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Showing results for tags 'tweaking'.
Found 4 results
Getting two errors when trying to start server, quick fixes.
cyberwarriorsonline posted a topic in ARMA 2 & OA - Servers & AdministrationI've troubleshooted so much today it's amazing. So here we go - Quick and easy. Issue #1: jordan@jordanserver:~/arma2arrowhead$ sudo ./arma2oaserver check ArmA 2 directory: OK Server executable: /server ERROR! Port number: 2302 Config file: OK PID file: /2302.pid RUN file: /2302.run Issue #2: jordan@jordanserver:~/arma2arrowhead$ ./server Data file too short '/home/jordan/arma2arrowhead/pmc\addons\ca_pmc.pbo'. Expected 1234612782 B, got 115987 B Segmentation fault (core dumped)
Audio Tweaking (dev branch)
DnA posted a topic in ARMA 3 - DEVELOPMENT BRANCHThe audio changes which delayed Development branch updates are now partly published. As with most of these large tasks, this is ongoing work and so the current state is not considered final (in some places it may be worse for a little while). Effectively the core foundations are in place and now each individual asset needs tuning and fixing. We feel it will improve the soundscape in the final game :622: Senior audio team member OndÅ™ej MatÄ›jka goes over the details:
About ACE artillery(again)
xumanxater posted a topic in ARMA - ADDONS & MODS: COMPLETEIn last ACE builds you fixed artillery random, its very good) but i found a couple mistakes in last builds: 1)81mm mortar absolutely have no damage 2)damage of 60mm mortar equal damage of underbarrel grenade launcher. i dont know about 60mm damage in real life, but i think it greater than underbarrel grenade....
Lighting Tweaking (dev branch)
DnA posted a topic in ARMA 3 - DEVELOPMENT BRANCHAs promised in SITREP #00008, here is an overview of the lighting tweaks which are in progress and have been partly rolled out to Development branch Arma 3 Apollo Pavel Guglava elaborates: