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Found 145 results

  1. Im editing a serie of coop missions http://steamcommunity.com/sharedfiles/filedetails/?id=965356876 Here is my first mission "Time limit", I try adapt difficulty based in nº players in mission (2 steps, <6 players or >6 players). -Helicopter is set in advanced fly mode. -Night mission. -Behind enemy lines. -English/Spanish lenguage. Sinopsis: We took a couple of days looking for the Scud SS-21_Scarab_9M79_Tochka without success in the south. Intelligence reports indicate that there is going to be an imminent attack. So we sent a SOG agent to get some reports from the enemy. Since we want the agent to remain there without being discovered, it will be the MARSOC who pick the information. Meet with the agent to verify that he is not compromised, obtain the information and eliminate the threat. *Note, only if its necessary, there are admin alive options to teleport to friends if they die. But ideally they respawn in base, there are another helicopter. This mission is part of this collection http://steamcommunity.com/sharedfiles/filedetails/?id=965356876 Thanks!
  2. Previously called the "US Army 2005" addon, now i renamed it to "US Forces 2000s", so the addon can have a wider scope and can include more branches. This pack includes Soldiers and Marines wearing BDUs in Desert camo or M81 Woodland camo and Interceptor Body Armors in M81 camo, 2004-2006 era Marines wearing Marpats, IBAs, Nomex Flightsuits, and there are also 2007 Era US Army units that wear Full UCP camo. They use RHS weapons and vehicles, GSTAVO's M16A2s are also used by most of the Marines from 2001-2003, and also rear echelon US Army units Features: - Units, primarily US Army and USMC, from 2001 to 2007, wearing appropriate uniforms and gear for each year - units are mostly available in woodland and desert variants (except for later US Army, wearing universal camo pattern, of course) - Generic Special Forces Units, from 2001s to 2005 era - Adapter for users of RH Accessories pack is available, inside the "optionale" folder found in the mod's directory (@simc_uaf_08_rhs). using RH Optics will give more period accurate attachments not found in RHS, primarily PEQ2s and Aimpoint M2s, also TA01 ACOGs Gear: - ACU Uniform (UCP camo, IR flag option) - MICH helmet (UCP, M81, and DCU camo, and coverless versions) - MICH battery pack accessories made by Lennard - PASGT helmet (M81, DCU, 6-colour, and Marpats) - LWH Helmet (Desert and Woodland Marpat) - Interceptor Body Armour OTVs (a shitload of them, really, in M81, DCU, and UCP camo, also plain coyote brown) - CIRAS vests - SPEAR BALCS vests - FLCs (on its own and on top of IBAs) - ILBVs (on its own and on top of IBAs) - BDU Uniforms (M81 and DCU) - Raid BDUs (M81 and DCU) - Units have randomised helmets - Nomex Flightsuit (model by Cinco) - ESS and SWD Goggles - few other glasses, ESS V12 and Birth Control Glasses (Made by Lennard) - Watch Caps for early years SF (Also Made by Lennard) - PVS7 NVGs on rhino mounts - optional ace compatibility for all glasses and NVGs available, config made by lizardbolo, optional config comes in a pbo located in "optionale" folder under the mod's directory - patrol caps, utility caps, and boonie hats, in DCU and M81 - Fleece jackets and MOPP suits Planned stuff: - Wound textures - m40 gasmask + hoodie - editor icons - some additional SF Vests Full Changelog: Known Issues: - Nametapes does not receive shadows (idk how to fix this yet, material issue or smthing i have no idea even) - Wound textures not yet working Credits: - Bohemia Interactive: A2 Sample models, for base of uniform model and also the pouches - bolo861: Helped me fix loades of config errors, beta testing, and made config for the glasses ace compatibility - punky: original FLC model - bigstone: Scrim helmet model, ISAF patch texture, and several other texture for other unit patches, and lots of advices - cinco: NOMEX fligtsuit model - Johannes for his awesome SF template for Arma 1 - RHS team: Awesome mod in general that becomes the base for this mod (vehicles and weapons) - GSTAVO: That wonderful M16A2 - Lennard: Several great models that he gave me, including the watch caps, glasses, and battery pack - John Hansen (of Brazilian Defense Force mod) for ALICE webbing models - everyone here who helped me discover all the bugs that appear due to mijn clumsiness, and also for all the suggestions and critics! image albums: https://imgur.com/a/hdcjLq9 https://imgur.com/a/DaEScEM https://imgur.com/a/WWkAhrA https://imgur.com/a/dVLSUVv Download: Steam Workshop ------------- Additional Units Optionally, if you want some more units, you can grab some here. http://steamcommunity.com/sharedfiles/filedetails/?id=1116198232 The extra units that are included in this optional pack are: - 173rd Airborne Bde (2004 and OEF) - 10th Mountain Division (2004 and OEF) - 101st Airborne (OEF) - 3rd Infantry Division (OEF) - 4th Infantry Division (2004 and OEF) - 1st Infantry Division (2004, 2007, OEF) - 1st Cavalry Division (2004, 2007, OEF) - 2nd Armoured Cavalry Regiment (2004, OEF) As always, the 2004 ones wears DCUs and M81 IBAs, and a mix of MICH and PASGT helmets. The OEF units are in Full ACU gear and they wear ISAF patch on their left arm.
  3. "Stop the convoy heading to the airport, and clear out the enemy desert base." This is a faithful recreation of Desert Ambush, the highly popular cooperative mission that featured in the original Operation Flashpoint (ArmA: Cold War Assault). Every element has been carefully recreated: the same number of soldiers, vehicles and similar-ish weapons. A lot has changed between Operation Flashpoint of 2001 and the latest version of ArmA 3, therefore there is the option of a virtual ammo drop and the option to enable revives (mission parameters). The default setup is very hardcore, just like the original. AI difficulty is dependent upon the host's settings. This mission requires RHS (AFRF, USAF, GREF and SAF). Mission download link: http://steamcommunity.com/sharedfiles/filedetails/?id=966054556&searchtext=
  4. Edward Eman.

    Picture in Picture

    I hope this is the correct section to post this ; i would like to know if there is the possibility to enhance and optimise Picture in Picture (PIP) in general, for vehicles, body cams and most importantly (for me) SCOPES. As many know in the RHS mod there is the ability to enable PIP scopes, unfortunately it doesn't look that great, i believe this is because the game is not optmised for PIP in general, but if you could work on an update, enhancing PIP graphics and optimising it for FPS drops that would be GREAT. (and appreciated by the whole community) Having PIP scopes (that work propperly) would personally enhance the realism and the feel in general. Thank You.
  5. Welcome to AhoyWorld! Who are we? AhoyWorld Enhanced, or AWE, is one of several Arma servers of the AhoyWorld community, creators of Invade & Annex. As a public server, we offer a modded, custom dynamic co-op mission running 24/7 inviting everyone to drop by and say hello! Additionally, there are frequent events and game nights open for all to attend, created by staff and volunteering community mission makers. What do we do? AWE aims to bring fun to an organised manner of tactical gameplay. Our roster is open for everyone to pick any available role and be put under the wings of competent leaders -- or take up the role of command themselves! You’ll be playing alongside like-minded members of an open community that strives to bring realism and cohesion forward into each mission. Daily dynamic gameplay on a dedicated server with TeamSpeak integration No rank structure; everything is public Cohesive platoon-based action with an established CoC Whether spec-ops, para-drops or combined arms assaults, we do it all Focus on teamplay and coordination Welcoming atmosphere Newcomer-friendly! For a preview of how we operate, check out our media distribution centre! AWE Media Distribution We also host accompanying events such as dedicated training sessions for those interested in advancing their skills, or a more milsim-style server running a weekly ALiVE campaign. Which mods are there? Chiefly, we use RHS, 3CB & MGP for our equipment, ACE for our realism and TFAR for our comms structure. There are a number of other gameplay-enhancing mods for you to explore, including a selection of terrains for daily play as well as scheduled events. Our modset aims to contain as little bloat as possible, but it’s still full of content! What should you bring to the table? A positive attitude and open mind for a variety of playstyles Enjoyment of organised, semi-realistic gameplay Ability to listen to a chain of command A microphone and presentable English That’s all we ask of you! Interested? Head on over to http://www.ahoyworld.net if you want to find out more and join us. We have a Steam group as well as several social platforms, and an active Twitch stream! TS: ts.ahoyworld.net Any questions are welcome in here, as PM or directly on our forums. We hope to see you soon! Cheers AhoyWorld Outreach
  6. GTAR-Indio

    Wasteland Reboot

    Hey guys Aren't you all tired of the all same wasteland servers? Sure you are!, so today I'm pleased to announce the Warfare Wasteland server, running on Esseker map, and utilizing RHS Mods. It is a wasteland like no other We have Nukes, Ballistic Missiles, Artillery, and much more all in the Beautiful Esseker map. Dedicated server 24/7. Come join us in the future of Wasteland. IP 66.30.254.215 Port 2302 Required Mods: Esseker, RHSUSAF, RHSAFRF, and Cup Terrains Core Team Speak same as the server IP
  7. GEORGE FLOROS GR

    Zombie Survival Course

    by GEORGE FLOROS [GR] Description: Survive - Loot and Clear the Areas. 31 Different Enemy Faction. Fight VS Zombies or NPCS.Supporting almost EVERY map (ArmA 1/2/3). Gameplay with a lot of options (MODULAR environment). Features: Respawn VCOM AI Psycho's aid system JIP compatible Game Mode selection 31 Different Enemy Faction Supporting almost EVERY map (ArmA 1/2/3) Long lasting Gameplay with a lot of options And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with Zombie Survival Course: Heros Survive http://www.armaholic.com/page.php?id=31161 CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Operation: TREBUCHET http://www.armaholic.com/page.php?id=28614 Notes: It is supporting almost EVERY map ! (ArmA 1/2/3) , just by changing the name on the end of the mission name like : Zombie_Survival_Course.Stratis to : Zombie_Survival_Course.Tanoa 3 Game modes to choose A. Clear Area , ( Suggested for Zombies ) B. Clear Area + Destroy Communication tower ( Suggested for NPCS ) C. Capture + Hold Area ( Only for NPCS ) It is possible even to play with Virtual Arsenal available , if you enable it from the Extra Mission options . The Loot spawn system from Heros Survive is DISABLED . The Loot Script by BangaBob will be running instead + it works on any map . To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Heros Survive items = 2 Vests = 3 Backpacks = 4 Heros Survive items = 5 2 extra pics to see the spawn of the items Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] to activate it you must have the certain addon [ Weapons + Units + Vehicles] . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. If you want to enable the Heros Survive (SURVIVAL mode) , enable from the parameters and also you MUST have enable this addon , in order to play this mode! If the Survival mode is enabled , you will see on the right side the survival icons . Every time you are starting the mission , the starting position will be on random. If it stops generating objectives , then you should restart the mission. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: A3 Wounding System Script by [TcB]-Psycho- =BTC=_TK_punishment Script by BTC Giallustio TAW view Distance v1.4 Script by Tonic AI HALO Jump Script by cobra4v320 Heros Survive Scripts by heros Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI 2.81 Script by Genesis92x Mag Repack Script by Outlawled Monsoon Script by aliascartoons Snow Storm Script by aliascartoons Real Weather by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Situational Music Script by DemoCore Addon-Free Stat Save System [BETA] by Stealthstick/Zooloo75 Randomly generated roadside IED's by brians200 Engima's Civilians Script by Engima Engima's Traffic Script by Engima findSafePos Script by Joris-Jan van't Land taskPatrol Script by Joris-Jan van't Land Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v2.3 Added Headshot + Killfeed Script v2.0 Optimize Unit Spawn distance , for Roaming Selections Optimize for Suiside Bombers Spawn Minor fixes v2.2 Downgraded A3 Wounding System Script by [TcB]-Psycho- to 15102016 ,because of errors v2.1 Optimized Unit Spawn for Roaming Selections Updated A3 Wounding System Script by [TcB]-Psycho- to v24062017 Added Suiside Bombers (civilians) v2.0 added options for: Civilians , Vanilla / APEX or CUP Civilian traffic , Vanilla / APEX or CUP ( vehicles ) Ambient life , Vanilla ( animals ) Roaming ZOMBIES Roaming NPCS ,Vanilla / APEX / CUP / RHS Roaming NPCS vehicles ,Vanilla / APEX / CUP / RHS / TREBUCHET Weapon Jamming Vehicle Crew Display Killing Civilias feed AI chatter Ambient Radio Chatter BIS_sandstorm v1.2 Minor fix (error with Ryanzombies) v1.1 Fixed some issue with Zombies and Demons classnames Added compability with , Operation : TREBUCHET v1.0 - Zombies and Demons Forum topic: - BI forums - Armaholic forums Armaholic Zombie Survival Course v2.3
  8. DESCRIPTION: In the first of a planned series of scenarios, take part in the first phase of the US 11th Marine Expeditionary Unit's campaign to liberate Sahrani. As a USMC aviator aboard the Khe Sanh LHD, provide support for Marine heli-borne infantry from the cockpit of your AV-8B Harrier II V/STOL aircraft. If you enjoy it, despise it, or have criticisms/comments, please do let me know! In the end my goal is to become a better, more well-rounded mission maker, and to provide fun content to the ArmA community. LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=945008166 FLAVOR TEXT: After the fall of the Soviet Union and the global threat of Communism in the early 1990s, many former puppet states of the Kremlin found themselves without a supervisory global force to guide their development. For the small island nation of Sahrani, this has proven particularly troublesome. In 1993, the Communist government crumbled without Soviet economic and military support. It wasn’t until 2003, when the Sahrani government appealed to the Russian Federation for assistance, that the US began negotiations to provide aid to the island nation. Incensed, the pro-Russian majority in the Northern region of Sahrani attempted to overtake the South, where the seat of government resided. Despite a majority of the Sahrani Defense Force’s assets being stationed in the North, the attempted rebellion was quashed in short order by the US Army’s Rapid Reaction Force. Shortly thereafter, a UN Accord forced the US and Russia both to forgo further intervention in Sahrani’s affairs. In 2008, Russia violates the accords by sending first military equipment and advisors, and then Military Maritime Fleet infantry garrisons to the North. In an effort to dissuade further Russian involvement in Sahrani’s affairs, the UN passes a Resolution forbidding any further involvement with the Sahrani government or risk facing economic sanctions. Not long after these developments, a military junta seizes power from the legitimate government, and the capitol in the South is overrun and demolished by pro-Russian military hardliners. The newly christened Sahrani Liberation Army claims to be in control of Sahrani. If you enjoyed this mission, check out my Showcase missions here: - US Army Showcase: Armored Warfare http://steamcommunity.com/sharedfiles/filedetails/?id=931777966 - US Army Showcase: Light Armor - Takistan http://steamcommunity.com/sharedfiles/filedetails/?id=928488263 - US Army Showcase: Combined Arms - Takistan http://steamcommunity.com/sharedfiles/filedetails/?id=914002496 - Bundeswehr: Armored Warfare http://steamcommunity.com/sharedfiles/filedetails/?id=912514095 -Bundeswehr: Infantry http://steamcommunity.com/sharedfiles/filedetails/?id=908530453
  9. This mod allows you to attach and detach the RHSUSAF PVS-27 using the ACE3 self-interact menu while using the RHSUSAF M8541A optic or the TA31RCO (Desert). Please note that this only works with the desert colored RCO (ACOG) because there's only currently a model of the Tan ACOG with the PVS-27 in RHSUSAF. As soon as more optic/PVS-27 combos are available from RHS, I'll incorporate them into this mod. I've tested this in SP and on a dedicated server without issue. If there are issues in local MP, please let me know. Feel free to use any or all of this mod, and change it as you see fit. If you wind up using this in a project, I'd appreciate a nod. Thanks to the RHS and ACE3 teams for their awesome content. Special thanks to pabstmirror from the ACE3 team for help on this! Thanks to voiper for his/her writeup on the ACE Interact framework. This is my first mod released to the community - be gentle. I'll try to un@#$% any issues that are found. Thanks http://steamcommunity.com/sharedfiles/filedetails/?id=933524188 http://www.armaholic.com/page.php?id=32794 Changelog: v0.3 -Added hints when PVS-27 attached and removed -Added error handling for instances where the PVS-27+daylight scope combo is incompatible (e.g. An RHS M4 variant with the ACOG+PVS-27 combo) v0.2 -Updated to allow usage of the PVS-27 with the TA31RCO (Desert). -Fixed bug where the interaction would show up if you had a PVS-27 in inventory but an inappropriate scope to match. v0.1 - first release
  10. GoDlike_RU

    [COOP19]Breakthrough

    About mission: Breakthrough is a COOP mission best played with 8-19 players. This is 3rd mission in my Takistan missions series and surely not the last one! It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Mission description: Finally this day came. We are at the Jilavur military base on the frontline. Thanks to our specnaz units we can now assault the town with full force. Enemy dug in at the Feruz Abad town. They prepared two defense lines. We need to break through them. You need to split to two teams. One should head to north of the town and the other one with tank to south. DO NOT assault the defense lines alone. When you are ready call 0-0-1 for the friendly forces to attack from our base. We prepared armored vehicles to support you. Be aware that this will trigger all enemy units from town to defense their positions so expect heavy resistance. In the north there's enemy checkpoint north of the town. We also have information about enemy rocket artillery units in Falar city. Don't enter the town until you dealt with them or they'll toast you. Remember that you can always kill enemy artillery crew and use it to support our attack on the defense lines. After you deal with the artillery you can attack enemy HQ from the north together with south team. Ambush enemy tanks heading to first defense line and then support our attack at the second line and town. You've been supplied with a lot of Anti-tank weapons if your tank gets destroyed but try not to lose it. Try to eliminate their AA guns so our chopper can support you in every fight, it's guided rockets are deadly for both infantry and vehicles. Features: Vehicles and air support - Show your skill Replayability - Randomization Two teams layout - Two different set of tasks Freedom - It's up to you how to deal with most of objectives I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Known issues: - Crash when unconscious and trying to respawn THIS IS NOT MISSION BUG. I can't fix it. This is ARMA 3 or ACE3 bug. Workaround: respawn after you died, not while you are unconscious Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=933826356 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. How to avoid problems: I did my best to ensure that mission will work as it should but here are some tips to make playthrough errorless: Please don't use Join-In-Progress. Start the mission only when all players are loaded in briefing screen. Don't use saves. Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Source Code: Available here - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions
  11. Is there a way to remove the m320 Launcher from the M4 rifle without scripting it myself? I'm sure I could script a command to switch weapon and decouple them but didn't want to re-invent the wheel if this has been done.
  12. Josh Jonson

    paradrop waypoint in zeus

    I'm very curious as to how to get this paradrop waypoint in zeus as seen in this video? (at 17 minutes in) The youtuber here seem to be using ACE, MCC, and a few unit and vehicles addons most obviously RHS. Any idea what module or misc mods besides the unit addons are needed for this to work? I know RHS has a paradrop waypoint but it doesn't show up in zeus at all and neither does the 'MCC' modules/systems... Thanks and any help is greatly appreciated. What the youtuber's zeus looks like What it looks like on mine (ACE and MCC installed, seems to have compability issues)
  13. -Link: http://steamcommunity.com/sharedfiles/filedetails/?id=928488263 Mount up in command of an M2A2 Bradley IFV crew, deploy an infantry complement, and smash the Takistani Army's elite Republican Guard! Mod Requirements: RHS USAF RHS AFRF RHS SAF RHS GREF CUP Terrains/Maps CUP Weapons CUP Vehicles TFR Another short, simple, and enjoyable mission as a Showcase of a roughly OIF-OEF era US Army. Utilize the weapon systems of the RHS M2 Bradley IFV in support of NATO coalition operations against the Takistani Army's infantry, IFVs/APCs, and armored assets. SITREP: CENTCOM has assumed command of NATO Coalition forces deployed to deter Takistani aggression against neighboring Free Karzeghistan. Operation Guardian Edge is in effect. NATO forces have advanced into the Royal Caliphate of Takistan, and have inflicted significant casualties against regular army forces. The US Army 1st Cavalry Division faces serious resistance from the 5th Republican Tank Corps of the Takistani Republican Guard, threatening the momentum of the allied advance. Further mechanized reinforcements requested at the Forward Line of Troops. Hey there, everybody! I'm not exactly brand new to mission making, but I am fairly inexperienced. As a result, I would like to improve the quality of my missions and to do this I need criticism, comments, and advice. I would very much appreciate any comment or piece of advice that may help me further my technical proficiency in mission-making.
  14. https://units.arma3.com/unit/arma-friday What Platoon > Squad > Fire-team based. Combined-arms if numbers permit. No set roles; could be different every week based on sign-up and preference. High focus on disciplined team-based fun. No solo "survival" rambos welcome. We avoid optics as much as possible to ensure more interesting firefights Well Zeus'd missions. Often interactive with the players. Opportunity to participate in narrative campaigns that stretch across several Fridays. We use RHS and TFR mods. Having a good time on Fridays are all we're about. When We play every Friday from 0730 PM EST until 1100 PM EST. Where We have a discord server for organizing every week's session. We have a Teamspeak server for TFR purposes only. We have a dedicated ARMA III server for Friday night's session only. Our missions are streamed on the TypicalPhineas twitch channel from the Zeus perspective. Who You are 18 years of age or older and an emotionally stable and mature individual. You enjoy the feeling of being part of something bigger than just yourself. You are able to compromise. You are able to enjoy disciplined fun. You've never been kicked from clans, guilds or other ARMA units. You are able to join ARMA Friday sessions at least once a month. You are interested to be a fire-team member, or lead one. You understand ARMA Friday is not about you as the main actor, but a symphony in which you play your part. If you feel we are the right fit for you, join us on discord here and introduce yourself in the public channel: https://discord.gg/KQa9ENf
  15. WSXCGY'S RHS EXTRAS 2.1.1 Description A collection of miscellaneous items intended to complement RHS, including helmets, vests, and uniforms depicting over 15 different nations. Preview Images Requirements Credits Changelog Download Google Drive: https://drive.google.com/open?id=1iUjJy7OpIoXQjiOamlghosEdTZZ8Lpah Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=916062070 Armaholic: http://www.armaholic.com/page.php?id=32708
  16. About mission: Russian Roulette is a COOP mission best played with 4-9 players. It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Features: Bomb defusal - Loud or stealth, two different ways to defuse Replayability - Randomization Tactical stealth action Convoy ambush I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. This mission is technically advanced in terms of scripts so there may still be bugs. Please report them to me :) Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Known issues: - Nothing for now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=911029319 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  17. devilslayersbane

    Co-10 Refuel Gone Wrong

    This is the first in a style of coop game mode I'd like to call "coordinated-effort" (though I'm open to suggestions). These should typically consist of teams starting at different points on a map having to coordinate and navigate with each other in an atypical fashion due to a number of factors (either limited intel, low supplies, broken vehicles, injured teammates, etc.). I'm probably not the first one to do this, but regardless, I have high hopes for it. These are meant to be somewhat vanilla in that I use few, if any external scripts (though mods that use script functionality are not out of the question). They're also a bit more hardcore as JIP and revive are disabled (though the latter may come if sorely needed).MISSIONAlpha and Bravo teams are some of the few U.S. teams on Altis left. The botched evacuation of the island after the zombie outbreak left many military units behind. After attempting to get a truck to refuel alpha teams vehicles, they are now the one's who need saving.10 player coop mission2 teamsNo JIPNo reviveRyan's zombies requiredCBA requiredRHS US armed forces requiredSteam Workshop linkDirect DownloadI'm open to feedback and suggestions, especially on future missions of this type. If you have decide to make one of a similar nature, send it my way!
  18. Hey Everyone, So I just got a new Arma 3 server up and running, and I wanted to invite the community to come check it out. Please feel free to join, hang out and get tactically nerdy. As we stop the Insurgency! Now to make everything easy for everyone with trying to locate the mods. I created a Steam Collection for the mods being used on the Black Team One: RHS/CUPS BMR Insurgency server. If you have any issues make sure you have all the correct mods installed and loaded first. A lot of issues I've seen is people are missing RHS or SMA. Please feel free to hit me up on steam Unknown Gambit but I go by Hoyt Carrie in game. Server info: Server Name: Black Team One: RHS/CUPS BMR InsurgencyIP: 63.141.249.146Port: 2342Slots: 50Game Mode: Modded version of BMR's Insurgency on X-cam Taunus: https://forums.bistudio.com/forums/topic/171050-bmr-insurgency/ Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=906947908 Required Mods: @CBA @Cup Terrians Core @Cup Terrains Maps @Cup Weapons @Cup Units @Cup Vehicles @TRTK [TRYK's Multi-play Uniforms] @RHSAFRF @RHSUSAF @RHSGREF @RHSSAF @Specialist Military Arms (SMA) v2.7.1 @X-Cam Taunus Ver 1.1 @ASR AI3 @Enhanced Movement @Clafghan Optional Mods: @JSRS @BLASTCORE @Enhanced Soundscape @DynaSound 2 @Advance Rappelling @Advance Sling Loading @Advance Towing @Advance Urban Rappelling Removed: @Jonzie Mega Mod Pack (Due to issues with Workshop. Might come back) Updated: I added Clafghan and Insurgency for that Map into the Rotation as well. Coming Soon: Task Force RadioNew Ranking System Alive (TBD)New Maps (TBD)New Missions to play
  19. This is probably something easy to do, but configs are my arch nemesis. I'm trying to take a new model of an HK416 with Gieselle Rail (the one made by Toadie and Road Runner) and give it the sounds and other values of the RHS HK416 (recoil, etc.). I tried making rhsusf_c_weapons a required addon, and then referenced the base classes from the RHS config, but it wouldn't show up ingame. Is there a way to create a simple weapon config that will inherit all of the properties from the RHS HK416 but allow me to use a different model, texture, and hand animation? Any help is appreciated.
  20. Hi, I've created some MP maps, 21 so far, using the RHS MOD on Tanoa and Stratis with Eden Editor. When I play the maps, I don't see my player on the "map" or friendly bases. Can this be fixed? Also, how can I add player ICONS so I can see my teammates during play? I have many more questions but I wont overwhelm this post. But one more is...I've created Red/Blue bases with a neutral base in the center. I set the trigger so the neutral can be taken by either side and go back and forth as may happen. After the neutral is captured, is it possible to make the next base, that belongs to the opposing side, appear on the "map" as the next target? Thanks for any assistance.
  21. Hello guys! I would like to show You my latest creation. Feels best when played with 8-19 players. About mission: It's March 2017. USA can't simply stand aside and watch how Russia is being called 'Hero' in mass media because they're the only one to support Takistan's government in their fight. We will strike today to show everyone that USA is still monitoring the situation. Your main objective will be to kill the regional ISIS leader Abdul Ak-Sahrim who is hiding inside a big town in far east. Feels easy huh? Well it is not because enemy has a lot of outposts between our forces and their leader. Not even counting armored support. Their vehicles and weaponry are mostly outdated but still deadly, you should know that best. We need to regain respect on the world and when you succeed we will commence another operation, this time on a big scale. Don't dissapoint us son. Requirements: RHS CUP ACE3 (if you do not want to use ACE, just install it and disable all its functionality) ACE3 compatibility plugins (optional but you should have them anyway) Task Force Radio now Download: Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=886207077 Github - https://github.com/GodlikeRU/GoDlike-ARMA-3-missions Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards
  22. These are retextures of gorka suit model made by PuFu. There are 7 variations: Credits & Thanks: PuFu for his awesome gorka model Fingolfin for his flawless woodland textures and config Rusty, Revski and TheObscure for their great camouflage patterns Ineptaphid for his marvellous pictures and desire to have these Ltf for his cheap 3cd and desert night camouflage textures Pictures Update 1.1 Tweaked 3 color desert camouflage Dl links: https://mega.nz/#!fUYgxZKD!x1ejBUgmZ_e7jpD80JWQE9U9jPo40EryT6TD3fcFhK8 http://www.armaholic.com/page.php?id=32478 https://steamcommunity.com/sharedfiles/filedetails/?id=880490116&searchtext= Requirements: RHS AFRF
  23. Russian Alpha Group FSB Spetsnaz Alpha Gropus Anti-terrorist force Spetsgruppa "A", also known as Alpha Group (a popular English name), or Alfa, whose official name is Directorate "A" of the FSB Special Purpose Center (TsSN FSB), is an elite, stand-alone sub-unit of Russia's special forces. It is a dedicated counter-terrorism task force of the Russian Federal Security Service (FSB), which primarily prevents and responds to violent acts in public transportation and buildings. It was created by the Soviet KGB in 1974. Although little is known about the exact nature of its primary directives, it is speculated that the unit is authorised to act under the direct control and sanction of Russia's top political leadership, similar to its sister unit, the Directorate "B" (Vympel), which is officially tasked with protecting Russia's strategic installations. It is also available for extended police duties, for paramilitary operations, and for covert operations, both domestically and internationally. Quote: This is a simple personal config and little retexture (flag and patch) that to add to fsb spetsnaz alpha groups with content of RHS. NOTE: It's a personal config that I wanted to make public, all content is Red Hammer Studios, if RHS in any future similar to this, I will not make support for this Mod and will delete, and equally if there is other problem . Features: - Infantry assault with multicam camo - Group ready - Loadout with tactical AK - Helmet and uniform with flag an path Future plans: this is first release, i will could add other config how field groups and black assault, motorized etc all to time...And i open to hear your suggestions DOWNLOAD: GOODLE DRIVE Cedit and thaks: -Arma 3 by Amazing Game. -Red Hammer Studios ( All the content if they). -Cunico by exlent models. REQUIRE: RHSUSAF RHSAFRF
  24. I'm trying to retexture the RHSUSAF A-10, however I cannot open the .p3d file to get the texture map so I can assign it in the eden editor, so I can retexture. Any way to get the texture files for RHS Files?
  25. Hi guys, I'm currently confronted with a really strange problem that I can't solve on my own. No vehicle in my mission can move its turret if it's operated by a human player and run on a dedicated server. AI can turn the turrets just fine. It doesn't matter if it's a stock BIS vehicle or an addon vehicle (tested with RHS addons). The funny thing is I'm only working on a half-finished logistics script which doesn't even touch technicals, APCs, tanks or attack helicopters except tacking on a setVariable [ "VVD_processed", "OK" ]. It only happens on a dedicated server too, when running the mission locally or in the editor everything is fine. I'd really appreciate if someone could help me out with this. I have a mostly addon-less version, hopefully I can attach it once I've posted this. Mission is playable online on unshaved-coop.de:2302 if you'd like to see for yourself quickly. Only dependencies are CBA and MCC Sandbox. P.S. Looks like I can't attach files, but here is a download link.
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