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Found 91 results

  1. This started out as a small add-on adding a few textures for a single player mission that will probably never see the light of day and ended up as a (still small) CAG/Delta Force faction for RHS. It is merely a stopgap until UnderSiege’s Gear & Uniforms are released. To make it clear for the start: The gear used for the units isn’t a hundred percent accurate or even close. Since I do only retextures, I have to work with what the community gave us and in this case I wanted to keep the add-on dependencies to a minimum. So, what do you get? · one assault troop with four teams and a HQ · one recon team · in total, more than 30 individually equipped operators (no identical units) in two variants: night ops and day ops · armed with Toadie’s HK416s and RHS’ weapons · equipped with JPCs, MMACs, OpsCores and Airframes from Adacas Military Gear Pack · some retextures (mostly OpsCores, Airframes with Multicam covers and some patches) · a CCT and a PJ unit · units with Pufu’s excellent SCARs once RHS releases them · ZEUS support (hopefully… hasn’t been tested) What won’t you get? · new models · big updates in the future (I consider is add-on finished and will only maintain but not expand it) · DEVGRU (many other mods out there) Changelog: 1.1 · HK416s in camo paint · new backpacks (thanks to Jonny's MLODs) · updated loadouts · some new vests with flags/patches · ZEUS support (hopefully for real this time) 1.0: first release Here are some pictures: If anyone wants to take some more and post them in this thread, feel free to do so. To change the tabs/flag patches on the G3 use _objectname setObjectTexture [6,"yourtexture_ca.paa"]; for the right side, _objectname setObjectTexture [7,"yourtexture_ca.paa"]; for the left side and _objectname setObjectTexture [4,"yourtexture_ca.paa"]; for the patch on the left sleeve. Since I only wrote the config there is a long list of people to thank: · the RHS team for their outstanding work · Adacas as the author and Warden_1, Sabre, Ardvarkdb, Binkowski, Johannes, Road Runner, Zeealex and all other contributors to the Military Gear Pack · Toadie, Spartan0536 and Navaro for their great HK416s · Teeha and The Krusty Krab Pizza for their GPNVG18 add-onon · Jonny for the backpack models · Alex Vestin for the Multicam template · BIS for the game Download: Steam Workshop Google Drive Dependencies: · RHSUSF Steam Workshop Armaholic · MGP Steam Workshop Armaholic · NIArms Core Steam Workshop Armaholic · NIArms Core RHS Compatibility Steam Workshop Armaholic · NIArms HK416 Rifles Steam Workshop Armaholic · L3-GPNVG18 Panoramic Night Vision Steam Workshop Armaholic Disclaimer: For personal entertainment purposes only. Do not edit and redistribute without permission of the author. Creators claim no responsibility for any damages this add-on or mod may cause, use at your own risk.
  2. Hello everyone! Welcome to the CSAT ReTexture Thread! What is this? - This is a project of mine I started working on couple of months back, but due to recent improvements, I've decided to take a next step and started uploading things onto the workshop. - It includes different camoed variants of all the vehicles located within CSAT and some objects of some importance, such as camo nets, IR masking tents and tents. About: - First started as a small project, if you can even call it a project, repainting the Tempest (KamaZ Typhoon) vehicles. The video above was the showcase I made for it. At first, they looked really good, I just kept driving around Altis, Stratis and Malden, sometimes for hours. And then it hit me in the head "Why not do it for all the vehicles?". And here we are. - What this addon does is, well, basically adds different textures to already existing CSAT vehicles and objects for different terrains. We're not just talking about one specific color on these vehicles, this is all Hexed, includes 3 different colors per each camo variant, which takes time to properly select each piece and paint, if starting from scratch. - For now, it only contains CSAT Winter, CSAT Desert and CSAT Black Ops variant. Future groups, such as CSAT Urban, CSAT Woodland and CSAT Marines will be added once I'm done with the first three groups I'm currently working on. ( Lack of time.) What now? - Currently working on vehicles and objects. I am in need of templates, so I'm making them on my own. Some templates were used from ArmA 3 Samples, but that only goes for the VTOL and most likely, future content (such as the Spetsnaz gear). - Infantry gear and weapons will be the next step after I'm done with vehicles. - Step after that? There's always a chance of combining static weaponry with these vehicles. Would be nice to have a Tempest roaming around with S-750 or Radar in the back. - Most of the templates are done (over 80%), just a couple more remaining. After that, it will be much easier to focus on the rest of the groups. ( Vehicle templates will be uploaded on Google Drive for others to use and create content of their own, once I re-organize the layers properly. Currently a mess.) It took a lot of hours to make these templates, hopefully worth it. - If there are any problems with the mod or if you do encounter something strange, please feel free to contact me either via this thread or Steam Workshop, where the mod was first uploaded. Download: Steam Workshop Armaholic Liscence: This mod is licensed under a Creative Commons Attribution-NonCommercial NoDerivatives 4.0 International License. You may not use this on monetized servers, it is forbidden. You may not reupload this mod on Steam or any other sites. Changelog Feel free to contact me on Steam or Twitter. Discord server will be created soon. Social sites: - Twitter - Steam Please do enjoy, more to come! 🙂
  3. May I ask if anyone is interested in helping me with retexturing a uniform in ARMA 3? (btw what should I do after the texture is returned to PBO Manager and TexView 2?)
  4. Hello. I am currently working on a music-themed retexture of civilian clothing. Everything is fine so far, despiting the fact, that my uniforms don't show up in the Virtual Arsenal. The uniform slot is empty. config.cpp CfgPatches.hpp I would be happy if someone could help me. Have fine Week Schraxt
  5. Hi gang, Thank you for the latest contact dlc samples, could we please also have template for LDF uniform and plate carrier? I've been eager to retexture LDF main uniform since expansion was announced. There is a similar CSAT/AAF officer uniform, but I am not the fan of it since it has rolled-up sleeves. The current LDF soldier uniform reminds me of old police and military uniform that was used in my country. So I am, really, really into it. Please allow for retexture of LDF main uniform.
  6. So for awhile on a private server with friends we have been using Rubber edition CTI, but we want to update/change some things, for example uniforms, even just camo textures, I have found a few on the workshop but some are not signed/have no server key/or-just-broken. I was wondering if the community could point me towards a replacement pack, I currently have the amazing The CSAT Modification Project on the workshop. But I tried using a replacement mod for cup with the default factions Link to replacement project but it has no server keys or signed keys for the mods for a dedicated server. I just want to replace Nato and AAF/Fia/CTGR with cup or anything but can't find a solution?
  7. Percy Fieldsten

    Request for retexture

    May I ask if anyone is interested in helping me with retexturing a uniform in ARMA 3? (btw what should I do after the texture is returned to PBO Manager and TexView 2?)
  8. A selection of non-military styled GM Gear, designed to give an armed civilian look to the Global Mobilization universe. Parkas: Field Dress Uniforms: Combat Uniforms: Battle Uniforms: Requirements: Global Mobilization - Cold War Germany. Classnames: Credits: Vertexmacht for kindly sharing their texture templates. Download links: Steam Workshop. Armaholic. License: https://www.bohemia.net/community/licenses/arma-public-license-share-alike Please be respectful of the license.
  9. a small mod using the new assets from the contact dlc to make a less futuristic but still easily recognizable CSAT. Features brown hexcam texture from avenger helmet brown texture for modular carrier vest, lite, and GL rig brown texture for advanced modular helmet, with hexcam cover black version of csat beret added in old man update rebalance of LBV harness, LBV grenadier harness, and raven vest. https://imgur.com/a/wput7r1 Planned urban hexcam variants of currently retextured equipment pacific hexcam variants of currently retextured equipment retexture of basic helmet from laws of war dlc green version of csat beret added in old man update convert katiba to 5.56x45 NATO better photos possible/unsure vanilla replacement patch Community Upgrade Project patch desert & woodland camo textures add flags to uniforms and equipment this is my first attempt at a mod for public use, so any advice/help/resources are appreciated
  10. I've been working on an Australian Army retexture for some vehicles (M1A1, 'Hawkei', 'Boxer') and have finished with the retexturing, however, I'm having problems trying to write my own config file, I've tried step by step tutorials and read through multiple pages of explanations but still fail at every attempt. The add-on relies on CUP vehicles and vanilla assets. I have a generally 'loose' understanding of how this kinda stuff works but am trying to learn so if anyone could help even the slightest it would be greatly appreciated! So far I've managed this: class CfgPatches { class My_Mod { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Soft_F_MRAP_01","A3_Armor_F_Beta_APC_Wheeled_01","cup_trackedvehicles_m1_abrams.pbo"}; }; }; //Fractions class cfgFactionClasses { class Reskin { displayName = "Reskin"; priority = 1; side = 1; icon = "Custom_vehicles\data\LOGO_1"; }; }; //Units class B_soldier_f; class reskin: B_soldier_f { class Crewman //Idk random attempt author = "Funky"; _generalmacro = "B_soldier_F"; scope = 2; displayname = "Crewman" identitytypes[] = "head_NATO","G_NATO_default"); genericnames = "NATOmen"; fraction = "Reskin"; model = Uniformclass = hiddenselections[] = {"camo","insignia"}; hiddenselectionstextures[] = weapons[] = {"throw","put"}; respawnweapons[] = {"throw","put"}; magazines[] = respawnmagazines[] = linkeditems[] = {"itemmap","itemcompass","itemwatch","itemradio","itemgps"}; respawnlinkeditems[] = {"itemmap","itemcompass","itemwatch","itemradio","itemgps"}; }; //vehicles class landvehicle; class MRAP_01; class APC_Wheeled_01; class TANK_Tracked_01; //M1A1 Class APC_Wheeled_01 { crew = ""; side = 1; fraction = 'Reskin'; displayname = 'Boxer CRV'; hiddenselections[] = {"camo1","camo2","camo3"}; hiddenselectionstextures[] = {"Custom_vehicles\data\Mbase.jpeg","Custom_vehicles\data\Maddon.jpeg","Custom_vehicles\data\Mturret.jpeg"}; class eventhandelers { init = "(_this select 0) setvariable [""BIS_enablerandomization"", false];"; }; }; class MRAP_01 { crew = ""; side = 1; fraction = 'Reskin'; displayname = 'Hawkei'; hiddenselections[] = {"camo1","camo2"}; hiddenselectionstextures[] = {"Custom_vehicles\data\hbase.jpeg","Custom_vehicles\data\haddon.jpeg"}; class eventhandelers { init = "(_this select 0) setvariable [""BIS_enablerandomization"", false];"; }; }; Class TANK_Tracked_01 { crew = ""; side = 1; fraction = 'Reskin'; displayname = 'M1A1'; hiddenselections[] = {"camo1","camo2","camo3","camo4"}; hiddenselectionstextures[] = {}; class eventhandelers { init = "(_this select 0) setvariable [""BIS_enablerandomization"", false];"; }; };
  11. Problem Discription: I am currently working on a uniform retexture for my Hungarian Armed Forces Mod. Therefore I wrote a config code, but when I pack my folder into a .pbo and launch the game, the uniform doesn't appear in the Arsenal, only the Uniform Class soldier, and when placing him down, I get an error that talks about an Old classname I used for the uniform. Error: No entry 'bin\config.bin/cfgWeapons/HUN_Uniform_Base_Uniform.nameSound' Config: class CfgPatches { class Schraxt_Uniforms { author="Schraxt"; units[]={ "HUN_Uniform_Base_Dude", }; weapons[]={ "HUN_Uniform_Base", }; requiredVersion=0.1; requiredAddons[]={"A3_Characters_F",}; }; }; class CfgVehicles { class fow_s_ger_heer_rifleman; class HUN_Uniform_Base_Dude: fow_s_ger_heer_rifleman { author = "Schraxt"; model = "\NORTH\NF_Uniforms\M36_Winter\Fin_M36Uniform_winter.p3d"; displayName = "Soldier"; uniformClass = "HUN_Uniform_Base"; side=2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Hungarian_Armed_Forces\Data\hun_uniform.paa"}; accuracy = 5; }; }; class cfgWeapons { class U_NORTH_FIN_Corporal; class HUN_Uniform_Base: U_NORTH_FIN_Corporal { displayName = "[HUN] Uniform Base"; picture = "Hungarian_Armed_Forces\Data\little.paa"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Hungarian_Armed_Forces\Data\hun_uniform.paa"}; scope = 2; scopeCurator = 2; scopeAsenal = 2; class ItemInfo: ItemInfo { uniformModel = model = "\NORTH\NF_Uniforms\M36_Winter\Fin_M36Uniform_winter.p3d"; uniformClass = "HUN_Uniform_Base_Dude"; containerClass = "Supply80"; mass = 50; }; }; }; Full config: Can someone help me?
  12. Hello everyone, I have been trying in the past few days to make a retexture of the AAF uniform at which I succeeded. Then I needed to put it in game as an addon so I have to write a config.cpp file. No matter what I can't get it to work, so any help would be appreciated. Config.cpp Screenshots
  13. For a campaign I'm working on I want to add a bit of detail by giving the characters vests with their names on them like the kerry vest. However I don't know how to go about doing this. I found the nohq and co vest .paa files but I'm not sure what to do with them. Also, would I be able to add these to both the carrier rig for NATO and CTRG as well?
  14. crazy mike

    Winter 2035

    Winter 2035 What is this? Simply put, this modification is a re-texture mod, taking anything green, and making it white, as in snow! Roughly 12 hours ago from making this post I decided after I woke up to create something for the wintertime in Arma, thus here we are now with a new WIP mod, Winter 2035. The current progress and milestones are as follows: Retextured all plants Retextured all mask images Retextured Stratis satellite image Retextured Altis satellite image Integrated snowing based on overcast (its modified rain) Winter-esque ambient sounds Clutter models to create much more depth to the snow, these will also be large enough to overflow onto the sides of the roads Retexture all vanilla units, weapons, vehicles (this will happen depending on the popularity of the mod) Figure out a way to make roofs snowy (this is more then likely impossible, I dont touch the wrp or p3ds) Modified CfgWorlds with new cloud and lighting to compliment snow ArmA 1 Snowman Fixed rain sounds https://gyazo.com/5cc7cef13e84b6533557686d20feb537 https://imgur.com/R9ME8uh This mod will be overriding vanilla textures thus it will not be "compatible" with other modifications that wish to keep the arma flora OR mask images normal not-winter color, and is only meant to be used for terrains that are winter themed. The main reason that Stratis was done first and NOT Altis, simply put is that Stratis is a fraction the size and was much quicker to do. Altis will be done aswell however that will take atleast a few days of nonstop work, which doesnt help my add at all. I hope once released this mod will bring life back to splendid Altis & Stratis for other people as much as it has for me, with some winter gear mods I plan to have quite a few more missions on the islands! Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1195447305 Thanks for checking this out, I hope to bust this out quick to get back to a new terrain project I've yet to announce. <3 Check out some videos in which this mod is being used! Here are some bonus things when I was making the mod on a weekend awhile back :P
  15. SpartanViperz

    NATO UNIT OVERHAUL

    What is this mod? This mod Improves the way the default NATO soldiers look in the game by replacing them with gear already existing in the game, as well as some slighlty retextured helmets. I aimed for them to look like how they were in the alpha, beta and release candidate of the game. I mainly did this by making the Enhanced combat helmet the norm compared to the combat helmet as I personally think they look alot better and suit the 2035 setting alot more. I also restricted the use of the Carrier special rig and GL Rig to certain roles as I think they were over used and I personally dont like them as I think they're "too chubby". I also retextured the ECH and LCH slightly by adding a US flag so they look like they did in the Pre-alpha version of Arma 3. Why download this mod? Small file size - 17.7 mb! Better looking units that work on any mission. New retextured helmets to incorporate US flag while not compromising the normal ones so you can still use them for other missions. This is my first mod I've ever made, so while its only small and simple, any feedback would be greatly appreciated! Workshop Download/Page You can also view some screenshots on there^ It's been on the workshop for about a week now but I've decided to put it on here as well to hopefully expose it to more people and gather some other feedback 🙂 I'd also like to thank Night515/AverytheKitty for inspiring me to make this mod and being very generous in helping me with any issues. 😄
  16. Military Service Vans A Fox's Expanded Textures Project Why should the LDF have all the fun? This mod gives the other major Arma 3 factions (NATO, AAF, CSAT) access to Vans, useful for doing things that don't require a whole armored vehicle. INCLUDES: - AAF Marten - NATO Malamute (Arid / Pacific) - CSAT Spingbok (Arid / Pacific) - All vans come in; Transport, Cargo, Medevac, and Service variants. IMAGES: On the Steam Workshop! Released under a Arma Public License No Derivatives (APL-ND)
  17. A3 Bundeswehr Vehicle Retexture Pack for Arma III Introduction This mod is meant to bridge the gap of missing logistical vehicles for communities and groups using the BWMod by retexturing Arma III vanilla vehicles to Bundeswehr (German Armed Forces) standards. Features Flecktarn (German Woodland) camo for all vehicles. (Tropentarn (German Desert) camo is planned for a separate future release) Custom textures for each vehicle. Custom dirt maps for each vehicle to make it feel more realistic. Accurate tactical signs. Individual license plates for each vehicle. Adding unarmed transport and medevac versions the Arma and Pandur APC's through hiding the turrets. All vehicles have accurate BWMod units in them when placed via Editor or Zeus. All vehicles have custom inventory loadout's featuring weapons like the G36 / MG4 / PzF3 and ammunition from the BWMod. All vehicles are fully compatible with the Editor / Zeus / Garage. Media screens: GroundVehicles: (Flecktarn/Woodland) Offroad Offroad "Feldjaeger" (MP) Offroad Repair SPw Fennek SPw Fennek Medevac SPw Fennek 1A2 HMG 12.7mm SPw Fennek 1A2 GMG 40mm M-ATV M-ATV medevac M-ATV HMG 12.7mm M-ATV GMG 12.7mm Truck 7T transport Truck 7T transport covered Truck 7T medevac Truck 7T ammo Truck 7T fuel Truck 7T repair Truck 7T medevac Truck 7T device Truck 15T multi container Truck 15T repair Truck 15T ammo Truck 15T fuel APC Arma transport APC Arma medevac APC Arma FLW APC Pandur II transport APC Pandur II medevac APC Pandur II FSW ARV Nemmera AH Sholef 155mm AirVehicles: (Helos) AH6 LNU MH6 transport AW159 LNU AW159 transport AW159 SAR AW101 transport AW101 SAR CH67 transport CH67 SAR Taru LH Additional Info I tried to keep the quality of the textures high and as close as possible to reality and to match the vehicles of the BWMod. Some of the names of the vehicles are based on real vehicles and some are fictional. this is my very first public mod so be kind and let me know if there's any way to make this mod better. constructive criticism is always appreciated. also let me know if there are any bugs appearing, i'll try to fix them as asap. Dependencies this mod needs CBA and the BWMod to function properly. Download Team / Author © Williams/OsiriZ 2016 Special thanks to: - Koffeinflummi and the whole BWMod Team for giving me the permission to use they're content and for the great mod. - Zigomarvin for his "usable cargoramp script" - Bohemia Interactive for the awesome games and trey're support for the modding community Changelogs v1.0.0 Classnames v1.0.0 Contact info.a3mods@gmail.com License Do not open or change the pbo's! Do not upload anywhere else! Use at you're own risk!
  18. Repo's Custom Textures V0.3RC A retexture mod of MLO. Currently still being developed and worked on. Everything is WIP unless otherwise stated. Current patterns: Uniforms: Helmets: Please join the development discord for better support and requests: https://discord.gg/SVUAk8E Any Requests, please put them in the discord above, or in the comments below. You are more likely to be acknowledged if you post in the discord however. Plenty more is planned for this project, and things will change quite often currently. Credits: VanSchmoozin - Creating in my opinion the best looking gear textures in ArmA. Task Force Raven - Putting up with my gear addiction. DOWNLOADS: https://steamcommunity.com/sharedfiles/filedetails/?id=1849718114
  19. So quick presentation this mod add Saudi armed forces for Arma 3. 2 other faction National Guards (IND_F) & Shia insurgent (OPF_F) will come later to complete the mods, but the Saudi Royal Land Forces is complete, fully fonctional with Zeus, Alive or any script... You can find it under Blufor/Saudi Arabian Army Faction class name : "B_SaudiArabian_Army" Steamworkshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1849699977
  20. Hi all, before release of DLC Jets I have decided to make Czech version of A-149 Gryphon. Yesterday I already released it! Keep in mind that you need to own the DLC Jets. This addon contains ten versions of Jas 39 Gripen (retextured A-149 Gryphon from DLC Jets) of Czech Air Force 211th Tactical Squadron. Eden editor usage: BLUFOR -> Czech Air Force List of planes: Classic grey Gripen Gripen Tiger 9234 Gripen Tiger 9235 Gripen Tiger 9236 Gripen Tiger 9237 Gripen Tiger 9238 Gripen Tiger 9240 Gripen Tiger 9245 Gripen Tiger 9245b Gripen Tiger 9820 You can read some info about each machine here. DOWNLOAD: Steam Workshop FTP
  21. Generation Kill retextures of the RHS: USF HMMWVs. It's not a perfect replica of the real paintjob but that shouldn't stop you from seizing some airfields Screenshot Album The original textures were created by Red Hammer Studios and retextured by me. To use this mod, you must also agree to and follow the EULA(s) supplied with RHS: USF. You may not repackage this mod without my consent. Check out Team One Tactical if you want to play in our weekly, super max best Arma 3 sessions! Required RHS: United States Armed Forces Download (7 MB) Steam Workshop Armaholic
  22. Spetsnaz SSO v1.30 By FoxFort Description: Unknown camouflage units have been spotted on island of Altis, they appear to wear russian made equipment and they have no markings of any kind. No one knows for sure who there are and what are they doing there, but they appear to be working with AAF. The locals have a nickname for them, they call them: "Little green man". ------------------------------ Features: Adds Spetsnaz SSO look-alike. ------------------------------ Usage: In Editor, on AFF side, you can find them separately under "Spetsnaz SSO". ------------------------------ Notes: This was my first addon that I made for ArmA 3 and I've even forgotten about it, so here's a quick fix in order to bring it into working condition (again in 2018 & now in 2019 LoL). In case you do not own APEX DLC, you can still play. AI will use APEX AK-12s, but you will have to use a different weapon. ------------------------------ License / Disclaimer: Just by downloading and/or using my mod/addon you automatically accept and apply: - You are allowed to use my "Spetsnaz SSO" and "FoxFort Camo Pack" in your private or public missions and servers. - You are allowed to use my "Spetsnaz SSO" and "FoxFort Camo Pack" as part of your mod/addon as long as you make that your addon/mod requires to have both of my mods/addons installed and running at the same time as a separated entities. - You are not allowed to alter or to extract my assests from any of my mods/addons and to release it to public as your own work. - You are not allowed to use all or parts of my mods/addons in order to intengrate it into your mod/addon, without making "Spetsnaz SSO" and "FoxFort Camo Pack" mods/addons as a requirement to be installed and run as a separated entities. - You are not allowed to use all or parts of my mods/addons in order to make any kind of damage to my name. - You are not allowed to port my work into other games/mods without asking me. --(Basically, just do not steal my stuff and pretend that you made them.)-- ------------------------------ Changelog: v1.30 - Added: IR Strobe Grenade to all soldiers. - Changed: All soldiers now use Russian Radio Protocols. - Changed: All soldiers now have mix of Euro, Asian faces. - Changed: Heavy AT for desert squad now use brown version. - Changed: RPG-42 Green texture changed to new vanilla A3 one. - Changed: All MRCO scopes on AK-12s have been replaced with ARCO AK. - Changed: All NV Goggles have been replaced with new Compact green NVG. ------------------------------ SCREENSHOTS: ------------------------------ Requirements: - FoxFort Camo Pack - APEX DLC ------------------------------ DOWNLOAD: MODDB ARMAHOLIC STEAM ------------------------------
  23. 42 COMMANDO MILSIM UNIT GRIFFIN HAR2 RHS RETEXTURE -------- About: Two distinct Griffin variants are in RAF service, the HAR.Mk 2, operated by 84 Squadron as a multi-role helicopter from its RAF Akrotiri base, and the HT.Mk 1, flown by 60(R) and 202(R) Sqns as part of the Defence Helicopter Flying School (DHFS). In the support helicopter role, the Griffin HAR2 carries six fully-equipped troops, or up to eight if operationally essential. It also employs underslung Bambi Buckets for fire fighting and has a vital search and rescue (SAR) mission, as well as taking force protection, military aid to civilian authorities and ISTAR roles. The Griffin HAR2 is equipped with night-vision goggles and a FLIR/ TV turret, which affords its crews a relevant night capability. Owing to the hot, arid climate of its Cyprus base, the HAR2 regularly employs its crucial fire fighting capability across the region. Other capabilities include search and rescue. The HT1 lacks the weather radar and one or two other of the HAR2’s operational features, but is equipped to deliver comprehensive multi-engine helicopter training to future frontline pilots and rear crew. It also equips 202(R) Sqn, formerly the SAR Training Unit, providing UK military helicopter pilots with SAR and mountain flying training. RHS UH1Y Retexture of the Griffin HR2 Helicopter. Contents: - Griffin HAR2 - Griffin HAR2 Armed - Griffin HAR2 (Jungle) - Griffin HAR2 (Jungle) Armed - Griffin HT1 / Bell 212 - Griffin HAR2 (Rescue) Plans: - N/A Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1763424519 Images: Known Bugs: N/A Changelog: V1.0 - Griffin HAR2 - Griffin HAR2 (Jungle) - Griffin HT1 V1.1 - Fixed Static fire animation on Armed versions - Fixed Passenger loading for Armed versions V1.1.1 - Fixed inheritance issue with unarmed version V1.1.2 - Textures all reworked slightly - Added Griffin HAR2 Rescue - Now Requires 42 Commando Common Dependencies: RHSUSAF - https://steamcommunity.com/workshop/filedetails/?id=843577117 42COMMON - https://steamcommunity.com/workshop/filedetails/?id=1765316352 Credits: - RHS (Model) - TomTuckar (Config) - Flynn (Textures) - RabidusUK (Morale) Social Media: https://www.42commando.co.uk/ https://twitter.com/42_unit
  24. ghoulishPeach

    GMRE

    GM RETEXTURES MOD GM is coming out on Monday, and many of the assets used in the DLC historically were shared with other nations in NATO and the Warsaw Pact. I think there is a huge opportunity to greatly expand the scope of nations covered. This mod will aim to expand the scope of GM's content by retexturing items for new, accurate factions, starting with Norway. only dependency planned is the Global Mobilization CDLC. ROADMAP Retexture W. German uniforms for an accurate Norwegian gearset. Retexture W. German uniforms for an accurate Dutch gearset. (may be released in separate addon due to lack non-mod FN FALs) create factions to allow new assets to be used in Zeus and editor. Expand Vehicle Insignia to include historical formations of countries other than East and West Germany. (ex. Norwegian battalions or Polish national emblem) I created a discord to facilitate work on this project, feel free to join at https://discord.gg/Fhsxb3b! At the moment, I'm the only person working on this, and any help would be appreciated. If you have already started or would like to help, comment on this thread or send me a PM!
  25. So i recently made a retexture of a uniform following a tutorial, at first i used the config that the tutorial used and then one that i found on the internet. But it doesn't work i was wondering if someone could help me out here. Note - i do not know how to make configs or how to code.
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