSupport* ) --- Koniec śladu stosu wyjątków wewnętrznych --- w <CrtImplementationDetails>.LanguageSupport.Initialize(LanguageSupport* ) w .cctor() --- Koniec śladu stosu wyjątków wewnętrznych --- w Launcher.Program.StartGui(InitArgs param) w Launcher.Program.HandleCommandLine() w Launcher.Program.RunLauncher() w Launcher.Program.Main(String[] args) ---------------------------- Modules and assemblies ---------------------------- - mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll - arma3launcher, Version=1.5.143.10, Culture=neutral, PublicKeyToken=null; D:\Program Files\Steam\steamapps\common\Arma 3\arma3launcher.exe - log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a; D:\Program Files\Steam\steamapps\common\Arma 3\Launcher\log4net.dll - System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll - System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll - System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll - System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll - mscorlib.resources, Version=4.0.0.0, Culture=pl, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_pl_b77a5c561934e089\mscorlib.resources.dll - SharedResources, Version=1.5.143.10, Culture=neutral, PublicKeyToken=null; D:\Program Files\Steam\steamapps\common\Arma 3\Launcher\SharedResources.dll - PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll - WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll - PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\Windows\Microsoft.Net\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll - System.Xaml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xaml\v4.0_4.0.0.0__b77a5c561934e089\System.Xaml.dll ---------------------------- Assembly resolution ----------------------------
  10. Story [Tanoan] Since the Tanoa is rich in natural resources, an official government in the year 2028 gives a decree to research territorial waters around the archipelago. Shortly after that, a head of research group "Enclave" found an oil field near the Tanoan International Airport. Building of first offshore oil platform on Tanoa was started. A platform was named "E-77". It was built really fast in the year 2029, because of enthusiasm of Tanoan workers. Since then, Tanoan economy grew up fast. But it couldn't last forever. In 2035, Tanoa was struck with critical flooding. The story of oil rig E-77 has ended. Structure E-77 is a tension-leg platform. It's a vertically moored floating structure. Main platform has 2 sections. The top section is used mainly for living purposes of staff of the platform. There is also a warehouse and big radio tower. Main platform is connected to a secondary platform, which has 3 sections. The top one is used as helicopter LZ. You can get on a platform through it. Also, there is an pier on a main platform to get on it by ship. You can move through platforms and sections by using bridges and stairs. Usage To use it in your mission just subscribe to it and then launch it from Multiplayer (Multiplayer > Server Browser > Host Server > Host Server > Altis > Oil Rig E-77 [VANILLA]). You will download it. After it, you will be able to unpack the pbo of the mission (mission.pbo) in your profile folder. It is located in here: C:\YourUsername\YourUsername\Documents\Arma 3 - Other Profiles\YourUsername\Saved\steamMPMission\Oil%20Rig%20E-77%20[VANILLA].Altis Use PBO manager (http://www.armaholic.com/page.php?id=16369) or something else to unPBO mission file. After it, you can take mission.sqm file from there. Place it in a mission folder as your own mission in folders like "mpmissions" and "missions". They're located in your profile folder (C:\YourUsername\YourUsername\Documents\Arma 3 - Other Profiles\YourUsername). From now on, add this one to your mission. It will be good, if you will mention author's name in your scenario. Dependency No dependencies ;) Screenshots Download Steam Workshop Armaholic
  11. BobTheHunted

    Turret Model Troubles

    I am trying to make a modded vehicle with a custom turret model on it. I have the turret model but I don't know how to configure it to be attached to vanilla A3 vehicles. I think it is possible because in the mod "The CSAT Modification Project" the MRAPs have custom models (based on A2's vodnik I believe) but use the vanilla HMG/GMG turret models. Since the vanilla turret models are binarized and configured for the normal game, their models can't be edited, so there must be a way to configure the vehicle to use them. I want to do the same thing, but in reverse. Swap the turret part of the model of an Ifrit or Hunter for the custom turret model I have made. Is it possible to do this?
  12. Hi, I am looking for a hosting company (dedicated or not) for a vanilla Arma3 server for 100-120 slots. This server will be used for a massive clan, with members from all over Europe, so a centralized server would be preferable (France, Germany etc). I've had a dedicated server before, running Dayz Epoch, with balticservers.com, but although the machine was a Xeon, there was some 'rubbering' ingame so i am having some seconds thoughts about dedicated servers. I have no idea how the server specs have changed during this last year that i went MIA from Arma, so i guess i am wondering if its worth the trouble to even bother with a full dedicated server instead of a web-panel based one. Any input would be highly appreciated.
  13. After six months of decisive yet fruitless fighting, BLUFOR has been forced to withdraw their forces in the Altis Theatre. However, the CSAT forces have made significant chase to the NATO's remaining battalions, and now hold the forces cornered in the North Eastern sector of Altis, near Molos. NATO has landed a mechanized force to repel the CSAT blockade, but an elite armored batallion with its motorized counterparts is denying any ground. On December 25th, 2016 , NATO HIGH COMMAND authorizes the mechanized batallions in conjunction with infantry forces to drive out the blockaders. Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=773687964 Features: COOP for 16 players ARSENAL STEALTH optional SYSTEMATIC OBJECTIVES ARMORED SUPPORT CINEMATIC GAMEPLAY
  14. Hello, retexturing the Vermin .45 SMG (Vector/SMG_01) is currently impossible, I`ve been told by [da12thMonkey] that it seems its .p3d is not set up for using hiddenSelections and hiddenSelectionsTextures via config file. I`ve been trying to retexture some of the vanilla weapons and got the Mk18 (M14EBR/srifle_EBR_F) aswell as the TRG21 variants (TAR-21/arifle_TRG21_F/arifle_TRG21_GL_F) working with a custom texture by creating a new class from each of the weapons mainclass. As to the Vector, I had no such luck, the weapon kept its original texture no matter what. Any chance that the vector`s .p3d will be changed in a future update to accept hiddenSelections and hiddenSelectionsTextures?
  15. 3rd Special Forces Operations Marine Air-Ground Task Force (MAGTF) Recruitment is currently: OPEN Who are we? The 3SFO is an Arma 3 US Marine Air-Ground Task Force (MAGTF) Military Simulation Unit (MILSIM). What are the requirements to join the 3SFO? We are seeking inquiries from serious and mature players only (17+). You must have a clear working microphone. You also must sign up and fill out the application on the forums. What positions do we have available? Ground Element 0311 Rifleman 0313 Grenadier 0314 Marksman 0315 Corpsman 0316 Scout Spotter 0317 Scout Sniper 0321 Reconnaissance Man 0331 Machine Gunner 0341 Mortarman 0351 Infantry Assaultman 0352 Antitank Missileman 0365 Infantry Section Leader 0369 Infantry Platoon Leader 7502 FAC Aviation Element 7513 Pilot AH-1Z/UH-1Y 7560 Pilot CH-53E 7562 Pilot CH-46 7567 Pilot UH-1N 6199 Enlisted Aircrew/Aerial Observer/Gunner 7523 Pilot F/A-18 7525 Weapons Systems Officer (WSO) 7253 Air Traffic Controller - Departure Controller 7254 Air Traffic Controller - Approach Controller 7314 Unmanned Aerial Vehicle (UAV) Teamspeak: 64.185.53.78 Website: 3rdSFO.enjin.com Server Name: 3SFO | [ACE3/CBA/TFAR] Invade & Annex | TS3 : 64.185.53.78 Server IP: 64.185.53.78 Port: 2302
  16. Prophets Vanilla Insurgency Description Hello there! Have you ever played Arma 2 Fallujah insurgency? Takistan? Most people on here will say yes and for those who didn't here you go. This mission mimics the core game play of the classic insurgency we all know and love with the customization that people love, and a small resource usage. This mission is meant for server play with a large amount of people (Only 40 slots on this version), single player game play will lag a good amount depending on the computer setup. Features - A completely customization AI square spawning script -Fast Roping (Can be buggy) - Intel and cache spawning script (AI drop) - View Distance slider - Headless Client Support - Dynamic IED's - Revive Script (Can be disabled) - Compatible with every mod out there (ACE, RHS, MAS, etc...) - HALO Jump pole - Mobile HQ Requirments Arma 3 ALIVE: http://www.armaholic.com/page.php?id=23684 (Only the server needs ALIVE, or if you are using this single player, If on a server none of the players need it, just use -servermod=@ALiVE in the command line so it will not show up on the server browser) Download Download: https://drive.google.com/file/d/0B1JrvyzOSabrYTRCSmU5aHJlRlk/view?usp=sharing Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=604546297&searchtext=prophet Notes We host this mission on two servers: Server #1(modded): 104.255.64.158:2482 Server #2(Vanilla): 199.168.142.115:2472 Join us on our team speak as well and have some fun! TS: 192.99.232.77:10017
  17. 3rd Special Forces Operations Marine Air-Ground Task Force (MAGTF) Recruitment is currently: OPEN Who are we? The 3SFO is an Arma 3 US Marine Air-Ground Task Force (MAGTF) Military Simulation Unit (MILSIM). What are the requirements to join the 3SFO? We are seeking inquiries from serious and mature players only (17+). You must have a clear working microphone. You also must sign up and fill out the application on the forums. What positions do we have available? Ground Element 0311 Rifleman 0313 Grenadier 0314 Marksman 0315 Corpsman 0316 Scout Spotter 0317 Scout Sniper 0321 Reconnaissance Man 0331 Machine Gunner 0341 Mortarman 0351 Infantry Assaultman 0352 Antitank Missileman 0365 Infantry Section Leader 0369 Infantry Platoon Leader 7502 FAC Aviation Element 7513 Pilot AH-1Z/UH-1Y 7560 Pilot CH-53E 7562 Pilot CH-46 7567 Pilot UH-1N 6199 Enlisted Aircrew/Aerial Observer/Gunner 7523 Pilot F/A-18 7525 Weapons Systems Officer (WSO) 7253 Air Traffic Controller - Departure Controller 7254 Air Traffic Controller - Approach Controller 7314 Unmanned Aerial Vehicle (UAV) Teamspeak: 64.185.53.78 Website: 3rdSFO.enjin.com Server Name: 3SFO | [ACE3/CBA/TFAR] Invade & Annex | TS3 : 64.185.53.78 Server IP: 64.185.53.78 Port: 2302
  18. 3rd Special Forces Operations Marine Air-Ground Task Force (MAGTF) Recruitment is currently: OPEN Who are we? The 3SFO is an Arma 3 US Marine Air-Ground Task Force (MAGTF) Military Simulation Unit (MILSIM). What are the requirements to join the 3SFO? We are seeking inquiries from serious and mature players only (17+). You must have a clear working microphone. You also must sign up and fill out the application on the forums. What positions do we have available? Ground Element 0311 Rifleman 0313 Grenadier 0314 Marksman 0315 Corpsman 0316 Scout Spotter 0317 Scout Sniper 0321 Reconnaissance Man 0331 Machine Gunner 0341 Mortarman 0351 Infantry Assaultman 0352 Antitank Missileman 0365 Infantry Section Leader 0369 Infantry Platoon Leader 7502 FAC Aviation Element 7513 Pilot AH-1Z/UH-1Y 7560 Pilot CH-53E 7562 Pilot CH-46 7567 Pilot UH-1N 6199 Enlisted Aircrew/Aerial Observer/Gunner 7523 Pilot F/A-18 7525 Weapons Systems Officer (WSO) 7253 Air Traffic Controller - Departure Controller 7254 Air Traffic Controller - Approach Controller 7314 Unmanned Aerial Vehicle (UAV) Teamspeak: 64.185.53.78 Website: 3rdSFO.enjin.com Server Name: 3SFO | [ACE3/CBA/TFAR] Invade & Annex | TS3 : 64.185.53.78 Server IP: 64.185.53.78 Port: 2302
  19. Hey There, I've just started making my first weapon mod for arma 3 and while I feel I've got most of it figured out, I'm nearing the completion of the high poly model and I just wanted to know what are the polycounts for vanilla arma 3 weapon LODs just to make sure my stuff runs smoothly. I tried to find some examples, but all I dug up was arma 2 stuff, and I'm not interested in those. Any help would be appreciated. Cheers
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