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Hi All, I'm new to texturing and messing around with different mats, maps, etc with Arma, so i don't really know what's going on here. Currently, I'm trying to figure out why my model always has the same stretched and scuffed areas on the models texture even though they are all using different UV maps? I'll show some screenshots showing different textures and maps being used, but no matter what the same areas on the model are disgusting (ignore the actual textures, they're only there for testing this issue) Screenshots: https://imgur.com/a/smCrKS7 Furthermore, its almost like it hasn't even changed from the very first prototype UV I did - even though they're different maps that have been exported from blender (each model has a different and modified unwrapped blender .png), then into paint (to apply the crap textures), then changed into the .paa's for the game. At the top of the backpack models, they're constantly being stretched, I just don't understand why and how - Any help would be greatly appreciated! Cheers, Tom.
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- uv mapping
- texturing
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