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Found 145 results

  1. DESCRIPTION: In the first of a planned series of scenarios, take part in the first phase of the US 11th Marine Expeditionary Unit's campaign to liberate Sahrani. As a USMC aviator aboard the Khe Sanh LHD, provide support for Marine heli-borne infantry from the cockpit of your AV-8B Harrier II V/STOL aircraft. If you enjoy it, despise it, or have criticisms/comments, please do let me know! In the end my goal is to become a better, more well-rounded mission maker, and to provide fun content to the ArmA community. LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=945008166 FLAVOR TEXT: After the fall of the Soviet Union and the global threat of Communism in the early 1990s, many former puppet states of the Kremlin found themselves without a supervisory global force to guide their development. For the small island nation of Sahrani, this has proven particularly troublesome. In 1993, the Communist government crumbled without Soviet economic and military support. It wasn’t until 2003, when the Sahrani government appealed to the Russian Federation for assistance, that the US began negotiations to provide aid to the island nation. Incensed, the pro-Russian majority in the Northern region of Sahrani attempted to overtake the South, where the seat of government resided. Despite a majority of the Sahrani Defense Force’s assets being stationed in the North, the attempted rebellion was quashed in short order by the US Army’s Rapid Reaction Force. Shortly thereafter, a UN Accord forced the US and Russia both to forgo further intervention in Sahrani’s affairs. In 2008, Russia violates the accords by sending first military equipment and advisors, and then Military Maritime Fleet infantry garrisons to the North. In an effort to dissuade further Russian involvement in Sahrani’s affairs, the UN passes a Resolution forbidding any further involvement with the Sahrani government or risk facing economic sanctions. Not long after these developments, a military junta seizes power from the legitimate government, and the capitol in the South is overrun and demolished by pro-Russian military hardliners. The newly christened Sahrani Liberation Army claims to be in control of Sahrani. If you enjoyed this mission, check out my Showcase missions here: - US Army Showcase: Armored Warfare http://steamcommunity.com/sharedfiles/filedetails/?id=931777966 - US Army Showcase: Light Armor - Takistan http://steamcommunity.com/sharedfiles/filedetails/?id=928488263 - US Army Showcase: Combined Arms - Takistan http://steamcommunity.com/sharedfiles/filedetails/?id=914002496 - Bundeswehr: Armored Warfare http://steamcommunity.com/sharedfiles/filedetails/?id=912514095 -Bundeswehr: Infantry http://steamcommunity.com/sharedfiles/filedetails/?id=908530453
  2. This mod allows you to attach and detach the RHSUSAF PVS-27 using the ACE3 self-interact menu while using the RHSUSAF M8541A optic or the TA31RCO (Desert). Please note that this only works with the desert colored RCO (ACOG) because there's only currently a model of the Tan ACOG with the PVS-27 in RHSUSAF. As soon as more optic/PVS-27 combos are available from RHS, I'll incorporate them into this mod. I've tested this in SP and on a dedicated server without issue. If there are issues in local MP, please let me know. Feel free to use any or all of this mod, and change it as you see fit. If you wind up using this in a project, I'd appreciate a nod. Thanks to the RHS and ACE3 teams for their awesome content. Special thanks to pabstmirror from the ACE3 team for help on this! Thanks to voiper for his/her writeup on the ACE Interact framework. This is my first mod released to the community - be gentle. I'll try to un@#$% any issues that are found. Thanks http://steamcommunity.com/sharedfiles/filedetails/?id=933524188 http://www.armaholic.com/page.php?id=32794 Changelog: v0.3 -Added hints when PVS-27 attached and removed -Added error handling for instances where the PVS-27+daylight scope combo is incompatible (e.g. An RHS M4 variant with the ACOG+PVS-27 combo) v0.2 -Updated to allow usage of the PVS-27 with the TA31RCO (Desert). -Fixed bug where the interaction would show up if you had a PVS-27 in inventory but an inappropriate scope to match. v0.1 - first release
  3. Is there a way to remove the m320 Launcher from the M4 rifle without scripting it myself? I'm sure I could script a command to switch weapon and decouple them but didn't want to re-invent the wheel if this has been done.
  4. GoDlike_RU

    [COOP19]Breakthrough

    About mission: Breakthrough is a COOP mission best played with 8-19 players. This is 3rd mission in my Takistan missions series and surely not the last one! It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Mission description: Finally this day came. We are at the Jilavur military base on the frontline. Thanks to our specnaz units we can now assault the town with full force. Enemy dug in at the Feruz Abad town. They prepared two defense lines. We need to break through them. You need to split to two teams. One should head to north of the town and the other one with tank to south. DO NOT assault the defense lines alone. When you are ready call 0-0-1 for the friendly forces to attack from our base. We prepared armored vehicles to support you. Be aware that this will trigger all enemy units from town to defense their positions so expect heavy resistance. In the north there's enemy checkpoint north of the town. We also have information about enemy rocket artillery units in Falar city. Don't enter the town until you dealt with them or they'll toast you. Remember that you can always kill enemy artillery crew and use it to support our attack on the defense lines. After you deal with the artillery you can attack enemy HQ from the north together with south team. Ambush enemy tanks heading to first defense line and then support our attack at the second line and town. You've been supplied with a lot of Anti-tank weapons if your tank gets destroyed but try not to lose it. Try to eliminate their AA guns so our chopper can support you in every fight, it's guided rockets are deadly for both infantry and vehicles. Features: Vehicles and air support - Show your skill Replayability - Randomization Two teams layout - Two different set of tasks Freedom - It's up to you how to deal with most of objectives I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Known issues: - Crash when unconscious and trying to respawn THIS IS NOT MISSION BUG. I can't fix it. This is ARMA 3 or ACE3 bug. Workaround: respawn after you died, not while you are unconscious Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=933826356 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. How to avoid problems: I did my best to ensure that mission will work as it should but here are some tips to make playthrough errorless: Please don't use Join-In-Progress. Start the mission only when all players are loaded in briefing screen. Don't use saves. Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Source Code: Available here - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions
  5. -Link: http://steamcommunity.com/sharedfiles/filedetails/?id=928488263 Mount up in command of an M2A2 Bradley IFV crew, deploy an infantry complement, and smash the Takistani Army's elite Republican Guard! Mod Requirements: RHS USAF RHS AFRF RHS SAF RHS GREF CUP Terrains/Maps CUP Weapons CUP Vehicles TFR Another short, simple, and enjoyable mission as a Showcase of a roughly OIF-OEF era US Army. Utilize the weapon systems of the RHS M2 Bradley IFV in support of NATO coalition operations against the Takistani Army's infantry, IFVs/APCs, and armored assets. SITREP: CENTCOM has assumed command of NATO Coalition forces deployed to deter Takistani aggression against neighboring Free Karzeghistan. Operation Guardian Edge is in effect. NATO forces have advanced into the Royal Caliphate of Takistan, and have inflicted significant casualties against regular army forces. The US Army 1st Cavalry Division faces serious resistance from the 5th Republican Tank Corps of the Takistani Republican Guard, threatening the momentum of the allied advance. Further mechanized reinforcements requested at the Forward Line of Troops. Hey there, everybody! I'm not exactly brand new to mission making, but I am fairly inexperienced. As a result, I would like to improve the quality of my missions and to do this I need criticism, comments, and advice. I would very much appreciate any comment or piece of advice that may help me further my technical proficiency in mission-making.
  6. About mission: Russian Roulette is a COOP mission best played with 4-9 players. It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Features: Bomb defusal - Loud or stealth, two different ways to defuse Replayability - Randomization Tactical stealth action Convoy ambush I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. This mission is technically advanced in terms of scripts so there may still be bugs. Please report them to me :) Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Known issues: - Nothing for now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=911029319 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  7. Quick Notice THIS MOD IS NOT DEAD AND IS CURRENTLY BEING UPDATED AS BEST AS POSSIBLE, IF YOU USE THE CURRENT VERSION, THE UNIT INSIGNIA CLASS WILL NOT SHOW AND THE PATCHES WILL NOT SHOW ON THE UNIFORMS AS WELL SO STAY TUNED FOR V1.3! :) Some patches WILL BE a bit wonky but this is/was the best I can do for RHS Uniforms :). If you want the most guaranteed, up-to-date pack please go to the Steam Workshop link. RHS Uniform Unit Patches By: Kband1 Current Status: V1.2 Release Date: January 12, 2016 Requirements: Community Based Addons A3 RHS: United States Armed Forces Download Links TBA - ARMAHOLIC Steam Workshop *BEST OPTION TO USE, WILL BE UP FOR TIME BEING TBA - MEDIAFIRE TBA - GOOGLE DRIVE TBA - MEGA ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INFORMATION A little project that came to mind at the last moment of making my Custom Unit Patches, This will be implementing many missing Infantry Divisions, Armored Divisions, and especially Special Forces Patches to RHS Type Uniform Standards (Not how RHS has it 3d modeled on the uniforms so I'll try my best). The patches will also work with any and all Vanilla Uniforms. I created this mod to help those MILSIM, Realism, and ARMA Units get the patches they need all in one for RHS: USAF Uniforms WITHOUT THE STRETCHING OF THE TEXTURES OR HAVING TO INSTALL AND USE VANILLA RESKINNED UNIFORMS! Want Your Own Custom Patch? If you are wanting your own unit patch please PM me with the topic of "Custom Unit Patch" and please include your Unit Name and Images. I will get back to you as soon as I can and create you a custom unit PBO with just your patches. Note that I will only be doing RHS: USAF Uniforms but not MARPAT as I have not figured out working the patches with those just yet. PATCHES IN THE PACK AS OF NOW Over 200+ Patches for RHS: USAF Uniforms 52+ - Infantry Divisions/Infantry Brigade Patches 2 - Civil Affairs (Airborne) 20 - Command, CORPS and Army Patches 11 - Armored Division Patches 6 - Cavalry Regiment Patches 6 - Medical Brigade Patches 20 - Sustainment Brigades 16 - Ranger Regiment Patches with interchangeable Ranger Tab or no Ranger Tab 5 - Military Police Brigades 8 - Aviation Brigade/Regiment Patches 22 - Engineer Brigade Patches some w/ and w/o Sapper Tab and Airborne Tab 6 - EOD Ordnance Group Patches w/Sapper Tabs 20 - Field Artillery Brigade Patches 5 - Air Defense Field Artillerys 16 - Special Forces Groups and Command Patches with interchangeable Ranger Tab, Special Forces Tab or Both 5 - Air Force Patches as a Pre-Release Test! IMAGES UPDATED, NEW ONES NEAR END http://imgur.com/a/yRGPU Changelog Currently In The Works! - UPDATED AS OF 3/14/2016
  8. Hey Everyone, So I just got a new Arma 3 server up and running, and I wanted to invite the community to come check it out. Please feel free to join, hang out and get tactically nerdy. As we stop the Insurgency! Now to make everything easy for everyone with trying to locate the mods. I created a Steam Collection for the mods being used on the Black Team One: RHS/CUPS BMR Insurgency server. If you have any issues make sure you have all the correct mods installed and loaded first. A lot of issues I've seen is people are missing RHS or SMA. Please feel free to hit me up on steam Unknown Gambit but I go by Hoyt Carrie in game. Server info: Server Name: Black Team One: RHS/CUPS BMR InsurgencyIP: 63.141.249.146Port: 2342Slots: 50Game Mode: Modded version of BMR's Insurgency on X-cam Taunus: https://forums.bistudio.com/forums/topic/171050-bmr-insurgency/ Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=906947908 Required Mods: @CBA @Cup Terrians Core @Cup Terrains Maps @Cup Weapons @Cup Units @Cup Vehicles @TRTK [TRYK's Multi-play Uniforms] @RHSAFRF @RHSUSAF @RHSGREF @RHSSAF @Specialist Military Arms (SMA) v2.7.1 @X-Cam Taunus Ver 1.1 @ASR AI3 @Enhanced Movement @Clafghan Optional Mods: @JSRS @BLASTCORE @Enhanced Soundscape @DynaSound 2 @Advance Rappelling @Advance Sling Loading @Advance Towing @Advance Urban Rappelling Removed: @Jonzie Mega Mod Pack (Due to issues with Workshop. Might come back) Updated: I added Clafghan and Insurgency for that Map into the Rotation as well. Coming Soon: Task Force RadioNew Ranking System Alive (TBD)New Maps (TBD)New Missions to play
  9. Hello guys! I would like to show You my latest creation. Feels best when played with 8-19 players. About mission: It's March 2017. USA can't simply stand aside and watch how Russia is being called 'Hero' in mass media because they're the only one to support Takistan's government in their fight. We will strike today to show everyone that USA is still monitoring the situation. Your main objective will be to kill the regional ISIS leader Abdul Ak-Sahrim who is hiding inside a big town in far east. Feels easy huh? Well it is not because enemy has a lot of outposts between our forces and their leader. Not even counting armored support. Their vehicles and weaponry are mostly outdated but still deadly, you should know that best. We need to regain respect on the world and when you succeed we will commence another operation, this time on a big scale. Don't dissapoint us son. Requirements: RHS CUP ACE3 (if you do not want to use ACE, just install it and disable all its functionality) ACE3 compatibility plugins (optional but you should have them anyway) Task Force Radio now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=886207077 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  10. devilslayersbane

    Co-10 Refuel Gone Wrong

    This is the first in a style of coop game mode I'd like to call "coordinated-effort" (though I'm open to suggestions). These should typically consist of teams starting at different points on a map having to coordinate and navigate with each other in an atypical fashion due to a number of factors (either limited intel, low supplies, broken vehicles, injured teammates, etc.). I'm probably not the first one to do this, but regardless, I have high hopes for it. These are meant to be somewhat vanilla in that I use few, if any external scripts (though mods that use script functionality are not out of the question). They're also a bit more hardcore as JIP and revive are disabled (though the latter may come if sorely needed).MISSIONAlpha and Bravo teams are some of the few U.S. teams on Altis left. The botched evacuation of the island after the zombie outbreak left many military units behind. After attempting to get a truck to refuel alpha teams vehicles, they are now the one's who need saving.10 player coop mission2 teamsNo JIPNo reviveRyan's zombies requiredCBA requiredRHS US armed forces requiredSteam Workshop linkDirect DownloadI'm open to feedback and suggestions, especially on future missions of this type. If you have decide to make one of a similar nature, send it my way!
  11. This is probably something easy to do, but configs are my arch nemesis. I'm trying to take a new model of an HK416 with Gieselle Rail (the one made by Toadie and Road Runner) and give it the sounds and other values of the RHS HK416 (recoil, etc.). I tried making rhsusf_c_weapons a required addon, and then referenced the base classes from the RHS config, but it wouldn't show up ingame. Is there a way to create a simple weapon config that will inherit all of the properties from the RHS HK416 but allow me to use a different model, texture, and hand animation? Any help is appreciated.
  12. These are retextures of gorka suit model made by PuFu. There are 7 variations: Credits & Thanks: PuFu for his awesome gorka model Fingolfin for his flawless woodland textures and config Rusty, Revski and TheObscure for their great camouflage patterns Ineptaphid for his marvellous pictures and desire to have these Ltf for his cheap 3cd and desert night camouflage textures Pictures Update 1.1 Tweaked 3 color desert camouflage Dl links: https://mega.nz/#!fUYgxZKD!x1ejBUgmZ_e7jpD80JWQE9U9jPo40EryT6TD3fcFhK8 http://www.armaholic.com/page.php?id=32478 https://steamcommunity.com/sharedfiles/filedetails/?id=880490116&searchtext= Requirements: RHS AFRF
  13. Hi, I've created some MP maps, 21 so far, using the RHS MOD on Tanoa and Stratis with Eden Editor. When I play the maps, I don't see my player on the "map" or friendly bases. Can this be fixed? Also, how can I add player ICONS so I can see my teammates during play? I have many more questions but I wont overwhelm this post. But one more is...I've created Red/Blue bases with a neutral base in the center. I set the trigger so the neutral can be taken by either side and go back and forth as may happen. After the neutral is captured, is it possible to make the next base, that belongs to the opposing side, appear on the "map" as the next target? Thanks for any assistance.
  14. I'm trying to retexture the RHSUSAF A-10, however I cannot open the .p3d file to get the texture map so I can assign it in the eden editor, so I can retexture. Any way to get the texture files for RHS Files?
  15. Attack the Rebels Hello Gentleman, now I proud to release my new SP Mission for Arma 3. This is my second realease and completed work for BI MilSim Games. (first was for Arma 2 CO also with RHS AFRF Mod. You can find this on armaholic) You play as a Russian MVD VV Soldier and have 4 tasks to solve. This is a easy, simple and short Mission. Because my editing skills are not allow more stuff now. Installation: Put the Mission pbo file in C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\Missions and starting Arma 3 with the RHS Armed Forces of the Russian Federation Mod. Then press Play Button and next step got to Scenarios and choose my Mission. Here are the readme file and importend informations! Requirements: Arma 3 1.54 and RHS AFRF 0.4.0.1 Download RHS Mod: http://www.rhsmods.org/ Using Islands: Altis DOWNLOAD: http://www.file-upload.net/download-11158728/Attacktherebels.7z.html Armaholic mirror: Attack the Rebels (@) Okay thats enough. Time to play my Mission. I hope you enjoy it and thanks for your time.
  16. Hi guys, I'm currently confronted with a really strange problem that I can't solve on my own. No vehicle in my mission can move its turret if it's operated by a human player and run on a dedicated server. AI can turn the turrets just fine. It doesn't matter if it's a stock BIS vehicle or an addon vehicle (tested with RHS addons). The funny thing is I'm only working on a half-finished logistics script which doesn't even touch technicals, APCs, tanks or attack helicopters except tacking on a setVariable [ "VVD_processed", "OK" ]. It only happens on a dedicated server too, when running the mission locally or in the editor everything is fine. I'd really appreciate if someone could help me out with this. I have a mostly addon-less version, hopefully I can attach it once I've posted this. Mission is playable online on unshaved-coop.de:2302 if you'd like to see for yourself quickly. Only dependencies are CBA and MCC Sandbox. P.S. Looks like I can't attach files, but here is a download link.
  17. All M113A3 variants are covered. The original textures were created by Red Hammer Studios and retextured by me. To use these mods, you must also agree to and follow the EULA(s) supplied with the required mods. You may not repackage these mods without my consent. Check out Team One Tactical if you want to play in our weekly, super max best Arma 3 sessions! Gendarmerie Screenshot Album Required RHS: United States Armed Forces Arma 3: Apex Expansion Download (16 MB) Steam Workshop Armaholic United Nations Screenshot Album Required RHS: United States Armed Forces RHS: Green Forces Download (20 MB) Steam Workshop Armaholic
  18. Hello comrades, after a long and unsatisfied search for a good CTI server with the famous RHS assets, I finally decided to establish one by myself. The mission is the original port by luggage66 and will be modified later for a more accurate feeling. There you go and see you on the other side: =JTAF= CTI [RHS version] Benny-Zerty 5.62.102.251:2302 -or- https://arma3-servers.net/server/97837/ Regards.
  19. Anyone know of an Apex version of Liberation with RHS swapped units, in Tanoa being worked on? I would help with this effort if anyone knows where to point.
  20. Hi, Here is the RHS version of TAKISTAN RIDE. You still need CUP terrain map + core for Takistan map, but BLUFOR units, weapons and vehicles are from RHS. Talibans units are from EricJ taliban addon + RHS fix for it. More on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=820541831
  21. This videos are from Arma 3 huge wars online ! There like in real life you have only one life at mission. Here is Link :
  22. Alrighty. So I've got a server that mostly unused right now and I decided that I might as well do something with it. The plan is to put an Invade and Annex scenario up on it with the good mods like RHS: Escalation and TFAR, since I had a hard time finding a server with those running on it. I know I'm not the only person who likes I&A and those mods, so why not combine them? Only problem is the map...I know not everyone has Tanoa but its such a great map and I really want to do it. Poll results will tell me the answer I guess.
  23. With the results of my poll in, the server has been configured and launched. It is an Invade and Annex on the Tanoa map, with the mods being RHS: Escalation and Task Force Radio. If you want, you may also load in with ShackTac Interface but that's optional. I hope we get some people on and enjoying everything I have to offer. Feel free to use the TeamSpeak as well. Server: 158.69.118.213:2332 Teamspeak: 8.26.94.64:10019 And if you really feel so inclined, you can join the Arma 3 Unit that I'm starting up. Task Force 121 -> https://units.arma3.com/unit/jsoctf121
  24. VNPA Missions Factory We develop ALiVE based dynamic COOP, PVP and TVT missions. Our missions have great replay ability thanks the amazing ALiVE addon, they never the same each time you do play them. Head Developer: maquez [Q-Net] Developers and Alpha Testers: Storm DE_MOON Beta Testers: Holm VNPA Missions Factory
  25. This mod adds Takistani Army themed retextures of several variants of T-72s and BMP-1/2s found in RHS: Armed Forces of the Russian Federation. I am not affiliated with Red Hammer Studios. All textures in this mod originate from RHS: AFRF and RHS: GREF. I'm too lazy for a proper photoshoot (I even copied the text from an old thread), but here's an album: https://imgur.com/a/bwGzZ How to access the textures In the 3D editor, select the skin through the vehicle's attributes screenshot Dependencies RHS: Armed Forces of the Russian Federation License 1. If you re-use any content in this mod, the credits specified must be retained or added to, but never removed. 2. This content can not be used on monetized servers, even if the server is approved for monetization by BIS. 3. Do not upload this mod, or any derivative of it, to the Steam Workshop. This is because the original authors (Red Hammer Studios) have the same policy. 4. Adhere to the terms of the EULA bundled with RHS: AFRF, which is required to use this addon. The terms apply to the content of this Arma 3 addon and any derivative works, must be bundled with the addon and must not be altered or otherwise discarded. The terms can only be lifted by the original authors (Red Hammer Studios) and their EULA. Credits Red Hammer Studios: original textures Bear: new texture variations Thanks Red Hammer Studios for their kind permission and Splendidâ„¢ work Team One Tactical Links Red Hammer Studios www.rhsmods.org Team One Tactical www.teamonetactical.com Download (18 MB) Armaholic
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