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Found 1 result

  1. I'm making a new script/server side addon for suicide, as it is , it works awesome but I need a way to count ammo so when player is at 0 ammo he can get the suicide action, as it is now it can be done at any time and as fun as it is , players will tend to use the action menu instead of playing mission. :rolleyes: lightning_Install = { if(!isNil "lightning_INIT") exitWith {}; lightning_INIT = true; lightning_suicide = { if (!alive player) exitWith {}; params ["_target","_turntable","_logic"]; _turntable = createVehicle ["Land_PenBlack_F",_this select 0,[],0,"CAN_COLLIDE"]; _turntable hideObjectGlobal true; _center = createCenter sideLogic; _group = createGroup _center; _logic = _group createUnit ["LOGIC",[0,0,0], [], 0, ""]; _logic attachTo [_turntable, [0,0,0.5]]; _logic setPos (getPos _target); [_logic, nil, true] call BIS_fnc_moduleLightning; }; lightning_Add_Player_Actions = { params ["_player"]; _player addAction ["<img size='3' color='#33339b' shadow='1' image='\A3\ui_f\data\map\respawn\icon_dead_ca' /><t size='1' shadow='1' color=""#f72032"">" + ("Electrifying Death") + "</t><img size='3' color='#33339b' shadow='1' image='\A3\ui_f\data\map\respawn\icon_dead_ca.paa'/>", {_this spawn lightning_suicide}, [], -9, false, true, "", "(vehicle player) isKindOf 'man'"]; _player addEventHandler ["Respawn", { player setVariable ["lightning_Actions_Loaded",false]; }]; }; if(!isDedicated) then { [] spawn { while {true} do { if(!isNull player && isPlayer player) then { if !(player getVariable ["lightning_Actions_Loaded",false]) then { [player] call lightning_Add_Player_Actions; player setVariable ["lightning_Actions_Loaded",true]; }; }; sleep 5; }; }; }; if(isServer) then { publicVariable "lightning_Install"; remoteExecCall ["lightning_Install", -2,true]; }; }; if(isServer) then { [] call lightning_Install; }; thanks. credits to duda for showing me all the how to and giving me time.
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