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Found 104 results

  1. I am proud to present my new mod for Arma 3, in a (hopeful) series of alternate universe planes. the F-201 Sparrowhawk, a retextured To-201 Shikra for the NATO Faction Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1952473306 Backstory The F-201 Sparrowhawk is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter jet. The aircraft was designed by a venture between two American companies, with the goal to build a highly agile and maneuverable air-superiority fighter. The F-201 also has ground attack capabilities, and is able to support various weapons configurations via its conventional pylons, but also its internal weapons bay. The program was marred by accusations of technology theft by the People's Liberation Army Air Force (PLAAF), with claims by criticis that the technology behind the F-201 was used in the J-181 Tiger Hornet. Features Two reskinned Shikra's for the NATO faction Two liveries available in the virtual garage, Camo and Grey Zeus compatability Credits Polpox for helping me out with virtual garage stuff Krytera on A3 Hub for suggesting this NOTES A BISIGN key is included for those wishing to add the mod to their server or modpacks. Alternate livery only available in the virtual garage. This mod is covered under Arma Public Licence (APL), if you use the content of my mod for your own modifications, please ensure that i am publically (and visibly) credited.
  2. Hello, as the tittle says, I can't unlink my steam account rom BI acc. When I hoover my louse on the Steam icon, there is just a black square Plz help
  3. Hello, as the tittle says, i want to unlink my steam account from bohemia, i linked the wrong steam account and i can't find where do i unlink steam accont ;-;. Thanks if someone helps
  4. Hello there! I've made a remake of the Arma 3 Prologue campaign with the BWMod recently. I've tested everything and it works fine. Then I've uploaded the campaign to Steam with the Publisher tool from the Arma 3 Tools. Now here's the problem: When I start the game with my campaign loaded in, it won't show up the campaign menu. What am I doing wrong? It's propably really easy but I don't know what to do! I'll attach some images of the PBO file and the campaign directory. Thanks in advance! PBO File: https://ibb.co/Zx5rS3s Campaign Root: https://ibb.co/nD7StqX Addons Folder: https://ibb.co/Np5xWQW
  5. First, I have had a problem with subscribed Steam Workshop mods hanging my system and closing Steam when it becomes REMOVED or HIDDEN by the authors, with no way for the USER to know which mods were affected and then not have the ability to unsubscribe. This occurred and annoyed the eff out of me for a very long time, almost 2 years or more. Many users who have had this problem are also affected. The solution I finally thought up was for Steam Workshop to stop being stupid and actually just blacklist the mod ID so it SKIPS it during the auto update process and move ON. This worked up to last year when I reported it. See many threads below in this same forum by searching my name. This year, I was too busy to play any games for nearly 3 months so finally logged into Steam and the bug comes back (because MORE mods where hidden, deleted, but NOT added the blacklist). So I emailed Steam tech support to recheck the blacklist or auto enable it, and after back and forth this is what those effing idiots said: "Message from you on Apr 2 @ 8:31am | 6 days ago Hi Steam, The issue is not the mods. The issue is STEAM CLIENT is unable to proceed when it encounters a mod that is no longer available on the STEAM WORKSHOP and goes into a infinite loop of trying to update the existing workshop mod, but cannot because it is flagged as hidden or unavailable anymore within the workshop!!! Can you ask an experienced tech to look into this? Thank you. Message from Steam Support on Apr 3 @ 5:26am | 5 days ago Hello again. Like Alan mentioned, we do not offer assistance with third-party mods. If Arma 3 successfully installed on your machine and the client is locking up while installing workshop content, this sounds like there are issues or conflictions within the mods that may be causing the client to become unresponsive. We can only suggest clearing your subscribed workshop content and adding workshop content one by one to ensure that you can identify which workshop content is causing the confliction. To clear your subscribed items, please do the following: Open Steam Hover over 'Community' then select 'Workshop' On the right-hand side, select 'Your Files' From there, select "Subscribed Items' On the right-hand side, select "Unsubscribe From All" If your issue remains, you will need to reach out to the mod creators to see if they are aware of a catalyst for the issue you are experiencing. I'm sorry we can't be of more help with this. Steam Support Franky Message from you on Apr 3 @ 6:04am | 5 days ago If I unsubscribe from ALL, I lose ALL MY MODS! I just want workshop to do its job - update the mods that are allowed and skip the ones that were removed or hidden! The issue is WORKSHOP trying to update a mod that is hidden but it should SKIP it so it can goto the next mod that is ACTIVE on the workshop... This was fixed in the past from your tech team and it is not the mod issue. Its just a bunch of files that your workshop is trying to update but for some reason is not flagging it as to leave it alone. Dig into my past and you will see this was fixed and yet now broken again. It affects ALL ARMA 3 users and not sure why this is a user issue. Message from Steam Support on Apr 4 @ 5:01am | 4 days ago We value feedback from the Steam community and I'll be forwarding your comments regarding how Steam updates workshop content on to the appropriate department. However, I am sorry, but I do not have a fix for you at this time. Additionally, if you wish to share an opinion, suggestion, or idea with the community as well, please visit the Suggestions/Ideas section of the Steam Discussion forums. We have provided all the available information with this particular issue, I am going to close this help request. If you have questions on an unrelated issue, please create a new help request and we will be happy to help you. Steam Support Preston" The idiots basically told me to unsubscribe everything when I actually gave them the solution to fix their stupid backend under my profile from last year and instead of doing the basic thing of THEIR JOB, they closed my case. So I spent the weekend figuring how to fix their shit on my own and sharing with my fellow ARMA users who are fed up with Steam's "Wonderful and professional" support team: 1) Goto your main x:\Steam\logs\ directory, find the file workshop_log.txt and open it in a text editor. 2) There will be a bunch of text and shows something like this: [AppID 107410] Detected workshop change : added subscribed item 1356440034 . [AppID 107410] Get details for item 1356440034 failed : Access Denied . [AppID 107410] Detected workshop change : removing unknown item 1356440034 . The dots present other lines with different mod id numbers but you get the point. The mods that are HIDDEN or DELETED from the workshop BY the AUTHORS, but NOT YET unsubscribed by the USERS will look like the above Move this to a window so you can keep track of these ID numbers such as 1356440034 . 3) Close the STEAM client and log into your Steam account with your web browser. 4) Goto the ARMA 3 Workshop via webbrowser https://steamcommunity.com/app/107410/workshop/ and click on YOUR FILES dropdown under Your Workshop Files on the right, then select subscribed items. 5) Click on 30 items per page ON THE BOTTOM to ease finding things. 6) At this point, you should see a list of mods and multiple pages of 30 mods if you have a lot. 7) Here is where all the real work comes in where STEAM support could have fixed with a single script from their backend: Right click anywhere on the 1st page and select VIEW PAGE SOURCE. Do control F to find one of the mods from the hidden or deleted mods such as 1356440034. 8) Paste 1356440034 into the FIND BOX and search. If you do not find it on the first page, then goto the NEXT page on the browser, view source and do a control F again. 9) Finally once you have found the mod, go back to the main web screen, not the source screen and click unsubscribe. Do this for all the mod IDs you can find from the Workshop_log.txt. 10) Now you are going to ask, are you flipping kidding me I have to work so damn hard to fix something that STEAM SHOULD have fixed and automated the process in the first place? You mean as easy as to log a mod ID into a daughter blacklist when an author hides or deletes a mod off the workshop, then just skip updating it for said parent games? Or maybe have a filter to list mods that are no longer available for updates but still subscribed under your profile, so you can like UN-subscribe from them?! No freaking way it can be that simple.... Right? /s I plowed through over 175 pages due to Steam's incompetent support team to fix their problem over the weekend. I am not suggesting BIS drop Steam for their game, but make sure you guys test and fix the mod system for the next game instead of inheriting this crap or consider another launcher service that actually works. Before anyone say its easier said than done, think about the system wide effects of this bug across all games and then their tech support's answer is to delete all the mods because they can't be arsed to do their frigging job and patch it in the first place.
  6. Re-Activated December 28 2018 to counter the growing threat of CSAT and insurgents forces. All new recruits are to report to their nearest recruiting office for assignment. Recruiting Station https://discord.gg/NHzqFws Who Are We? -We are a Arma 3 tactical realism community for those who seek tactical team play, and others who want to relive that awesome military life with out the garrison customs and courtesy drama like cult thingy. Our community fosters new players and understands most have been playing fortnite, battlefield and Call of Duty their entire lives. We are here to help you transition from run n gun Rambo lone wolf solid snake American sniper tactics into awesome well oiled CSAT killing tactical machines. We also understand that sometimes a lot of what we teach doesn’t make sense to those accustomed to player revives with a dirty reused needle. So here we offer open membership to all our causal players to come and join us on our Dedicated Server and teamspeak channel to help us take some of these towns on the chaotic KP liberation mission. If you find out that you kinda like the team and some of the Official unit members then ask to officially join the unit. What do I have to do to join the Unit? -Good question! Most of that information can be found in that discord channel I posted in the beginning. But to give you a barnie style breakdown, you first need to attend the units basic training which is broken down into 3 30-60 minute sections Red, white and blue phase. The basic training will go over unit standards, tactics and all roles available for you to fill. After that there is specialized courses for various roles. You can specialize in one or be a jack of all trades, it’s up to you! When do you guys play? - the peak hours among the unit is around 1800 Gmt and we normally hold training on Tuesdays and Fridays, with unit operations on Saturdays. Any other days of the week are normally casual days so jump on and have fun. Can I be pilot? -Sure.....in casual gameplay, going to go ahead and assume you just downloaded the game. So if you want to be a unit pilot I’d prefer you practice, and learn to hurry up and wait. Because having planes blaze down an entire village before the troops get there is kinda a immersion killer. Can I fly Transport? -only if you can land Why do you only have slots for certain roles? -let’s put it this way, if your playing on a football team your likely not running the football if your a lineman and probably not catching the football if your the quarterback. Every position has a role and specific task and if one person is not sticking to their role the whole team fails. So in the 32nd ID we build our squads in a way where just about all tasks can be completed with the least amount of players. A Squad typically consists of about 9-12 players —ALPHA TEAM— Team leader Rifleman. (AT) Grenadier Automatic Rifleman --BRAVO TEAM— Team Leader Rifleman (SDM) Grenadier Automatic Rifleman —Command Elment— Squad leader Medic RTO/FO/JTAC Machine Gunner Other roles are planned for the future as the unit expands but for now we ask that players become familiar with the available roles. And fill them when needed. How to I get into the server or teamSpeak? - super easy, first join the discord and look in the appropriate channels or direct connect here: https://units.arma3.com/unit/32ndinfantry Hopefully you fill all warm and fuzzy inside about what we offer here, and muster up the courage to join. If you have any questions please feel free to ask either here, the discord or in game and will try are best to answers all reasonable questions. See you soon........
  7. So googled this but no definitive answers as far as I can tell - when the game occasionally hard crashes forcing a PC reset -STeam no longer is aware I have the full Arma game as well as 100GB of mods in the Workshop folder. Its all there yet nothing I do ie restart steam etc fixes the problem and I actually have to delete all the old files or Steam wont download it as it doesnt have enough space..for Arma3..which is still on the HD thereby taking up the space...... ......So itll be a full overnight download of almost 200gb - anyone know a better fix ?
  8. Hello Community, As the title suggested my question is pretty short. Can you publish a custom made campaign (with chapters and stuff) on the Steam workshop? If that's possible I would be really glad to know how to do that. Thx!
  9. Well, it's been a while since I posted, huh? Nothing that much has changed in my situation. I can't even find the original thread I posted so long ago, to be honest. Well, the same issues are being had. I am trying to run the game, but it immediately crashes upon booting to the menu. Relevant system specs are here: Processor: AMD A10-6700 Memory: 8 GB Graphics: Integral GPU, not specified but probably a cheapo POS Storage: 1x 1TiB HDD Operating System: Arch Linux, attempting to run the game through SteamOS and Proton. Mods installed: None The crash log is right over here. If anyone can help me with this, please do.
  10. Hello, I am working on a mission and having some difficulty: some time into the mission, every player who has a zeus slot assigned will find their game crashes with the following: 0xc000005 STATUS_ACCESS_VIOLATION I'm kind of at my wit's end trying to debug this issue, as it makes administering the mission a bit problematic if the admin users are being kicked every 20 minutes or so. The mission begins fine, but as units spawn and the player count rises, the odds of the kick happening increase. The interesting thing is it doesn't isolate some users: it's all users that have a zeus module assigned. My initial approach was the dynamically create zeus modules and assign admin users to them, but then I went back to a standard pre-placed module approach, with UIDs as the assignment, to see if that was the issue. Both methods produce the same results. In the .rpt, we get the following: 2018/12/19, 21:11:01 Client Username - client's ticket has become invalid. Code: 6 2018/12/19, 21:11:01 NetServer: cannot find channel #264769362, users.card=45 2018/12/19, 21:11:01 Message not sent - error 0, message ID = ffffffff, to 264769362 (Username) and that happens every second until every Zeus user has crashed. I've tried to be very efficient in the coding of the mission, but there are some loops that run for various reasons. I've used diag_tickTime to clock how some of the longer scripts are performing, and nothing goes over 0.52ms... there were probably around 300 units running in the mission at the time. Any ideas, or suggestions of what to check? I'm at a loss. - Ryko
  11. Can We Get Family Library Sharing On Steam Again?
  12. RozekPoland

    Steam Awards Nominations

    From 21st to 27th of November (2018) - you can participate in The Steam Awards Nominations. You can nominate a game and a developer in a number of specific categories. You can vote HERE. I have already made my choice as below
  13. INTRO After some time using and getting annoyed with the repetitiveness of SteamCMD, I looked around for a tool to automate at least some of process of installing an Arma 3 server and managing workshop mods. Having looked through a few options, none of which matched what i was looking for I decided it would be easier to build it myself. F.A.S.T. is the result of that, this is the first iteration and I will continue to expand and update it as and when needed. Thanks go out to Optix for his Remote Arma Server tool that gave me some ideas for my tool. Also, a massive thank you to Kju and Friznit for testing and bug reporting for me. PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. DOWNLOADS AND INSTALL Download the zip file from below, unzip the contents to a folder or your choice and run the tool. Github Releases SCREENSHOTS FEATURES Automated install and update of SteamCMD. Manage and launch Arma server (TADST like features). Works with existing SteamCMD and Arma 3 server installs. Steam Guard support. Steam Mobile Auth support. Encrypts and remembers steam password. Automated install and update of Arma 3 Server Main Branch. Automated install and update of Arma 3 Server Dev Branch (see below for warning). Adding, downloading and updating steam workshop mods. Adding, downloading and updating of Private/ Friends only steam workshop mods. Manually update all or individual mods. Mass import of mods using Arma 3 launcher pre-set file. Copying of mod keys to server folder on each update (and in bulk) Symlink of steam workshop mod folders to Arma 3 server folder with readable names. Correct handling of removing mods: Removes mod local files and symlinks. Cleans up steam workshop ACF file correctly. Displays last update date for mods and server. Displays SteamCMD output for troubleshooting. FEATURES PLANNED Support multiple server installs. Create .bat files to launch server. Detect previously installed/ existing Workshop mods. New modern UI/ UX. Automatic updating of the tool. KNOWN ISSUES See GitHub releases. ISSUES AND FEEDBACK I'll monitor this thread as best as i can but I will use this GitHub Repo for bugs, issues and feature suggestions. Any feedback is also welcome in this thread. GitHub Issues DEV BRANCH WARNING Due to the available server builds on steam, to install a dev branch server you must install the main Arma 3 application dev branch then launch using the included server binaries. Due to the way SteamCMD works this means that any mods that the account used to install the server is subscribed to will also be downloaded and updated when using Dev Branch. Currently these mods are mot detected/ added to F.A.S.T. but this will be added in future. DOCUMENTATION Is currently minimal but will be updated, in the meantime here are is some basic info that can also be found in the "Help" section on the tool.
  14. I am by no means a scripter. Still, I have made or modified a handful of scripts that some may find useful. Random Flak Script = Continuous Fire or Barrage Mode (Barrage will spawn random explosions above the object it is attached too = area barrage. Continuous will search for enemy aircraft and target them while flying around the script object). Flak Skript = Ambient Steam Script / Ship Exhaust Script (in this form it requires two memory points in the model: exhaust and exhaust2. you can modifiy it to your needs and exchange with coordinate offsets) Aircraft Hit Effect Script (this is just the little bits and pieces falling off. I want to redo the fire/random splode script before publishing it)
  15. UrbanFolklore

    Is it acceptable

    I was simply wondering if it is accepted by Bohemia Interactive that servers are denying people from playing for simply having a private steam profile. Name: [AWG]DAYZ-EXILE|CHERNARUS-REDUX|SURVIVAL|ZOMBIES| The server IP: 144.217.10.208:2302 If so... For what reason would this be acceptable?
  16. Hi! I want to unlink my Bohemia Interactive account from my Steam account but I've not found any settings where I could do this. Please help. Thanks.
  17. Hello. I have purchased ArmA III quite some time ago, but a very serious problem has been affecting me. Essentially, every single time I attempt to run the game, it crashes before it even gets to the title screen. I have the crash log over here. If you can tell me what is happening to cause this error, please tell me. This crash happened when I was using the SteamOS version of the game, on both the Fedora distribution of Linux (based on Red Hat Enterprise Linux) and the Antergos distribution (based on Arch Linux; it's labeled as such in the crash log for some reason). If any of you can provide help, please do so.
  18. bainbridgif

    Update Loop Issue

    So recently I keep getting stuck on this update, loop prior to this issue I tried completely uninstalling and verifying my game cache to no success. I attempted to fresh install Arma and it just sits and reads the files, nothing else. Can you help?
  19. Arma 3 does not start with some mods. Tried to remove and reinstall mods. Data file too short 'D:\Steam Library\steamapps\common\Arma 3\!Workshop\@CUP Terrains - Core\addons\cup_terrains_ca_sounds_c_dummy.pbo‘. Expected -1046564610 B, got 23364 B Code: 0x000000FF - unknown
  20. Hi, Everytime that I launch Steam it tries to re--download all my mods. Which is rather annoying because: a) I already have the mods (my C:\Program Files (x86)\Steam\steamapps\workshop folders is 80 GB!) b) It downloads 10+ GB c) Which then leaves my SSD with < 600MB d) Then it says that it is "Working..." on the CUP Weapons mod Any ideas on how to cure this? I've had A3 for several years and I've never suffered this issue before
  21. Hi there, Need some support. I have lost the ability to control when mods download for Arma 3. I want to be able to select a list of mods via the launcher from the workshop and queue them up for download, but i might not want to download them straight away i want to choose when to download these mods. I used to be able to control this via steam downloads but the launchers list of mods to download does not get imported properly into steam downloads anymore. I have settings in steam to stop downloads when playing a game but these now seem to be ignored so if i have mods needing to downloaded in the launcher the launcher carries on downloading them regardless of if i start a game or not. I cannot pause the downloads in the launcher as there is not such functionality, I cannot pause the downloads for arma3 mods in steam downloads because the steam downloads pause button seems to have no effect. The only way i can take back control is to unsubscribe from the queued up yet to be downloaded mods in the workshop and then re-subscribe to them when i want to download them, but this is a pain of a workaround. EDIT - Pressing the Pause button pauses the download for about 2 seconds then it just starts again.
  22. commando180

    Steam Workshop

    Hello All, I've recently installed arma 3 on my new laptop, however the workshop auto downloads all the subscribed mods on my pc...... This means that it is overloading my laptops ssd...... Is there a way to: A. Stop the workshop downloading the mods? B. Download the mods on the laptop to another drive? C. Any other suggestions?
  23. As the title says, at random the game launcher will decide to "update" all workshop content and re-downloads it or says that its missing, even tho all the files are still on my computer. I have Arma 3 installed on my 2nd drive, as far as i got from different, yet incomplete forum posts, that is what's causing it. I don't know if it's steam's fault or the games, but either way the solution shouldn't be "move it to main drive" and "unsubscribe and re-download all mods again" because that's stupid. I'm not asking for help on this one, I'm just asking for this problem to be fixed, because honestly its messing over everyone that has arma not on their main drive for different reasons , be it storage or just preference to have all games a different drive. Thank you.
  24. Is anyone else having an issue at times when you search for a workshop mod to subscribe to, such as 3den Enhanced pages outside of the steam client has the mod, but you're prompted to log in - when you already are? When I searched for 3den Enhanced (Within) the steam client, the workshop pages within steam shows No results. However, if I search another page (posted at the link below) this page pops up from outside of steam, it tells me to log in. But I AM logged into steam. I emailed the support at steam about this before, and never got a solution. I was able to search all the addons such as CUP, Red Hammer.. CBA.. ect. And I was able to subscribe to them fine. But again, that was all done from inside the steam client a few weeks ago. But I'm not finding the 3den Enhanced addon from inside the steam client. This page below is the only page I'm able to find it, but the page below tells me I'm not logged in, but I AM logged into steam. Why am I getting privet pages outside of steam prompting me to log in? Why is that addon not coming up in the search option from with in the steam client? hxxp://steamcommunity.com/sharedfiles/filedetails/?id=623475643&searchtext=3den Thanks
  25. The game was still on sale this Tuesday evening, so I prepared my credit card, then headed to the Steam store, added Arma 3 to cart and was ready to purchase the game, but since I had some issues with the internet connection or something, I apparently "abused" the Steam money transaction validation by trying to add to cart/purchase the game too frequently while getting this message from Steam: " It looks like you've been attempting a lot of purchases in the last few hours. Please wait a while before trying again. ", so I was forced to wait "a while before trying again". I waited, waited and waited, and finally, after exactly 1 hour, I was able to continue, but by that time, the autumn sale hit the deadline! Looks like no money for you, developers! See you next autumn sale!(Hopefully not few minutes before on its deadline, if being on it at all.)
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