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Showing results for tags 'steering'.
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Hello guys, I would like to know if it was possible to "unlink" parachute controls from helicopter controls ? I bound cyclic movements of the helicopters to mouse movements Thus, when I'm in a steerable parachute, whenever I want to look around, my parachute begin to turn Strange thing it that only Cyclic left and Cyclic right seems to be linked to parachute controls, not Cyclic forward nor backward Freelook mode doesn't seem to have any effect in parachute Thanks for your help ! :)
Ok, don't know if this is related to A3 or to my input devices. Situation: steering input is delayed, estimated 0.2 seconds. Doesn't sound like much but prevents me from taking turns accurately, ending up in walls and other obstacles off-track. Tested with my Saitek Rumble Pad (2500) aswell as with my Joystick Saitek X52Pro. If someone knows where the problem is and how to solve it, i would really appreciate it.
So I'm playing the campaign and get really frustrated right now when trying to ambush a convoi in the second campaign. I have one AI with a rocket launcher hidden near the road and I myself am a some way up the road. The plan is that AI shoots the first vehicle, I shoot the last one and everything runs smoothly. Now I give that soldier the command to target the vehicle but he refuses to switch his normal gun until he sees the vehicle, which simply means he will miss the vehicle completely because it gets out of range until he managed to switch -.- Oh and one time I managed to make it work by stopping the convoi so the sleepyhead had enough time but then he also blew up the vehicle I wanted to capture, because now I cannot command him to use his rifle - great -.- Why is there no command to force an AI to use a specific weapon?