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Found 3 results

  1. Hey everyone, I've been wondering this for a while now, maybe someone here can help me out. I've been making UI's the same way for a long time, via the GUI Editor and exporting them using SafeZone. However this positioning technique overlaps controls when you're on different resolutions and display sizes. I looked around the 3DEN displays and controls in their configs and saw that the positions and completely different to safeZone: class Picture: ctrlStaticPictureKeepAspect { text="\a3\3DEN\Data\Displays\Display3DENMsgBox\picture_ca.paa"; x="( (0.5 - 0.5 * 75 * (pixelW * pixelGrid * 0.50))) + (2) * (pixelW * pixelGrid * 0.50)"; y="( (0.5 - 0.5 * 25 * (pixelH * pixelGrid * 0.50))) + ( 5 + 2) * (pixelH * pixelGrid * 0.50)"; w="10 * (pixelW * pixelGrid * 0.50)"; h="5 * (pixelH * pixelGrid * 0.50)"; }; Is there a way I can start creating displays using this positioning technique? Thanks in advance, Skirmish_
  2. I bought an infistar.And ım usin script version 5.0 for arma3.I do not want to be shot in a safe zone But this code is corrupted when infistar is active. How can I fix this situation? Note: Safezone is working when you close this program.Safe zone does not work when opening the infistar.I tried the necessary settings from infistar it did not work.
  3. WurschtBanane

    How do i create a safe zone?

    I want to create a safe zone similar to the one in King of the Hill by Sa-Matra. The problem is that when i use a trigger it works for ANY altitude means that when a heli flys over at 1km height he will still be save. So is there any way to disable bullet/explosion damage for vehicles and players if they are close to the ground or standing on it (means a jet or heli will only be save if it landed or is 5m above)?
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