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Found 1 result

  1. I have been playing around with the new sensor system a bit to try to get a feel for how it works. I want to make a small library of radar templates based on real radars that can be applied to vehicles. I made a test template that would bring the range of the cheetah down from 9000m to 5000m. When I try to override the active radar of the cheetah it defaults back to the original radar. I am not sure if this is because I simply cant override the existing radar by inheriting a template or because my template is set up wrong. config.cpp for my test templates class CfgPatches { class Test_Sensors { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; author = "Pttn40" authors[] = {"Pttn40"}; }; }; class SensorTemplateActiveRadar; class Test_TestRadar : SensorTemplateActiveRadar { class AirTarget { minRange = 5000; maxRange = 5000; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=-1; }; class GroundTarget { minRange = 5000; maxRange = 5000; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=-1; }; typeRecognitionDistance = 5000; angleRangeHorizontal=360; angleRangeVertical=100; aimDown=-45; minSpeedThreshold=30; maxSpeedThreshold=90; minTrackableATL = 25; maxTrackableATL = 3500; }; config.cpp for overriding the cheetah class CfgPatches { class Test_AAIFVTest { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Armor_F_Beta", "Test_Sensors"}; author = "Pttn40" authors[] = {"Pttn40"}; addonRootClass = "A3_Armor_F_Beta"; }; }; class Components; class Test_TestRadar; class CfgVehicles { class B_APC_Tracked_01_base_F; class B_APC_Tracked_01_AA_F : B_APC_Tracked_01_base_F { displayName = "Test AA"; class Components : Components { class SensorsManagerComponent { class Components { class ActiveRadarSensorComponent : Test_TestRadar {}; }; }; }; }; }; Does anyone know if this is because of an issue with how I have the configs set up, or if it is because I am simply not allowed to override the existing ActiveRadarSensorComponent through inheritance?
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