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Showing results for tags 'submunitions'.
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Pretty simple question...is it possible for submunitions to retain the lock / tracking of their parent? Example: a beam-riding missile splits into a number of clusters which continue to be guided by the launcher? I've set up my test submunitions using the same settings as the parent but it doesn't look like they are being affected by the operator's movements at present. If it can't be done with this method...anybody got experience with alternative solutions? Cheers, Law
Lala14 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTINGI've been wondering if there is a way to make cluster bombs or submunition based ammo to deploy earlier than expected. I have tried to do setDamage 1 on the ammo but this doesn't cause the submunitions to deploy. I think this may be something Bohemia may need to add for this to work unless someone else has a better idea!