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https://imgur.com/a/bRMAu NUCLEAR VACATION TTT/Clue-inspired mission BETA V1.0 =============== SUMMARY ================ You and your friends have won an action-packed trip to Ghost Hotel! However, one of you seems adamant about the whole trip and, as a result, wants to blow the entire hotel up with a nuclear device! Play either the role of Innocent, Detective or Mastermind in this Trouble in Terrorist Town/Clue-inspired mission. Instructions are explained in simple form in the Workshop images and ran through briefly both in the in-game Briefing and game start. ============== MODS & NOTES ============= This is my first big project with an independent release. I've been scripting and mission making for a while now, but this is the mission that of which I'm the most proud of (even if it works on a play-doh and lollipop sticks framework). Uses ACE3, CBA and RHS AFRF for dependencies. Currently investigating for options to remove them. Mission stability is not guaranteed. Play at least with 3 or more players. ================ DOWNLOAD ================= Distributed exclusively from the Steam Workshop through this link: http://steamcommunity.com/sharedfiles/filedetails/?id=1198370086 ================== CREDITS =================== ArmA III Discord for their constant assistance in coding. https://discord.gg/b3Jqahf BromA for being the point of origin of this meme-filled idea. https://steamcommunity.com/groups/broma3 Badkneegrow, Coryf99 and Nife for helping me with the framework for the mission. You, for looking, and even more if you're playing and testing this! If you play it with friends, please make sure to leave feedback here on in the Steam Workshop page.
Hey guys, I'd just like to give you a heads up I'll be gone on a 2 week vacation from tomorrow, returning on the 7th of July. Please accept my sincere apologies for not answering your questions during this time. Take care guys! Martin Melicharek Take On Mars Project Lead
wiggum2 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHi ! i use this script to add stuff to a crate: //Add stuff to crate clearMagazineCargoGlobal _crate; clearWeaponCargoGlobal _crate; clearItemCargoGlobal _crate; clearBackpackCargoGlobal _crate; _crate addweaponcargoglobal ["LMG_Mk200_F",4]; _crate addmagazinecargoglobal ["200Rnd_65x39_cased_Box_Tracer",40]; _crate addItemCargoGlobal ["optic_Holosight",4]; my problem is that i cant take out a "loaded" gun like you can with pre defined crates (right click the weapon and you take it + one magazine already loaded into the weapon) i can take out a weapon but then have to take the ammo separate, which is bad for a deathmatch mission... I also tried to add the ammo before the weapon, no difference...what do i do wrong ?