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Found 4 results

  1. Hi, I'm having a trouble when I create CfRadio in my Description.ext file. It says "radio message GodDamnit not found". Class CfgRadio { sounds[] = {"GodDamnit"}; Class GodDamnit { Name = "GodDamnit" ; Sound[] = {"Goddamnit.ogg", db + 1, 1.0}; Title = "For FUCK SAKE!"; }; };
  2. Hello, Looking for a way to correctly align the text when using RscStructuredText control type. The valign doesn't seem to have any effect. Using invisible gap as explained on Wiki doesn't work too well - isn't a reliable solution. https://community.bistudio.com/wiki/ctrlSetStructuredText Any ideas? class title : RscStructuredText { idc = IDC_MS_TITLE; x = 0.25 * safezoneW + safezoneX; y = 0.16 * safezoneH + safezoneY; w = 0.5 * safezoneW; h = 0.03503 * safezoneH; colorText[] = {1, 1, 1, 1}; colorBackground[] = TITLE_BACKGROUND_COLOUR; }; _title = _display displayCtrl IDC_MS_TITLE; _title ctrlSetStructuredText parseText format ["<t align='left' size='1.25'>Mission Status</t> <t align='right' size='1.25'><img image='%1'/> %2<t align='right' size='0.75'> (%3)</t> </t>", _icon, name player, vehicleVarName player];
  3. cybercoco

    Arma 3 Forum Member Title

    Hi all, everyone has a member title assigned on this forum. Mine is Newcomer. Is it related to the number of posts/thread published ? And does anybody know what are the different titles ?
  4. Here is a link to the original discussion: http://forums.bistudio.com/showthread.php?156296-Take-On-Mars-New-BIS-Game/page15 ---------- Post added at 14:48 ---------- Previous post was at 14:40 ---------- All of our vehicles are based on real vehicles, but made with customizable slots. This means that the large rover (similar to Curiosity) has many slots on top where you can mount instruments, antennas etc. The Space Program has you starting with a small budget, launching your first lander to Mars. This lander has a low quality camera, to replicate the feeling of getting the first images of Mars. You then continue to improve your technology as you progress through the various missions, which consist of scientific analyses, exploration, and taking photos. For each mission you send a new vehicle, or, assign it to a vehicle already on the surface nearby, that can complete the mission. Thus, reusing vehicles for new missions is also possible. As for vehicle customization, there is a whole section in the main control room where you can construct various setups (another section is used for assigning missions etc). The vehicle you construct may be tested in the space agency's "Mars Yard" (inspired by the one at JPL), and you can drive it around just like you would later on the surface of Mars. There are no consequences for testing, it is used to test whether the setup you have assembled is usable (for example if you put a drill on the top of a vehicle, it will be quite useless). You can save this as a preset and send it to Mars thereafter. Alternatively, you may start a new mission, assign a pre-defined preset, and customize that. I expect more questions in this regard, so feel free to ask.
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