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So I'm building this island with a completely custom heightmap. The roads are on the map and I used Terrain Processors road integration but the result is not what I want.. Let me give some examples: http://imgur.com/c0xui9m http://imgur.com/18L1sgg http://imgur.com/Ny5597j http://imgur.com/cTgpyIO Don't mind the bright colours because thats far from final:D But as you can see the edges of the roads angle very agressively. I know I can up the "affected terrain" parameter in TPP but the results remain rather chunky... My own theory is that the roads.shp file looks very pixelated and because of that the result are not smooth (while TB is prfectly capable of smoothing!) Or maybe it has something to do with the "side maximal slope" parameter because I have no clue of its function.. I also tried trippeling the islands size allong with the shape file but the results remain the same. Can it have anything to do with cell size? So basically if someone knows what to do I'll glady hear it. Or if someone can fix it for me I can give you the .shp and .asc
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- terrain processsor
- terrain builder
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