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Found 140 results

  1. Hi All, hoping someone can provide some insight into why I'm unable to get some CUP and Co10 Escape missions and maps running on a dedicated A3 server (TCadmin). The main issue being encountered is that the role assignment/selection screen is blank so no player units can be selected to start the game. Whats weird is that some maps (e.g. Tanoa) will run the Co10 escape missions when Vanilla is selected. I have checked the server rpt logs and it makes reference to some missing CUP 'creature' (Unit) mods. I don't see these items in the CUP 1.8.1 addons that I have downloaded. I have also noted the following mission related error "Mission co10_Escape_CUP_SLA_VS_USMC.Noe: Missing 'description.ext::Header" If anyone can provide some guidance it would be very much appreciated, I've spent in excess of 10 hours trying to figure this mess out! Details of server below. Please Note: I have attached a screenshot of Command Line Settings as it's easier to depict the setup that way, however, for clarity we are running the following mods: @cba_a3;@cup_terrains_core;@cup_terrains_maps;@cup_terrains_cwa;@cup_weapons;@cup_units;@cup_vehicles;@leights_opfor;@rhs_usf3;@rhs_afrf3;@rhs_gref Additional Notes on Mod Versions: CBA v3.5 RHS AFRF3 v0.6 RHS USF3 v0.6 RHS GREF v0.7 Leights Opfor v1.9.0 CUP Vehicles, Weapons, Units = v1.10.0 CUP Terrains, Maps, CWA = v1.4.1 Co10 Escape v1.8.1 Server RPT: ===================================================================== == C:\TCAFiles\Users\MyUserName\10825\arma3server.exe == "C:\TCAFiles\Users\MyUserName\10825\arma3server.exe" -ip=Removed For Privacy -port=2462 -noPause -noSound -cpuCount=4 -maxMem=2048 -exThreads=7 -cfg=A3DS\basic.cfg -config=A3DS\server.cfg -profiles=A3DS\Profiles -servermod= -mod= -world=empty Original output filename: Arma3Retail_Server Exe timestamp: 2017/12/13 18:03:13 Current time: 2018/01/04 13:30:50 Type: Public Build: Stable Version: 1.80.143869 Allocator: C:\TCAFiles\Users\MyUserName\10825\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 64 GiB, VirtMem : 4.0 GiB, AvailPhys : 16 GiB, AvailVirt : 3.9 GiB, AvailPage : 12 GiB ===================================================================== 13:30:50 SteamAPI initialization failed. Steam features won't be accessible! 13:30:51 Cannot register unknown string STR_3DEN_CAMERA_NAME 13:30:51 Cannot register unknown string STR_DIFF_SCENE_ONLY 13:30:51 Cannot register unknown string STR_DIFF_SCENE_AND_MAP 13:30:51 Initializing stats manager. 13:30:51 Stats config disabled. 13:30:51 sessionID: ae0b3430e22ba4293a13e0479301b70bb050f149 13:32:00 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice 13:32:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) 13:32:06 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin) 13:32:06 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin) 13:32:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin) 13:32:06 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin) 13:32:06 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin) 13:32:06 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin) 13:32:06 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin) 13:32:06 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin) 13:32:06 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin) 13:32:06 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin) 13:32:06 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin) 13:32:06 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin) 13:32:06 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin) 13:32:06 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin) 13:32:06 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin) 13:32:06 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin) 13:32:06 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin) 13:32:06 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 13:32:06 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin) 13:32:06 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin) 13:32:06 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin) 13:32:06 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin) 13:32:06 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin) 13:32:06 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin) 13:32:06 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin) 13:32:06 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin) 13:32:06 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin) 13:32:06 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin) 13:32:06 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin) 13:32:07 Updating base class player->close, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/close/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->short, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/short/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->medium, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/medium/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->far, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/far/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class player->close, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/close/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->short, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/short/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->medium, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/medium/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class close->far, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/far/ (original a3\weapons_f\config.bin) 13:32:07 Updating base class ->Tank, by a3\armor_f_beta\config.bin/CfgVehicles/Tank_F/ (original a3\armor_f_beta\config.bin) 13:32:07 Updating base class NewTurret->NewTurret, by a3\armor_f_beta\apc_wheeled_01\config.bin/CfgVehicles/Wheeled_APC_F/Turrets/MainTurret/ (original a3\armor_f_beta\config.bin) 13:32:07 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin) 13:32:07 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin) 13:32:07 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin) 13:32:07 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin) 13:32:07 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin) 13:32:07 Updating base class ->Controls, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\modules_f\config.bin) 13:32:07 Updating base class ->Title, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Title/ (original a3\3den\config.bin) 13:32:07 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin) 13:32:08 Updating base class I_1stRegiment->BaseGuer, by a3\missions_f_orange\config.bin/CfgORBAT/BIS/I_3rdRegiment/ (original a3\missions_f_epa\config.bin) 13:32:08 Updating base class CounterMeasureFlare->, by a3\weapons_f_orange\config.bin/FlareShell/ (original a3\weapons_f_orange\config.bin) 13:32:08 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\3den\config.bin) 13:32:08 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Combo/Controls/ (original a3\3den\config.bin) 13:32:08 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Slider/Controls/ (original a3\3den\config.bin) 13:32:09 Initializing Steam Manager 13:32:09 unable to load subscribed content list. list will be updated from steam 13:32:09 unable to load published content list. list will be updated from steam 13:32:09 unable to load cached items meta info. save and update functionality will be broken 13:32:09 Steam Manager initialized. 13:32:09 13:32:09 ==== Loaded addons ==== 13:32:09 13:32:09 dta\bin.pbo - 143869 13:32:09 dta\core.pbo - 109319 13:32:09 dta\languagecore_f.pbo - 124255 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\characters_f_tacops.ebo - 124006 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\data_f_tacops.ebo - 124116 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\dubbing_f_tacops.ebo - 123940 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\functions_f_tacops.ebo - 124108 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\languagemissions_f_tacops.ebo - 124112 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\language_f_tacops.ebo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\missions_f_tacops.ebo - 124106 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\modules_f_tacops.ebo - 123979 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\music_f_tacops.ebo - 124064 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\sounds_f_tacops.ebo - 123795 13:32:09 C:\TCAFiles\Users\MyUserName\10825\tacops\addons\ui_f_tacops.ebo - 124116 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\air_f_orange.ebo - 123266 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\cargoposes_f_orange.ebo - 121102 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\characters_f_orange.ebo - 123851 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\data_f_orange.ebo - 121095 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\dubbing_f_orange.ebo - 121689 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\editorpreviews_f_orange.ebo - 123173 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\functions_f_orange.ebo - 120507 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\languagemissions_f_orange.ebo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\language_f_orange.ebo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\missions_f_orange.ebo - 124054 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\modules_f_orange.ebo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\music_f_orange.ebo - 120725 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\props_f_orange.ebo - 121424 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\soft_f_orange.ebo - 124032 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\sounds_f_orange.ebo - 122301 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\structures_f_orange.ebo - 121553 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\supplies_f_orange.ebo - 120744 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\ui_f_orange.ebo - 123398 13:32:09 C:\TCAFiles\Users\MyUserName\10825\orange\addons\weapons_f_orange.ebo - 123493 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\armor_f_argo.pbo - 119456 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\characters_f_patrol.pbo - 120167 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\data_f_argo.pbo - 123488 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\data_f_patrol.pbo - 121287 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\editorpreviews_f_argo.pbo - 121102 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\functions_f_patrol.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\languagemissions_f_patrol.pbo - 124115 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\language_f_argo.pbo - 124115 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\language_f_patrol.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\map_malden.pbo - 123497 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\map_malden_data.pbo - 123428 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\map_malden_data_layers.pbo - 123441 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\map_malden_scenes_f.pbo - 120026 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\missions_f_patrol.pbo - 123402 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\modules_f_patrol.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\music_f_argo.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\props_f_argo.pbo - 123488 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\rocks_f_argo.pbo - 123488 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\sounds_f_patrol.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\structures_f_argo.pbo - 123495 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\ui_f_patrol.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\vegetation_f_argo.pbo - 123488 13:32:09 C:\TCAFiles\Users\MyUserName\10825\argo\addons\weapons_f_patrol.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\air_f_jets.ebo - 122456 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\anims_f_jets.ebo - 123210 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\boat_f_jets.ebo - 121465 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\cargoposes_f_jets.ebo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\characters_f_jets.ebo - 120162 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\data_f_jets.ebo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\dubbing_f_jets.ebo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\editorpreviews_f_jets.ebo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\functions_f_jets.ebo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\languagemissions_f_jets.ebo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\language_f_jets.ebo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\missions_f_jets.ebo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\modules_f_jets.ebo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\music_f_jets.ebo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\props_f_jets.ebo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\sounds_f_jets.ebo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\static_f_jets.ebo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\ui_f_jets.ebo - 123398 13:32:09 C:\TCAFiles\Users\MyUserName\10825\jets\addons\weapons_f_jets.ebo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\air_f_exp.pbo - 123077 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\anims_f_exp.pbo - 123208 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\armor_f_exp.pbo - 122301 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\boat_f_exp.pbo - 123046 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\cargoposes_f_exp.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\characters_f_exp.pbo - 122887 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\data_f_exp.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\dubbing_f_exp.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\dubbing_radio_f_exp.pbo - 119458 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 119458 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\editorpreviews_f_exp.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\functions_f_exp.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\languagemissions_f_exp.pbo - 124111 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\language_f_exp.pbo - 124112 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_data_exp.pbo - 123499 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_tanoabuka.pbo - 123528 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_tanoabuka_data.pbo - 123523 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_tanoabuka_data_layers.pbo - 121192 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_tanoabuka_data_layers_00_00.pbo - 121192 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\map_tanoa_scenes_f.pbo - 123527 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\missions_f_exp.pbo - 122734 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\missions_f_exp_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\missions_f_exp_video.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\modules_f_exp.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\music_f_exp.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\music_f_exp_music.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\props_f_exp.pbo - 123522 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\rocks_f_exp.pbo - 119519 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\soft_f_exp.pbo - 124032 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\sounds_f_exp.pbo - 124103 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\static_f_exp.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp.pbo - 123419 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_civilian.pbo - 123425 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_commercial.pbo - 123430 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_cultural.pbo - 123423 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_data.pbo - 123431 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_industrial.pbo - 123429 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\structures_f_exp_infrastructure.pbo - 123432 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\supplies_f_exp.pbo - 119865 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\ui_f_exp.pbo - 123398 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\vegetation_f_exp.pbo - 121192 13:32:09 C:\TCAFiles\Users\MyUserName\10825\expansion\addons\weapons_f_exp.pbo - 123709 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\anims_f_mark.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\characters_f_mark.pbo - 120163 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\data_f_mark.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\dubbing_f_mark.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\dubbing_f_mp_mark.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\functions_f_mark.pbo - 122467 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\functions_f_mp_mark.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\languagemissions_f_mark.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\languagemissions_f_mp_mark.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\language_f_mark.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\language_f_mp_mark.pbo - 124115 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\missions_f_mark.pbo - 122301 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\missions_f_mark_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\missions_f_mark_video.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\missions_f_mp_mark.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\missions_f_mp_mark_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\modules_f_mark.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\modules_f_mp_mark.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\music_f_mark.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\music_f_mark_music.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\sounds_f_mark.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\static_f_mark.pbo - 122307 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\structures_f_mark.pbo - 123419 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\supplies_f_mark.pbo - 120112 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\ui_f_mark.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\ui_f_mp_mark.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\mark\addons\weapons_f_mark.pbo - 122681 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\air_f_heli.pbo - 123312 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\anims_f_heli.pbo - 123210 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\boat_f_heli.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\cargoposes_f_heli.pbo - 123912 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\data_f_heli.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\dubbing_f_heli.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\functions_f_heli.pbo - 123022 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\languagemissions_f_heli.pbo - 124112 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\language_f_heli.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\missions_f_heli.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\missions_f_heli_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\missions_f_heli_video.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\modules_f_heli.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\music_f_heli.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\music_f_heli_music.pbo - 119477 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\soft_f_heli.pbo - 121447 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\sounds_f_heli.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\structures_f_heli.pbo - 121553 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\supplies_f_heli.pbo - 121339 13:32:09 C:\TCAFiles\Users\MyUserName\10825\heli\addons\ui_f_heli.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\anims_f_kart.pbo - 123210 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\characters_f_kart.pbo - 120162 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\data_f_kart.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\languagemissions_f_kart.pbo - 124112 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\language_f_kart.pbo - 124113 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\missions_f_kart.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\missions_f_kart_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\modules_f_kart.pbo - 119510 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\modules_f_kart_data.pbo - 119459 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\soft_f_kart.pbo - 124032 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\sounds_f_kart.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\structures_f_kart.pbo - 123419 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\ui_f_kart.pbo - 119478 13:32:09 C:\TCAFiles\Users\MyUserName\10825\kart\addons\weapons_f_kart.pbo - 120217 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\data_f_curator.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\data_f_curator_music.pbo - 119457 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\functions_f_curator.pbo - 123333 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\language_f_curator.pbo - 124116 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\missions_f_curator.pbo - 121570 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\modules_f_curator.pbo - 124043 13:32:09 C:\TCAFiles\Users\MyUserName\10825\curator\addons\ui_f_curator.pbo - 123831 13:32:09 addons\3den.pbo - 123729 13:32:09 addons\3den_language.pbo - 124115 13:32:09 addons\a3.pbo - unknown 13:32:09 addons\air_f.pbo - 124040 13:32:09 addons\air_f_beta.pbo - 124040 13:32:09 addons\air_f_epb.pbo - 122783 13:32:09 addons\air_f_epc.pbo - 122779 13:32:09 addons\air_f_gamma.pbo - 122454 13:32:09 addons\animals_f.pbo - 123417 13:32:09 addons\animals_f_beta.pbo - 123208 13:32:09 addons\anims_f.pbo - 123109 13:32:09 addons\anims_f_bootcamp.pbo - 123209 13:32:09 addons\anims_f_data.pbo - 123109 13:32:09 addons\anims_f_epa.pbo - 123209 13:32:09 addons\anims_f_epc.pbo - 121358 13:32:09 addons\anims_f_exp_a.pbo - 123209 13:32:09 addons\armor_f.pbo - 119457 13:32:09 addons\armor_f_beta.pbo - 124054 13:32:09 addons\armor_f_epb.pbo - 124054 13:32:09 addons\armor_f_epc.pbo - 122765 13:32:09 addons\armor_f_gamma.pbo - 124055 13:32:09 addons\baseconfig_f.pbo - 119457 13:32:09 addons\boat_f.pbo - 123357 13:32:09 addons\boat_f_beta.pbo - 123357 13:32:09 addons\boat_f_epc.pbo - 119457 13:32:09 addons\boat_f_gamma.pbo - 123329 13:32:09 addons\cargoposes_f.pbo - 119457 13:32:09 addons\characters_f.pbo - 123944 13:32:09 addons\characters_f_beta.pbo - 123759 13:32:09 addons\characters_f_bootcamp.pbo - 123475 13:32:09 addons\characters_f_epa.pbo - 120161 13:32:09 addons\characters_f_epb.pbo - 120161 13:32:09 addons\characters_f_epc.pbo - 123851 13:32:09 addons\characters_f_gamma.pbo - 120293 13:32:09 addons\data_f.pbo - 124040 13:32:09 addons\data_f_bootcamp.pbo - 119457 13:32:09 addons\data_f_exp_a.pbo - 119457 13:32:09 addons\data_f_exp_b.pbo - 119457 13:32:09 addons\drones_f.pbo - 124040 13:32:09 addons\dubbing_f.pbo - 119457 13:32:09 addons\dubbing_f_beta.pbo - 119457 13:32:09 addons\dubbing_f_bootcamp.pbo - 119457 13:32:09 addons\dubbing_f_epa.pbo - 119457 13:32:09 addons\dubbing_f_epb.pbo - 119457 13:32:09 addons\dubbing_f_epc.pbo - 119457 13:32:09 addons\dubbing_f_gamma.pbo - 122449 13:32:09 addons\dubbing_radio_f.pbo - 119457 13:32:09 addons\dubbing_radio_f_data_eng.pbo - 119457 13:32:09 addons\dubbing_radio_f_data_engb.pbo - 119458 13:32:09 addons\dubbing_radio_f_data_gre.pbo - 119458 13:32:09 addons\dubbing_radio_f_data_per.pbo - 119458 13:32:09 addons\dubbing_radio_f_data_vr.pbo - 119458 13:32:09 addons\editorpreviews_f.pbo - 124116 13:32:09 addons\editor_f.pbo - 121103 13:32:09 addons\functions_f.pbo - 124042 13:32:09 addons\functions_f_bootcamp.pbo - 124071 13:32:09 addons\functions_f_epa.pbo - 119458 13:32:09 addons\functions_f_epc.pbo - 119458 13:32:09 addons\functions_f_exp_a.pbo - 122619 13:32:09 addons\languagemissions_f.pbo - 124112 13:32:09 addons\languagemissions_f_beta.pbo - 124112 13:32:09 addons\languagemissions_f_bootcamp.pbo - 124113 13:32:09 addons\languagemissions_f_epa.pbo - 124112 13:32:09 addons\languagemissions_f_epb.pbo - 124112 13:32:09 addons\languagemissions_f_epc.pbo - 124112 13:32:09 addons\languagemissions_f_exp_a.pbo - 124116 13:32:09 addons\languagemissions_f_gamma.pbo - 124112 13:32:09 addons\language_f.pbo - 124114 13:32:09 addons\language_f_beta.pbo - 124115 13:32:09 addons\language_f_bootcamp.pbo - 124113 13:32:09 addons\language_f_epa.pbo - 124111 13:32:09 addons\language_f_epb.pbo - 124114 13:32:09 addons\language_f_epc.pbo - 124111 13:32:09 addons\language_f_exp_a.pbo - 124110 13:32:09 addons\language_f_exp_b.pbo - 124111 13:32:09 addons\language_f_gamma.pbo - 124113 13:32:09 addons\map_altis.pbo - 123457 13:32:09 addons\map_altis_data.pbo - 123439 13:32:09 addons\map_altis_data_layers.pbo - 123456 13:32:09 addons\map_altis_data_layers_00_00.pbo - 0000 13:32:09 addons\map_altis_data_layers_00_01.pbo - 0000 13:32:09 addons\map_altis_data_layers_01_00.pbo - 0000 13:32:09 addons\map_altis_data_layers_01_01.pbo - 0000 13:32:09 addons\map_altis_scenes_f.pbo - 119459 13:32:09 addons\map_data.pbo - 123422 13:32:09 addons\map_stratis.pbo - 123655 13:32:09 addons\map_stratis_data.pbo - 122905 13:32:09 addons\map_stratis_data_layers.pbo - 122917 13:32:09 addons\map_stratis_scenes_f.pbo - 119459 13:32:09 addons\map_vr.pbo - 105264 13:32:09 addons\map_vr_scenes_f.pbo - 119459 13:32:09 addons\misc_f.pbo - 119459 13:32:09 addons\missions_f.pbo - 123018 13:32:09 addons\missions_f_beta.pbo - 122470 13:32:09 addons\missions_f_beta_data.pbo - 119459 13:32:09 addons\missions_f_beta_video.pbo - 119459 13:32:09 addons\missions_f_bootcamp.pbo - 119459 13:32:09 addons\missions_f_bootcamp_data.pbo - 119459 13:32:09 addons\missions_f_bootcamp_video.pbo - 119459 13:32:09 addons\missions_f_data.pbo - 119459 13:32:09 addons\missions_f_epa.pbo - 123774 13:32:09 addons\missions_f_epa_data.pbo - 119459 13:32:09 addons\missions_f_epa_video.pbo - 119459 13:32:09 addons\missions_f_epb.pbo - 119459 13:32:09 addons\missions_f_epc.pbo - 119459 13:32:09 addons\missions_f_exp_a.pbo - 121496 13:32:09 addons\missions_f_exp_a_data.pbo - 119459 13:32:09 addons\missions_f_gamma.pbo - 122934 13:32:09 addons\missions_f_gamma_data.pbo - 119459 13:32:09 addons\missions_f_gamma_video.pbo - 119459 13:32:09 addons\missions_f_video.pbo - 119459 13:32:09 addons\modules_f.pbo - 123979 13:32:09 addons\modules_f_beta.pbo - 119459 13:32:09 addons\modules_f_beta_data.pbo - 119459 13:32:09 addons\modules_f_bootcamp.pbo - 119459 13:32:09 addons\modules_f_data.pbo - 122470 13:32:09 addons\modules_f_epb.pbo - 119459 13:32:09 addons\modules_f_exp_a.pbo - 119459 13:32:09 addons\music_f.pbo - 119459 13:32:09 addons\music_f_bootcamp.pbo - 119459 13:32:09 addons\music_f_bootcamp_music.pbo - 119459 13:32:09 addons\music_f_epa.pbo - 119459 13:32:09 addons\music_f_epa_music.pbo - 119459 13:32:09 addons\music_f_epb.pbo - 119459 13:32:09 addons\music_f_epb_music.pbo - 119459 13:32:09 addons\music_f_epc.pbo - 119459 13:32:09 addons\music_f_epc_music.pbo - 119477 13:32:09 addons\music_f_music.pbo - 119477 13:32:09 addons\plants_f.pbo - 122470 13:32:09 addons\props_f_exp_a.pbo - 119459 13:32:09 addons\roads_f.pbo - 119459 13:32:10 addons\rocks_f.pbo - 122712 13:32:10 addons\signs_f.pbo - 123419 13:32:10 addons\soft_f.pbo - 124040 13:32:10 addons\soft_f_beta.pbo - 124034 13:32:10 addons\soft_f_bootcamp.pbo - 123582 13:32:10 addons\soft_f_epc.pbo - 124034 13:32:10 addons\soft_f_gamma.pbo - 124032 13:32:10 addons\sounds_f.pbo - 123459 13:32:10 addons\sounds_f_arsenal.pbo - 119477 13:32:10 addons\sounds_f_bootcamp.pbo - 119477 13:32:10 addons\sounds_f_characters.pbo - 121082 13:32:10 addons\sounds_f_environment.pbo - 120046 13:32:10 addons\sounds_f_epb.pbo - 119864 13:32:10 addons\sounds_f_epc.pbo - 119477 13:32:10 addons\sounds_f_exp_a.pbo - 119477 13:32:10 addons\sounds_f_sfx.pbo - 119477 13:32:10 addons\sounds_f_vehicles.pbo - 123211 13:32:10 addons\static_f.pbo - 122642 13:32:10 addons\static_f_beta.pbo - 122642 13:32:10 addons\static_f_gamma.pbo - 122615 13:32:10 addons\structures_f.pbo - 124041 13:32:10 addons\structures_f_bootcamp.pbo - 123488 13:32:10 addons\structures_f_data.pbo - 121694 13:32:10 addons\structures_f_epa.pbo - 123407 13:32:10 addons\structures_f_epb.pbo - 123407 13:32:10 addons\structures_f_epc.pbo - 123407 13:32:10 addons\structures_f_exp_a.pbo - 123423 13:32:10 addons\structures_f_households.pbo - 122287 13:32:10 addons\structures_f_ind.pbo - 123419 13:32:10 addons\structures_f_mil.pbo - 123655 13:32:10 addons\structures_f_wrecks.pbo - 123419 13:32:10 addons\uifonts_f.pbo - 119478 13:32:10 addons\uifonts_f_data.pbo - 119478 13:32:10 addons\ui_f.pbo - 124053 13:32:10 addons\ui_f_bootcamp.pbo - 119478 13:32:10 addons\ui_f_data.pbo - 124053 13:32:10 addons\ui_f_exp_a.pbo - 119478 13:32:10 addons\weapons_f.pbo - 123870 13:32:10 addons\weapons_f_beta.pbo - 123870 13:32:10 addons\weapons_f_bootcamp.pbo - 119478 13:32:10 addons\weapons_f_epa.pbo - 123022 13:32:10 addons\weapons_f_epb.pbo - 122682 13:32:10 addons\weapons_f_epc.pbo - 123212 13:32:10 addons\weapons_f_gamma.pbo - 120217 13:32:10 13:32:10 ======================= 13:32:10 13:32:10 ============================================================================================= List of mods =============================================================================================== 13:32:10 modsReadOnly = true 13:32:10 safeModsActivated = false 13:32:10 customMods = false 13:32:10 hash = 'CCF1442D81723D29381767E7D893A06EC440FB8B' 13:32:10 hashShort = '4ed33ef6' 13:32:10 name | modDir | default | origin | hash | hashShort | fullPath 13:32:10 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 13:32:10 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | | 13:32:10 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | | 13:32:10 Arma 3 Tac-Ops | tacops | true | GAME DIR | f1dc09577c3e9808b7aa2c87d830a2b26a6b5fee | fa26d009 | C:\TCAFiles\Users\MyUserName\10825\tacops 13:32:10 Arma 3 Laws of War | orange | true | GAME DIR | 4218684688ce66df818f107e2f95c59a26323121 | b3b9582b | C:\TCAFiles\Users\MyUserName\10825\orange 13:32:10 Arma 3 Malden | argo | true | GAME DIR | 05003900123009df799f674dab222647cc0cc676 | 36610ff1 | C:\TCAFiles\Users\MyUserName\10825\argo 13:32:10 Arma 3 Jets | jets | true | GAME DIR | 8d1003272f4550977c09f9c3de192339a29268ad | 5d2e6b70 | C:\TCAFiles\Users\MyUserName\10825\jets 13:32:10 Arma 3 Apex | expansion | true | GAME DIR | ed1b8b914be28b134d041da7deebf7b5b68e6ed3 | ed5a9be7 | C:\TCAFiles\Users\MyUserName\10825\expansion 13:32:10 Arma 3 Marksmen | mark | true | GAME DIR | e405dfd48cf0dc78bc48e630f5065676723be5df | d0f859df | C:\TCAFiles\Users\MyUserName\10825\mark 13:32:10 Arma 3 Helicopters | heli | true | GAME DIR | abbb58afcd71da8d6f39462585ce554c2bde319e | 3b66e8c1 | C:\TCAFiles\Users\MyUserName\10825\heli 13:32:10 Arma 3 Karts | kart | true | GAME DIR | 0a38a8eedccec3bd371c52470ecfbc300bce7e26 | 5248a2ba | C:\TCAFiles\Users\MyUserName\10825\kart 13:32:10 Arma 3 Zeus | curator | true | GAME DIR | e9e394b64efe10fcde232d90ae425eb377c62b16 | 42741b1b | C:\TCAFiles\Users\MyUserName\10825\curator 13:32:10 Arma 3 | A3 | true | NOT FOUND | | | 13:32:10 ========================================================================================================================================================================================================== 13:32:10 InitSound ... 13:32:10 InitSound - complete 13:32:10 PhysX3 SDK Init started ... 13:32:10 PhysX3 SDK Init ended. 13:32:20 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 13:32:20 Loading movesType CfgGesturesMale 13:32:20 Creating action map cache 13:32:21 MovesType CfgGesturesMale load time 154 ms 13:32:21 Loading movesType CfgMovesMaleSdr 13:32:21 Reading cached action map data 13:32:25 MovesType CfgMovesMaleSdr load time 3956 ms 13:32:25 Initializing Steam server - Game Port: 2462, Steam Query Port: 2463 13:32:25 Steam AppId from steam_appid.txt: 107410 13:32:26 Connected to Steam servers 13:34:03 BEServer: registering a new player #1993758 13:34:41 Admin logged in, player: Klopstan, playerUID: 76561197971206311, IP: 10.64.10.6:2464. 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item0.type: Vehicle class CUP_O_sla_Soldier_SL no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item1.type: Vehicle class CUP_O_sla_Soldier_GL no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item2.type: Vehicle class CUP_O_sla_Sniper no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item3.type: Vehicle class CUP_O_sla_Engineer no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item4.type: Vehicle class CUP_O_sla_Soldier_AA no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item5.type: Vehicle class CUP_O_sla_Soldier_MG no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item6.type: Vehicle class CUP_O_sla_Soldier_AT no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item7.type: Vehicle class CUP_O_sla_Soldier_AAT no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item8.type: Vehicle class CUP_O_sla_Soldier no longer exists 13:34:47 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item9.type: Vehicle class CUP_O_sla_Medic no longer exists 13:34:47 Missing addons detected: 13:34:47 CUP_Creatures_Military_USMC 13:34:47 CUP_Creatures_Military_NAPA 13:34:47 CUP_Creatures_Military_SLA 13:34:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Creatures_Military_USMC, CUP_Creatures_Military_NAPA, CUP_Creatures_Military_SLA 13:34:47 Mission co10_Escape_CUP_SLA_VS_USMC.Noe: Missing 'description.ext::Header' 13:35:12 Admin logged out, player: Klopstan, playerUID: 76561197971206311, IP: 10.64.10.6:2464. 13:39:10 BEServer: registering a new player #309021325 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item0.type: Vehicle class CUP_O_sla_Soldier_SL no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item1.type: Vehicle class CUP_O_sla_Soldier_GL no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item2.type: Vehicle class CUP_O_sla_Sniper no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item3.type: Vehicle class CUP_O_sla_Engineer no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item4.type: Vehicle class CUP_O_sla_Soldier_AA no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item5.type: Vehicle class CUP_O_sla_Soldier_MG no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item6.type: Vehicle class CUP_O_sla_Soldier_AT no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item7.type: Vehicle class CUP_O_sla_Soldier_AAT no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item8.type: Vehicle class CUP_O_sla_Soldier no longer exists 13:40:08 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item9.type: Vehicle class CUP_O_sla_Medic no longer exists 13:40:08 Missing addons detected: 13:40:08 CUP_Creatures_Military_USMC 13:40:08 CUP_Creatures_Military_NAPA 13:40:08 CUP_Creatures_Military_SLA 13:40:08 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Creatures_Military_USMC, CUP_Creatures_Military_NAPA, CUP_Creatures_Military_SLA 13:40:08 Mission co10_Escape_CUP_SLA_VS_USMC.Noe: Missing 'description.ext::Header' 13:40:08 Starting mission: 13:40:08 Mission file: co10_Escape_CUP_SLA_VS_USMC (__cur_mp) 13:40:08 Mission world: Noe 13:40:08 Mission directory: mpmissions\__cur_mp.Noe\ 13:40:23 Admin logged in, player: Klopstan, playerUID: 76561197971206311, IP: 10.64.10.6:2464. 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item0.type: Vehicle class CUP_O_sla_Soldier_SL no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item1.type: Vehicle class CUP_O_sla_Soldier_GL no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item2.type: Vehicle class CUP_O_sla_Sniper no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item3.type: Vehicle class CUP_O_sla_Engineer no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item4.type: Vehicle class CUP_O_sla_Soldier_AA no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item5.type: Vehicle class CUP_O_sla_Soldier_MG no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item6.type: Vehicle class CUP_O_sla_Soldier_AT no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item7.type: Vehicle class CUP_O_sla_Soldier_AAT no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item8.type: Vehicle class CUP_O_sla_Soldier no longer exists 13:40:36 Warning Message: mpmissions\__cur_mp.Noe\mission.sqm/Mission/Entities/Item46/Entities/Item9.type: Vehicle class CUP_O_sla_Medic no longer exists 13:40:36 Missing addons detected: 13:40:36 CUP_Creatures_Military_USMC 13:40:36 CUP_Creatures_Military_NAPA 13:40:36 CUP_Creatures_Military_SLA 13:40:36 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Creatures_Military_USMC, CUP_Creatures_Military_NAPA, CUP_Creatures_Military_SLA 13:40:36 Mission co10_Escape_CUP_SLA_VS_USMC.Noe: Missing 'description.ext::Header' Server Config // // server.cfg // // STEAM steamport=2460; steamqueryport=2461; // GLOBAL SETTINGS hostname = "Svr Name Removed for Privacy"; // The name of the server that shall be displayed in the public server list password = "Removed for Privacy"; // Password for joining, eg connecting to the server passwordAdmin = "Removed for Privacy"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead reportingIP = "arma3pc.master.gamespy.com"; logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Join us on Removed for Privacy", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 8; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 0; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected class Missions {};
  2. GEORGE FLOROS GR

    SALVATION (@)

    by GEORGE FLOROS [GR] Description: Try to Survive ... Coop ... or Not! This mission supports playing Solo or Multiplayer ,Coop or PVP and also supports EVERY map (ArmA 1/2/3). 20 Different Enemy Faction VS NPCS or Zombies. Gameplay with a lot of options (MODULAR environment). It is a survival mission based in the features (thirst + hunger and loot system) of Ravage mod, that can be played from one player to coop mp or PVP (like Dayz gameplay), with a modular environment, selections via missionparameters for everything included , environment,ambience,loot,enemies,type of mods that you want to play with, ex: Unsung loot items + VC_Village_Guerillas enemies and can be played to every map,by changing the name of the map, ex: SALVATION.CSJ_SEA ( the selection of the map will have effect to the loot spawned cause of the buildings.) It doesn't need a server running , like exile and you can play this also on Dedicated. Features: playing Solo or Multiplayer ,Coop or PVP Supporting EVERY map (ArmA 1/2/3) VCOM AI 20 Different Enemy Faction Gameplay with a lot of options (MODULAR environment) And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with SALVATION: CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Zombies and Demons http://www.armaholic.com/page.php?id=28958 Max Zombies http://www.armaholic.com/page.php?id=33696 RSO Buildings Pack http://www.armaholic.com/page.php?id=32088 ArmA 3 Custom Buildings - Original http://www.armaholic.com/page.php?id=29678 The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948 Notes: It is supporting EVERY map ! (ArmA 1/2/3) , just by changing the name at the end of the mission name like : SALVATION.Stratis to : SALVATION.Tanoa You can search the static objects of the map for loot. Extra Loot Script by BangaBob (works on every map) is also available. The percentage of loot can be adjusted according the Map selection (can be counted from the server by hitting 0-0-2 in game). To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Ravage items = 2 Vests = 3 Backpacks = 4 Ravage items = 5 extra pics to see the spawn of the items: Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] and The Unsung Vietnam War Mod. To activate it you must have the certain addons . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. Every time you are starting the mission , the starting position will be on random. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: haleks [ Ravage ] ryandombrowsky [ Zombies and Demons ( Ryanzombies ) ] Maxjoiner [ Max Zombies ] Community Upgrade Project [ CUP ] RED HAMMER STUDIOS [ RHS ] RSO Creations [ RSO Buildings Pack ] mattaust [ ArmA 3 Custom Buildings - Original ] UNSUNG Mod Team [ The Unsung Vietnam War Mod ] TAW view Distance Script by Tonic Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI Script by Genesis92x Mag Repack Script by Outlawled Snow Storm Script by aliascartoons Thunderbolt Script by aliascartoons Road Flares Script by aliascartoons Real Weather script by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Randomly generated roadside IED's script by brians200 AI HALO Jump Script by cobra4v320 Engima's Civilians Script by Engima Engima's Traffic Script by Engima [R3F] Logistics Script by Team R3F Injured Ai simple script by Persian MO Phronk's Furniture script by Phronk Left Shoulder Scripted Weapon script by ArtyomAbramov No Kill Zone Script by SuperChicken Productions Headshot + Killfeed Script by GEORGE FLOROS [GR] Custom DeathScreen Script by GEORGE FLOROS [GR] Earthquakes_GF Script by GEORGE FLOROS [GR] Crashsites_GF Script by GEORGE FLOROS [GR] Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: Version 3.0 Enabled the default save option. Added compatibility with: Max Zombies by Maxjoiner Mod http://www.armaholic.com/page.php?id=33696 + minor fixes Version 2.0 Added compatibility with: The Unsung Vietnam War Mod http://www.armaholic.com/page.php?id=29948 No Kill Zone Script by SuperChicken Productions Road Flares Script by aliascartoons + minor fixes Version 1.0 Requirements: @CBA http://www.armaholic.com/page.php?id=18767 @Ravage Mod http://www.armaholic.com/page.php?id=29638 Forum topic: - BI forums https://forums.bistudio.com/forums/topic/212528-salvation/ - Armaholic forums http://www.armaholic.com/forums.php?m=posts&p=198511#198511 Download : Armaholic Salvation v3.0
  3. NoSirIamNotaLobster

    Problem with taking off

    So i got this problem taking off where the plane would 'bump' (like hitting an invisible rock or something) on the runway when reaching certain speed making it impossible to takeoff. It occurs on RHS's Tu-95, TeTeTe3's Su-35 and PAK FA (forgot the author's name) , some Sabs' aircraft, HAFM but vanilla aircrafts doesn't seem to be affected including Jets DLC planes. I dont think its because of the runway terrain because i tried it on altis, stratis,and virtual garage all with the same result. Does anybody have the same issue or.. is it just me? Original https://forums.bistudio.com/forums/topic/212258-problem-taking-off/ Decided to move it here from troubleshooting thanks to suggestions and how it affects only modded planes and i'm a noob in forums Thanks guys, appreciate every help.
  4. GEORGE FLOROS GR

    S.E.R.E. COURSE

    by GEORGE FLOROS [GR] Description: Survival,Evasion,Resistance and Escape. 20 Different Enemy Faction VS NPCS or Zombies. Supporting EVERY map (ArmA 1/2/3). Gameplay with a lot of options (MODULAR environment). The mission will End , by exiting the Enemy Lines. Features: Respawn Supporting EVERY map (ArmA 1/2/3) Gameplay with a lot of options[/li] =BTC= Revive [Quiksilver Edit] by Giallustio VCOM AI JIP compatible 20 Different Enemy Faction And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with S.E.R.E. COURSE: Heros Survive http://www.armaholic.com/page.php?id=31161 CUP Terrains Complete http://www.armaholic.com/page.php?id=30045 CUP Weapons http://www.armaholic.com/page.php?id=27489 CUP Units http://www.armaholic.com/page.php?id=29301 CUP Vehicles http://www.armaholic.com/page.php?id=29716 RHSUSAF http://www.armaholic.com/page.php?id=27149 RHSAFRF http://www.armaholic.com/page.php?id=27150 RHSGREF http://www.armaholic.com/page.php?id=30998 Zombies and Demons http://www.armaholic.com/page.php?id=28958 RSO Buildings Pack http://www.armaholic.com/page.php?id=32088 ArmA 3 Custom Buildings - Original http://www.armaholic.com/page.php?id=29678 Notes: It is supporting EVERY map ! (ArmA 1/2/3) , just by changing the name on the end of the mission name like : S_E_R_E_Course.Stratis to : S_E_R_E_Course.Tanoa It is possible even to play with an ammobox or Virtual Arsenal available , if you enable it from the Extra Mission options . The Loot spawn system from Heros Survive is DISABLED . The Loot Script by BangaBob will be running instead + it works on any map . To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Heros Survive items = 2 Vests = 3 Backpacks = 4 Heros Survive items = 5 2 extra pics to see the spawn of the items Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] to activate it you must have the certain addon [ Weapons + Units + Vehicles] . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. If you want to enable the Heros Survive (SURVIVAL mode) , enable from the parameters and also you MUST have enable this addon , in order to play this mode! If the Survival mode is enabled , you will see on the right side the survival icons . Every time you are starting the mission , the starting position will be on random. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: =BTC= Revive [Quiksilver Edit] by Giallustio @ Quiksilver =BTC=_TK_punishment Script by BTC Giallustio TAW view Distance Script by Tonic Heros Survive Scripts by heros Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI Script by Genesis92x Mag Repack Script by Outlawled Monsoon Script by aliascartoons Snow Storm Script by aliascartoons Thunderbolt Script by aliascartoons Real Weather by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Situational Music Script by DemoCore Randomly generated roadside IED's by brians200 Engima's Civilians Script by Engima Engima's Traffic Script by Engima [R3F] Logistics Script by Team R3F Injured Ai simple script by Persian MO Phronk's Furniture by Phronk Headshot + Killfeed Script by GEORGE FLOROS [GR] Custom DeathScreen Script by GEORGE FLOROS [GR] Earthquakes_GF Script by GEORGE FLOROS [GR] Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: Version 1.0 Forum topic: - BI forums https://forums.bistudio.com/forums/topic/212277-sere-course/ - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39691&n=last#bottom Download : Armaholic S.E.R.E. COURSE v1.1
  5. This addon represents Chernarussian "Red Star Movement" units retextures based on RHS mod. I've made set of units like in original A2 game, with different camo uniforms on them and another variants in full camo suits with insignia. Features: - Original A2 camos - Original A2 berets, beanies and alice pack. - CHDKZ Insignia - Added many groups - Added RHS CHDKZ vehicles with my crew in it Known issues - Automatic Rifleman armed AK-74 with 45rnd mags instead of RPK-74 (by reason of its absence in RHS weapons) - Chikom vest replaced by 6sh92 - Wooden SVD replaced by plastic one (by reason of its absence in RHS weapons) Requires: - RHS AFRF - RHS GREF - RHS USAF - YuEmod Thanks RHS for their great mod, Yura Esin for his vests and Denis Fomenko for straps model on Alice pack. Changelog: v 1.01 - Fixed some config errors v 1.0 Links: http://steamcommunity.com/sharedfiles/filedetails/?id=1216707909
  6. I'm creating an MP mission featuring the RHSUSF Mk.V SOC (boat) that has different lighting options only accessible by the driver via a GUI control panel (switches/buttons). When crewed and placed in Safe mode, AI activates collision lights automatically - that's fine. I want to control the sub-items (Nav lights, night lights, dive lights, searchlight, horizon lights) which the control panel calls through non-BIS functions (rhsusf_c_markvsoc\scripts\ui) while the AI is driving - AI will be driving the boat to WPs. I found this piece of code in rhsusf_c_markvsoc\scripts\ui\markv_ui.hpp action="[7005,'rL_opR_source'] call rhsusf_fnc_markvsoc_setOption"; If I get in the driver position as a player and use the debug console to execute a modified version: [7005,'rL_opR_source'] call rhsusf_fnc_markvsoc_setOption; The night lights toggle if "lightsOn" is true. Any value seems to work in place of "7005", so it doesn't seem that's passing anything critical. So I'm that far, but I want to apply this to a boat named "soc_1" that AI is driving. All MP players will get in passenger seats and I want the lights on before we even get there. I tried putting that call in the boat init, along with an action telling the boat driver "lightOn" and it doesn't seem to work - but I get no errors either.
  7. I recently decided to start making bases for my singleplayer survival modes. I finished one, and saved it, but the button to publish it was grey'd out. I don't know if it's because I used mods to make it, or what, but I don't even know if it's a thing that's been implemented yet. If anyone's curious, I'll add a link to download and poast screenshots. Armaholic is down and I don't want to upload a scenario to the Workshop so the forums sounded like the best place to me. Requires CUP Terrains Malden 2035 (official addon, for the resources) Helicopters DLC (helipad lights) RHS US Armed Forces (turrets) Screens Download File contents Installation
  8. https://imgur.com/a/bRMAu NUCLEAR VACATION TTT/Clue-inspired mission BETA V1.0 =============== SUMMARY ================ You and your friends have won an action-packed trip to Ghost Hotel! However, one of you seems adamant about the whole trip and, as a result, wants to blow the entire hotel up with a nuclear device! Play either the role of Innocent, Detective or Mastermind in this Trouble in Terrorist Town/Clue-inspired mission. Instructions are explained in simple form in the Workshop images and ran through briefly both in the in-game Briefing and game start. ============== MODS & NOTES ============= This is my first big project with an independent release. I've been scripting and mission making for a while now, but this is the mission that of which I'm the most proud of (even if it works on a play-doh and lollipop sticks framework). Uses ACE3, CBA and RHS AFRF for dependencies. Currently investigating for options to remove them. Mission stability is not guaranteed. Play at least with 3 or more players. ================ DOWNLOAD ================= Distributed exclusively from the Steam Workshop through this link: http://steamcommunity.com/sharedfiles/filedetails/?id=1198370086 ================== CREDITS =================== ArmA III Discord for their constant assistance in coding. https://discord.gg/b3Jqahf BromA for being the point of origin of this meme-filled idea. https://steamcommunity.com/groups/broma3 Badkneegrow, Coryf99 and Nife for helping me with the framework for the mission. You, for looking, and even more if you're playing and testing this! If you play it with friends, please make sure to leave feedback here on in the Steam Workshop page.
  9. This mod adds the ACE3 functional for RHS laser weapons: AGM-114 K, M, N (Launching angles ±38°) DAGR missile (only DIR attack profile, launching angles ±38°) Kh-25, Kh-25ML, Kh-29L, Kh-29ML, Kh-38MLE, AGM-65E (Launching angles ±30°) Mod also changes the laser indicator in AH-64, AH-1Z and the rocket model of the ACE3 AGM-114 to the rocket model AGM-114 RHS. Mod should be on the client and on the server. Requirements: ACE3, RHSAFRF, RHSUSAF Download: Steam Workshop Media: 1 2 3 4
  10. I'm currently using the CUP weapons pack and the RHS weapons. Each have a shotgun, the CUP has the AA12 and the RHS has some pump shotgun. I'm trying to make a neat training area that has a clay skeet shooting area but only bullets can break them. I checked to see if it was only addon ammo but that's not the case. The slugs break them but not the pellets. Any ideas why this is happening?
  11. Community Overview Applied Tactical is a multi-gaming community focused on tactical and team-oriented play. We expect our members to be mature, cooperative and respectful individuals who are looking to play games tactically, and are comfortable in working with others to achieve a common objective. As a multi-national community, we welcome members from around the globe, however do understand that our servers are located in North America and English is the de facto language of communication. Our ArmA 3 group hopes to offer our members tactical and realistic play without the fluff of standard mil-sim communities. We believe our member should have equal opportunity to select roles and responsibilities on a mission-by-mission basis based on their comfort level. Currently our main weekly operations begin at 2000 ZULU/GMT and 1900 ZULU/GMT when North American daylight savings is in effect. What We Offer Realistic, Varied Missions—As a tactical realism server, we do not believe in locking ourselves into one faction or conflict. In a single session, you may be playing as Soviets in Afghanistan in one mission and US Marines in Iraq the next. We built all our missions using Olsen’s Framework to ensure fluidity when joining-in-progress or spectating after death. Our missions are a mixed of cooperative and team versus team missions. Friendly Atmosphere—Members within our community tend to be laid back outside of missions. Unlike traditional mil-sim communities, we do not have set ranks and rosters; roles and duties are selected on a comfort-level basis. In addition, we treat all members equally. Officer positions are merely for administrative purposes. Members' contributions to the community are equally valued. Comprehensive Modset—We play an extremely modified version of ArmA 3 that contains weapons and equipment that covers various conflicts and eras. Generally, our missions tend to avoid equipment from the post-modern setting of ArmA 3. Mods in our modest include, but are not limited to: RHS, 3CB, CUP Terrains, ACE3 and ACRE. Strong Tactical Focus—For the most part, our community tries to play missions as realistically as possible with a strong emphasis to team-work and real-world tactics. We have a strong active and former military core of members, along with a series of optional trainings for new members to improve their tactical cohesion with the group. We require all new members to attend a one-time familiarization training course to ensure everyone gets on the same tactical page. How to Apply If you like what’s been described above, then you’re more than welcome to apply! Currently we are only accepting applicants 18 years of age and above. In addition, we strongly urge all our members to have a working microphone before playing with us. To apply, simply go to our website and register. Upon verifying your registration, you should see an “Apply for Membership” button on the tab just below the title. Simply click on that and fill out the form honestly and to the best of your abilities; we are not testing your English abilities, but rather are simply trying to gauge if you’re a right fit with us. You should not need to write no more than a 3 sentence paragraph for the written questions. Links Website In-session Screenshots
  12. I'm wondering if anyone can shed some light on something for me. I'm currently making a mission, and in it there are 2x RHS MH17s controlled by 2 separate UnitCapture recordings. Heli 1's start coordinates for UnitPlay are: 500.363,14694.7,77.4408 Heli 2's start coordinates for UnitPlay are: 505.172,14691.1,78.3909 They both spawn in different locations, but for some reason, upon spawning, crash into each other and go down in a ball of flames. Does anyone know why, and how I can stop it happening?
  13. Hello there I am trying to retexture some RHS components just for personal use not sharring anyways here is the issue I tried retexturing the Vests and all but my texture is not showing the 6B5 still uniforms worked with no issues the code for the mod config is class CfgPatches { class Aurelian_Camo { requiredVersion=1; requiredAddons[]= { "rhs_main","rhsgref_main","rhsgref_c_troops","rhs_c_troops","rhsusf_c_troops" }; }; }; class ItemInfo; class cfgWeapons { class ItemCore; class Vest_Camo_Base; class rhs_6b5: Vest_Camo_Base { class ItemInfo: ItemInfo { }; }; class rhs_6b5_aurelia_Sand: rhs_6b5 { author = "RHS & Fitter"; scope = 2; dlc = "RHS_GREF"; displayName = "6b5 Sand Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\Aurelian_Vests\camo\6b5_AURELIA_SAND_co.paa"}; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; containerClass = "Supply70"; mass = 132; // 6kg class HitpointsProtectionInfo { class Neck { HitpointName = "HitNeck"; armor = ARMOR_GOST_1; PassThrough = PASS_GOST_1; }; class Chest { HitpointName = "HitChest"; armor = ARMOR_GOST_5; PassThrough = PASS_GOST_5; }; class Diaphragm { HitpointName = "HitDiaphragm"; armor = ARMOR_GOST_5; PassThrough = PASS_GOST_5; }; class Abdomen { hitpointName = "HitAbdomen"; armor = ARMOR_GOST_5; passThrough = PASS_GOST_5; }; class Body { hitpointName = "HitBody"; armor = ARMOR_GOST_1; passThrough = PASS_GOST_1; }; }; }; }; class rhs_6b5_officer_aurelia_sand : rhs_6b5_aurelia_Sand { author = "RHS & Fitter"; displayName = "6b5 Sand Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_sand : rhs_6b5_aurelia_Sand { author = "RHS & Fitter"; displayName = "6b5 Sand Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_sand : rhs_6b5_aurelia_Sand { author = "RHS & Fitter"; displayName = "6b5 Sand Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_desert_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 Desert Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_DESERT_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_desert : rhs_6b5_desert_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_desert : rhs_6b5_desert_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_desert : rhs_6b5_desert_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_desertALT_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 Desert2 Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_DESERTALT_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_desertALT : rhs_6b5_desertALT_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert2 Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_desertALT : rhs_6b5_desertALT_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert2 Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_desertALT : rhs_6b5_desertALT_aurelia { author = "RHS & Fitter"; displayName = "6b5 Desert2 Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_MC_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 MC Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_Multicam_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_MC : rhs_6b5_MC_aurelia { author = "RHS & Fitter"; displayName = "6b5 MC Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_MC : rhs_6b5_MC_aurelia { author = "RHS & Fitter"; displayName = "6b5 MC Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_MC : rhs_6b5_MC_aurelia { author = "RHS & Fitter"; displayName = "6b5 MC Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_SAGE_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 Sage Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_SAGE_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_SAGE : rhs_6b5_SAGE_aurelia { author = "RHS & Fitter"; displayName = "6b5 SAGE Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_SAGE : rhs_6b5_SAGE_aurelia { author = "RHS & Fitter"; displayName = "6b5 SAGE Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_SAGE : rhs_6b5_SAGE_aurelia { author = "RHS & Fitter"; displayName = "6b5 SAGE Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_TAN_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 TAN Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_TAN_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_TAN : rhs_6b5_TAN_aurelia { author = "RHS & Fitter"; displayName = "6b5 TAN Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_TAN : rhs_6b5_TAN_aurelia { author = "RHS & Fitter"; displayName = "6b5 TAN Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_TAN : rhs_6b5_TAN_aurelia { author = "RHS & Fitter"; displayName = "6b5 TAN Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; class rhs_6b5_WOOD_aurelia : rhs_6b5_aurelia_Sand { Scope = 2; author = "RHS & Fitter"; displayName = "6b5 Wood Aurelia"; picture = "\rhsafrf\addons\rhs_infantry2\inventory\gear_icon_6b13_ca.paa"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = { "\Aurelian_Vests\camo\6b5_AURELIA_WOOD_co.paa" }; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_rifleman"; }; }; class rhs_6b5_officer_WD : rhs_6b5_WOOD_aurelia { author = "RHS & Fitter"; displayName = "6b5 Wood Aurelia Officer"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_officer"; }; }; class rhs_6b5_medic_WD : rhs_6b5_WOOD_aurelia { author = "RHS & Fitter"; displayName = "6b5 Wood Aurelia Medic"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_medic"; }; }; class rhs_6b5_sniper_WD : rhs_6b5_WOOD_aurelia { author = "RHS & Fitter"; displayName = "6b5 Wood Aurelia Sniper"; model = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; class ItemInfo: ItemInfo { uniformModel = "rhsgref\addons\rhsgref_infantry\gear_cdf\vests\rhs_6b5_sniper"; }; }; }; class cfgMods { author="Fitter"; timepacked="1505996715"; }; As you can see in the picture it only shows the rhs olive texture instead of mine at close rage at far range it shows just white vest. Is it a problem with defining the class ? or hidden selections ? Also should I post the RHS config here for the 6B5 ?
  14. Hi so I'm trying do do a mission where players will face a zeus with limited powers. The set units and vehicles costs module works fine with vanilla assets but not with units from RHS AFRF. On the wiki I've found this solution: myCurator addEventHandler [ "CuratorObjectRegistered", { _classes = _this select 1; _costs = []; { _cost = if (_x isKindOf "Man") then {[true,0.1]} else {[false,0]}; // Show only objects of type "Man", hide everything else _costs = _costs + [_cost]; } forEach _classes; // Go through all classes and assign cost for each of them _costs } ]; it works but only sets the cost of infantry units. I have changed it to: ZeusMaster addEventHandler [ "CuratorObjectRegistered", { _classes = _this select 1; _costs = []; { _cost = if (_x isKindOf "Man") then {[true,0.01]} else {[true,0.05]}; // CHANGED the else part _costs = _costs + [_cost]; } forEach _classes; // Go through all classes and assign cost for each of them _costs } ]; which sets the cost of all infantry units to 0.01 and all other objects to 0.05 but i can't change the cost further (i'd like to have cars < helicopters < tanks costs) for example. I've tried adding lines like _cost = if (_x isKindOf "Air") then {[true,0.01]} I've tried removing the " else {[true,0.05]};" part when doing that but it doesn't work... What am I doing wrong? Also I've already limited the access to addons for the zeus player but I'd also like to limit available factions and I don't know if it's possible...
  15. Hello Gentlemen, As some of you know I am porting my soundmod over to other mods. Like I covered the RHS weapons and such. Now I was further porting my mod to NIArms Arsenal, the full pack and wanted to cover the whole thing. Maybe even create some new sounds for the weapons that are neither in Arma nor in RHS, like FALs and AUGs and such. Now while porting the stuff over I tried to keep the structure to the original config so it will inherit well. But I end up with massive "Updating Base Class" reports in the RPT and that makes the mod a required mod for save games and editor missions. Which is obviously not a good thing for a simple soundmod. So here is my current config: These for example are the errors I get: 11:23:10 Updating base class BaseSoundModeType->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_honeybase/Single/StandardSound/ (original hlc_wp_AR15\config.bin) 11:23:10 Updating base class BaseSoundModeType->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_honeybase/FullAuto/StandardSound/ (original hlc_wp_AR15\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/Single/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/Single/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/Single/StandardSound/ (original hlc_wp_aug\config.bin) The original configs are here: https://github.com/toadie2k/NIArms Does ANYONE has ANY idea what the hell is going on here? I can't get this stuff to work correctly! Also the AUG weapons end up only having Full Auto mode... Any sort of help is welcome! Help me out guys! Thanks, LJ
  16. All of the mods for the server.VcomAI: http://www.armaholic.com/page.php?id=25381CBA_A3: CBA_A3 A Workshop Item for Arma 3 By: CBATeam CBA: Community Based Addons for Arma 3 Current version: 3.4.0 What does the name Community Base Addons mean? It is a system that: Offers a range of features for addon-makers and mission... Advanced Rappelling: http://www.armaholic.com/page.php?id=31254Advanced Urban Rappelling: http://www.armaholic.com/page.php?id=31357BloodLust: http://www.armaholic.com/page.php?id=30802CUP Terrains-Core: http://www.armaholic.com/page.php?id=30044EM: http://www.armaholic.com/page.php?id=27224Mocap: http://www.armaholic.com/page.php?id=27262RHS Pack: http://steamcommunity.com/workshop/filedetails/?id=843770737Ace: ace A Workshop Item for Arma 3 By: acemod Advanced Combat Environment 3 (ACE3) http://ace3mod.com/img/ace3-logo-black_600.png ACE3 is the collaborative efforts of the former AGM and CSE teams, along... Ares Mod-Achilles Expansion: Ares Mod - Achilles Expansion A Workshop Item for Arma 3 By: Kex Add-on description: First of all, I want to thank to Anton Struyk for his Ares Mod which expands the Zeus real-time editor with... Task Force: http://radio.task-force.ru/en/Chemical Warfare: Chemical Warfare A Workshop Item for Arma 3 By: Assaultboy This mod adds Chemical Warfare to Arma III. Github Link Summary I noticed a lack of any chemical warfare mods and I decided to fill the void the best I... Enhanced Soundscape: Enhanced Soundscape A Workshop Item for Arma 3 By: LAxemann If you enjoy our content, feel free to Donate <- (Click). Donations will be shared 50/50 with jokoho. Unlocked Uniforms: http://www.armaholic.com/page.php?id=25418Zombies and Demons: http://www.armaholic.com/page.php?id=28958------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Rules1. No Team Killing (only excuseable if accident)2. No Radio Spam3. No Toxicity, harassment, racism, etc4. Listen to your squad leader and command5. No leaving your radio frequenty 6. No inappropriate names (we will kick you out)=======================================================================PunishmentIf you violate any of these rules you will be given a warning by a admin, you will be given 3 warnings till we give you a ban from the server. If you don't get a ban within a week, you will get 1 extra allowed ban, meaning if you were on your 3rd ban, you will be placed on your 2st ban. Warning #1 - Verbal WarningWarning #2 - 1 Token RemovalWarning #3 - 2 Token RemovalBan #1 - Whole DayBan #2 - 2 DaysBan #3 - 3 DaysBan #4 - Permanent Ban=======================================================================Ranks For ranking, everyone will start out as a Private, depending on how well you do in your mission and depending on how well your squad leader thinks you performed, you will be ranked up this way. The MVP of the squad will earn a token towards their next rank, once you get 3 of these you qualify for the next rank .After you are ready to rank up, you must poke or ask a squad leader to get a server admin to promote you up.During gameplay you must use a rank abbreviation before your name or else we will kick you from the server.heres a example [ PVT Mogambo ][PVT (your name) ] Heres a list of all the ranks in order....--------------------------------------------------Private - PVT - 0 Tokens---------------------Private 2 - PVT2 - 3 Tokens---------------------Private First Class - PFC - 3 Tokens---------------------Corporal - CPL - 3 Tokens---------------------Sergeant - SGT - 3 Tokens---------------------Sergeant First Class - SFC - 5 Tokens---------------------Master Sergeant - MSG - 5 Tokens--------------------- Sergeant Major - SGM - 5 Tokens--------------------- Warrant Officer - WO1 - 5 Tokens---------------------Lieutenant - LT - 7 Tokens--------------------- First Lieutenant - 1LT - 7 Tokens--------------------- Second Lieutenant - 2LT - 7 Tokens---------------------Captain - CPT - 9 Tokens---------------------Major - MAJ - 9 Tokens---------------------Lieutenant Colenel - 11 Tokens---------------------Colonel - COL - 11 Tokens---------------------Brigardier General - 12 Tokens--------------------- Lieutenant General - LTG - 15 Tokens---------------------General - GEN - 20 Tokens---------------------General of the Army - GA - Can't earn=======================================================================RequirementsIn order to play you need.....Arma 3Teamspeak ( 184.174.175.116 )Mic (recommended)We will annouce when the server comes up in our group, typically when there is 1 hour before we start.=======================================================================If you have any mod suggestings, post them below, we would love to add a more realism experance to our server. :)
  17. Not sure if this is quite the right place for it. I'm running a liberation server running CBA, ACE3, TFAR, RHS AFRF, RHS USAF and RHS GREF. We also run a few server-side mods like Advanced Urban Rapelling, Advanced Towing, Enhanced Movement. We allow clients to use TRYK uniforms (Well right now it's passworded and checking is off but, that's all that we intend for them to run hence a few errors referencing it). The server starts and functions fine for a while but tends to crash at random while people are playing. At first we thought it was related to ACE cookoff and disabled that but it turned out to make no difference. I'm trying to post latest RPT but I keep getting an error on the forum so I'll try it on a reply or elsewhere in a moment. I have others after the same thing to compare if needed. Any help would be greatly appreciated as folks are getting mighty frustrated at losing all their assets because it crashed midway through an assault, or while returning to base, or just not having saved for a few minutes! Ok, some of the RPT. It was too large for most things to handle. I also notice this one may be due to our auto restart not seeming to work. Didn't notice that at first, but sometimes this happens after only an hour or two or server uptime. https://pastebin.com/AVqFZEGz
  18. Hi all. I have problem with spawning weapons without attachments, magazine etc. for vanilla weapons/items i can go with: createvehicle {[ "weaponholdersimulated",[getPos _loc select 0, getpos _loc select 1,0],[], 0, "can_Collide"]; addweaponcargo ["arifle_SDAR_F",1]; }; and its working. but for RHS, CUP etc moded weapons, as example "rhs_weapon_ak103" i don't know what to place instead of "weaponholdersimulated" or where i can find it. if i only change weapon name, it give me error. Any ideas?
  19. georgischer Maschinengewehr

    Unable to use RHS artillery

    Hello I want Ai Bm-21 grad to fire at a specific target or custom marker location. I need the BM-21 grads full artillery barrage. not firing rockets one by one. I've searched almost all the scripts or solutions, but everything's pretty old and none of those worked. I use ACE, JSRS, RHS and some small additional mods that has nothing to do with my problem. could you PLEASE suggest me something? please do not just search some old links and just ctrl-c and ctrl-v because I've been searching everything for 5 hours maybe. I couldn't make default arma3 mortars (mk6) working either. my scenario is something like - Enemy infantries are attacking a town where artillery should do supporting fire (in this case Ai firing BM-21 barrages) I am planning to set 4 BM-21 grad unit in my mission. please, I really need your help guys, I've learned so much from all of you and this forum and I'm so thankful for that. so I set my hopes on you guys that you'll help me. thanks.
  20. Author: JTS Introduction: A mission in operation flashpoint style Description: Kolgujev. October 1, 2020. This military island, owned by United States, was abandoned for many years. But recently there was found a large activity of Russian army. The US considered it as a threat and sent two officers to the Russian headquarters in Kolgujev to assess the situation. But instead of peaceful negotiations, they captured them. October 20, the United States established a base on the coast of Kolgujev. On October 25, the US sent a squad to an operation to rescue two officers Features: - Start scene - OFP style mission - 2 localizations: English & russian - Revive (APEX Edition) - Respawn with respawn screen (Selectable locations) - JIP (Join in progress) compatible - Music from OFP - Conversation script (APEX Edition) Notes: - Read briefing carefully Credits & thanks: Mission was tested by: JTS (me), Urban Screenshots: Download (Steam workshop) Download (Armaholic)
  21. Im editing a serie of coop missions http://steamcommunity.com/sharedfiles/filedetails/?id=965356876 Here is my first mission "Time limit", I try adapt difficulty based in nº players in mission (2 steps, <6 players or >6 players). -Helicopter is set in advanced fly mode. -Night mission. -Behind enemy lines. -English/Spanish lenguage. Sinopsis: We took a couple of days looking for the Scud SS-21_Scarab_9M79_Tochka without success in the south. Intelligence reports indicate that there is going to be an imminent attack. So we sent a SOG agent to get some reports from the enemy. Since we want the agent to remain there without being discovered, it will be the MARSOC who pick the information. Meet with the agent to verify that he is not compromised, obtain the information and eliminate the threat. *Note, only if its necessary, there are admin alive options to teleport to friends if they die. But ideally they respawn in base, there are another helicopter. This mission is part of this collection http://steamcommunity.com/sharedfiles/filedetails/?id=965356876 Thanks!
  22. Previously called the "US Army 2005" addon, now i renamed it to "US Forces 2000s", so the addon can have a wider scope and can include more branches. This pack includes Soldiers and Marines wearing BDUs in Desert camo or M81 Woodland camo and Interceptor Body Armors in M81 camo, 2004-2006 era Marines wearing Marpats, IBAs, Nomex Flightsuits, and there are also 2007 Era US Army units that wear Full UCP camo. They use RHS weapons and vehicles, GSTAVO's M16A2s are also used by most of the Marines from 2001-2003, and also rear echelon US Army units Features: - Units, primarily US Army and USMC, from 2001 to 2007, wearing appropriate uniforms and gear for each year - units are mostly available in woodland and desert variants (except for later US Army, wearing universal camo pattern, of course) - Generic Special Forces Units, from 2001s to 2005 era - Adapter for users of RH Accessories pack is available, inside the "optionale" folder found in the mod's directory (@simc_uaf_08_rhs). using RH Optics will give more period accurate attachments not found in RHS, primarily PEQ2s and Aimpoint M2s, also TA01 ACOGs Gear: - ACU Uniform (UCP camo, IR flag option) - MICH helmet (UCP, M81, and DCU camo, and coverless versions) - MICH battery pack accessories made by Lennard - PASGT helmet (M81, DCU, 6-colour, and Marpats) - LWH Helmet (Desert and Woodland Marpat) - Interceptor Body Armour OTVs (a shitload of them, really, in M81, DCU, and UCP camo, also plain coyote brown) - CIRAS vests - SPEAR BALCS vests - FLCs (on its own and on top of IBAs) - ILBVs (on its own and on top of IBAs) - BDU Uniforms (M81 and DCU) - Raid BDUs (M81 and DCU) - Units have randomised helmets - Nomex Flightsuit (model by Cinco) - ESS and SWD Goggles - few other glasses, ESS V12 and Birth Control Glasses (Made by Lennard) - Watch Caps for early years SF (Also Made by Lennard) - PVS7 NVGs on rhino mounts - optional ace compatibility for all glasses and NVGs available, config made by lizardbolo, optional config comes in a pbo located in "optionale" folder under the mod's directory - patrol caps, utility caps, and boonie hats, in DCU and M81 - Fleece jackets and MOPP suits Planned stuff: - Wound textures - m40 gasmask + hoodie - editor icons - some additional SF Vests Full Changelog: Known Issues: - Nametapes does not receive shadows (idk how to fix this yet, material issue or smthing i have no idea even) - Wound textures not yet working Credits: - Bohemia Interactive: A2 Sample models, for base of uniform model and also the pouches - bolo861: Helped me fix loades of config errors, beta testing, and made config for the glasses ace compatibility - punky: original FLC model - bigstone: Scrim helmet model, ISAF patch texture, and several other texture for other unit patches, and lots of advices - cinco: NOMEX fligtsuit model - Johannes for his awesome SF template for Arma 1 - RHS team: Awesome mod in general that becomes the base for this mod (vehicles and weapons) - GSTAVO: That wonderful M16A2 - Lennard: Several great models that he gave me, including the watch caps, glasses, and battery pack - John Hansen (of Brazilian Defense Force mod) for ALICE webbing models - everyone here who helped me discover all the bugs that appear due to mijn clumsiness, and also for all the suggestions and critics! image albums: https://imgur.com/a/hdcjLq9 https://imgur.com/a/DaEScEM https://imgur.com/a/WWkAhrA https://imgur.com/a/dVLSUVv Download: Steam Workshop ------------- Additional Units Optionally, if you want some more units, you can grab some here. http://steamcommunity.com/sharedfiles/filedetails/?id=1116198232 The extra units that are included in this optional pack are: - 173rd Airborne Bde (2004 and OEF) - 10th Mountain Division (2004 and OEF) - 101st Airborne (OEF) - 3rd Infantry Division (OEF) - 4th Infantry Division (2004 and OEF) - 1st Infantry Division (2004, 2007, OEF) - 1st Cavalry Division (2004, 2007, OEF) - 2nd Armoured Cavalry Regiment (2004, OEF) As always, the 2004 ones wears DCUs and M81 IBAs, and a mix of MICH and PASGT helmets. The OEF units are in Full ACU gear and they wear ISAF patch on their left arm.
  23. INTRODUCTION United States Army 3rd Battalion, 75th Ranger Regiment (3/75) is a community that aims to provide a realistic simulated special operations environment. The higher objective of which is to create an environment which is conducive to allow growth of its members mentally in teamwork, leadership, and morality. SPECIAL RECRUITING POLICIES Should any new members join the unit and bring with them two or more friends that complete RASP, we will allow one of the group members to be authorized a meritorious promotion to the rank of Private First Class. The group members must decide who among them shall receive this meritorious promotion. Should the members not agree then no meritorious promotion shall be authorized. This promotion does not come with a guarantee of a leadership billet. Additionally, If six or more members of a group complete RASP, one of the members is authorized meritorious Specialist and one member meritorious Private First Class with the same guidelines of selection as above. No other meritorious promotions are authorized. Veteran's Experience Program (VEP): We give back to our Veterans and Active Duty for their sacrifices to their countries. Be sure to ask us about our VEP Program. Be prepared as we check a sanitized DD-214 (or similar OCONUS document) for entry into the Veteran's Program. After completion of the Ranger Assessment and Selection Program (RASP), Veterans will be implemented into the unit as a Specialist (E-4). The 3rd Ranger Battalion has many Veterans/Active Duty among the ranks, who contribute from their personal experience towards Training, Tactics, Discipline and other Attributes. This makes the unit the creditable Realism unit that it is today. Delayed Entrance Program (DEP): If you don't know if Realism is for you, then consider our Delayed Entrance Program, where you get membership for two weeks as a Recruit to follow us in operations, and the ability to attend our training events to get a feel for how we do things in our unit as a Realism Unit. OFFICIAL UNIT TIME 1800 (6:00PM EST) GET CONNECTED Interested in applying to the 3rd Ranger Battalion Realism Unit? Make sure you meet the following requirements before submitting your application: Minimum age: 16 Must have a copy of ARMA III with the APEX DLC and a valid Player ID. Must have a microphone and Teamspeak 3. An understanding of the definition of roleplaying in a realism environment. Ability to attend at least two of our unit wide events each month for ArmA III on every Saturday and Sunday of each week at 1800 (6:00pm) - 2100 (9:00pm) Eastern Standard Time (Unit Time). For a full schedule please refer to our Website Calendar. If you have any other questions regarding the application process, please contact one of our recruiting staff. Website https://3-75rr.com Discord https://discord.gg/Jsd8aFJ TeamSpeak IP: 51.81.48.37 PW: Rangers2019
  24. "Stop the convoy heading to the airport, and clear out the enemy desert base." This is a faithful recreation of Desert Ambush, the highly popular cooperative mission that featured in the original Operation Flashpoint (ArmA: Cold War Assault). Every element has been carefully recreated: the same number of soldiers, vehicles and similar-ish weapons. A lot has changed between Operation Flashpoint of 2001 and the latest version of ArmA 3, therefore there is the option of a virtual ammo drop and the option to enable revives (mission parameters). The default setup is very hardcore, just like the original. AI difficulty is dependent upon the host's settings. This mission requires RHS (AFRF, USAF, GREF and SAF). Mission download link: http://steamcommunity.com/sharedfiles/filedetails/?id=966054556&searchtext=
  25. Edward Eman.

    Picture in Picture

    I hope this is the correct section to post this ; i would like to know if there is the possibility to enhance and optimise Picture in Picture (PIP) in general, for vehicles, body cams and most importantly (for me) SCOPES. As many know in the RHS mod there is the ability to enable PIP scopes, unfortunately it doesn't look that great, i believe this is because the game is not optmised for PIP in general, but if you could work on an update, enhancing PIP graphics and optimising it for FPS drops that would be GREAT. (and appreciated by the whole community) Having PIP scopes (that work propperly) would personally enhance the realism and the feel in general. Thank You.
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