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Found 54 results

  1. Hey everyone ! I'm working on the France, and i'm stuck at creating roads. I try to connect smaller road to bigger road than the road joining it but it don't work. If anyone knows how to fix this I would appreciate it ! My polylines : Result :
  2. I've made some additional parts of the map for one of my "older projects". But it seems that TB deletes some of the new keypoints (NameVillage, NameLocal, NameCity etc.). Aren't they stored in .tv4p - I have backups of those, but I cannot export keypoints and then import them each time TB somehow losses them? I couldn't figure out how that happens - it doesn't happen everytime, but I notice random new keypoint just dissapears from the map and keypoint list - often several of them(!) too. I just continue to work on the map and save the project every 10-30min or so. Of course I also use more project names, but I'm sure to close Buldozer first, otherwise work gets lost anyhow if you save to a diff project filename...
  3. Hey guys I'm trying to set some customized sounds for my new tropical jungle map using references I found at some terrain configs from Arma 2 like Unsung mod for example. I have my own mono audio files converted both to ogg and wss formats, but I just can't make it work using my code. I've tried to use this code with Unsung sounds and it worked fine, but when I try again using my audio files... This is my code below: Thanks in advance guys! Solved, the config I used is ok, the problem was my audio files! class CfgEnvSounds; class EnvSounds: CfgEnvSounds { class Default { name = "$Traira_default"; sound[] = {"RAOA\Traira\sounds\dia",1.7782794,1}; soundNight[] = {"RAOA\Traira\sounds\noite",1.7782794,1}; }; class Rain { volume = "rain"; name = "$Traira_chuva"; sound[] = {"RAOA\Traira\sounds\chuva_dia",1.7782794,1}; soundNight[] = {"RAOA\Traira\sounds\chuva_noite",1.7782794,1}; }; class Sea { volume = "sea*(1-trees)*(1-meadow)*(1-forest)*(1-hills)"; name = "$Traira_rio"; sound[] = {"RAOA\Traira\sounds\rio_dia",0,1}; soundNight[] = {"RAOA\Traira\sounds\rio_noite",0.7,1}; }; class Forest { name = "$Traira_dia"; sound[] = {"RAOA\Traira\sounds\dia",0.4,1}; volume = "trees*forest*(1-night)"; randSamp1[] = {"RAOA\Traira\sounds\anta",0.1,1,30,0.14,5,8,10}; randSamp2[] = {"RAOA\Traira\sounds\aracari",0.1,30,0.125,10,20,40}; randSamp3[] = {"RAOA\Traira\sounds\arara",0.125893,1,30,0.13,4,8,12}; randSamp4[] = {"RAOA\Traira\sounds\sai",0.125893,1,30,0.125,4,8,12}; randSamp5[] = {"RAOA\Traira\sounds\tucano",0.125893,1,30,0.125,4,8,12}; randSamp6[] = {"RAOA\Traira\sounds\mosquito",0.125893,1,30,0.1,4,8,12}; randSamp7[] = {"RAOA\Traira\sounds\sapo1",0.1,1,30,0.04,10,20,40}; randSamp8[] = {"RAOA\Traira\sounds\mosca",0.1,1,30,0.04,10,20,40}; randSamp9[] = {"RAOA\Traira\sounds\uirapuru",0.1,1,30,0.025,4,8,10}; randSamp10[] = {"RAOA\Traira\sounds\onca1",0.1,1,30,0.025,4,8,10}; randSamp11[] = {"RAOA\Traira\sounds\arara2",0.1,1,30,0.025,4,8,10}; randSamp12[] = {"RAOA\Traira\sounds\tucano2",0.1,1,30,0.025,4,8,10}; random[] = {"randSamp11","randSamp10","randSamp12","randSamp1","randSamp2","randSamp3","randSamp8","randSamp9","randSamp4","randSamp5","randSamp6","randSamp7"}; }; class ForestNight { name = "$Traira_noite"; sound[] = {"RAOA\Traira\sounds\noite",0.5,1}; volume = "trees*forest*night"; randSamp1[] = {"RAOA\Traira\sounds\coruja1",0.5,1,25,0.15,8,15,20}; randSamp2[] = {"RAOA\Traira\sounds\coruja2",0.5,1,25,0.15,8,15,20,30}; randSamp3[] = {"RAOA\Traira\sounds\mosquito",0.5,1,25,0.15,15,30,40}; randSamp4[] = {"RAOA\Traira\sounds\grilo",0.5,1,25,0.15,15,30,40}; randSamp5[] = {"RAOA\Traira\sounds\sapo1",0.1,1,25,0.1,8,15,20}; randSamp6[] = {"RAOA\Traira\sounds\sapo2",0.1,1,25,0.1,8,10,20}; randSamp7[] = {"RAOA\Traira\sounds\onca1",0.1,1,25,0.1,8,10,20}; randSamp8[] = {"RAOA\Traira\sounds\onca2",0.1,1,25,0.1,8,10,20}; randSamp9[] = {"RAOA\Traira\sounds\onca3",0.1,1,25,0.1,8,10,20}; random[] = {"randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8","randSamp9"}; }; };
  4. Hey guys, I'm fairly new to this forum, so please be kind ;) I'm currently working on a new map and am stuck with a problem I can't solve by myself. The map contains a wide range of "bioms" (desert, great plains etc.), which is why I need a various amount of textures to keep everything close to reality. - Everything is set up properly - .rvmat's look all the same - layers.cfg got all textures (so far) configured and RGB's defined Everything worked at that point, but some of my custom textures weren't seamless, which is why I had to replace 4 textures. When I replaced the [...]_co.paa's and the [...]_nopx.paa's, I changed neither the names (still the same) nor colors or .rvmat's. Now the strange thing I can't solve: Since I replaced 4 textures and created a new project in terrain builder, terrain builder keeps reducing my amount of textures to 4 or 5, which is really annoying. Seabed is all over the desert i.e.. - I deleted all "terrain builder created" files - all parameters are the same as before - my RGB-codes worked before - rebuild everything plenty of times from scratch, still the same problem I can't move forward at that point and would appreciate any help. If you need layers.cfg or sth alike, just write it and I will try my best to support you with all the information you need. Regards Umbarion
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