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Showing results for tags 'steps'.
Found 3 results
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First, sorry if I am in the wrong topic but I am a bit idealess where to post this. So, after that classic introduction, let me get to the point: Is there a way to add Zoom Steps to a sniper scope instead of the stepless Zoom that is in everything right now? I know there are Zoom Steps in RHS scopes but every other Sniper Scope from CUP, NI or BWmod has stepless zoom that is a pain in the ass to adjust for our snipers. So does anyone know a way to do this or could point me in some direction to search for that because I found nothing so far yet. Thanks for every hint. Cheers, Jan
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Hi, So far is a very interesting game and is going to get far in this genre. My suggestion is that the steps of other players and our own character should be better. If someone is on the same house you can barely hear the steps at all and I have gaming headphones. Also the door should make a better sound when you open it that would make othr players aware of danger and even the odds. The closing and opening of doors should make a louder sound as well. When you land from a higher position it should make a sound as well. There are some flashing items that you can not get. I got shot trying to get items from different positions because the X would not appear. Some openings would not let you go through even if they are clearly a way through. That’s my input.
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Well, i m new here, did a small search did not find nothing related to this specific subject. The thing is: Sound of steps are much worse With this news sound to character´s steps/walk there is always a sensation that someone is behind you. Seems the sounds were displaced to be on the back of the character of something like that, creating this sensation. On the past, this just does happened when there was actually someone near you. Now, when you ran it gets even worse.. seems there is someone walking with you. All of my teammattes have report the same.. so its not a audio device subject.. when the 1.66 came this thing happened and let the game much worse for a immersive sensation. I just cannot trust in what i m hear... seems there is always someone close... Additionally, some building´s ground sounds just not fit the matterial they were made... the previous sound could be generic but the news ones, sometimes are too much wrong like walk on a wood or concrete floor and hear a metal sound....not good.. the generic sounds were best in this cases.. sometimes.. sounds steps are to louder too. Well, sorry for my english if was not so clear, but even if the massive bugs the game has... this sound were so bad that make come here and open a topic.. cause this really should be revised in my opinion. BTW, congratulations for keep the project alive and growing! ;)