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Found 70 results

  1. Immersive-sim Arma 3 gamemod set in the decades following the downfall of modern society to a deadly viral outbreak. Your goal is carve out your own space in this hostile world and decide whether or not to take part in a war that is raging between the rival factions that have taken over the land. Surviving means making alliances and taking what you need from opposing factions, whether that be skills, resources, or their lives. Features - Persistent multiplayer sandbox environment. - Factions: The order: Rangers, Nomads, Survivalists. Anarchists: Outlaws, Scavengers. Outsiders: Hunters. Undead (WIP). - Strongholds: Fight and capture various persistent points of interest. Get rewards that depend on the captured point. (WIP) - Custom animations/Interaction system: Parkour. New melee weapon system. Various interaction animations(WIP). - Custom Damage system: Broken bones, Bloodloss, Wound effects, Fixed various arma damage behaviour bugs(clipping, floating). - Hybrid 1st/3rd person system: Custom 3rd person view camera. Vehicle 1st person view. - Tools: Inflame players with crossbow Fire Bolts or using Fuel + matches. Set traps using Bear traps and Tripwire mines. Tranquilize players using tranquilizing needles or ammo. - Arsenal: Custom guns, including hunting rifles and shotguns. Custom realistic soundshaders, including realistic attachments(suppressor) sounds. - Immersion/Horror: Custom lighting, including natural nighttime lighting and full use of TrueSky system. Ambient music. Mystic creatures (WIP). - Hunting/animals: Track and hunt animals. Chop woods, make campfire and cook meat. - Dogs/Taming: Tame dogs, give them commands. Watch their state, heal and feed them. Kill and defend yourself versus hostile player's pets. - Survival: Desease, Radiation (WIP), Scarce fuel resources, Hunger, Thirst. - Construction: World: Build crates, camonet stashes, secret stone stashes. Havens: Lock your own haven. Reinforce and modify it. Build various furniture. Raid(destroy) and rob other havens. Reinforce your haven to protect it. Gameplay: - Explore hostile post-apocalyptic environment. - Progress your character. - Cooperate with friendly classes. - Fight for objectives. - Try to survive. - Raid, steal and rob / Build, hide and reinforce. Or just give up on this hopeless and unforgiving world. This is a multiplayer-only addon that is required by BreakingPoint Second Wind servers. Links: Steam Workshop Discord How To play?: Servers: Sunken Altis: Server name: [EU#1] Second Wind Address: 185.137.234.152 Port: 2402 Screenshots: Livonia server has been shut down and will be replaced by Katya terrain by Blud when it comes out. Server name: BreakingPoint[#1]: SecondWind Address: 185.137.234.152 Port: 2302 Videos: Screenshots: Custom Lighting: Gameplay: ##Credits: - Breaking Point team for their open-source gamemod platform. - LordJarhead for permission to use and build custom soundshaders utilizing legacy version of JSRS framework. - lordFrith for permission and kind sharing of his Frith's Ruin mod work. - dame2010 for providing source models and assets of his Horror mod: https://steamcommunity.com/workshop/filedetails/?id=1556296528 - IN005 for permission to use his headgear assets which you can find in his MadArma mod: https://steamcommunity.com/sharedfiles/filedetails/?id=815962700 - Lythium team for permission to work with their custom skybox. ###License: Content is released under Arma Public License No Derivatives (APL-ND): https://www.bohemia.net/community/licenses/arma-public-license-nd with the exception of open-source parts which are specified in README-LICENSE.md file (can be found in gamemod folder).
  2. Vandeanson's Apocalypse - the Mod: A "plug and play" mod that will spawn various sites and AI, fully randomly placed that will be dynamically de and respawning for ongoing survival action! NOTE: This is not a MISSION. This is a dynamic site and event spawner, that runs on top of any mission that you start while the mod is active. It spawns in sites based on player position, terrain and your settings (to change settings, you must edit your mission in Eden Editor - > Settings - > Addon Options). Never again will it be pointless, dull and boring to run around in armas beautiful forrests, just because all the loot and action is stuck in cities and other remains of civilisation! My mod will spawn in bandit camps to raid, small survivor hideouts to find and loot in the deepest forest, crashed helicopters that should definitely be searched before other survivors get there, ferocious packs of wild dogs that will jump you in the dark or animals to hunt for survival. Find a tame horse as a compagnion and tie it up next to your homebase while setting up barricades and boobie traps to fend off attacks against your newly claimed home. Zombies just got deadlier with the infection feature. When getting hit, you might catch a deadly infection that will drain your stamina and lifeforce over time. Stack up on anti virus pills to cure yourself! You will never rest easy, knowing that your steps may be watched from far and the moment you get too comfortable at a place, bandits pick up your trace and hunt you down! VANDEANSONS APOCALYPSE (STEAM DOWNLOAD) INSTALLATION: 1. Subscribe to the mod and activate it and CBA_A3 in the A3 launcher Whenever you start any mission (self made or from steam) , the mod will start to spawn in sites according to the default settings. 2. to adjust VA settings, open the mission you want to edit, or create a new one in Eden Editor, go to Settings -> Addon Options -> select the "VDA" options to see what you can change (there are a lot of options for customisation) 3. NOTE: the plane spawner requires you to place the following markers by default, else the planes spawn in the debug zone: "VD_PlaneMrkr_1,VD_PlaneMrkr_2,VD_PlaneMrkr_3,VD_PlaneMrkr_4". You may add or remove markers. 4. if you play on maps like chernarus, cover the empty terrain with large area markers and name them. enter the area markers name into the field under "VDA -1- General Settings" to blacklist that area from landsite spawns. 5. similar for shipwrecks and boats (cover inland lakes with additional area markers) so the shipwrecks and boats wont spawn in lakes inland. 6. Place your player and play. (Place the gamemaster module to check if the mod is working as ZEUS) FEATURES : - random and automatic position finder for all features. No marker placement needed (see INSTALLATION gor exceptions) - sites de and respawn after a adjustable time and while no player is close - Bandit Camps - Hideouts - Shipwrecks - Crashsites - Tradercamp (custom weapon attachment trader, custom trader for ravage respawn tent backpacks, all ravage traders) - AI Patrols - Animal Spawner (Goats & Sheep, can be gutted and eaten with the Ravage mod) - Spawners for Boats, Planes, Helicopters - Medical Sites - Zombie Infection Script for the RAVAGE mod (change the zombie parent if you want this to apply to other zombie mods) - JBDOG feral dog spawner - DBO Horses spawner (you need to subscribe to this mod separately, if you wish to use the spawn feature) - No Rest! spawner (checks if player stays at a place for too long, if so, might spawn AI hunters ) - loot spawns at all sites - Max Joiners melee weapon mod is automatically included in the loot economy and player equipper. AIs wont spawn with melee weapons however. This requires the max_melee weapons mod. No dependency is created. GENERAL: - dynamic simulation is enabled for all spawned AI and structures. Simulation is enabled based on your view distance settings minus fog, plus scoped view distance to save FPS - automated loot arrays based on active mods (e.g. CUP, RHS,... will be integrated into the features) - option to blacklist items from loot arrays - option to exclude Arma 3 Vanilla and DLC items from loot table - option to exclude various mod sub content (e. g. CUP Uniforms, or IFA3 Backpacks...) - adjustable AI equipper (or option to use Ravage Equipper) - adjustable player equipper (or option to use Ravage Equipper) - CBA_A3 Settings to tune features in Editor while making a mission - possibility to add blacklist area markers for land sites (e.g. Bandit Camps) and coastal sites (e.g. shipwreck and boats) - adjustable spawn ranges and despawn timers - MP compatible to my best knowledge, please report any issues - the default currency is the ravage money, fyi. Without ravage mod active, it will just not spawn without error - adjust the amount of sites/features that at spawn to your needs or disable specific features if you dont like it - plane spawner: the only feature that requires you to place markers, check the CBA3 settings for it. 4 markers are pre defined, you may add as many as you want and place such markers at airfields. All placed markers will be a potential spawn position for planes - This mod creates NO dependency! UPCOMING/PLANNED FEATURES: I have quite a bunch of ideas for new features and plan to improve and extend the mod going forward, no ETA gor such features however. AI Spawner: - AIscavengers that move from house to house in a city and then return to a hideout z nearby to drop off loot, then go back to scavenging - AI spawner in case players spend a lot of time at the e same place (e.g. Looting a city) - chance for AI groups in any feature to be military grade geared, rather than random low quality survivor gear - some sort of simple basebuilding, crafting and ressource gathering feature - a mission generator - optional loot economy (to fill buildings with loot) - option to include heroes survive - option to include zombies & demons (e.g. A ambient Z spawner) - fake underground sites such as bunkers or caves TO DO'S: - not all arrays are automated (automated means, items or structures of active mods are put into category for use in my script) - automate heli, plane, heliwreck, boat arrays based on active mods - automate inventory items REQUIREMENTS : Note that this mod requires CBA3. CUP Terrain Core is also recommended, as some structures from it are used. There is no dependency however. Ravage has been the inspiration for the mod and this mod is made with Ravage in mind. There is however no dependency, you can use the mod with our without Ravage. THANKS: Thanks to all the great guys on the BI forum for their help and advise. With special thanks to George Floros GR, Johnnyboy, Mr H., HazJ, Larrow, pierremgi, Haleks, Grumpyoldman, Gunter Severloh, the Ravage folks, all followers of my topic thread and anyone i might have forgotten right now. HELP TO IMPROVE: Please subscribe, rate and let me know any issue that might occur, I would appreciate receiving any feedback that helps me improve the mod. Cheers VD
  3. vlad_ptu

    [SP] Armed Fallout

    Hi everybody! I've just finished this mission and would appreciate if somebody try and test it. Provide your feedback if you will play. Armed Fallout is open world survival type mission based on Ravage mod by Haleks. Creation of this mission was inspired by good old games Fallout 1-2 and great Ravage mod. It's story is crossover of Ravage and Fallout plots, so it combines elements from both Fallout 1-2 games and Ravage. The gameplay is mostly a standart Ravage survival with infected and raiders, but there are many interesting locations present. Such as friendly towns, raiders camps, some Fallout style encounters, easter eggs and more. Detailed description and objectives in briefing. Addons needed: Arma3 Apex + DLS's; Ravage by Haleks Download link: https://drive.google.com/open?id=1JVMmnVGE0xtUcjmdlGJrxI5LgoukhcXs No filter version: https://drive.google.com/open?id=1eSdFgOKAeMC8yOEwmw_N035JNsfF8ZYL
  4. Fall of men is role playing game where you can talk and commerce with NPCs and do quests. You must also try to survive in the hostile post apocalyptic world, where even other players maybe hostile This mission is continuous work in progress but can already be played. Note the mission on server below is not always up to date but is running last stable release Features currently in game: Quests: NPCs with quests Doing quests will reward you XP and money Talk to NPC via dialogues over 30 quests! (more to come) Quests to clear bandit towns (one so far) Survive: Hostile world outside of towns (AI controlled bandits) Bandits drive cars Bandits call for backup if given enough time! CSAT controls north west of the map The bandits and CSAT will send hit squad after you (via air) if you mess with them too much The enemy has placed road blocks and small camps around the map Beaware that players with high lockpick skill may break into your house Hireable companions Abandoned vehicles spawn across the island Skills: XP / level system Different skills (total 8) Gain money and XP by killing the bandits You can try to lockpick and steal cars Skills include: Accuracy (amount of weapon sway) Stamina Armor Speed Barter Speech (Unlocks special options in conversations) Lockpick Pickpocket (Try to take items from NPC, who will get mad if you get caught!) Law: Law and guards in towns (don't shoot or steal!) You can surrender and get rid of the villain status if you break the law in town (but you lose couple skill points) Player can rob the bank. Making him hostile to the current town Commerce: Trading with NPC shopkeeper Buy houses where you can store your gear/loot Caravans travel between towns (You can trade with the caravan trader) Loot from previous plays go to your house's container when you buy a house Player can deposit money in bank. Each town has independent bank Some houses outside towns may contain valuable loot. The doors are also locked if any Money you left in banks will be saved to your character Also money you used to buy houses is returned to you when you quit Car dealers in towns! Property: Claim any house in the wilderness as your home! You can build walls around your houses in the wilderness (using zeus, press Y) Lock your car Setting: PvP 8 populated towns so far Tweakable gameplay via parameters Weather parameters Cool atmosphere parameters Ambient helo flying around (CSAT area) Instructions: Look for NPC with icon on top of them. They will give you quests and trade. Use mouse scroll wheel to select actions and middle click to use Player data is saved so you can continue where you left Fast travel between towns via helicopter! Talk to the pilot in town Notes: Multiplayer support No addons required Should disable weapon sway mods Game is saved when you press esc and also periodically Map is Altis version 0.8.13b To play: Multiplayer -> Server browser -> Host server Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1401710021 Screenshots in the steam download page Official site: https://armagc.blogspot.com/
  5. GF Ravage Heros Money Reward Script by GEORGE FLOROS [GR] Description: GF Ravage Heros Money Reward and notification script . You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Ravage Heros Money Reward Script , please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf and in the Description.ext , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: The money reward , is based on kill distance. Select the money reward , for Ravage or Heros Survive. Select where the money will be stored to uniform, vest or backpack. Credits & Thanks: Special thanks to: Haleks for Ravage mod and Heros for Heros Survive mod. Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.1 The AI kills where showing also in the notification but, this issue is fixed. A kill counter notification is also available. v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40235 Armaholic download GF Ravage Heros Money Reward Script
  6. Ravage Guide This is a Small guide concerning how to Survive in Ravage. Made by Myself, Haleks, Gunter, EO, And Gill. Hope you all enjoy it!
  7. MISSION FILE : https://drive.google.com/open?id=1rfREN-Q6eimKlN_LvLi8HVJr12a9mO7W STEAMWORKSHOP LINK : https://steamcommunity.com/sharedfiles/filedetails/?id=1593390487 What is it ? Its a persistent cooperative scenario for dedicated server, the player start on a little island near the main island of Napf. The players must gear up and recruit an army to be able to defeat a mysterious faction called LFDA. To be able to recruit an army the player must build a colony in predefined area, if there enough structure the recruitable friendly survivor will join your colony. The basic item and the structure (house) are buidable at the workbench in your colony, the main ressource are the junk pile, they can be find every where but you can build only junk house. The other component must be find and refined, for exemple to be able to build better house or better defense wall the player must find a stack of cinder block and transform it into concrete wall at the concrete factory. The crafting component are heavy, so they cannot be transported in a bacpack, the lighter item can be carryed and loaded in vehicle, a truck is required to transport the biggest item. The house can be loaded in the vehicle and unloaded, once placed they cannot be carry, the player must repeat the process if he want to move an house (load/unload in vehicle). For more information read the description below. Its a persistent scenario, cargo content (mag, food...) and static object (building) are saved between each server restart, more explanation at the bottom of the description. Situation The main threat are the LFDA they must be pushed out of the island, the raiders are just interesting by stealing the LFDA vehicle and gear. The scavenger have decided to kill the LFDA officer, he is hiding in the LFDA main base, but to do that they must build an army. FACTION -Raiders They are really bad guys, there main activity its to raid the scavenger camp. Over the time they managed to gather good equipement and today they are able to oppose resistance to the LFDA. -Scavenger (players faction) They are peacefull people, the good guys, unlike the Raiders many of them got enough knowledge to build a lot of thing with scrap or raw material. -LFDA Its a mysterious military force who have invaded the island of Napf and they kill every infected or survivor on their path. The rumors say they are here to eradicate the infection by killing every infected and survior who are living in the infected area. Main Objective Kill the LFDA officer in the LFDA base. Dynamic event There is 40 dynamic event that pop up randomly over the time for exemple rescue, raid a camp, dynamic LFDA checkpoint.... How to recruit an army You must gather ressource, and build houses in the settlement area. More house builded = more settler. All the friendly unit are recruitable. The raider own few armored vehicle and aircraft that can be helpfull to attack the LFDA. Crafting Description There different place to craft different item, in each place there a visible area to place your item, for exemple if you want to build a bathmobile (Wreck vehicle Builder) just place 5 pile of junk + 1 pressure washer + 1 car battery on the concrete block and that will take few second to build the vehicle, the component will be deleted and the vehicle will spawn few meter away. Material Wreck and pile of junk can be found everywhere, near road or urban area. Concrete, brick, battery, motor (pressure washer) can be found in industrial area or harbor. Military wreck can be found in military area or airfield. Wood log can be found in the forest, (find icon tree on your map) ///// Recipe for the Settlement - Workbench ///// ///worbench/// *pile of junk = tine fence, tine pole, plank, pallet *1 tine fence + 1 plank = 2 medium tin fence *5 tin pole = ladder *1 tin fence + 1 tin pole = storage crate //Junk House// (at workbench) Low attraction, less survivor will join your colony. *5 stack of pallet + 3 tin fence = slum house small *1 red cargo contenair + 1 tin fence = slum house contenair *10 tin fence = metal shed *10 wood plank = wood watchtower ///// Recipe for the Settlement - Yellow Scaffolding ///// This building will attract more survivor to your colony *5 stack of brick + 1 stack of pallet = small house abandonned *10 stack of brick + 5 cinder block + 5 planck + 20 concrete pillar = large unfinished building *2 cinder block + 6 medium tin fence = grey metal shed 3 stack of plank + 10 medium tin fence + 1 wood pile = Grey shack medium ///// Recipe for the Concrete Factory ///// *2 cinder block + 1 plank = concrete wall *1 cinder block + 1 tine pole = concrete shelter. *1 cinder block + 1 stack of pallet = concrete stairs *1 concrete wall + 1 plank = 5 concrete pillar. *4 concrete wall + 10 tine pole = small canal wall *3 small canal wall = 1 big canal wall *1 big canal wall + 1 concrete stairs + 6 tin pole = canal wall with stairs ///// Recipe for the Lumber Mill ///// *2 wood pile = 1 stack of plank *1 stack of plank = 5 shoot house wall long *1 shoot house wall long = 2 shoot house tunnel (pour le toit) ///// Recipe for the Wreck Vehicle Builder ///// *5 pile of junk + 1 pressure washer + 1 car battery = bathmobile *3 pile of junk + 1 pressure washer + 1 car battery + 1 UAZ wreck + 1 offroadwreck = Scavenger Offroad *3 pile of junk + 1 pressure washer + 1 car battery + 1 UAZ wreck + 1 Hatchback wreck = Scavenger Hatchback *3 pile of junk + 1 pressure washer + 1 car battery + 1 URAL wreck + 1 Truck wreck = Scavenger Bus ///// Recipe for the Military Vehicle Builder ///// *1 slammer wreck + 1 slammer wreckturret + 1 tank tracks + 1 tank engine + 1 ammobox = slammer *1 hunter wreck 1+ 1 hunter wreck 2 + 1 car battery = 1 hunter (that need 2 different type of hunter wreck) *1 hunter + static (gmg or hmg) = hunter armed ///// Recipe for the Vehicle Upgrade ///// *1 offroad + 1 static hmg = offroad hmg *1 offroad + 1 static gmg = offroad at *1 slammer + 1 slammer wreck + 1 static hmg = slammer up ///// How to craft Ammo ///// You need to put a tin pole and create a fire camp near the green camping table at the settlement and an ammo crate will pop up on the table, just choose the ammo you want craft with the action menu. You can craft only basic ammo for hunting rifle, old rifle and barrel handgun. Persistence To save your progression the server admin need to be logged and copy this line in the chat box : #gradpersistenceSave. Or use radio menu (0-0-Save) So every vehicle, vehicle cargo, tent content, crate content and static object will be saved, at the settlement (blue circle). The crafting component (car battery or stack of brick) are considered as static object and will be saved, but they must be unloaded from the vehicle before saving, if they are not unloaded they will be lost. More Info and script used Vehicle towing Sling Loading Mag repack AIS first aid R3F Logistic Strigoi and Farty (Alias anomaly) Bangapop loot script Zbe cache system AI spawn script pack GF Crash site Its an inbuild crafting system so if you have question or you are not able to craft something just ask. Its a hard sandbox mission, that will take many hour to be able to kill the LFDA officer but the player is free to choose his own strategy. Special thanks to @pierre MGI anf @killzone_kid for their help.
  8. Old West - Wild West Map Description: Have you ever thought of playing actual western-type sandbox in ArmA III? It could happen really soon. The Old West is the first mission-map for ArmA III, that is set up in the American Wild West. It is made on Altis, though it doesn't look like one. It was remade with old west architecture to feel the entourage. And you know what is the most exciting thing here? It's 100% vanilla. Plot: You're living in a harsh world of the American Old West. The world is actually set up in Monument Valley, Arizona-Utah, USA. There is a lot of locations. Towns, villages, Native Americans tribes and etc. Towns are living, saloons, stores, churches, and other places are waiting for you to come (and spend some money, if you want). Snapshots: https://imgur.com/a/3CuC6 (old) https://imgur.com/gallery/TmphF9l (new) Features: Big map Western atmosphere Ambient music script Enterable stores and saloons Many more... Optional content: DBO_Horses Project Infinite - All In One Status: Still in development. Approximate release date: very soon.
  9. Description: At Malden, there's nothing but death and ruin. All that's left are wandering infected plunderers and murderers. You are slowly but surely running out of food and your dog's stomach is growling. You have no choice but to go. In the north of the island there may be a boat at a small hiding place to escape from here! Features: Ravage Features:http://ravage.wikia.com/wiki/Beginner's_guide Scripts in Mission: GF_Earthquakes, Alias Duststorm and Nuclear Strike Script, Vandeansons Dynamic Bandit Camps and JohnnyBoy´s JBOYDog THIS MISSION IS WITHOUT ZOMBIES CAUSE THE DOG DONT DO DMG TO THEM OR GET KILLED BY THEM FAST! - Play in Singleplayer and try to Escape Malden with ur best friend - Command your dog through the dangerous areas of Malden (PRESS T FOR COMMAND MENU) - Open World Escape Survival - Fight against Renegades and OPFOR Bandits, no one is friendly! - Eat, drink and try to find a tent or a bed for the night - Radioactive Zones (TURN ON YOUR GEIGER MULLER COUNTER!) - Ravage Bandit Camps - Hunt animals for meat, and let boomer bring you the hunted meal Mods u need: - CBA_A3 - Ravage (Ravage is NOW also available at Steam, but u can download and discuss Bugs here also: Other recommended Mods: - JSRS Soundmod - Dawn of the Dead: Infected Skins Addon - Enhanced Movement - QS Mag Repack Compatible Mods: - Friths Ruins - RHS Complete Pack - Cup Weapons & Units - Warfare Thai Mod - Iron Front Lite KNOWN PROBLEMS: - Boomer sometimes need some time to follow you (FIXED; New version with better behavior) - Dog Script doesnt works correctly sometimes (FIXED; Should work much better now) - Sometimes there are Sound errors (FIXED) - Dog Commands dont work after loading a safegame (FIXED; thnx a lot to Johnny Boy!) Planned Stuff: - Adding JBOY Birds of Prey script Special Credits to Johnny Boy for his amazing work with the JBOY script, and respect for his deceased dog! Dropbox Download: https://www.dropbox.com/s/6ilqhmbk56rmz9c/A_Man_and_his_Dog_SP.Malden.pbo?dl=0 (Just right click, download) Steam Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1388181081 I hope you will enjoy it and even if not there are other very good Ravage Missions out there! Just search the WWW for Armaholic or the steam Workshop.
  10. GEORGE FLOROS GR

    SALVATION (@)

    by GEORGE FLOROS [GR] Description: Try to Survive ... Coop ... or Not! This mission supports playing Solo or Multiplayer ,Coop or PVP and also supports EVERY map (ArmA 1/2/3). 20 Different Enemy Faction VS NPCS or Zombies. Gameplay with a lot of options (MODULAR environment). It is a survival mission based in the features (thirst + hunger and loot system) of Ravage mod, that can be played from one player to coop mp or PVP (like Dayz gameplay), with a modular environment, selections via missionparameters for everything included , environment,ambience,loot,enemies,type of mods that you want to play with, ex: Unsung loot items + VC_Village_Guerillas enemies and can be played to every map,by changing the name of the map, ex: SALVATION.CSJ_SEA ( the selection of the map will have effect to the loot spawned cause of the buildings.) It doesn't need a server running , like exile and you can play this also on Dedicated. Features: playing Solo or Multiplayer ,Coop or PVP Supporting EVERY map (ArmA 1/2/3) VCOM AI 20 Different Enemy Faction Gameplay with a lot of options (MODULAR environment) And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with SALVATION: CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Zombies and Demons http://www.armaholic.com/page.php?id=28958 Max Zombies http://www.armaholic.com/page.php?id=33696 RSO Buildings Pack http://www.armaholic.com/page.php?id=32088 ArmA 3 Custom Buildings - Original http://www.armaholic.com/page.php?id=29678 The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948 Notes: It is supporting EVERY map ! (ArmA 1/2/3) , just by changing the name at the end of the mission name like : SALVATION.Stratis to : SALVATION.Tanoa You can search the static objects of the map for loot. Extra Loot Script by BangaBob (works on every map) is also available. The percentage of loot can be adjusted according the Map selection (can be counted from the server by hitting 0-0-2 in game). To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Ravage items = 2 Vests = 3 Backpacks = 4 Ravage items = 5 extra pics to see the spawn of the items: Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] and The Unsung Vietnam War Mod. To activate it you must have the certain addons . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. Every time you are starting the mission , the starting position will be on random. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: haleks [ Ravage ] ryandombrowsky [ Zombies and Demons ( Ryanzombies ) ] Maxjoiner [ Max Zombies ] Community Upgrade Project [ CUP ] RED HAMMER STUDIOS [ RHS ] RSO Creations [ RSO Buildings Pack ] mattaust [ ArmA 3 Custom Buildings - Original ] UNSUNG Mod Team [ The Unsung Vietnam War Mod ] TAW view Distance Script by Tonic Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI Script by Genesis92x Mag Repack Script by Outlawled Snow Storm Script by aliascartoons Thunderbolt Script by aliascartoons Road Flares Script by aliascartoons Real Weather script by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Randomly generated roadside IED's script by brians200 AI HALO Jump Script by cobra4v320 Engima's Civilians Script by Engima Engima's Traffic Script by Engima [R3F] Logistics Script by Team R3F Injured Ai simple script by Persian MO Phronk's Furniture script by Phronk Left Shoulder Scripted Weapon script by ArtyomAbramov No Kill Zone Script by SuperChicken Productions Headshot + Killfeed Script by GEORGE FLOROS [GR] Custom DeathScreen Script by GEORGE FLOROS [GR] Earthquakes_GF Script by GEORGE FLOROS [GR] Crashsites_GF Script by GEORGE FLOROS [GR] Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: Version 3.0 Enabled the default save option. Added compatibility with: Max Zombies by Maxjoiner Mod http://www.armaholic.com/page.php?id=33696 + minor fixes Version 2.0 Added compatibility with: The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948 No Kill Zone Script by SuperChicken Productions Road Flares Script by aliascartoons + minor fixes Version 1.0 Requirements: @CBA http://www.armaholic.com/page.php?id=18767 @Ravage Mod http://www.armaholic.com/page.php?id=29638 Forum topic: - BI forums https://forums.bistudio.com/forums/topic/212528-salvation/ - Armaholic forums http://www.armaholic.com/forums.php?m=posts&p=198511#198511 Download : Armaholic Salvation v3.0
  11. Hello everyone, I'm still learning to code but I made a simple survival system for a gamemode I am working on. So I decided to share it with you. It includes: A cash system A Hunger/Thirst system Multiplayer supported! Download Current version: 0.2.1 Author: Sciirof DropBox or No Mods Survival system v0.2.1 Changelog Version 0.2.1: Survival system fix (thanks to bad benson) Version 0.2: Player does not instantly die when hunger or thirst is at 0 or below (thanks to bad benson to point me out on this!) (Temp) I am still working on a food/drink inventory UI at the moment. For now it just saids how much drinks/food you have. (How to acquire food/water is in the demo) Demo mission added! Loadout shop in the demo WIP Features that are being worked on: Food/Drinks Inventory UI Arma 3 props used as food/drinks as inventory items for the inventory UI Random spawn positions for the food and drinks props Gun shop UI (Buy/Sell) XP/Leveling system License If you are to modify the scripts make sure to give proper credit to the original creator. If any of these scripts cause any sort of damage I am not held responsible. I cannot confirm if these scripts will work with any other scripts in Arma or your mission. Donate I am not the best out there, so donate only to those you respect or think deserve a donation! I am only a student the only reason the donation button is here is to save me drink. For a proper installation of this system in your mission file, please make sure to read the IMPORTANT.txt file.
  12. I've been using this script for some time by JohnO that I stumbled across in some forums and I made it a point to make his script even better! This is a good script to use to make any survival scenario better! As In my case I use this script with my Ravage releases. The Script: Changelog/ edit notes: v1.5 JohnO- Removed legacy fatigue settings and put new stamina settings in v2.0 MuRaZorWitchKING - added colorization of effects to make them more "appealing" v2.5 MuRaZorWitchKING - made script compatible with Ravage fireplaces that the player can place on ground v3.0 MuRaZorWitchKING - tweaked distances required to be from fireplaces/buildings for warmth v4.0 MuRaZorWitchKING - added in land vehicles being another form of covering for players to use for warmth so buildings and fires aren't relied upon Readme: In Order to use the script you need to have an init.sqf file that needs this script loaded into it in order for it to be used. In order for the script to work properly you ARE going to need the classnames of the list of clothing you are wanting to use for the player to get cold in. READ THIS: The classnames that you add into the script ARE THE COLD CLOTHING, everything listed will be a cold outfit, everything NOT listed will NOT be a cold outfit. THESE CLASSNAMES NEED TO BE FILLED OUT BY YOU: ////////////////////////////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ //Civilian "", //Soldier "", //Guarilla "", ////////////////////////////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Once you figure out the classname of the outfit for example "U_C_Journalist" then you will place the name inside the "" and you will separate each item with a comma as seen in the example. If you want a FULL release of the script (filled out with all the classnames) I will be happy to help, this is more of a very simple layout, and should be taken as such, this script is for YOU to customize to your scenario/map wants and needs. ///////VERY IMPORTANT PLEASE READ: Please take note this is NOT my script, this is just someone else's work that I have revamped for a re-release. If the original author of the script no longer wants this up, this post WILL be removed. I hope you all enjoy this, JohnO did an amazing job on the script and is the original Author of it, I just thought it deserved a little more tweaking and a re-release. :) PLEASE REMEMBER TO GIVE CREDITS TO ORIGINAL AUTHOR: JohnO Link to Author's Original release: https://www.exilemod.com/topic/7717-detrimental-weather-effects-script/ ////////////////////////////////////////////////////////////////////////////////////////////////// Update for Frigid water Settings The Script: Simply add this script into your init.sqf in order to use it :) //PLEASE READ: YOU ARE FREE TO EDIT THIS SCRIPT, CHANGE IT WHICH WAY YOU WANT, BUT I WOULD LIKE CREDITS PLEASE. @GEORGE FLOROS GR Also helped me correct my errors after typing this script, couldn't of done it without this guy! ////NOTES: Both of these scripts are compatible with one another and work greatly paired together. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Hypothermia Script / Severe Weather based off of JohnO's weather effects script: Simply put the script in your init.sqf for it to be initialized. Please Read: This script is based off the Detrimental weather effects script by JohnO, so similarities will exist, as I used Detrimental Weather effects as a template for this script. this script uses wetness as a buildable value that can build up to a deadly level and can leave you with Hypothermia... You will need shelter, fire, and of course you will need to stay out of rough weather... This script is only active is severe weather storms, if the weather isn't above a factor of 0.6 then this script will not be called... This script is for a severe weather system only, unless edited. All three scripts seem to work together, I cannot say this is for sure or certain, but in the playtime I have been using them I have seen them work... In order to get all three to work together you must edit out all the "_rainLevel" lines in the weather effects script... So both scripts aren't searching for "rain". ALL FOUR SCRIPTS COMBINED MAKE FOR AN EXTREMELY REACTIVE WORLD THAT IS TOUGH TO SURVIVE IN. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Simple "Cold Altitude" script:
  13. This is an open world zombie survival modification, which was specifically created to work with 'The Artifact' scenario. The scenario is available under the 'scenarios' tab in the main menu. PAY ATTENTION TO THE REQUIRED MODS LISTED BELOW. MY MODIFICATION WILL NOT WORK PROPERLY WITHOUT THOSE. Required mods: CBA_A3; CUP Terrains - Core; CUP Terrains - Maps; CUP Units; CUP Vehicles; CUP Weapons; DS Houses Feautures: Hardcore survival in the zombie-infested Chernarus; Zombies with realistic human-like sight; Stealth; Basic needs (hunger, thirst, temperature, vitamins) and injures (bleeding, pain, wounded legs, open wounds); Diseases (flu, food poisoning, blood infection); Dynamic weather; Dark ambient music; Different ambient sounds; Various hand-made animations; Survival HUD --The Artifact-- The scenario combines survival with completing various tasks. Story Year 2014, Chernarus. The zombie apocalypse began about a year ago. Chernarus Defence Forces were rescuing inhabitants for about a month before they were displaced by the infected. Many eyewitnesses alleged that something strange was going on before the apocalypse: people were going missing, animals and crops were dying. Some insisted that Chernarus was cursed. You are an explorer named Dean Hendricks. You work for the clandestine company which provides different legal and illegal services. Recently, you were sent to Chernarus to find an unidentified object, which was named 'The Artifact', examine it and bring it back with you. You were flying over Chernarus with your partner Michael and a pilot when suddenly, something went wrong... You wake up near your crashed helicopter and see the dead pilot, but no sign of Michael... --Other-- Credits Mod, scenario: SerBiX (a.k.a SerbiX8); Music, sounds: Nicolas Gasparini (Myuu) - The Dark Piano; Freesound License This work is licensed under Creative Commons Attribution 4.0 International (CC-BY 4.0) license. Donate PayPal Patreon --STEAM WORKSHOP PAGE--
  14. DOWNLOAD ON STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=1546710863 Z-DWAR video: there are 2 servers running 24/7 , one with DWAR and one with ZOMBIE DWAR you can easily find them filtering DWAR word in main server browser, or at this IP: IP : dolfrang.ddns.net port: 2302 ZOMBIE DWAR mods required: CBA_A3, RAVAGE, CHERNARUS REDUX, CUP terrains CORE port: 3302 DWAR mods required: CBA_A3 CUP weapons CUP units ACE3 RHS AFRF RHS USAF CUP vehicles CUP ace3 compatibility addon weapons CUP ace3 compatibility addon vehicles advanced urnban rappeling advanced rappeling ace compat RHS USAF ace compat RHS AFRF task force radio enhanced movement (optional) hello there! Here's the survival / COOP / TvT mission using the great RAVAGE mod, As civilian, you have to try to survive and call for rescue using a satellite antenna during a zombie apocalypse! As crew of a NATO destroyer during a zombie apocalypse, your task is to investigate radio signals and save survivors while searching for the cure! As DUMBrella corp mercenary, your task is to shut off this mess by killing every witness and recover the lost anti-virus! The mission is persistant, the position of the signals and the cure its randomly selected every round, so never match is the same to the previous one. the land is full of infected that will hunt players, only safe heaven is the NATO destroyer in the sea! can be played in SP, COOP, TvT . REQUIRED MODS: CBA_A3 RAVAGE
  15. Greeting, dear Community! Today I would like to make an introduction to the project, I am participating as server-side programmer. Stalker Life Mod. What is this? The project goal is to produce a total conversion for Arma 3, bringing the Stalker fiction universe to Armaverse. Project is NOT about recreation of a famous video game title. The very first idea is exploration of a dangerous and beautiful industrial environment. Then - survival, a challenging task, since you will need to care about your body's temperature, hunger, dehydration, deseases, equipment, charge in your devices' batteries. And the last major foundation is adventure, every step on the zone of estrangement brings a chance to face a deadly creature, find yourself in an anomaly, or get a valuable artefact in your hands, which would make you wealthy, if you reach the trader... So again: Survival Exploration Adventures The SEA of emotions. Everything will count. Forgot to charge your PDA? hope you at least taken the paper map Forgot the spare filter for your gas mask? sleep well No NVG? flashlight is seen from a great distance You will be welcome to the atmosphere of horror and despair So in "two words": Stalker Life Mod is a hardcore online RPG gamemode with horror elements. Main features The vast 50 x 50 km terrain based on real geodata The real buildings that were present in the area ALL buildings are enterable. Yes, ALL, every floor, every room. Buildings are based on real photos or construction plans we were able to find. A massive dungeon system under the main industrial objects Multi-server setup, if we grow to multiple servers, they will be sharing the same database backend and SOME objects will be synchronized across all servers. Say when you create a cache in a secret place somewhere on the map - it will be synced to ALL servers, and someone may find it and loot. PDA. One of the key game elements, if you manage to get your PDA - it will be a great companion in your travels. PDA would allow to store notes, map markers, but if you lose it - you lose all data in it. And if someone finds it - he will get access to your markers and notes. Dynamic quest system (inspired by Skyrim's Radiant) Where we now? Finished: 550+ models of buildings and props Session manager (for multiple server setup, prohibits a single player to login to more than one server at the same time) Equipment database storage In-game bug-report system Multiple internal tools to automate routine tasks and improve the development/deployment process Radioactivity system Headless client support In work right now: Finishing models we yet have to create more than 400 of them Cross-server object synchronization framework Roadmap Finish models Texture models (right now they are greyboxes) Implement various immersion systems Dynamic trade system Weapon customization (something beyond swapping scope, bipods and sidemount) Team 2 developers 6 3D-artists 1 screenwriter The team can be reached at https://vk.com/stalkerlifea3 SHOWCASES! (VIDEO) Anomalies Props Artefacts Buildings (long and boring) Earliest terrain build (over one year old) I would be glad to receive a reasonable critic and answer your question. Thanks for your attention!
  16. Hello ARMA community, today I release my next RAVAGE mission. Have fun! Short overview: Title: RAVAGE MORGENTHAU PLAN SCHWEMLITZ Version: 1.0 Author: tourist Type: SP/COOP 1-5 Roleplaying Game Respawn: Base/Markers Game Version: created and playtested in SP and MP Dedicated Server on 1.84 Stable Language: English or German Sceenshots: YouTube Channel featuring clips and Episodes of this mission and my other RAVAGE missions: https://www.youtube.com/channel/UCsOXKlspvVe5HGSNlSbveFg Features: Survival Roleplaying Mission featuring the awesome RAVAGE Mod in an "Escape the Island" Scenario inspired by cosmic's mission Play in the rural area of Schwemlitz County. Combined RAVAGE with HEROS Survive for added level of immersion and gameplay value: HEROS offers a temperature system, sawing wood, trading goods, quest items... Generally speaking the HEROS items work with double-clicking them in your inventory like the RAVAGE items do. Some of them can be merged via action menu; most important for this mission: water purification pills+water container of any size=purified water Mission puts you in an alternative timeline where after WW2 the Morgenthau Plan has been enforced upon Germany. Google it, and google the novel "Morbus Kitahara" by author Ransmayer as well. THIS is a setting where a Sandbox Survival game can shine! The map is Schwemlitz cuz it's quite rural - and looks like really German coutryside, not polish or ukrainian like the IFA3 maps. There will be a few „modern“ items in loot and purchase – but the gunplay is deliberately limited to the WW2 tech. Play alone or as a small band of brothers in arms, all of you German soldiers returning from the time in a Soviet POW camp with nothing but the rags on your body. You have to fight for your life against Bandits and US Soldiers who roam Germany. The former to fulfill their needs by whatever means necessary, the latter in search of these Bandits and with the task to eliminate all "Rebel/Werewolf" units as well (represented by the armed BLUFOR RAVAGE Survivors who fight the Bandits) because NO German man is allowed to have guns! EVER! AGAIN!!! Choose to play it as sandbox until you die. Or you could try to do the quests: find enough Dollars to bribe an Allied Forces Official to give you a Passport for, say, France or USA. Or steal blank forms out of his safe and then forge yourself a passport. Or maybe search for one of those - nowadays privileged - former victims of Nazi crimes who might have such passport - and kill him for it! Really? Who would play a person like this? I don't know, but ARMA is about freedom. So ofc it's also a possibility to play as an absolutely ruthless "Inglorious German Bastard"... Civilians, farm animals and wild boars present and some loot to be found in settlements, but VERY FEW vehicles - after all, the Morgenthau Plan was about to crush Germany's economy and society for good. Weapons? Ammo? Hmm, try to pull off a Silent Takedown Attack on a Bandit or sneak into an US ARMY post and steal some hardware. You might try to scrape the money together to buy a combat knife from the stationary trader/questgiver, but he will NOT have guns in stock!!! Also there is rumors about a couple of US supply airplanes that have crashed in the Schwemlitz region - maybe the Russians have found a few Nazi super weapons to bring down airplanes with soundwaves or magnetism? But dontcha think these crashsites were freebies: the US Rangers are heading out to each of the crashsites FAST; and if they see you there, they consider it trespassing and shoot you. Wait, what? why don't they shoot you anyways? Because of INCON INCOGNITO!!! I've tailored this script to my mission with great detail so you can wear Frith's Ruin clothes or CIV clothes from IFA3 & RDS & BIS to pass for a civilian as long as you keep any weapons concealed and don't come too close to the soldiers. Also the bandits will leave you and the "real" CIVS alone, making it possible to sneak up on them and do the silent takedown if they see through your disguise too late. The script options I've tried to make OPFOR shoot ALL CIVS don't work fully yet. They do just aim at the CIVS - kinde like extortion or "Your Money or your Life“ style. Stationary trader and questgiver in a shop opposite of the Weste Train Station where you start. Go there at least once to receive the main quest and it's subquests! (Keep the book he gives to you in your inventory) Further enhanced by usage of George Floros immersive script suite tailored for RAVAGE: GF Crashsites creates random airplane crashsites with Recovery Recon Teams hurrying towards them make every playthrough different even in SP GF Drop Loot lets all killed people drop money or other items you might sell to the trader. Only two start and respawn locations (Weste Station as start and additionally a hidden camp in the woods for respawn) in MP for all players – go find yourself some old comrades, Feldwebel! And if your online friends let you down because of this lame excuse called „RL“, you can recruit any blufor AI with the RAVAGE recruiting system or at two places in the mission via Spyder Addons Recruiting mechanics... AIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! If you have any AI subordinates or play SP, your teammates will all be able to heal each other and you. In „mixed MP“ with some humans and some AI, the AI will also help the humans, even if those AI buddies are NOT the „Combat Medic“ class. Play as a small group through an adventure challenging you to show if you're ready to stand by your friend's side or rather choose to abandon one or even all of them in the face of mortal danger... Different win endings depending on your success and playstyle/ways & means to achieve your goals (still WIP) I'm happy to announce that this mission offers a persistent task with several sub-tasks. I achieved this by utilizing the convenient fact that ALiVE saves a player's or a container's inventory. Subtasks are either repeating tasks for the stationary trader to help you earn some money or different ways to achieve your overall goal of obtaining a passport that allows you to leave the mission area and thus „win“ the mission. Loot in props and furniture is very scarce and weapons and ammo even more so. Go hunt a few boars or other animals, or trade non-edible loot for food. Added ALiVE saving (local save, NO WarRoom Account necessary!) and player modules to the mission – this means you can use BIS save or ALiVE save in SP and only ALiVE save in MP. I have chosen to do so because the ALiVE save gives full object and inventory persistence for any and all boxes or vehicles or even loot objects left on the ground which players access during a SP or MP session. The usage in this mission is just for the persistence; so you don't need a Master Degree in ALiVE Gameplay. In fact, you won't even need a B.A. In SP, just press the ESC button and then you can choose between the usual „Save&Exit“ button or the „ALiVE SP Save“ button. Loading happens automatically when you start the mission. Even if you don't see the usual „continue“ button in A3 Scenario list, don't worry. ALiVE essentially emulates it's MP save resuming system when you use it in SP. So once you are ingame again, it will load the previous session's state automatically. You can also use ALiVE for managing your survivor team or for some debug/cheat options. If you want this, just press the „application“ button or whatever you have chosen to associate with ALiVE Menu. If you die in SP while using ALiVE save, you won't get a „reload“ button. Instead, quit to main menu and „restart“ the mission. You will load your last manual ALiVE Menu „Player Save“ or your last „ALiVE SP Save“ made on exiting the mission last time. In MP, you should try to get access to the GUI that lets you make an individual player save with ALiVE. You'll need that save if you want to leave the server before the other players or before the player who is Admin shuts it down. Speaking of which: easy as well! As Admin, press ESC, then choose „Server Save & Exit“. That's it! Once you do that, you save any players still on the server. Also in MP, the resuming of the mission is automatically. Oh, and you can move stuff around in the gameworld if it's not too heavy to lift. Crates, barbed wire, dropped weapons... Also you can load boxes (and their inventory) into your vehicles and later unload these again with mousewheel actions if the boxes are in a distance of 2 meters or less from the vehicles. ZOD unarmed/silent takedown Script used to give all players the ability to defend themselves with their bare hands at game start and/or support a covert gameplay later on. After all, you are former WW2 soldiers who have fought on the Eastern Front and were then imprisoned in a Stalinist GULAG. You have learned all there is to learn about unarmed and melee fighting! This script allows me to actually let you play through the grim experience of coming to a shootout wielding not even a knife (if you load KA MELEE, you can buy a combat knife from the trader, though...), but just a pair of empty hands! Now go and create some vids of your ragged game characters charging towards a bandit armed with a gun and beat him to death! Please do so with whatever battle cry your nation habitually yells out! HINT: Germans would most likely yell „YAAAAH!“ or „HURRRAAA!“ if it goes into real primal/trench fighting. More sophisticated battle cries depend on the unit: „Horrido – Joho!“ for most infantrymen, „Panzergrenadiere – Dran! Drauf! Drüber!“ for mechanized infantry, „Panzer – Hurra!“ for tank troops. CREDITS: First I'll credit the creators of the used tutorials and templates because without their work I couldn't even have started A3 mission making, modded game or vanilla, and of course special thanks goes to all RAVAGE specific tutorials! Haleks for his kind help in the RAVAGE release thread and the MP testing PM thread cosmic10R for his RAVAGE templates MacScottie/Jester814 for providing his very motivating and beginner friendly YouTube Tutorials Psychobastard for his PDF A3 Editing Guide in German and for his AWESOME Revive Script AIS/A3 Wounding System rsoftokz for his ROADS mission sproyd for his A3 Editing Guide in English Next to be credited are the friendly forum members or YouTubers (listed alphabetical, not by amount of help) that helped me either with code, with direct communication to solve various specific problems during the creation of this mission or by testing the mission together with me bad benson for his general coding tips, hints to useful scripts and general ideas on mission balance and our broad exchange on the different approaches to achieve a high realism level in the ARMAVERSE cosmic10R for his RAVAGE templates, for his great Escape! Mission that inspired me to try my own approach to this kind of RAVAGE mission and for the great exchange of mission ideas. Engima for his COS Script used to populate the map with CIVS and animals Evil Organ for lots of mission ideas we exchanged during RAVAGE testing FHQ for his Briefing Editor George Floros for his script collection which greatly enhances this mission and for exchange of thoughts during the mission's creation Haleks for creating his awesome RAVAGE Mod and for letting me take part in the MP testing, also of course special thanks for all his coding tips Heros not only for his Survival System but also for his friendly help with making the RAVAGE food & drink items consumable by that system INCON for his Undercover script and also for his Squad Persistence script (latter is included, hence the credits, but it's not working on this map and with current ALiVE version for me ATTOW) ZOD for his Silent Takedown Script Required addons list: ALiVE: http://alivemod.com/#Download CBA A3: http://www.armaholic.com/page.php?id=18767 CUP Terrains Complete: http://www.armaholic.com/page.php?id=30045 CUP Terrains Maps: http://www.armaholic.com/page.php?id=30046&highlight=CUP%2BMAPS FRITHS RUIN: http://www.armaholic.com/page.php?id=31654&highlight=FRITHS HEROS Survive: http://www.armaholic.com/page.php?id=31161&highlight=HEROS%2BSURVIVE IFA_AIO_LITE: http://www.armaholic.com/page.php?id=34169 MBG Buildings 3: http://www.armaholic.com/page.php?id=14828 RDS Civilian Pack: http://www.armaholic.com/page.php?id=26188&highlight=RDS%2BCIVILIANS RAVAGE: http://www.armaholic.com/page.php?id=29638&highlight=RAVAGE RAVAGE APEX: http://www.armaholic.com/page.php?id=34078&highlight=RAVAGE RAVAGE CUP: http://www.armaholic.com/page.php?id=34079&highlight=RAVAGE Schwemlitz, Germany: http://www.armaholic.com/page.php?id=18147&highlight=SCHWEMLITZ Spyder Addons: http://www.armaholic.com/page.php?id=30013&highlight=SPYDER Warfare Thai:http://www.armaholic.com/page.php?id=26051 Optional Addons: ASR AI: http://www.armaholic.com/page.php?id=24080&highlight=ASR OR VCOMAI: http://www.armaholic.com/page.php?id=25381&highlight=VCOM Why ASR AI or VCOM AI? These two (use only one of them at a time ofc!) are my personal preference and IMHO the best plug-and-play solutions for SP and MP alike! They make bandits real crappy shooters and trained Army soldiers dangerously effective! ENHANCED MOVEMENT: http://www.armaholic.com/page.php?id=27224&highlight=ENHANCED%2BMOVEMENT Get! That! Mod! Now! You WILL find it incredibly immersive and helpful to survive being hunted by zombies while still unarmed at mission start and you WILL still love it even later in the mission to save ammo by doing a little E&E or find a vantage point in firefights with bandits! KA MELEE: only available in SWS ATM Advanced Urban Rappelling: http://www.armaholic.com/page.php?id=31357&highlight=RAPPELLING Advanced Towing: http://www.armaholic.com/page.php?id=30575&highlight=TOWING Dual Arms/Two Primary Weapons: http://www.armaholic.com/page.php?id=33837&highlight=DUAL%2BARMS 9Liners & Notepad: http://www.armaholic.com/page.php?id=28180&highlight=NOTEPAD Shoulder Mounted Light: RUG DSAI IFA3 Voices: only available in SWS ATM Shoulder Mounted Light: http://www.armaholic.com/page.php?id=32143&highlight=SHOULDER And finally the mission itself: Now go get it at Steam Workshop or via this BIS Forums release thread! English Version: https://www.dropbox.com/s/e5wf2ebl3873cno/RAVAGE_PLUS_HEROS_MORGENTHAU_PLAN_DEV_SCHWEMLITZ_ENG.WL_Route191.pbo.7z?dl=0 German Version: https://www.dropbox.com/s/z8hia9jycq5l6st/RAVAGE_PLUS_HEROS_MORGENTHAU_PLAN_DEV_SCHWEMLITZ_GER.WL_Route191.pbo.7z?dl=0
  17. Addons/Server features: *Server Restarts every 4 hours *Roaming and Mission AI (details below) *Zombies (details below) *Mods: 4 RHS, TRYK, CUP (CORE), EXILE, Extended base mod, Ryans Zombies,----- Exile *XM8 Apps (view distance, customizable statsbar, crafting) *Full day/night cycle-- At night the time is sped up to 24x and day is 4x *Day/Night voting system (type /vote day or /vote night) *PVP (Play how you want | You can be friendly) *Optional Mods: JSRS and blastcore --- More to come *****NEW BASE RESPAWNS****** Mod Downloads: Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1494503178 Optional: https://steamcommunity.com/sharedfiles/filedetails/?id=1510537696 Server IP : 216.52.25.101:2302 Additional server info: The server is pretty new and has a pretty decent player base. The server is well set up with active admins and changes/fixes constantly rolling in! Don't let that deter you from joining! Within our discord, I will be posting changelogs for each day that I change/add/balance things. We are always open ears to suggestions that's why we set up a suggestions chat within the discord. The server is set up on the map Chernarus 2035 with 3 trader cities (safezones), 2 aircraft traders and 2 boat traders. The mods we use on the server are all 4 RHS mods, TRYK (multiplay uniforms), Chernarus 2035 (duh), CUP terrains Core, Exile (super duh), Ryans zombies, and Exile extended base mod! We also allow blast core and JSRS (with and without RHS compatibility)! Although those are completely optional! We aim to have a harder more realistic feel for the game. New players to the server will start with 5k in their bank. To keep this challenging for the players we have added zombies which are very balanced and will spawn in zones marked in red on the map... Hordes have a chance of spawning around players in order to keep them on their toes. Roaming AI are implemented to keep players aware of their surroundings and to simulate a more alive environment (good and bad AI). Of course we have AI missions on the server and will soon be adding more. We are always adding new things and as said before open to new ideas and suggestions. !!SERVER RULES ARE POSTED IN GAME ON THE XM8 APP IN THE UNDER THE MORE TAB "Server Rules" (should have a picture of a book) not the one on the first page!! *Please note that we are constantly adding things so whats posted here is likely to differ a little bit from ingame (meaning there will be more custom addons than whats listed)*
  18. Dynamic Shipwreck Spawner by Vandeanson After a few weeks people realized that all was lost in Chernarus. With the inland being too dangerous for traveling, many gathered as much supplies as they could, loaded it into their boats and took off into the open sea. Many did not make it through the harsh weather conditions and currents... Nowadays, lucky survivors might still stumble across the rusty remains of such endeavors, washed up along the shores, when wandering along Chernarus coastlines... Showcase Videos: Functions of the script - random selection of wreck placement at any shore (with v. 2.0, it is no longer needed to place markers) - random selection of lootable props to be placed around that markere wreck - the wreck will be deleted after 3600 seconds and the script will loop, starting from scratch How to create, use and Install the script: Step 1 - init.sqf 1. Open notepad. 2. Copy this code -------> [] execVM "shipwreck.sqf"; 3. Paste the code into your notepad doc. 4. Save the notepad document with this name -----> init.sqf 5. Move the init.sqf to your mission folder. =================================== Note - if you already have an init.sqf then just add the code from 2 to it. Step 2 - shipwreck.sqf 1. Open notepad. 2. Copy this code ------> from the spoiler below 3. Paste the code into your notepad doc. 4. Save the notepad document with this name ------> shipwreck.sqf 5. Move the shipwreck.sqf to your mission folder. ========================================= NO MARKERS NEED TO BE PLACED! shipwreck.sqf Dependencies: None except Ravage and CBA (if you want to use the ravage looting system) The script works without mods too. Changelog: v.2: - need for marker placement removed - complete randomization of object placement arround wreck - some clean up
  19. ZKs -=LOST=- SP Survival Mission (With Optional Base Building) Download ZKs -=LOST=- SP Altis Steam Link ZKs -=LOST=- SP Tanoa Steam Link Here is the link to -=LOST_SP=- on Malden Beta -=LOST_SP=- Malden Updated 18-03-2017 All the features of the MP version (except the defib save feature) Now it uses the game save and no longer requires iniDBi2 for the SP version. Required Addons(Mods) (you need this to collect items and use to stay alive) @ZKs_Items (Optional if wanting Base Building) @ZKs_iBuild In this reality days are 2 hours long and nights are 30 minutes the weather changes rapidly and everyone hates you. You can work alone or in a pack, kill or be killed. Collect Guns, Tools, Food, Water and medical supplies There are always mini missions inside the mission that give you rewards If you need to know how everything works in the Mod while in game go to the Map and look in Briefing and in the Lost tab is all the information about what everything does. The things that you can do in the mission. Used Items (In Gear Dialog aka inventory) Use by dragging the item to the Assigned Watch Position. if you dont have this you will only get access to weapons and not be able to fix vehicles , Heal , Drink or Eat etc. This is running a database so you and your items and vehicles are recorded and will be the same for you next time you play.(unless someone finds your vehicle and steals it or you DIE) The AI are all Nasty . feel free to kill them. This is PVP , TEAM or friendly , play it as you want. if you get close to a player add him / her (lol) as a friend with your action menu (need to be within 3 meters) you will be able to see them on the map after that. At the moment you scavange , collect and try to stay alive. Drag items to where your watch goes in the inventory, Not all items can be used it that way. There are Mini Missions that if you complete you may get special Weapons or Items. you need to find an assortment of tools to fix vehicles. Drink and eat to keep your stamina in check everything works in actions at this point. Below is a List of what each Item does. The Items not on this list are used in the Mini Missions Enjoy!! ITEM USE LIST You can Pickup and Drop your last thrown Chemlight. Used Items (In Gear Dialog aka Inventory). Use by dragging the item to the Assigned Watch Position. Bed Roll when used will create a Sleeping Bag,Laying on the Sleeping Bag will restore your Health,Hunger and Thirst. Defibrillator If used will restore your Health. Food items will lower your Hunger and reduce damage. Drink items will lower your Thirst and reduce damage. Medical items will lower your Damage. Vitamins will boost your Fatigue endurance for 30 minutes. When you use a Drink Can it will create an Empty Can in your inventory (Empty Cans are needed to repair vehicle Hulls). When you Drink a Canteen a Empty Canteen in your inventory. If you use a Empty Canteen while its raining or next to a Water Source it will add a Full Canteen to your inventory. If you use a Empty JerryCan or Fuel Drum while near a Fuel Station or Tank it may add a Full JerryCan or Fuel Drum to your inventory. If you use a File it will select a mission and add a Document to your inventory. If you use a Document it will show locations on the map and show you in a Hint the mission. If you have an AXE-SHOVEL-HAMMER-KNIFE-WRENCH in your inventory you can use these as Melee Weapons use LMB. You can use the AXE to cut down trees and get wood planks for building. If you have an AXE in your inventory you can use this to cut down trees use LMB. You can use a tent to store your gear, You can only get tents from doing missions. No other players can take your gear or your tent. To pick up your tent hold the shift key while looking at it. To Add Friends So You Can See Them On The Map. When you get close to a player you will get a ADD FRIEND action. when you have added a friend then you can see where they are on the map. If you can not see the ADD FRIEND action then they may have it locked. You can lock and unlock access to add you as a friend by holding down the Shift Key You can show everyone or just your friends your position on the map by holding down the Shift Key and using the actions Items in your Inventory That Give You Actions. If you have a Rope in your inventory you can Tow or Lift other vehicles and you can get raised or lowered from flying VTOL aircraft or choppers. If you have a Grinder in your inventory you can Dismantle Wrecks. If you have a JerryCan or Fuel Drum in your inventory you refuel vehicles. (It will leave you with empty ones) If you have a Empty JerryCan or Empty Fuel Drum in your inventory you can refill them from vehicles. If you have a Weapons ModKit and Bullet Casings and you are in a Gunner seat you can add a Magizine to that turret.(Bullet Casings deleted after 1 use). If you have a Weapons ModKit and Bullet Casings and you are in a Driver seat you can add a Flares that are automaticly activated when you are locked on to.(Bullet Casings deleted after 1 use). To Repair Vehicles you need in your Inventory. Pliers and Car Battery are needed to fix the Engine (Car Battery deleted after 1 use). Wrench and Tyre are needed to fix the Wheels\Gear (Tyre deleted after 1 use). Drill and Battery are needed to fix the Glass (Battery deleted after 1 use). Screwdriver and Duct Tape are needed to fix the Fuel Hoses (Duct Tape deleted after 1 use). Hammer and Empty Can are needed to fix the Body (Empty Can deleted after 1 use). Butane Torch And Matches are needed to fix the Rotors (Matches deleted after 1 use). MultiMeter And Metal Wire are needed to fix the Electronics (Metal Wire deleted after 1 use). To Recruit Civilians Walk up to a civilian (the ones without a gun) and use action to Join Group when you get close. Use the F keys to select your unit. (F2-to-F5). If you have a Radio you can have up to 9 Units.(F2-to-F10). Press 4 for him to use or find Vehicles. Press 6 for him to get Items and Guns. Press ~ to get them to Regroup or Stop. Press F1 when they are close to you. < 3 meters, to access their inventory. For your units to pick up items Press the F# key while looking at the object and press backspace to exit the menu that pops up then you will see a unit pickup action. Hold down your Shift Key to get the Kick From Group Action. Units in your group will try and find their own weapons,ammo and medical supplies including DEFIBS Units in your group can heal themselves if they have medical supplies in their inventory. Vehicle Options Air vehicles have Ear Muffs to reduce noise. If you have a Rope in your player inventory you can Tow or Lift other vehicles and players can get raised or lowered from flying VTOL aircraft or choppers. You can eject and parachute out of most AIR vehicles (No Chute needed in inventory). You are able to push boats if they are on land (you need to get into driver position and then get out first). When your in the drivers position you can set ownership of the vehicle (this must be done to lock vehicles) You may lock vehicles only the owner can unlock them. Vehicles will stay locked for a maximum of 5 days. Vehicle inventory will be inaccessible in locked vehicles. Objective: -- STAY ALIVE --
  20. Description: Hello Folks, this is my first release so be kind to me if u find bugs or such stuff. I made this with the help of George Floros, so thnx a lot to him! "Ravage Ruha - Deathmatch Survival" is a simple Deathmatch mode with survival elements for up to 12 Players on the little and very beautiful Map Ruha. The goal is to survive against roaming Renegades and Zombies (and also Players, if u want to play in Multiplayer) in an endless Survival Deathmatch mode. The map is spiced up by some random events to get some more action and looting options for the players. It contains Airdrops and Crashsites which are marked on the map for every player, so some nice shootouts should be on the agenda! I made this for fun, to share and also just for me to relax while i kill some bandits after a hard day at work :) Scripts i´ve used so far: GF_Cargo_Airdrops, Crashsites_GF, Earthquakes_GF, Ravage_Status_Bar_GF, Killfeed_GF They are all slightly changed a bit by me with the help of George. Known Problems: Sometimes Markers for Airdrops dont show of correct Features: - Play in Single or Multiplayer mode - Survival Elements - Hunt Renegades, Zombies or Players (the area is high populated by infected Renegades!) - Loot Airdrops and Crashsites for better gear(marked on the map) - Random Player Spawns - Survive the harsh environment Installation:Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common Mods you need: - Ravage - CBA_A3 - CUP Weapons - Cup Units - Cup Terrains - Core - Cup Vehicles - and for sure Ruha Other recommended Mods: - JSRS Soundmod - Dawn of the Dead: Infected Skins Addon You can download it here: (Just right Click, and download it) https://www.dropbox.com/s/707vrcyxfscd1t7/RavageDeathmatchSurvival.ruha.pbo?dl=0 and also at the Steam workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1376397783 If u want to play Singleplayer just host it on LAN Feel free to tell me if you find any other Problems/Bugs in the Mission, i will try to fix it! Here are some Screenshots: I hope you will enjoy it! Thnx to all CptStampede
  21. KillerKremp

    Square Soldiers PvE Server!

    Square Soldiers is a "in-progress" server. It's in the first stage of development and is still in the on going to get new players. It's a PvE server so for all the new Exile players this server is a begin server. You can learn all about exile here, from building a base to get better at missions. ( Hardcore missions is the best goal, as they're the most worth ) So come and join the new Arma 3 Exile server! Owner of the server is not me; "Opmis" is the server owner. Server name: "Square Soldiers" Discord: "https://discord.gg/md4fYMS" If you do decide to join the server please join the discord, you get updates on what is going on to the server, announcements for maintance or something else. Regards, SupremeCatx, just a "Square Soldier" Member.
  22. GEORGE FLOROS GR

    S.E.R.E. COURSE

    by GEORGE FLOROS [GR] Description: Survival,Evasion,Resistance and Escape. 20 Different Enemy Faction VS NPCS or Zombies. Supporting EVERY map (ArmA 1/2/3). Gameplay with a lot of options (MODULAR environment). The mission will End , by exiting the Enemy Lines. Features: Respawn Supporting EVERY map (ArmA 1/2/3) Gameplay with a lot of options[/li] =BTC= Revive [Quiksilver Edit] by Giallustio VCOM AI JIP compatible 20 Different Enemy Faction And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with S.E.R.E. COURSE: Heros Survive http://www.armaholic.com/page.php?id=31161 CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Zombies and Demons http://www.armaholic.com/page.php?id=28958 RSO Buildings Pack http://www.armaholic.com/page.php?id=32088 ArmA 3 Custom Buildings - Original http://www.armaholic.com/page.php?id=29678 Notes: It is supporting EVERY map ! (ArmA 1/2/3) , just by changing the name on the end of the mission name like : S_E_R_E_Course.Stratis to : S_E_R_E_Course.Tanoa It is possible even to play with an ammobox or Virtual Arsenal available , if you enable it from the Extra Mission options . The Loot spawn system from Heros Survive is DISABLED . The Loot Script by BangaBob will be running instead + it works on any map . To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Heros Survive items = 2 Vests = 3 Backpacks = 4 Heros Survive items = 5 2 extra pics to see the spawn of the items Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] to activate it you must have the certain addon [ Weapons + Units + Vehicles] . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. If you want to enable the Heros Survive (SURVIVAL mode) , enable from the parameters and also you MUST have enable this addon , in order to play this mode! If the Survival mode is enabled , you will see on the right side the survival icons . Every time you are starting the mission , the starting position will be on random. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: =BTC= Revive [Quiksilver Edit] by Giallustio @ Quiksilver =BTC=_TK_punishment Script by BTC Giallustio TAW view Distance Script by Tonic Heros Survive Scripts by heros Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI Script by Genesis92x Mag Repack Script by Outlawled Monsoon Script by aliascartoons Snow Storm Script by aliascartoons Thunderbolt Script by aliascartoons Real Weather by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Situational Music Script by DemoCore Randomly generated roadside IED's by brians200 Engima's Civilians Script by Engima Engima's Traffic Script by Engima [R3F] Logistics Script by Team R3F Injured Ai simple script by Persian MO Phronk's Furniture by Phronk Headshot + Killfeed Script by GEORGE FLOROS [GR] Custom DeathScreen Script by GEORGE FLOROS [GR] Earthquakes_GF Script by GEORGE FLOROS [GR] Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: Version 1.0 Forum topic: - BI forums https://forums.bistudio.com/forums/topic/212277-sere-course/ - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39691&n=last#bottom Download : Armaholic S.E.R.E. COURSE v1.1
  23. Mission link : http://steamcommunity.com/sharedfiles/filedetails/?id=1324803700 Its a PvP gamemode for 15 ppl : Team blue : Survivor team, they start in a cave and can get basic equipement (old rifle...), they must survive and destroy the infected respawn zone (totem), most of this totem are hide in church or graveyard. They can find few crate for build a safe base for stock their loot. A survivor can become a bad guy, kill the other blue survivor for their loot but they will be hostile to all blufor AI (trader...). Team green : They are the infected the main task its to protect their respawn and kill the other survivor. When a survivor approach an infected respawn you will receive a hint for exemple : "survivor near Nest 8" all you need to do its respawn, choose the Nest 8, respawn and hunt the survivor... simple. When a infected kill a survivor (player or AI) the victim will stand up as zombies, so more survivor dead = more infected. Note : If the resurected infected are deleted after stand up its cause there is no blufor survivor in the area. There is different anomalies on the map, every player or AI will be affected by this anomalies. There is big reward zone, that place are hide and guarded by zombies horde or demons (ryan Z) so if a survivor meet one of this horde (they got different behavior) or demons its because you are near this big reward, and its not all, after that, 2 switch one chance, wrong switch you die, good switch enjoy your reward. Mission for dedicated server, For save the progression logged admin must write "#gradpersistenceSave" in chat box. Special thanks to Haleks (Ravage mod) and Aliascartoon for the anomalies script.
  24. Author: JTS Introduction: A mission in post-apocalyptic style. This is the continuation of Virus X - Scientists Description: August 10, 2023. It has been almost 2 years since Russia sent a squad to search for scientists. Chernarus is completely isolated from the outside world. There is almost no electricity left. The border of Chernarus is guarded by the best russian soldiers. However, some stalkers found a secret path to the territory of Chernarus. A squad called "Walkers" entered the territory of Chernarus a couple of days ago to find valuable items. One of them (Artem) was bitten by an infected. After a couple of hours, he felt sick. He had to leave the squad. A couple of days later he contacted us. Symptoms of the disease disappeared. Everyone realized that he is an antidote. Artem left the squad near Polana. After he contacted us, he said he was in Solnichniy and was heading to Tulga. After that, the connection was lost. Perhaps he is still there. Our squad of stalkers detected demons who were going to Tulga. It is necessary to distract them from there and save Artem. Currently the squad is in the hideout near the village "Kamyshovo". 30 minutes ago, electricity disappeared almost everywhere... Features: - Hardcore - Cut scenes - Inventory script (Read briefing and use items to restore your health and reduce fatigue) - 2 localizations: English & russian - Story - Almost every house is filled with objects for atmospheric gameplay - Toxic rain script - The number of the infected depends on the number of players - Lootable objects (Sacks, boxes, cabinets, boxes, cars and etc..) - Post-soviet color correction Notes: - This coop requires good teamwork! - You have to enable music in your game settings (60% is enough). Otherwise - don't play this mission. There is no crazy loud music - Read briefing carefully - NOT COMPATIBLE WITH ACE and other mods, which change the behaviour of AI - No JIP (Join in progress). To avoid arma bug with mission restart - choose the mission again from the mission list - Be sure you disable all not needed mods before you start the mission Credits & thanks: Urban (Mission testing) ALIAScartoons (Roadflare script, Monsoon script) Screenshots: Requirements: - CBA A3 - CUP Terrains Core - CUP Terrains Maps - CUP Terrains CWA - CUP Weapons - CUP Units - CUP Vehicles - RHS (All packages) - Zombies & Demons Download (Steam workshop) Download (Armaholic)
  25. Hello ARMA community, today I release my third RAVAGE mission. Have fun! Short overview: Title: RAVAGE CASTAWAY TANOA Version: 1.3 Author: tourist Type: SP/COOP 1-10 Roleplaying Game Respawn: Base/Markers Game Version: created and playtested in SP and MP on 1.78 Stable Language: English Sceenshots: YouTube Channel featuring clips and Episodes of this mission and my other RAVAGE missions: https://www.youtube.com/channel/UCsOXKlspvVe5HGSNlSbveFg Features: Survival Roleplaying Mission featuring the awesome RAVAGE Mod in an "Escape the Island" Scenario inspired by cosmic's mission Play in the beautiful Tanoa Archipelago. Once a tourist paradise, but now a very dangerous place to be! Further enhanced by usage of Bad Benson's immersive script suite tailored for RAVAGE: Temperature system makes campfires an absolute necessity – so getting wet from a little moonshine swimmig tonite is not a good idea if you can't warm up afterwards! Random Helicopter/airplane crashsites, vehicle spawns and airdrops make every playthrough different even in SP Random start and respawn locations in MP for all players – go find yourself a crew, Captain! And if your online friends let you down because of this lame excuse called „RL“, you can recruit any blufor AI with the RAVAGE recruiting system... AIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! If you have any AI subordinates or play SP, your teammates will all be able to heal each other and you. In „mixed MP“ with some humans and some AI, the AI will also help the humans, even if those AI buddies are NOT the „Combat Medic“ class. Play as a small group through an adventure challenging you to show if you're ready to stand by your friend's side or rather choose to abandon one or even all of them in the face of mortal danger... Different win endings depending on your success and playstyle as a loner or as a team I'm happy to announce that my new "Tanoa Castaway" mission offers a persistent task with several sub-tasks. I achieved this by utilizing the convenient fact that ALiVE saves a vehicles position, health, ammo AND fuel state if any player has accessed the vehicle just once before the ALiVE savegame is made. Subtasks are to find three radio relays, then refuel their generators (depicted by a generator trailer and a truck with empty fuel tank) to finally power them up and send out a long range SOS. NOTE: Once a truck is refuelled, a player has to hop in&out once and then the session can be saved. After loading the ALiVE savegame, the trigger for checking the generator trucks which is set to repeatable on purpose will fire again due to ALiVE object persistency having saved the fuel level of the trucks. And once the "refuel" tasks are complete, the preliminary "finding" tasks also complete once again Did I mention this mission features a "digital sailing course"? You have to move from island to island either by paddling a PBX boat or motorboat with empty fuel tank (max speed 9 km/h) OR by sailing a yacht with up to 20km/h IF you sail it well and according to the "ropes" you get tought by a Field Manual entry and by an in-game GUI! Mission designed to make use of the improvements that came with RAVAGE 1.4.7, namely loot and equipment module variety: now props will spawn and lootable trash piles and furniture are there for you to scavenge. But beware: all loot types are only available in logical locations – so you won't find sniper rifles in a banana plantation's outhouse anymore! Phronk's „Addon Free Melee Script“ used to give all players a wrench as melee weapon at game start. Since the script is meant to work on items hand-placed in Editor, I didn't litter the whole map with axes, knives and whatnot. I simply give you a showcase of this cool script and the offer to try a unique playstyle fitting IMHO very well into an A3 RAVAGE mission. This script allows me to actually let you play through the grim experience of coming to a shootout wielding not even a knife, but just a wrench! Now go and create some vids of your flip-flopped game characters charging towards a bandit armed with a gun and beat him to death! Please do so with whatever battle cry your nation habitually yells out! Added ALiVE saving (local save, NO WarRoom Account necessary!) and player modules to the mission – this means you can use BIS save or ALiVE save in SP and only ALiVE save in MP. I have chosen to do so because the ALiVE save gives full object and inventory persistence for any and all boxes or vehicles or even loot objects left on the ground which players access during a SP or MP session. The usage in this mission is just for the persistence; so you don't need a Master Degree in ALiVE Gameplay. In fact, you won't even need a B.A. In SP, just press the ESC button and then you can choose between the usual „Save&Exit“ button or the „ALiVE SP Save“ button. Loading happens automatically when you start the mission. Even if you don't see the usual „continue“ button in A3 Scenario list, don't worry. ALiVE essentially emulates it's MP save resuming system when you use it in SP. So once you are ingame again, it will load the previous session's state automatically. You can also use ALiVE for managing your survivor team or for some debug/cheat options. If you want this, just press the „application“ button or whatever you have chosen to associate with ALiVE Menu. If you die in SP while using ALiVE save, you won't get a „reload“ button. Instead, quit to main menu and „restart“ the mission. You will load your last manual ALiVE Menu „Player Save“ or your last „ALiVE SP Save“ made on exiting the mission last time. In MP, you should try to get access to the GUI that lets you make an individual player save with ALiVE. You'll need that save if you want to leave the server before the other players or before the player who is Admin shuts it down. Speaking of which: easy as well! As Admin, press ESC, then choose „Server Save & Exit“. That's it! Once you do that, you save any players still on the server. Also in MP, the resuming of the mission is automatically. Oh, and you can move stuff around in the gameworld if it's not too heavy to lift. Crates, barbed wire, dropped weapons... Also you can load boxes (and their inventory) into your vehicles and later unload these again with mousewheel actions if the boxes are in a distance of 2 meters or less from the vehicles. NOTE: it's not recommended to mix between BIS SP savegames and ALIVE saving in the same playthrough, but if you decide to risk it and for this or for some other reason want to delete the ALiVE savegame, just execute this code in the debug console as sugested in the ALiVE WIKI: Manually clear data from the ProfileNameSpace when running Local persistence using the following commands. Be sure to use Server Exec if running on a dedicated server. call ALiVE_fnc_ProfileNameSpaceClear //removes current mission data only call ALiVE_fnc_ProfileNameSpaceWipe //removes all mission data completely CREDITS: First I'll credit the creators of the used tutorials and templates because without their work I couldn't even have started A3 mission making, modded game or vanilla, and of course special thanks goes to all RAVAGE specific tutorials! Haleks for his kind help in the RAVAGE release thread and the MP testing PM thread cosmic10R for his RAVAGE templates MacScottie/Jester814 for providing his very motivating and beginner friendly YouTube Tutorials Psychobastard for his PDF A3 Editing Guide in German and for his AWESOME Revive Script AIS/A3 Wounding System rsoftokz for his ROADS mission sproyd for his A3 Editing Guide in English Next to be credited are the friendly forum members or YouTubers (listed alphabetical, not by amount of help) that helped me either with code, with direct communication to solve various specific problems during the creation of this mission or by testing the mission together with me bad benson for his script suite, for his general tips on mission balance and our broad exchange on the different approaches to achieve a high realism level in the ARMAVERSE and of course for playtesting my older missions cosmic10R for his RAVAGE templates, for his great Escape! Mission that inspired me to try my own approach to this kind of RAVAGE mission, for the great exchange of mission ideas and for playtesting in general Evil Organ for lots of mission ideas we exchanged during RAVAGE testing Haleks for creating his awesome RAVAGE Mod and for letting me take part in the MP testing, also of course special thanks for all his coding tips phronk for his Addon Free Melee Script rpgteamx for his YouTube tutorial on markers and how to change their appearance with triggers Sgt Justin [GCF] for his Simple Vehicle Locking System Here comes the required addon list: CBA A3: http://www.armaholic.com/page.php?id=18767 CUP Terrains Complete: http://www.armaholic.com/page.php?id=30045 CUP Vehicles: http://www.armaholic.com/page.php?id=29716 RAVAGE: http://www.armaholic.com/page.php?id=29638&highlight=RAVAGE ALiVE: http://alivemod.com/#Download HAFM NAVY: http://www.armaholic.com/page.php?id=32207&highlight=HAFM Sailing Mod: http://www.armaholic.com/page.php?id=32570&highlight=SAILING Little Yacht: http://www.armaholic.com/page.php?id=32131 Paddle Mod: http://www.armaholic.com/page.php?id=26055 MrSanchez Headlamp: http://www.armaholic.com/page.php?id=32777&highlight=HEADLAMP Optional Addons: ASR AI: http://www.armaholic.com/page.php?id=24080&highlight=ASR OR VCOMAI: http://www.armaholic.com/page.php?id=25381&highlight=VCOM Why ASR AI or VCOM AI? These two (use only one of them at a time ofc!) are my personal preference and IMHO the best plug-and-play solutions for SP and MP alike! They make bandits real crappy shooters and trained Army soldiers dangerously effective! ENHANCED MOVEMENT: http://www.armaholic.com/page.php?id=27224&highlight=ENHANCED%2BMOVEMENT Get! That! Mod! Now! You WILL find it incredibly immersive and helpful to survive being hunted by zombies while still unarmed at mission start and you WILL still love it even later in the mission to save ammo by doing a little E&E or find a vantage point in firefights with bandits! ALL THE SUPPORTED EQUIPMENT AND WEAPON MODS: See the frontpage in the RAVAGE Release thread to find out which mods are supported by default! And finally the mission itself: Now go get it at Steam Workshop or via this BIS Forums release thread! Version with Zombies: http://steamcommunity.com/sharedfiles/filedetails/?id=1235056836 or https://www.dropbox.com/s/hltxztqt0w8v6a5/RAVAGE_CASTAWAY_ZEDS_1.Tanoa.pbo.7z?dl=0 Version without Zombies: TBD/on user request HERE YOU GO: http://steamcommunity.com/sharedfiles/filedetails/?id=1241325229 or https://www.dropbox.com/s/efvq6ab4bjmzaos/RAVAGE_CASTAWAY_NOZEDS_1.Tanoa.pbo.7z?dl=0 UPDATE 1: Changed the Hypothermia damage you receive due to BB's temperature script being active when having low body temperature to increase much slower - after all, the original settings were ideal for a mission on WInter Chernarus, but are too harsh for a mission set in the tropic climate of Tanoa. Updated mission's modules to take advantage of the fixes in RAVAGE 1.48 UPDATE 2: Fixed: Mission had dependencies on Warfare Thai and IFA3; removed these so that both mods are just supported, but not required now Fixed the playable slots/AI buddies being invulnerable Fixed Team Switch being unavailable in SP by re-saving and re-uploading the mission with newest RAVAGE version which has this problem fixed Added: Script allowing to lock and unlock vehicles. Only becomes really necessary to use if you play with one of the recommended AI mods. Wether it's ASR AI or VCOM, you WILL face the problem that RAVAGE ambient AI is stealing any cars they come across – and that could break some of the tasks in this mission. Usage of the unlock/lock script is via action menu. And just in case that you a) use VCOM or ASR AI and b) still forget to lock the Radio Relay trucks after (partially) refuelling them I have set the trucks to lock automatically once all players leave the area to spare you from rage quitting after you haul some fuel across the whole island to your radio relay truck... only to see some dirty thieves drive away with it right before your eyes! UPDATE 3 Fixed: Fixed a possible exploit with the refuelling tasks: now there is a check if you syphon out the fuel again after a generator vehicle has been checked as „refuelled“ - now you can no longer refuel one generator and then syphon the fuel out to use that very same fuel on the other generators as well ;-) Updated mission's modules to take advantage of the bugfixes in RAVAGE 1.52 Added: Radio messages in response to players using radio codes „Alpha“ and „Juliet“ after having successfully refuelled all generators and thus established a radio contact to the EVAC vessel. This way you get a more noticeable feedback on whether your SOS call actually got through to the rescue party and what to do next. A task directing you to meet the EVAC ship which gets completed once you come close to the vessel at the designated rendezvous location. A final task ordering you to actually board the EVAC ship which completes after doing so and thus make more obvious what you have to do to trigger the mission end screen. Availability of the Debug Console for all players to extend a helping hand to all the victims of black computer magic who can't access the console in SP... UPDATE 4 Fixed: Fixed a problem with trigger locality preventing the mission from ending properly
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