Jump to content

Search the Community

Showing results for tags 'undercover script'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Saint Kapaulio
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • SOS GAMING's TS³ Viewer
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hey all, thanks in advance for the help. I've been playing with Arma for a while, mostly downloading scenarios and doing a few here and there just with the editor. Recently I've got to the point where I wanted to start making more complex missions and have been trying to learn editing with Arma III through Focker's tutorials. After beginning to get a decent grasp on coding, I started working on the thing that made me learn to begin with; an undercover script. Basically what I wanted was something to where the enemy wouldn't engage the player(s) if the player was in a vehicle or if the player was out of the vehicle, they wouldn't engage if the player was unarmed. It took me a while to get anything to really happen with it but I finally got it to work with each one of those conditions individually using codes. Trying to add them together is where I'm encountering problems. Here's what I have so far (And I understand this probably isn't the best way to go about it but I'm mostly doing this just to learn right now): _onFoot = createTrigger ["EmptyDetector", getPos player]; _onFoot setTriggerArea [0,0,0,false]; _onFoot setTriggerActivation ["player","",true]; _onFoot setTriggerStatements ["this; (isNull objectParent delta01);","",""]; _checkArmed = createTrigger ["EmptyDetector", getPos player]; _checkArmed setTriggerArea [0,0,0,false]; _checkArmed setTriggerActivation ["player",true]; _checkArmed setTriggerStatements ["this;(currentWeapon delta01 =="""");","",""]; _makeUndercover = createTrigger ["EmptyDetector", getPos player]; _makeUndercover setTriggerArea [0,0,0,false]; _makeUndercover setTriggerActivation ["player",true]; _makeUndercover setTriggerStatements ["this; !(triggerActivated _checkArmed) && (triggerActivated _onFoot);","player setCaptive true;","player setCaptive false;"]; Basically what I was trying to do was have the _onFoot trigger activate if the player WAS NOT in a vehicle, and trigger the _checkArmed if the player WAS armed, then use that to activate the _makeUndercover trigger and make the enemy ignore (or engage) the player. I can get the _onFoot and _checkArmed triggers to work when putting the "player setCaptive true;" and "player setCaptive false;" commands in the activation and deactivation, however it appears the triggerActivated is not returning the boolean like I assumed it would (or another one of a million possible ways I went wrong). Thanks again in advance, I'm sure I'll have plenty more questions in the future
×