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Found 34 results

  1. Casualties many; Percentage of dead unknown; Combat efficiency; we are winning. Col. David M. Shoup (Tarawa,11/21/43) Yes, we are back! It has been quite silent around this mod since it's release for Arma2, but we are about to change that. A lot of new stuff has been created for Arma3 and looking towards the upcoming expansion, we are planning a public release containing the new Arma3 stuff along with some 1:1 ports from Arma2. (Wouldn't it be awesome to fight the Imperial Japanese Army on Tanoa? ;) ) What can you expect: .) Betio Island (Tarawa), completely remade for Arma3 by Pedersen .) remade USMC units (soldiers) .) remade IJA units (soldiers) .) new objects and weapons .) along with some selected stuff ported over from the Arma2 version of HiP That sounds good, but unfortunately we are far from being where we want to be in terms of the development stage of Hell in the Pacific for Arma3. Therefore we are looking for experienced modders to help us getting things done, especially in these fields: 1. Getting stuff into the game We have a lot of objects ready to be put into the game, due to the time intensive work this process takes- it's our main bottleneck at the moment. 2. write configs or polish up existing configs For example, adding recoil to rifles, adapt reload timing, adding PhysX and FFV and so on. Please let us know, if you want to help us out. Follow this thread for screenshots, updates and probably a release date some day! Updates coming soon :) DO on behalf of the HiP team PS: Click the pic for a larger version.
  2. 1st Battalion 9th Marines "The Walking Dead" Website - http://19walkingdead.net/forums/index.php Teamspeak - 104.153.105.2:29920 The 1st Battalion 9th Marines is a new units whose doors opened just recently on Sunday the 9th of October 2016. We are looking to expand to at least a company size with attachments such as Air, Light Armor and a Weapons Platoon. If you feel this unit is for you don't hesitate to stop in and check us out! What do we have to offer? Full Training Pipeline Easy To Navigate Website Reserve Unit For Those That Lead Busy Lives USMC Ranks & Structure Small yet fulfilling mod pack Unit Training's, Unit Operations, Fun Op's, Joint Op's, etc What are the requirements to join? Must be mature, 17+ Have a Working Microphone Must Speak English Be Active Throughout The Week Must Be Able to Respect Chain of Command & Follow Basic Tasks Legal Copy of ARMA III Willing to Download Mods When do we hold training and operations? Training 1800 CST Operations 2000 CST Individual Squad and Fireteam training ​What positions are open? 11x 0311 Rifleman 3x 0331 Machine Gunner 3x 0351 Assaultman 2x 7599 Student Naval Aviator 6x 1833 AAV Crewman
  3. PO1 Anderson 13th MEU

    13th MEU Realism Unit | Recruiting

    13th Marine Expeditionary Milsim/Realism Unit Who are we? The 13th Marine Expeditionary Unit is a United States Marine Corps Milsim/Realism unit for ArmA 3, which is based on 13th Marine Expeditionary Unit. The 13th Marine Expeditionary Realism Unit strives for a realistic/milsim environment. The 13th Marine Expeditionary Realism Unit has a Phase 1 and Phase 2 training, our training is based directly on the real life USMC training, only to be vastly scaled down and our training instructors have filtered it to be necessary to ArmA. We have ownership of a forums, and a Teamspeak server and an ArmA 3 server, as well as being firmly organised. We are currently looking for members to expand the 13th Marine Expeditionary Unit, and strive to fill up our first Company. What do we do? All our recruits who join our unit, are welcomed to our Phase 1 and Phase 2 training taught by our Drill Instructors, and this training spans from FTX drills, to train our recruits to be ready for our operations as well as exercises in home rotations. In term of dates, our trainings and operations occur on a weekly basis, operation time occur from 2000EST to 2200EST on a Sunday and other training times vary. In terms of operations, once recruits have finished Phase 1 and Phase 2 trainings, they can attend our deployment operations which are set on different maps, and have a solid backstory for roleplay, and when deployments are not occurring, we have our FTXs or Field Training Exercises. We currently have Zeus mission operators that ensure the highest quality and realism of our missions in our deployments. Why join us? The 13th Marine Expeditionary Unit strives for the most realistic and fun experience a player can have, we have very experienced members that have extensive knowledge on both ArmA realism units and the real life military and a friendly and diverse community. We believe if you enjoy a realistic milsim environment, an organised rank structure and command, as well as a thorough training and a U.S. Marine Corps themed realism unit, this is the place for you. If you are interested in applying, make sure you meet the following requirements for joining. Minimum Age Required: 17 years old(No Exceptions) Must have a valid copy of ArmA 3 and a valid Player ID. An invalid or missing Player ID will result in your application not being processed. Must have Teamspeak 3 and a working microphone. Ability to attend Unit wide events, taking place on Saturday/Sundays at 2000 Eastern Time. Our Teamspeak: 104.153.108.121 | Password: 13home Our Website: http://13thmeurealismunit.net/index.php Public Server Information Server name: [OFFICIAL] 13th MEU (SOC) Realism Unit Public Server Server IP: 104.153.108.121:2302 Password: 13ahoy Rules: -No Teamkilling -No wasting of assets -No Cheating or hacking -Work as a team -All players must be on Teamspeak -Common Sense Required -Have fun, meet our members, get a taster of what we do here For information regarding mods for the server and other general information please use this link. - http://13thmeurealismunit.net/index.php?topic=1340.msg6950#msg6950 **Please feel free to come onto our teamspeak server or post something on our fourms if you have any questions or message me directly.
  4. Hello this is Col. AvengedCanadian of Strike Group 10 here announcing that we are now recruiting members to the unit! Strike Group 10 is a Mil-Sim unit based in ArmA 3, Strike Group 10 consists of the US Navy and The USMC. Here at Strike Group 10 we have a age limit of 16. The USN Part of the unit flys FA-18E Super Hornets and FA-18F Super Hornets off of the USS Nimitz to provide support for ground troops as well as to maintain air superiority, In the near future the USN part of the unit will also be flying E-2A Hawkeyes as well. Under the USMC part of the unit we have Infantry roles as well as Heavy Armour, Light Armour, and SOAR (Helicopers). Our Infantry roles range from a simple rifleman to a AA Specialist. The heavy armour we have are M1A1FEP Abrams. Our light armour consists of LAV-25's. For SOAR we have AH-1Z Vipers, UH-1Y Venom Gunships, UH-1Y's in a transport configuration, MV-22 Osprey VTOL's, and CH-53E Super Stallions. Here at Strike Group 10 we have a age limit of 16. Strike Group 10's training times are based around Atlantic Standard time GMT-4, we are an international group how ever the preferred language is english. If you are interested in joining Strike Group 10 you can contact us on our teamspeak at 8.26.94.64:10032 or on our website at http://strikegroup10.enjin.com/home Thanks for your time and consideration, Sincerely AvengedCanadian
  5. United States Naval Warfare Pack Bringing the Arma Community the missing assets from the United States Navy and U.S. Marine Corps By Seven Seas Studios Hello and Welcome! 7SS is proud to announce the WIP Launch of the US Naval Warfare Pack. This pack will include all the missing USN/USMC assets from Arma 3. This includes Ground Assets, Air Assets, Sea Assets, Uniforms, and Ordnance. In the below Spoiler, you can see all the Assets we are working on currently: Aircraft Helicopters AH-1Z Viper CH-53E Super Stallion CH-53K King Stallion MH-60R SeaHawk MH-60S KnightHawk UH-1Y Venom Fixed Wing C-2A Greyhound E-2D Advanced Hawkeye F/A-18C Hornet F/A-18D Hornet F/A-18E Super Hornet F/A-18F Super Hornet E/A-18G Growler F-35B Lightning II F-35C Lightning II KC-130J Super Hercules MV-22B Osprey T-45C Goshawk UAV's MQ-8b Fire Scout X-47B/C Boats SOC-R Mark V SOC SURC (Small Unit Riverine Craft) RCB (Riverine Command Boat) RHIB versions Ships LHA USS America LHD USS Bonhomme Richard LPD USS John P. Murtha LSD USS Ashland Cruisers - Ticonderoga Class USS Port Royal Destroyers - Arleigh Burke Class USS Michael Murphy LCS USS Independence All assets will maintain the utmost standard of accuracy and quality, and are specifically made for realism units. These vehicles will be created in such a way so they are as close to the IRL counterpart as close as possible, within the limitations of Arma 3. These mods will have the following features: All Mods Real Statistics (Speed, Turning, Etc.) ACE3 Compatibility, this includes the ACE Cargo System, the ACE Repair System, and the ACE Fastroping system TFAR/ACRE2 Compatibility, built in LR-radios in the helicopters 7SS Startup Module Aircraft Features Service menu Easy Mode - Standard Arma 3 Start-Up Medium Mode - MFD Interaction Advanced Targeting/EW Systems Aerial refueling - USAF compatible Ship Features Working war stations Working seats Working Screens Walkable Drivable(Eventually) Note: 7SS Modules will allow all vehicles in sync to have a set fold, fuel level, heath level, and more! Announcement 03JAN2016 Dev Team: Foxone SJones17 TheSn4k3 Demix524 arindfle Biohazard3420 FullerPJ KokaKolaA3 Peral SuperFastBlast Norsk2277 G.Hines Flander25 Credits: Bohemia Interactive Studios, for making Arma 3 John_Spartan & Saul, for their amazing Afterburner script and animations, and their Service Menu Firewill, for his outstanding Missilebox TeTeT, for help with scripts, O2 and general imput Mankyle, for his LCS-2 model K20017 and his US Navy friend, for alot of very nice reference pictures Discord Link - https://discord.gg/0mIH3iu3cDNRiL7V WE ARE ACTIVELY LOOKING FOR PEOPLE TO JOIN OUR TEAM, WE ARE CURRENTLY LOOKING FOR PEOPLE WITH MODELLING, SCRIPTING, CONFIG, O2 (OXYGEN) AND ANIMATION SKILLS, IF YOU WANT TO HELP OUT PLEASE CONTACT SOMEONE FROM THE DEV TEAM This add-on is released under: Creative Commons License Attribution-NonCommercial-NoDerivs CC BY-NC-ND
  6. 3rd Special Forces Operations Marine Air-Ground Task Force (MAGTF) Recruitment is currently: OPEN Who are we? The 3SFO is an Arma 3 US Marine Air-Ground Task Force (MAGTF) Military Simulation Unit (MILSIM). What are the requirements to join the 3SFO? We are seeking inquiries from serious and mature players only (17+). You must have a clear working microphone. You also must sign up and fill out the application on the forums. What positions do we have available? Ground Element 0311 Rifleman 0313 Grenadier 0314 Marksman 0315 Corpsman 0316 Scout Spotter 0317 Scout Sniper 0321 Reconnaissance Man 0331 Machine Gunner 0341 Mortarman 0351 Infantry Assaultman 0352 Antitank Missileman 0365 Infantry Section Leader 0369 Infantry Platoon Leader 7502 FAC Aviation Element 7513 Pilot AH-1Z/UH-1Y 7560 Pilot CH-53E 7562 Pilot CH-46 7567 Pilot UH-1N 6199 Enlisted Aircrew/Aerial Observer/Gunner 7523 Pilot F/A-18 7525 Weapons Systems Officer (WSO) 7253 Air Traffic Controller - Departure Controller 7254 Air Traffic Controller - Approach Controller 7314 Unmanned Aerial Vehicle (UAV) Teamspeak: 64.185.53.78 Website: 3rdSFO.enjin.com Server Name: 3SFO | [ACE3/CBA/TFAR] Invade & Annex | TS3 : 64.185.53.78 Server IP: 64.185.53.78 Port: 2302
  7. Website: www.ForceReconAG.com **Apply Today!** Steam Group: http://steamcommunity.com/groups/ForceReconAG Contact Email: FRAGusmc@gmail.com TS: TS3.ForceReconAG.com Arma 3 server: F.R.A.G. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Force Recon Assault Group also known as F.R.A.G. is an ARMA 3 realism gaming clan that was created in the image of the United States Marine Corps back in 2013. We were one of the biggest milsim groups on Arma 3 when the game was released. F.R.A.G. has been reactivated and is currently recruiting. We have a firm ranking structure to impose authority and ensure organization within the unit. We do have active and retired military within the unit that are more than willing to help you learn the basics. We currently have around 20 people and also looking for others with out mindset. Here at F.R.A.G. we train our members to operate flawlessly in the field by hosting weekly training and dynamic operations (more info can be found on our website). F.R.A.G employs the use of tactics at all times during our gameplay to control the field and outcome. We use our custom mod pack to enable the full immersion of being a United States Marine and the situations that follow that title. Force Recon Assault Group has its strict side but if you are strong enough to endure, you will have the best experience Arma has to offer. There are no other units like F.R.A.G., join today and earn your place in Arma history.. Oorah!!
  8. Just a quick reskin addon + replacement of all the USMC units, I made it for myself to play on Avgani Iraq & Afghan Village, but maybe someone else might find it useful: Rapidshare.com Download: Desert USMC Units Armaholic.com Download: Desert USMC Units ArmA2Base.de Download: Desert USMC Units Desert USMCs MG Solider with desert marpat backpack: Rapidshare.com Download: Desert USMCs desert marpat backpack version Armaholic.com Download: Desert USMCs desert marpat backpack version the units can be found under USMC -> Men(Desert) Screenshot 1 Screenshot 2
  9. 1. Give us car indicator in light vehicles like hummer and uaz (the same like in tanks in upper left corner). Often it's very hard to see, where a car has his front regarding to grenade launcher or machine gun (barrel or body of gun blocks view). 2. I've observed that people from Razor team (at random) don't hit the dirt after command 7-8. This is very annoying because sneaking of all squad is compromised (the same situation with the 7-2, some guys don't fall at all). 3. Smoke grenades don't smokes (ATI card) or this smoke is like little mist. 4. If i will be hit in car, i can't dismount (consequence is ignor by medic = death). 5. During ride on dam (NW of Krasnostaw) or through wooden bridge (somewhere in wood) by hummer (didn't try with other vehicles) there are hmmm... invisible, shallow "wholes" (i suppose on connections between 3D elements). 6. AI is soo f..king accurate when i am leaning behind corner, that i am really impressed. The same is with grass: AI see everything on short distance. 7. I am notice some cracking noises (SoundBlaser Audigy2 OEM, newest drivers) during playing. 8. Often i have problems with recognition of particular persons sentences between the lines of dialogue. Give us some, even little interline of nothinghess and little underscore of person who told it. 9. When i use alt+tab parallel with go to desktop, i am making action connected with alt key. 10. And finally: polish translation. Generally is good, but there are many letter fixes. Do you know that in polish translation is option which in reverse translation means "steering helmet"? It concerns floating head during run. All reports are catastofical: whithout polish inflection. But campaign dialogues (especially idioms) and breafings in most cases are good. Best regards. I've even don't mention about super-hero-Prizrak and lack of command during conversation with AI which is part of campaign.
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