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Found 197 results

  1. Hi all i was just wondering if it would be possible for someone to help me with my terrain. First off i used Stratis's config.cpp as a template and changed it suitable to my needs for my island. This means i used Stratis's lighting and my terrain is supposed to be dark and somewhat gloomy, but it is bright like a Greek island, would it be possible to ask someones advice and what lines of code in the config i could change to achieve this effect ?
  2. This terrain (as some will know) comes from the world of A Song of Ice & Fire or more commonly known as Game of Thrones. It is the entire continent of Westeros (plus the Stepstones). I have been wanting to start a new terrain project and decided on going with this. I think it will be a great terrain for Arma 3 because besides its GoT connection, it offers various biomes and topography. It will also give me a reason to build a bunch of castles on the map :P. I am working out the total size of the map still, but it is looking like it is going to be at least 30km x 30km. Any and all updates I have on the terrain will make their way here.
  3. http://i.imgur.com/VRZ07q1.png?1 (183 kB) Gorgona v1.51 by Major Desync Description: Gorgona is a small island located in the Ligurian Sea, 37 km off the west coast of Italy and 35 km north of the island of Capraia. Inhabited and fortified since ancient times, it is now home to an agricultural penal colony, housing 50 prisoners, including those convicted of murder and other violent crimes, as well as Mafiosi. The prisoners work the island's farms, moving freely around the island by day tending crops and livestock, returning to the prison buildings before the evening curfew. In the history of the prison, only one prisoner has escaped, though it is not known if he survived the long swim to the mainland. (Source: Wikipedia) Though based on the real island of Gorgona, this terrain differs somewhat from the actual island. Firstly, the terrain is larger - measuring 3.7 km from north to south, and 2.6 km from east to west (compared to 2.1 km and 1.6 km respectively for the real island). Secondly, the terrain is a lot less steep than the real island. Finally, while the terrain's buildings and roads are based on the real thing, I've taken a lot of liberties to produce some interesting locations for Arma3. Gorgona's size, topography, ground cover, and locations make it perfect for small-unit infantry actions and stealth missions with an emphasis on close-quarter combat. Features: Terrain dimensions: 4.1 km x 4.1km Terrain area: 16.2 sq. km Island dimensions: approx 3.7 km x approx 2.6 km Land area: approx. 6.5 sq km. Heightmap resolution: 4 m/pixel Elevation range: -50 m to 230 m Approx 112,000 objects Hilly, heavily forested terrain, with large olive plantations, and rocky shorelines. 1 main village, with several surrounding farms and compounds. Locations: Prison, junk yard, port, helipad, cemetery, castle, radome installation, military camp, research station. Screengrabs. by 12reviewman. Changelog: Beta v1.0: Released. Beta v1.1: Released. Changelog: Fixed: Keypoint text colour more legible Added: Seabed texture, clutter, rock outcroppings (and a surprise or two). Added: Several small ruins and a small comm compound to wooded areas Added: Secondary entrance to Military camp, plus several new lights to camp and radome. Added: Security fence, gates, new lights to Helipad. Beta v1.2: Released Changelog: Fixed: Smoothed and widened several lethal gullies around the coastline (some are now good clandestine landing spots!). Fixed: Several misplaced objects (tree bin by prison wall, street lamp in town building and others) Fixed: Ground clipping through floor of several buildings. Added: Randomisation of orientation of most trees and bushes to give a more natural look (Thank you to Jakerod and his excellent Atlas terrain tutorial for the pro-tip!) Added: Box pier to harbour area. Added: Pier ladders to square water tanks to allow entry and escape. Added: Break in fence around Helipad. Thanks to Granis, Zonker3210, TokyoIndia, Gav and Jakerod for their feedback for improving the map in this version Beta v1.3 Released Changelog: FIXED: Buildings and markers not appearing on editor and in-game map. FIXED: Crash on exiting Arma 3 after previewing Gorgona in the editor. FIXED: Intermittent issue with activation of environmental lights on first load in to editor or missions. (It seems these issues were due to incompatibilities between new type 60 p3ds introduced in recent Arma 3 updates and BIS Binarize. Beta v1.3 uses type 58 p3ds, which apparently fixes these bugs, but may cause other unforeseen issues.) Thanks to Mikero for his latest Tools update for making this fix possible (and to Twelvecaliber for the tip). Beta v1.4 Released Changelog: ADDED: A few minor cosmetic tweaks to road paths (near Gorgona Scalo) and to the pier at the harbour in Gorgona Scalo. ADDED : Short road segments to gated compounds to allow AI to path through gates better (hopefully). ADDED: any changes to objects introduced in the latest (post-Nexus) version of Mikero's Arma3p. Beta v1.41 (Hotfix for 1.60) Released. Changelog: TWEAKED: Config and surface textures updated to 1.60 standards. This fixes the 1.60 Black Sky bug. ADDED: Some clutter objects around the helipad. REMOVED: Target range objects from the military base. Unfortunately these were crashing MakePbo for some reason. Thanks to james2464 and Makhno for the necessary know-how. v1.50 Released Changelog: Visual optimisation - Making Gorgona Splendid Again. ADDED: Green grass texture plus clutter. ADDED: Three large olive groves on the previously bare slopes on the east side of the island. ADDED: Miscellaneous trees and bushes to blend better with new, darker sat image. ADDED: Functioning or new lights to various locations, inc Gorgona Scalo, the prison and the military base. TWEAKED: Config lighting settings. TWEAKED: Sat image and mask image - there are some changes to the distribution and extent of the different surface textures. TWEAKED: Texture PAAs - to better match updated sat image. Stony PAA swapped for soil PAA. TWEAKED: Clutter on dry grass textures. TWEAKED: All non-concrete roads changed to dirt trails. Thanks to t800a and Cype_Revenge for visual optimisation hints and tips. v1.51 released Changelog: FIXED: Ingame map grid is no longer divided into two large-scale grid squares. Thanks to Makhno for the pro-tip. Known Issues: None currently. Licence: This addon is released under the Arma Public Licence Share Alike (APL-SA) licence Credits & Thanks: CAPTNCAPS (teamproskill) and FSF for their incredibly helpful tutorials. Bushlurker, M!lkman, Jakerod and the many others who offer help and advice in the Arma 3 Terrain forums. Mikero for his invaluable and amazing tools Gav, Sam, and Geks for alpha testing. Contributors to this thread for posting issues and feedback. BIS for making the Arma series in the first place Download: Armaholic Play with Six Steam Workshop
  4. Hello evereyone! I googled anything i could think of, there are some similar issues but not really like this. So, i'm working on my first terrain and i exported it for testing the clutter and in the map i noticed something strange http://imgur.com/D89CxRR Then,closely http://imgur.com/NiUtNQt http://imgur.com/AkHxF74 And in Bulldozer http://imgur.com/7fJg4hJ The terrain is 1024x1024 by 10 in ASC format from L3DT. I saw that other users have similar problem but with peninsula terrains, and they solved the problem changing something in the config. How can i solve this? Do i need to go back to the start?
  5. Hello ArmA 3 Community. For the last 4 months i've been working on a terrain called "Finland". It's a fictional terrain based off Finland, the country with the 1000 lakes (and a few more). This is not a release but an inside look at what it will turn into when it's finished. Finland is a winter terrain at the size of 10 x 10 km, all of which is playable. Features: (so far) Custom Trees (A2) 1 Big city 2 Airfields, 1 military and 1 civillian Few military outposts and bases scattered across the map. Couple of small and medium sized villages all across the map. Lots of lakes (It's finland after all) Lots of mountains. A big easter egg (physicly big) https://gyazo.com/0249191e61b5cbf357b78846d2c863d1 https://gyazo.com/c77d388d13640de5ab3ae4631ed67068 https://gyazo.com/198fc7a43c1ca300984df17db51049e6 https://gyazo.com/d1740f7c859a897f70cb0bfeac15b699 https://gyazo.com/2c5da9ef2cc25fa8f37cc3d42e8b3032 https://gyazo.com/5c242f4eed67279c1d6f93cb20512368 https://gyazo.com/c15876b640c9985dbd899d1f6f2d8d66 https://gyazo.com/b3528ce3ce716b86e3e68dffbd7fd934 https://gyazo.com/09493ee068d2d42cca6abd874a57fece https://gyazo.com/40824d0d3f10360ac4542824b584145b Planned Features: 1 more big city Few more villages Complete second airfiled Flatter roads and much more. I am happy for any feedback that i can get, positive or negative :) Thanks for reading //Cookies
  6. SOLVED: I didn't think to load the template libraries from the old project before attempting to import the objects via exported .txt file. I got sloppy and disorganized across a bunch of folders and decided to start a fresh, consolidated project in terrain builder for my island and I successfully imported the old terrain, satmap, mask and all that. Everything is there, including the roads. However, I cannot for the life of me figure out how to export and import all the objects. I've tried exporting them but they just go into a "file" file and do not show up as a choice when I go to import them. Anyone know the trick for this one? The terrain is identical, I just need the objects copied over in their correct locations. Thanks for any help on this one!
  7. Your New Map Looks Great! However, the well known terrain problems are so disheartening. Every player here has seen, and has had to deal with floating rocks, trees, bushes, AI, and Players due to terrain not displaying properly. No setting tweaks fixes this %100. The closest thing we can do is SEVERELY limit our view distance to the point where it is a handicap. Seeing players, objects, or AI through mountains and hills takes away from the game, and is borderline infuriating when you are shooting at something that is really on the other side of the mountain, but you can't tell until you shoot and watch dirt exploding where their body is. Terrain is crucial to a MilSim and just gameplay in general. Can you tell us that you have addressed this!! The screenshots I provided are nowhere close to the worst examples of this problem that EVERY player deals with. If you have better examples guys, post your pics!!!! (In my first picture...these AI were actually on the opposite side of the mountain...)
  8. Hi. I'd like to ask you where you want that i have to started making/ expanding bases. You can choose from three options and if you choose "Another" please write which terrain you want. Best provided terrain that is already released and not in the WIP. Thanks EDIT: If you choose one of these three options please write terrain which you want for example European terrain - Chernarus etc. or ME - Zargabad etc. i hope that its clear. Thanks Greets DonbassCZ
  9. I have decided to continue with a map project I started a few years ago and had stopped due to the upcoming release of Arma 3 and it's new tools. I have managed to get my map into terrain builder and finally working in game which is great. My problem is that I had started creating some custom bridge models in oxygen and I was able to add them add to my map. These models were very basic just mostly for show with no physical properties and config files etc. I am using pboproject to pack all my terrain files and models into two pbo files one for my map and one for custom models. I can pack the terrain files no problem but when I add my custom models to my map pboproject stops at my models with the following error xxx.p3d needs to be in temp as binarised. pack your models, or copy over a binarised p3d When I use binpbo I can pack the models and they appear in game so I'm not sure if it is my setting in pboproject. I can pack the models using addon builder but I still get the same error when I try to pack my map with pboproject I am not sure if it's the folder structure I have or my pboproject settings. PC Folder structure and Pboproject settings http://imgur.com/a/D1qNG Models from Arma 2 map http://imgur.com/a/SDeEI I'm running out of whiskey trying to sort this out !!!!
  10. colddna

    Clutter Issue

    7:27:20 Warning Message: No entry 'bin\config.bin/CfgWorlds/kapolei/Clutter/DefaultClutter.model'. 7:27:20 Warning Message: '/' is not a value 7:27:20 Warning Message: No entry 'bin\config.bin/CfgWorlds/kapolei/Clutter/DefaultClutter.swLighting'. 7:27:20 Warning Message: '/' is not a value 7:27:20 Warning Message: No entry 'bin\config.bin/CfgWorlds/kapolei/Clutter/DefaultClutter.scaleMin'. 7:27:20 Warning Message: '/' is not a value 7:27:20 Warning Message: No entry 'bin\config.bin/CfgWorlds/kapolei/Clutter/DefaultClutter.scaleMax'. 7:27:20 Warning Message: '/' is not a value 7:27:20 Warning Message: No entry 'bin\config.bin/CfgWorlds/kapolei/Clutter/DefaultClutter.affectedByWind'. 7:27:20 Warning Message: '/' is not a value class DefaultClutter; class Grass_Green1: DefaultClutter { model = "arma3map\kapolei\clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.6; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; i dont have any errors in pboproject but once i load my map into editor i get the message above
  11. Hi ARMA Community, After my first project "Evergreen" was released last week, and getting still good feedback on it, i am happy to show you the first public preview from my new project. As i say, i will release bigger terrains with more quality, this one will be about 64km² more hotspots, sightseeing and complex ground textures. At this point, thanks to: Jona - helping with clutter.cfg NeoArmageddon - for the great MapBuilder Tool i will use for development. If you have any wishes for the new Terrain, plz let me know and share your ideas gretz daSh :)
  12. WIP [sorry for my Inglish i use transladator] Cabrera Island is a small island in the Balearic Islands, Spain. I have tried to capture their profile and best field within the constraints that give me the objects. In some cases due to the limitations I have taken some license. This version is in Beta01. Missing many things yet to make and review. cheers [ESUS]SinGloT Some hi-res screens: http://imgur.com/a/lz9aw#0 http://imgur.com/a/8F9ng#0 Video InGame https://youtu.be/tqxUcyQ6fBA https://youtu.be/L1jDPPHaVM4 https://youtu.be/I1hrPd3LWtw ================================================================================ -------------------------------------------------------------------------------- Mapframes Definitions Name: "kab" [current] Easting (m)..............: 200000.000 Northing (m).............: 0.000 Size (m).................: 10240.000 x 10240.000 Terrain grid size (cells): 1024 x 1024 Terrain cell size (m)....: 10.000 Imagery size (px)........: 10240 x 10240 Imagery resolution (m/px): 1.000 Texture layer size (m)...: 20.00 x 20.00 ================================================================================ ================================================================================ Trabajando en el Isla de Cabrera es una pequeña isla situada en las Islas Baleares, España. He intentando plasmar su perfil y su terreno lo mejor posible dentro de las limitaciones que me dan los objetos ya creados. En algunos casos debido a esas limitaciones me he tomado alguna licencia. Esta version esta en Beta01. faltan bastantes cosas aún por colocar y repasar. ================================================================================ Salu2 [ESUS]SinGloT Some hi-res screens: http://imgur.com/a/lz9aw#0 http://imgur.com/a/8F9ng#0 Tutorial Crear Mapas en Arma3 - Español
  13. With this first entry, we are starting a series of irregular developer diaries, which should give you a glimpse into the problematics of creating Take on Mars. In this developer diary I would like to give you an idea how we proceed during the creation of the realistic locations in Take on Mars. Do not be afraid, it is not rocket science and I am sure that after reading this series of articles you will have an idea on how to create locations of your own, using the integrated Workbench suite shipped with the game. What we do, is that we first create a "Supertexture" – a high resolution image of the landscape which is mapped on to the in-game terrain. As a source for this Supertexture, we use the publicly available satellite data provided by NASA. These images are accessible under the "Public Domain" license, which means that anyone can grab these images of Mars acquired by the HiRISE satellite and use them in their products. www.uahirise.org, source for satellite data acquired by NASA. Courtesy of NASA/JPL/University of Arizona For this example, I have selected the satellite images from the North pole which I am currently working on. HiRISE lets you download the black and white satellite images in an extreme resolution of 32046×42431 pixels. When imported into Photoshop, the final file can take up to 4GB of data; that is the situation where a PC with a large amount of RAM comes in handy. Such a huge image provides a resolution of ~4 pixels per square meter. For both polar caps (south and north) we decided to create two 2×2 km locations. This means that the final resolution of the Super texture for this location will be 8192 pixels. These 2×2 km represent the playable area, but won't look all that good if the terrain is suddenly cut-off at the edges. Therefore it is necessary to create an illusion of the much wider terrain, which is achieved by making a fake surrounding terrain via model. To ensure good visibility, we need to take data from an area of at least 5×5 km, which makes up an image of total 20480×20480 pixels. The satellite image ready to be cropped, the white rectangle represents the playable area (2x2 km) The final 20480×20480 px. image will serve as a source for creating the texture for the fake surround terrain and also for the 8048×8048 Supertexture used in the location itself. Because such huge images are very cumbersome to work with, it is better to first create a low resolution re-color prototype and test it in game. Supertexture prototype in game editor, mapped on flat terrain Sometimes NASA also provides terrain height data with their satellite pictures. Unfortunately in this case there weren't any height data available for this location, thus it was necessary to sculpt the terrain by hand, but that will have to wait until the next developer diary!
  14. ISLA DUALA FOR ARMA 2 Version: v1.97 First Release: December 30th, 2009 Previous Release 1.95: June 12th, 2011 Current Release 1.97: October 24, 2012 Complete readme file can be found here: http://www.icebreakr.info/readme_duala.txt Minimalaco's Introduction Video: d26soJ1jkD4 Changelog v1.97 =========== town Bolabongo upgraded, new Dendala District added final brg_africa v1.24 fixed grid offset for artillery smoothed out road near Numbo and Ursana new clearing E of Mawimbela near river pass new factory and a farm near Kirabo further improvements to satmap upgraded the Pumado Armybase Canto armybase slight update aircraft now taxi correctly at Kinsella Intl. runway upgraded landing system lights at Kinsella Intl. & Aeroporto Molatia Intl. runways on W and E sides activated oil pumps presidental palace added to Bolabongo outskirts added three Molatian forts, used for defense of Bolabongo added new warehouses for Molatian army massive redesign of beaches added more detail and cover spots suck as rock formations several smaller bugfixes Units changes: vehicle classes for Viggens and AS-350 Squirrels now use standard Air class unarmed AS350 Squirrel versions dont have a graphics glitch anymore 7x FFAR Launcher on AS350 has a proper display name replaced Leopard 1A5 crew from Rifleman to Crewman Leopard sound distance fixed, new realistic engine sounds removed zetaborn faction tweaked Mig-21 handling / control sensitivity replaced Mig-21 sounds with improved real recordings Mig-21's UB32Launcher now has correct 57mm rockets, half-load in each launcher removed old texture flags from Pinzgauers crew of T-55 changed to correct one new gunfire sound of Afrenian Steyr AUG new Molatian soldier: Trashtalker (AKM), he likes to trash talk to human players Media screenshots Check the Media website! Units (class list) 1.97: http://icebreakr.info/isla-duala/unit_classes.txt Please report bugs to: http://dev-heaven.net/projects/ibr-isla-duala Download: Official Site www.icebreakr.info p.s. Special thanks to BIS for mentioning Duala in their Arrowhead game (under Credits ticker)!
  15. Overview Objects on the in-game environments (placed in the Visitor tool) are indexed in the engine by a numerical ID. This ID can be shown in the editor and referenced by various script commands. Unfortunately the IDs also change with almost every update to the environment - especially when removing / adding objects. Any scripted system or scenario referencing them then needs to be updated, and we're seeing people express their frustration with every patch. Let's see what can be done to address this. Note: as of 1.14 ("Win"), object IDs are no longer altered after an object is placed. So existing objects on Stratis and Altis will keep the same ID even when the environment needs to be updated. This attempt has failed and needs more work. Who uses them for what? To start, we should make an inventory of what you are using these IDs for (for reference: we try to avoid ever using them internally). We'll try to update this OP with a list of high-level concepts, rather than very specific examples. Editor waypoints inserted directly onto buildings (to allow selecting building positions in waypoint properties). These get broken when the IDs change. Also used to get units units to building positions nearestObject (the syntax using an object ID) Grouping triggers with objects Removing map objects for specific scenarios Detecting map object destruction for scenario objectives ... Potential workarounds? With a more accurate picture of usage, we can try to find workarounds and possible engine changes to accommodate these. In some cases there may simply already exist another method of achieving the same thing. In other cases we may need to pursue also engine updates to achieve the same in a method that does not rely on the IDs. Fully guaranteeing the IDs will not change with patches is not something we can feasibly do. A new 'Teleport' waypoint method to position things at specific build positions Using a position + object class name for object detection Special module to link logic to objects (details) ...
  16. Hey all, I have a question, I am trying to get a AI controlled Blackhawk to flyinheight upto 1000 from a steady incline from 3 waypoints, I would like the Blackhawk to hover over the DZ for approx. 30 sec. I wanted to add some enemy AI around DZ for extra fun for ground troops to clear for halo jump. It just so happens the Blackhawk ID's the enemy first and flys around rarely going to hover point for halo jump. I have this allowFleeing 0, but that does not seem enough. Any other ideas? could I script it in initsqf for Blackhawk to go to each waypoints? if so what does that look like? Thanks in advance. Does Norrins heli taxi work for this?
  17. Hi, i'm currently updating (or at least trying to!) a dynamic arma2 mission that spawns small objectives randomly in a given area. Now in arma2 it uses object compositions (these ones - http://community.bistudio.com/wiki/Dynamic_Object_Compositions). Now i've done a search and cant seem to find any info about whether or not arma3 has them. So my questions are, does it? and if not whats the best thing to replace with?
  18. I'd just like to re-iterate from our webpage, we just implemented a better system for blending terrain materials, using height map data instead of using alpha-blending. the results are startlingly impressive: http://mars.takeonthegame.com/images/news/blending.jpg (837 kB)
  19. http://forums.bistudio.com/showthread.php?157553-captive-help
  20. kenoxite

    Kodiak (fixed)

    Hi, I've tweaked the Kodiak island (normal version) to lower the City Halls enough so that they are enterable now (as in the winter version). I've also lowered the piers in the small E/SE islands, which were originally positioned too high. All the City Halls should be fixed, but it's probable that there's one missing. If you're familiar with that island and remember their location, please, check that all of them are correctly positioned now and report any unfixed ones. Thanks. <- All fixed now. The intro animation included is the same as the one in the original Kodiak. If you have the original island installed just overwrite the folder in Addons by the one provided here. You'll see that now you'll have the old ones plus "intro.kodiak_fixed". Summary of fixes: All City Halls correctly positioned Piers in E/SE small islands are usable East area of big military base north of Sako elevated, so it doesn't sink under the tides Port of Sako also raised for the same reason ILS fixed. AI planes can now land and take off properly Download v1.1: - http://www.mediafire.com/download.php?kqw8rfeq8g1p120 - http://www.multiupload.nl/IS8MZ0PXIV (Test mission without BAS dependencies: http://www.mediafire.com/download.php?7j8cj79ajbuhxlr ) All the credits go to Instructor, the creator of the island. Also, thanks to Nikiller for helping in finding bugs and giving suggestions.
  21. I can't get it too work. I shows up as controller, but there is no way to map it :confused:
  22. Serpentis Dragoner

    Dysinc with vista 64bit

    I have a Massive Dysinc in every MP game. I play only on Dedicatet Server's and i play without any modification, i have some mod's but i don't have activate them for MP. The server Kick my automatically in 1 or 2 minutes after i join the server. Or i have the massive dysinc and no one can see me in the game but i can see all players and all npc's and i can say how they stay correctly but the others can't see me, i am like a ghost on the servers. My Npc's bot's from the Warfare game type can no one see like me. i can only see them but they can not hit any other player like me. I can only see the players but i can't shoot at them, no explosive.I hit them ya but they don't die. Some times i can kill people but it only works for 20-40 minutes than the dysinc go on and i can't play anymore. I have 16mbit connection and have a dysinc's up to 10000 I have a Router but all other games run perfect , arma2 runs perfect on vista 32 but with the new 64bit system have i only heavy dysincs. I don't have change the Hardware. ------------------ System Information ------------------ Time of this report: 10/18/2009, 19:19:00 Machine name: 2-K-MACHINE Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.090803-2339) Language: German (Regional Setting: German) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: GA-MA790FX-DQ6 BIOS: Award Modular BIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ (2 CPUs), ~3.4GHz Memory: 4094MB RAM Page File: 1481MB used, 6950MB available Windows Dir: C:\Windows DirectX Version: DirectX 10 DX Setup Parameters: Not found DxDiag Version: 6.00.6001.18000 64bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: ATI Radeon HD 3800 Series Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter (0x9501) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_9501&SUBSYS_20031787&REV_00 Display Memory: 2297 MB Dedicated Memory: 506 MB Shared Memory: 1791 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: PnP-Monitor (Standard) Driver Name: atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver Version: 8.14.0010.0697 (English) DDI Version: 10.1 Driver Attributes: Final Retail Driver Date/Size: 8/14/2009 03:49:38, 4629504 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71EE2-D641-11CF-8E76-0900A1C2C535} Vendor ID: 0x1002 Device ID: 0x9501 SubSys ID: 0x20031787 Revision ID: 0x0000 Revision ID: 0x0000 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Lautsprecher (USB-Audiogerät) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: USB\VID_047F&PID_AD01&REV_0100&MI_00 Manufacturer ID: 65535 Product ID: 65535 Type: WDM Driver Name: USBAUDIO.sys Driver Version: 6.00.6002.18005 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 4/11/2009 18:23:08, 98944 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_1458A002&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5473 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 8/28/2007 10:45:28, 1209112 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Mikrofon (USB-Audiogerät) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: USBAUDIO.sys Driver Version: 6.00.6002.18005 (English) Driver Attributes: Final Retail Date and Size: 4/11/2009 18:23:08, 98944 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Realtek Digital Input (Realtek High Definition Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5473 (English) Driver Attributes: Final Retail Date and Size: 8/28/2007 10:45:28, 1209112 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Maus Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Tastatur Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: HID-konformes Benutzersteuergerät Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046A, 0x0023 FF Driver: n/a Device Name: HID-konformes Gerät Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046A, 0x0023 FF Driver: n/a Device Name: ? Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x047F, 0xAD01 FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB-Root-Hub | Vendor/Product ID: 0x1002, 0x4389 | Matching Device ID: usb\root_hub | Service: usbhub | Driver: usbhub.sys, 4/11/2009 18:23:08, 273920 bytes | Driver: usbd.sys, 1/21/2008 04:46:32, 7680 bytes ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + HID-Tastatur | Vendor/Product ID: 0x046A, 0x0023 | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | Driver: kbdhid.sys, 4/11/2009 18:23:07, 22528 bytes | Driver: kbdclass.sys, 1/21/2008 04:46:34, 42040 bytes | + HID-Tastatur | Vendor/Product ID: 0x1532, 0x000C | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | Driver: kbdhid.sys, 4/11/2009 18:23:07, 22528 bytes | Driver: kbdclass.sys, 1/21/2008 04:46:34, 42040 bytes | + Terminalserver-Tastaturtreiber | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | Driver: i8042prt.sys, 1/21/2008 04:46:07, 64000 bytes | Driver: kbdclass.sys, 1/21/2008 04:46:34, 42040 bytes | + HID-konforme Maus | Vendor/Product ID: 0x1532, 0x000C | Matching Device ID: hid_device_system_mouse | Service: mouhid | Driver: mouhid.sys, 1/21/2008 04:46:07, 19968 bytes | Driver: mouclass.sys, 1/21/2008 04:46:07, 39992 bytes | + Terminalserver-Maustreiber | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD | Driver: termdd.sys, 4/11/2009 18:23:06, 62440 bytes | Driver: sermouse.sys, 1/21/2008 04:46:07, 26624 bytes | Driver: mouclass.sys, 1/21/2008 04:46:07, 39992 bytes ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 16.3 GB Total Space: 40.0 GB File System: NTFS Model: WDC WD1500ADFD-00NLR5 ATA Device Drive: D: Free Space: 15.3 GB Total Space: 476.9 GB File System: NTFS Model: SAMSUNG HD501LJ ATA Device Drive: E: Free Space: 83.3 GB Total Space: 103.1 GB File System: NTFS Model: WDC WD1500ADFD-00NLR5 ATA Device Drive: F: Free Space: 0.0 GB Total Space: 0.0 GB File System: FAT Model: WDC WD1500ADFD-00NLR5 ATA Device Drive: G: Model: TSSTcorp CDDVDW SH-S203P ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:09, 79872 bytes Drive: H: Model: TCTM VK5UN4H SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:09, 79872 bytes -------------- System Devices -------------- Name: GIGABYTE GBB36X Controller Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_B0001458&REV_02\4&3CC366D&0&0048 Driver: C:\Windows\system32\DRIVERS\jraid.sys, 1.17.0020.0003 (English), 6/13/2007 17:47:02, 70144 bytes Name: GIGABYTE GBB36X Controller Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_B0001458&REV_02\4&2EA31DCE&0&0050 Driver: C:\Windows\system32\DRIVERS\jraid.sys, 1.17.0020.0003 (English), 6/13/2007 17:47:02, 70144 bytes Name: Realtek RTL8168B/8111B Family PCI-E Gigabit Ethernet NIC (NDIS 6.0) #2 Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_E0001458&REV_01\4&2CB194AE&0&0030 Driver: C:\Windows\system32\DRIVERS\Rtlh64.sys, 6.195.0625.2007 (English), 6/25/2007 07:37:14, 108032 bytes Name: Realtek RTL8168B/8111B Family PCI-E Gigabit Ethernet NIC (NDIS 6.0) Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_E0001458&REV_01\4&23F73079&0&0038 Driver: C:\Windows\system32\DRIVERS\Rtlh64.sys, 6.195.0625.2007 (English), 6/25/2007 07:37:14, 108032 bytes Name: Sonstige AMD-Konfiguration Device ID: PCI\VEN_1022&DEV_1103&SUBSYS_00000000&REV_00\3&2ACF1E9&0&C3 Driver: n/a Name: AMD DRAM und HyperTransport(tm)-Nachverfolgungsmoduskonfiguration Device ID: PCI\VEN_1022&DEV_1102&SUBSYS_00000000&REV_00\3&2ACF1E9&0&C2 Driver: n/a Name: AMD-Adresszuordnungskonfiguration Device ID: PCI\VEN_1022&DEV_1101&SUBSYS_00000000&REV_00\3&2ACF1E9&0&C1 Driver: n/a Name: AMD HyperTransport(tm)-Konfiguration Device ID: PCI\VEN_1022&DEV_1100&SUBSYS_00000000&REV_00\3&2ACF1E9&0&C0 Driver: n/a Name: High Definition Audio-Controller Device ID: PCI\VEN_1002&DEV_AA18&SUBSYS_AA181787&REV_00\4&23E3203&0&0110 Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:10, 948736 bytes Name: High Definition Audio-Controller Device ID: PCI\VEN_1002&DEV_AA18&SUBSYS_AA181787&REV_00\4&188F50EA&0&0158 Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:10, 948736 bytes Name: ATI Radeon HD 3800 Series Device ID: PCI\VEN_1002&DEV_9501&SUBSYS_20031787&REV_00\4&23E3203&0&0010 Driver: C:\Windows\system32\DRIVERS\atikmdag.sys, 8.01.0001.0949 (English), 8/14/2009 06:30:12, 6201856 bytes Driver: C:\Windows\system32\DRIVERS\ati2erec.dll, 1.00.0000.0019 (English), 8/14/2009 03:10:10, 53248 bytes Driver: C:\Windows\system32\atiumd64.dll, 8.14.0010.0697 (English), 8/14/2009 03:49:38, 4629504 bytes Driver: C:\Windows\system32\atiumd6a.dll, 8.14.0010.0233 (English), 8/14/2009 03:43:26, 2491392 bytes Driver: C:\Windows\system32\atitmm64.dll, 6.14.0011.0022 (English), 8/14/2009 04:14:22, 120320 bytes Driver: C:\Windows\system32\atiicdxx.dat, 7/14/2009 17:09:12, 197654 bytes Driver: C:\Windows\system32\amdpcom64.dll, 8.14.0010.0023 (English), 8/14/2009 03:25:28, 53248 bytes Driver: C:\Windows\system32\atimpc64.dll, 8.14.0010.0023 (English), 8/14/2009 03:25:28, 53248 bytes Driver: C:\Windows\system32\atiadlxx.dll, 6.14.0010.1052 (English), 8/14/2009 03:24:58, 287744 bytes Driver: C:\Windows\system32\atiumd6a.cap, 8/14/2009 03:41:08, 286560 bytes Driver: C:\Windows\system32\atimuixx.dll, 6.14.0010.1001 (English), 8/14/2009 04:13:36, 12288 bytes Driver: C:\Windows\system32\atiesrxx.exe, 6.14.0011.1040 (English), 8/14/2009 04:15:40, 202752 bytes Driver: C:\Windows\system32\atieclxx.exe, 6.14.0011.1040 (English), 8/14/2009 04:16:12, 433152 bytes Driver: C:\Windows\system32\atipdl64.dll, 6.14.0010.2559 (English), 8/14/2009 04:14:04, 421888 bytes Driver: C:\Windows\system32\atiedu64.dll, 6.14.0010.2514 (English), 8/14/2009 04:13:30, 59392 bytes Driver: C:\Windows\system32\ATIDEMGX.dll, 2.00.3512.38290 (German), 8/14/2009 04:16:22, 446464 bytes Driver: C:\Windows\system32\atio6axx.dll, 6.14.0010.8918 (English), 8/14/2009 04:06:56, 16667136 bytes Driver: C:\Windows\system32\aticaldd64.dll, 6.14.0010.0403 (English), 8/14/2009 03:22:12, 4564480 bytes Driver: C:\Windows\system32\aticalrt64.dll, 6.14.0010.0403 (English), 8/14/2009 03:22:44, 48640 bytes Driver: C:\Windows\system32\aticalcl64.dll, 6.14.0010.0403 (English), 8/14/2009 03:22:28, 41984 bytes Driver: C:\Windows\system32\atibtmon.exe, 2.00.0000.0000 (English), 5/11/2009 23:35:28, 118784 bytes Driver: C:\Windows\system32\atidxx64.dll, 8.15.0010.0229 (English), 8/14/2009 04:03:20, 3441664 bytes Driver: C:\Windows\SysWOW64\atiumdag.dll, 8.14.0010.0697 (English), 8/14/2009 03:55:20, 3578368 bytes Driver: C:\Windows\SysWOW64\atiumdva.dll, 8.14.0010.0233 (English), 8/14/2009 03:37:32, 2829824 bytes Driver: C:\Windows\SysWOW64\amdpcom32.dll, 8.14.0010.0023 (English), 8/14/2009 03:25:22, 52224 bytes Driver: C:\Windows\SysWOW64\atimpc32.dll, 8.14.0010.0023 (English), 8/14/2009 03:25:22, 52224 bytes Driver: C:\Windows\SysWOW64\atiadlxy.dll, 6.14.0010.1052 (English), 8/14/2009 03:24:50, 200704 bytes Driver: C:\Windows\SysWOW64\atiumdva.cap, 8/14/2009 03:37:10, 286560 bytes Driver: C:\Windows\SysWOW64\atipdlxx.dll, 6.14.0010.2559 (English), 8/14/2009 04:13:56, 356352 bytes Driver: C:\Windows\SysWOW64\Oemdspif.dll, 6.15.0006.0006 (English), 8/14/2009 04:13:42, 274432 bytes Driver: C:\Windows\SysWOW64\ati2edxx.dll, 6.14.0010.2514 (English), 8/14/2009 04:13:26, 43520 bytes Driver: C:\Windows\SysWOW64\atioglxx.dll, 6.14.0010.8918 (English), 8/14/2009 03:44:36, 12916224 bytes Driver: C:\Windows\SysWOW64\atidxx32.dll, 8.15.0010.0229 (English), 8/14/2009 04:10:40, 2896896 bytes Driver: C:\Windows\SysWOW64\aticaldd.dll, 6.14.0010.0403 (English), 8/14/2009 03:21:16, 3481600 bytes Driver: C:\Windows\SysWOW64\aticalrt.dll, 6.14.0010.0403 (English), 8/14/2009 03:22:40, 53248 bytes Driver: C:\Windows\SysWOW64\aticalcl.dll, 6.14.0010.0403 (English), 8/14/2009 03:22:26, 53248 bytes Driver: C:\Windows\atiogl.xml, 7/28/2009 08:37:12, 18632 bytes Driver: C:\Windows\system32\ATIODCLI.exe, 1.00.0000.0001 (English), 2/3/2009 22:52:06, 51200 bytes Driver: C:\Windows\system32\ATIODE.exe, 1.00.0000.0001 (English), 2/18/2009 19:55:22, 332288 bytes Name: ATI Radeon HD 3800 Series Device ID: PCI\VEN_1002&DEV_9501&SUBSYS_20031787&REV_00\4&188F50EA&0&0058 Driver: C:\Windows\system32\DRIVERS\atikmdag.sys, 8.01.0001.0949 (English), 8/14/2009 06:30:12, 6201856 bytes Driver: C:\Windows\system32\DRIVERS\ati2erec.dll, 1.00.0000.0019 (English), 8/14/2009 03:10:10, 53248 bytes Driver: C:\Windows\system32\atiumd64.dll, 8.14.0010.0697 (English), 8/14/2009 03:49:38, 4629504 bytes Driver: C:\Windows\system32\atiumd6a.dll, 8.14.0010.0233 (English), 8/14/2009 03:43:26, 2491392 bytes Driver: C:\Windows\system32\atitmm64.dll, 6.14.0011.0022 (English), 8/14/2009 04:14:22, 120320 bytes Driver: C:\Windows\system32\atiicdxx.dat, 7/14/2009 17:09:12, 197654 bytes Driver: C:\Windows\system32\amdpcom64.dll, 8.14.0010.0023 (English), 8/14/2009 03:25:28, 53248 bytes Driver: C:\Windows\system32\atimpc64.dll, 8.14.0010.0023 (English), 8/14/2009 03:25:28, 53248 bytes Driver: C:\Windows\system32\atiadlxx.dll, 6.14.0010.1052 (English), 8/14/2009 03:24:58, 287744 bytes Driver: C:\Windows\system32\atiumd6a.cap, 8/14/2009 03:41:08, 286560 bytes Driver: C:\Windows\system32\atimuixx.dll, 6.14.0010.1001 (English), 8/14/2009 04:13:36, 12288 bytes Driver: C:\Windows\system32\atiesrxx.exe, 6.14.0011.1040 (English), 8/14/2009 04:15:40, 202752 bytes Driver: C:\Windows\system32\atieclxx.exe, 6.14.0011.1040 (English), 8/14/2009 04:16:12, 433152 bytes Driver: C:\Windows\system32\atipdl64.dll, 6.14.0010.2559 (English), 8/14/2009 04:14:04, 421888 bytes Driver: C:\Windows\system32\atiedu64.dll, 6.14.0010.2514 (English), 8/14/2009 04:13:30, 59392 bytes Driver: C:\Windows\system32\ATIDEMGX.dll, 2.00.3512.38290 (German), 8/14/2009 04:16:22, 446464 bytes Driver: C:\Windows\system32\atio6axx.dll, 6.14.0010.8918 (English), 8/14/2009 04:06:56, 16667136 bytes Driver: C:\Windows\system32\aticaldd64.dll, 6.14.0010.0403 (English), 8/14/2009 03:22:12, 4564480 bytes Driver: C:\Windows\system32\aticalrt64.dll, 6.14.0010.0403 (English), 8/14/2009 03:22:44, 48640 bytes Driver: C:\Windows\system32\aticalcl64.dll, 6.14.0010.0403 (English), 8/14/2009 03:22:28, 41984 bytes Driver: C:\Windows\system32\atibtmon.exe, 2.00.0000.0000 (English), 5/11/2009 23:35:28, 118784 bytes Driver: C:\Windows\system32\atidxx64.dll, 8.15.0010.0229 (English), 8/14/2009 04:03:20, 3441664 bytes Driver: C:\Windows\SysWOW64\atiumdag.dll, 8.14.0010.0697 (English), 8/14/2009 03:55:20, 3578368 bytes Driver: C:\Windows\SysWOW64\atiumdva.dll, 8.14.0010.0233 (English), 8/14/2009 03:37:32, 2829824 bytes Driver: C:\Windows\SysWOW64\amdpcom32.dll, 8.14.0010.0023 (English), 8/14/2009 03:25:22, 52224 bytes Driver: C:\Windows\SysWOW64\atimpc32.dll, 8.14.0010.0023 (English), 8/14/2009 03:25:22, 52224 bytes Driver: C:\Windows\SysWOW64\atiadlxy.dll, 6.14.0010.1052 (English), 8/14/2009 03:24:50, 200704 bytes Driver: C:\Windows\SysWOW64\atiumdva.cap, 8/14/2009 03:37:10, 286560 bytes Driver: C:\Windows\SysWOW64\atipdlxx.dll, 6.14.0010.2559 (English), 8/14/2009 04:13:56, 356352 bytes Driver: C:\Windows\SysWOW64\Oemdspif.dll, 6.15.0006.0006 (English), 8/14/2009 04:13:42, 274432 bytes Driver: C:\Windows\SysWOW64\ati2edxx.dll, 6.14.0010.2514 (English), 8/14/2009 04:13:26, 43520 bytes Driver: C:\Windows\SysWOW64\atioglxx.dll, 6.14.0010.8918 (English), 8/14/2009 03:44:36, 12916224 bytes Driver: C:\Windows\SysWOW64\atidxx32.dll, 8.15.0010.0229 (English), 8/14/2009 04:10:40, 2896896 bytes Driver: C:\Windows\SysWOW64\aticaldd.dll, 6.14.0010.0403 (English), 8/14/2009 03:21:16, 3481600 bytes Driver: C:\Windows\SysWOW64\aticalrt.dll, 6.14.0010.0403 (English), 8/14/2009 03:22:40, 53248 bytes Driver: C:\Windows\SysWOW64\aticalcl.dll, 6.14.0010.0403 (English), 8/14/2009 03:22:26, 53248 bytes Driver: C:\Windows\atiogl.xml, 7/28/2009 08:37:12, 18632 bytes Driver: C:\Windows\system32\ATIODCLI.exe, 1.00.0000.0001 (English), 2/3/2009 22:52:06, 51200 bytes Driver: C:\Windows\system32\ATIODE.exe, 1.00.0000.0001 (English), 2/18/2009 19:55:22, 332288 bytes Name: PCI Standard-PCI-zu-PCI-Brücke Device ID: PCI\VEN_1002&DEV_5980&SUBSYS_59561002&REV_00\3&2ACF1E9&0&58 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:06, 178664 bytes Name: PCI Standard-PCI-zu-PCI-Brücke Device ID: PCI\VEN_1002&DEV_597F&SUBSYS_59561002&REV_00\3&2ACF1E9&0&50 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:06, 178664 bytes Name: PCI Standard-PCI-zu-PCI-Brücke Device ID: PCI\VEN_1002&DEV_597E&SUBSYS_59561002&REV_00\3&2ACF1E9&0&48 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:06, 178664 bytes Name: PCI Standard-PCI-zu-PCI-Brücke Device ID: PCI\VEN_1002&DEV_597D&SUBSYS_59561002&REV_00\3&2ACF1E9&0&38 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:06, 178664 bytes Name: PCI Standard-PCI-zu-PCI-Brücke Device ID: PCI\VEN_1002&DEV_597C&SUBSYS_59561002&REV_00\3&2ACF1E9&0&30 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:06, 178664 bytes Name: PCI Standard-PCI-zu-PCI-Brücke Device ID: PCI\VEN_1002&DEV_5978&SUBSYS_59561002&REV_00\3&2ACF1E9&0&10 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:06, 178664 bytes Name: PCI Standard-Host-CPU-Brücke Device ID: PCI\VEN_1002&DEV_5956&SUBSYS_59561002&REV_00\3&2ACF1E9&0&00 Driver: n/a Name: ATI E/A-Kommunikationsprozessor-LPC-Controller Device ID: PCI\VEN_1002&DEV_438D&SUBSYS_50011458&REV_00\3&2ACF1E9&0&A3 Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.00.6001.18000 (English), 1/21/2008 04:45:58, 17976 bytes Name: Standard-Zweikanal-PCI-IDE-Controller Device ID: PCI\VEN_1002&DEV_438C&SUBSYS_50021458&REV_00\3&2ACF1E9&0&A1 Driver: C:\Windows\system32\DRIVERS\pciide.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:06, 14312 bytes Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:06, 49640 bytes Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:06, 20952 bytes Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:06, 123368 bytes Name: Standard OpenHCD USB-Hostcontroller Device ID: PCI\VEN_1002&DEV_438B&SUBSYS_50041458&REV_00\3&2ACF1E9&0&9C Driver: C:\Windows\system32\drivers\usbohci.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 24064 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 259584 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:08, 273920 bytes Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 04:46:32, 17920 bytes Name: Standard OpenHCD USB-Hostcontroller Device ID: PCI\VEN_1002&DEV_438A&SUBSYS_50041458&REV_00\3&2ACF1E9&0&9B Driver: C:\Windows\system32\drivers\usbohci.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 24064 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 259584 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:08, 273920 bytes Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 04:46:32, 17920 bytes Name: Standard OpenHCD USB-Hostcontroller Device ID: PCI\VEN_1002&DEV_4389&SUBSYS_50041458&REV_00\3&2ACF1E9&0&9A Driver: C:\Windows\system32\drivers\usbohci.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 24064 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 259584 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:08, 273920 bytes Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 04:46:32, 17920 bytes Name: Standard OpenHCD USB-Hostcontroller Device ID: PCI\VEN_1002&DEV_4388&SUBSYS_50041458&REV_00\3&2ACF1E9&0&99 Driver: C:\Windows\system32\drivers\usbohci.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 24064 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 259584 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:08, 273920 bytes Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 04:46:32, 17920 bytes Name: Standard OpenHCD USB-Hostcontroller Device ID: PCI\VEN_1002&DEV_4387&SUBSYS_50041458&REV_00\3&2ACF1E9&0&98 Driver: C:\Windows\system32\drivers\usbohci.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 24064 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 259584 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:08, 273920 bytes Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 04:46:32, 17920 bytes Name: Standard PCI-zu-USB erweiterter Hostcontroller Device ID: PCI\VEN_1002&DEV_4386&SUBSYS_50041458&REV_00\3&2ACF1E9&0&9D Driver: C:\Windows\system32\drivers\usbehci.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 49664 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:09, 259584 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:08, 273920 bytes Driver: C:\Windows\system32\hccoin.dll, 6.00.6000.16386 (English), 11/2/2006 13:17:29, 10752 bytes Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/21/2008 04:46:32, 17920 bytes Name: ATI E/A-Kommunikationsprozessor-SMBus-Controller Device ID: PCI\VEN_1002&DEV_4385&SUBSYS_43851458&REV_14\3&2ACF1E9&0&A0 Driver: n/a Name: ATI E/A-Kommunikationsprozessor-PCI-Buscontroller Device ID: PCI\VEN_1002&DEV_4384&SUBSYS_00000000&REV_00\3&2ACF1E9&0&A4 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:06, 178664 bytes Name: High Definition Audio-Controller Device ID: PCI\VEN_1002&DEV_4383&SUBSYS_A0221458&REV_00\3&2ACF1E9&0&A2 Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:10, 948736 bytes Name: Standard-Zweikanal-PCI-IDE-Controller Device ID: PCI\VEN_1002&DEV_4380&SUBSYS_B0021458&REV_00\3&2ACF1E9&0&90 Driver: C:\Windows\system32\DRIVERS\pciide.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:06, 14312 bytes Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:06, 49640 bytes Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.00.6002.18005 (English), 4/11/2009 18:23:06, 20952 bytes Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.00.6002.18005 (German), 4/11/2009 18:23:06, 123368 bytes ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,, WMAPro over S/PDIF DMO,0x00600800,1,1,, WMSpeech Decoder DMO,0x00600800,1,1,, MP3 Decoder DMO,0x00600800,1,1,, Mpeg4s Decoder DMO,0x00800001,1,1,, WMV Screen decoder DMO,0x00600800,1,1,, WMVideo Decoder DMO,0x00800001,1,1,, Mpeg43 Decoder DMO,0x00800001,1,1,, Mpeg4 Decoder DMO,0x00800001,1,1,, Full Screen Renderer,0x00200000,1,0,,6.06.6002.18005 Multiple File Output,0x00200000,2,2,WMM2FILT.dll, WMT Black Frame Generator,0x00200000,1,1,WMM2FILT.dll, WMT Import Filter,0x00200000,0,1,WMM2FILT.dll, DV Muxer,0x00400000,0,0,,6.06.6001.18000 Color Space Converter,0x00400001,1,1,,6.06.6002.18005 WMT Interlacer,0x00200000,1,1,WMM2FILT.dll, WM ASF Reader,0x00400000,0,0,,11.00.6001.7000 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.6001.7000 AVI Splitter,0x00600000,1,1,,6.06.6002.18005 VGA 16 Color Ditherer,0x00400000,1,1,,6.06.6002.18005 Microsoft MPEG-2 Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,11.00.6001.7110 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.6002.18005 WMT Format Conversion,0x00200000,1,1,WMM2FILT.dll, 9x8Resize,0x00200000,1,1,WMM2FILT.dll, StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.6001.18000 WMT Virtual Source,0x00200000,0,1,WMM2FILT.dll, Microsoft TV Caption Decoder,0x00200001,1,0,MSTVCapn.dll,6.00.6001.18000 MJPEG Decompressor,0x00600000,1,1,,6.06.6002.18005 CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.00.6002.18005 MPEG-I Stream Splitter,0x00600000,1,2,,6.06.6002.18005 SAMI (CC) Parser,0x00400000,1,1,,6.06.6002.18005 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.6002.18005 WMT AudioAnalyzer,0x00200000,1,1,WMM2FILT.dll, Microsoft MPEG-2 Video Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6002.18005 Stretch Video,0x00200000,1,1,WMM2FILT.dll, Internal Script Command Renderer,0x00800001,1,0,,6.06.6002.18005 MPEG Audio Decoder,0x03680001,1,1,,6.06.6002.18005 DV Splitter,0x00600000,1,2,,6.06.6001.18000 Video Mixing Renderer 9,0x00200000,1,0,,6.06.6002.18005 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,11.00.6002.18005 Frame Eater,0x00200000,1,1,WMM2FILT.dll, Allocator Fix,0x00200000,1,1,WMM2FILT.dll, ACM Wrapper,0x00600000,1,1,,6.06.6002.18005 Video Renderer,0x00800001,1,0,,6.06.6002.18005 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.6001.18000 Capture ASF Writer,0x00200000,0,0,WMM2FILT.dll, Line 21 Decoder,0x00600000,1,1,, Video Port Manager,0x00600000,2,1,,6.06.6002.18005 Video Renderer,0x00400000,1,0,,6.06.6002.18005 Bitmap Generate,0x00200000,1,1,WMM2FILT.dll, Proxy Sink,0x00200000,1,0,WMM2FILT.dll, Proxy Source,0x00200000,0,1,WMM2FILT.dll, WM ASF Writer,0x00400000,0,0,,11.00.6001.7000 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.00.6000.16386 WMT Sample Information Filter,0x00200000,1,1,WMM2FILT.dll, File writer,0x00200000,1,0,,6.06.6001.18000 DVD Navigator,0x00200000,0,3,,6.06.6002.18005 WMT DV Extract,0x00200000,1,1,WMM2FILT.dll, Overlay Mixer2,0x00200000,1,1,, Microsoft MPEG-2 Audio Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6002.18005 WST Pager,0x00800000,1,1,WSTPager.ax,6.06.6001.18000 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.6002.18005 Record Queue,0x00200000,1,1,WMM2FILT.dll, DV Video Decoder,0x00800000,1,1,,6.06.6001.18000 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.6002.18005 Null Renderer,0x00200000,1,0,qedit.dll,6.06.6002.18005 WMT Log Filter,0x00200000,1,1,WMM2FILT.dll, MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.6001.18000 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,11.00.6002.18005 WMT Virtual Renderer,0x00200000,1,0,WMM2FILT.dll, StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.6001.18000 Smart Tee,0x00200000,1,2,,6.06.6001.18000 Overlay Mixer,0x00200000,0,0,, AVI Decompressor,0x00600000,1,1,,6.06.6002.18005 WMT MuxDeMux Filter,0x00200000,0,0,WMM2FILT.dll, NetBridge,0x00200000,2,0,netbridge.dll,6.01.6001.18000 AVI/WAV File Source,0x00400000,0,2,,6.06.6002.18005 WMT Volume,0x00200000,1,1,WMM2FILT.dll, Wave Parser,0x00400000,1,1,,6.06.6002.18005 MIDI Parser,0x00400000,1,1,,6.06.6002.18005 Multi-file Parser,0x00400000,1,1,,6.06.6002.18005 File stream renderer,0x00400000,1,1,,6.06.6002.18005 WMT VIH2 Fix,0x00200000,1,1,WMM2FILT.dll, Microsoft MPEG-1/DD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,11.00.6001.7000 AVI Mux,0x00200000,1,0,,6.06.6001.18000 Line 21 Decoder 2,0x00600002,1,1,,6.06.6002.18005 File Source (Async.),0x00400000,0,1,,6.06.6002.18005 File Source (URL),0x00400000,0,1,,6.06.6002.18005 Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.6002.18005 AudioRecorder WAV Dest,0x00200000,0,0,,6.00.6000.16386 AudioRecorder Wave Form,0x00200000,0,0,,6.00.6000.16386 SoundRecorder Null Renderer,0x00200000,0,0,,6.00.6000.16386 Infinite Pin Tee Filter,0x00200000,1,1,,6.06.6001.18000 WMT Switch Filter,0x00200000,1,1,WMM2FILT.dll, Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.00.6002.18005 Uncompressed Domain Shot Detection Filter,0x00200000,1,1,WMM2FILT.dll, BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.6002.18005 MPEG Video Decoder,0x40000001,1,1,,6.06.6002.18005 WDM Streaming-Tee/Splitter-Geräte: Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,,6.00.6001.18000 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,, WMVideo9 Encoder DMO,0x00600800,1,1,, MSScreen 9 encoder DMO,0x00600800,1,1,, DV Video Encoder,0x00200000,0,0,,6.06.6001.18000 MJPEG Compressor,0x00200000,0,0,,6.06.6002.18005 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,, WMAudio Encoder DMO,0x00600800,1,1,, IMA ADPCM,0x00200000,1,1,,6.06.6002.18005 PCM,0x00200000,1,1,,6.06.6002.18005 Microsoft ADPCM,0x00200000,1,1,,6.06.6002.18005 GSM 6.10,0x00200000,1,1,,6.06.6002.18005 CCITT A-Law,0x00200000,1,1,,6.06.6002.18005 CCITT u-Law,0x00200000,1,1,,6.06.6002.18005 MPEG Layer-3,0x00200000,1,1,,6.06.6002.18005 Audio Capture Sources: Mikrofon (USB-Audiogerät),0x00200000,0,0,,6.06.6001.18000 Realtek Digital Input (Realtek ,0x00200000,0,0,,6.06.6001.18000 Midi Renderers: Default MidiOut Device,0x00800000,1,0,,6.06.6002.18005 Microsoft GS Wavetable Synth,0x00200000,1,0,,6.06.6002.18005 WDM Streaming-Capturegeräte: ,0x00000000,0,0,, ,0x00000000,0,0,, Realtek HD Digital input,0x00200000,1,1,,6.00.6001.18000 ,0x00000000,0,0,, ,0x00000000,0,0,, ,0x00000000,0,0,, ,0x00000000,0,0,, USB-Audiogerät,0x00200000,2,2,,6.00.6001.18000 WDM Streaming-Wiedergabegeräte: ATI HD Audio rear output,0x00200000,1,1,,6.00.6001.18000 ATI HD Audio rear output,0x00200000,1,1,,6.00.6001.18000 Realtek HD Audio output,0x00200000,1,1,,6.00.6001.18000 Realtek HDA SPDIF Out,0x00200000,1,1,,6.00.6001.18000 USB-Audiogerät,0x00200000,2,2,,6.00.6001.18000 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6000.16386 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.6002.18005 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.6002.18005 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.6001.18000 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,0,EncDec.dll,6.06.6002.18005 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.6002.18005 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.6002.18005 WDM Streaming-Kommunikations-Transforms: Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,,6.00.6001.18000 Audio Renderers: Lautsprecher (USB-Audiogerät),0x00200000,1,0,,6.06.6002.18005 Default DirectSound Device,0x00800000,1,0,,6.06.6002.18005 Default WaveOut Device,0x00200000,1,0,,6.06.6002.18005 DirectSound: Lautsprecher (USB-Audiogerät),0x00200000,1,0,,6.06.6002.18005 DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,,6.06.6002.18005 Realtek Digital Output (Realtek,0x00200000,1,0,,6.06.6002.18005
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