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Showing results for tags 'rsctitles'.
Found 3 results
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Hey guys. Does anyone know a way to hide the vanilla "RscTitles", say the "binocular" one (configFile >> "RscTitles" >> "binocular")? This command works with custom created cutRsc's, but not with vanilla ones (those created by the engine): cutText ["", "PLAIN"]; //OR ("binocular" call BIS_fnc_rscLayer) cutText ["","PLAIN"]; In other words, I want to hide the binocular "HUD" (the black layers covering the display and also the "crosshair") Any help would be appreciated!
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Hi guys I need some help with something I'm struggling with . I'm making a mission and in the description.ext I got the following for my .paa Now I wanted to add the REVIVE-Pyschos to my mission, but here starts the problem. One of the lines I need to implement in the discription.ext is the following When I did that I did get the message that is already existed as it does. Sofar I understood it. I have tried to implement the all kinds of ways also in the one I already had no succes ! Got a bunch of errors been busy for 3 days and gave up now kindda. So maybe someone knows how to solve this little pain in the neck issue. With regards, KillerBee
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Hi all, Following my search for a progress bar, I'm trying to output a simple text. Nothing fancy here. I watched this video and tried the method. However I can't even change the class name... Is there a quick way to output a text, without using a hpp file ?