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recruiting 2 Bataljon Commando's | Arma 3 Unit
brokkepap posted a topic in ARMA 3 - SQUADS AND FANPAGES
2 Bataljon Commando's GROUP: 2 Bataljon Commando's BRANCH: Milsim | Semi-Realism LANGUAGE: English | Don't be alarmed about the Dutch ranks etc. TIMEZONE: CET | Central European Time. OPERATION TIMES: - Wed. | Training | 8 CET. - Sat. | Operation | 8 CET. - Sun. | Possible Operation | 8CET. OPERATION TYPE: - Participate in peacekeeping operations. - Defend the national territory. - Ensure national security Aid to the nation in disasters and such. - Fighting terrorism Participate in EU Response Group operations (EU Battle Group). - Perform evacuation operations of European nationals (NEO: non-combattant evacuation operation). - Provide troops for NATO's Rapid Response Force (NRF: NATO Response Force). - Provide support to the special forces. - Provide support to the Navy component in anti-intrusion operations MODS: Is mentioned in the discord. OTHER INFO: We are a English based unit, we just use assets from the Belgian army. DISCORD: https://discord.gg/w2kwXUu ARMA3 UNIT: https://units.arma3.com/unit/2commando -
Squad name: Arma Coop Weekend Timezone/location : EU Short description: Arma Coop Weekend is a casual semi-serious group that plays custom coop missions on weekly games mostly during the weekends. How to contact: Discord: https://discord.gg/77wXp2 or PM me: Eddie or our ARMA Unit Language: English (Microphone is a must)
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How do I run a recruit-script and all units of a faction.
Theo Thalwitzer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all! I have a simple problem. That's to say, for someone not as nOObish as me in scripting... In my mission (APEX), I need all units of a specific faction (all PMC units from the PG Services mod), to be automatically recruit-able via a little script I slapped together. At the moment I call the script via the unit's INIT field: e.g.; " nul=[] execVM "recruiting.sqf"; ". This, however, does not allow for AI-spawned units to be recruit-able. My goal: Run a script to check and find any AI-spawned units of the specified faction (PG_Services) within a certain radius, or ideally, the entire map, and run my recruitment script on each. The method I use for recruiting is pretty basic but seems to work exactly as I want it to, so I'd prefer not to change that. My only problem is how to identify and run the script on all faction-spawned units on the map. My method for recruiting & dismissing - After !MANY! experiments, I decided on a system of 4 tiny scripts. So far I cannot seem to find much problems with it. There may be some in MP... 1. recruiting.sqf - is run 1st - currently in unit's INIT but could be trigger / script based _guyNotRecruited = true; _man = _this select 0; _man setCaptive true; // OPTIONAL _recruitGuy = _man addAction ["Recruit","TRecruit\newguyinit.sqf"]; while {_guyNotRecruited} do { if (not(captive _man)) then {_guyNotRecruited = false}; if (not alive _man) exitWith {_man removeAction _recruitGuy}; sleep 1; }; _man removeAction _recruitGuy; [_man] join (group player); _man enableAI "MOVE"; // OPTIONAL sleep 1; nul = [[["New Team Member recruited.","<t align='center' shadow='2' size='0.7'>%1</t><br/>"],["","<t align='center' shadow='2' size='0.7'>%1</t><br/>"],["","<t align='center' shadow='2' size='0.7'>%1</t>"]]] spawn BIS_fnc_typeText; nul=[_man] execVM "TRecruit\dismissing.sqf"; Obviously the script still needs polishing... setCaptive & enableAI "MOVE"; only used for testing & debug 2. newguyinit.sqf - called by recruiting.sqf - line 4 _unit=_this select 0; _unit setCaptive false; The script 'dismissing.sqf' is now running on the unit 3. dismissing.sqf - also called by recruitment.sqf - line 17 _guyRecruited = true; _man = _this select 0; _dropGuy = _man addAction ["Dismiss","TRecruit\dropguyinit.sqf"]; while {_guyRecruited} do { if (captive _man) then {_guyRecruited = false}; if (not alive _man) exitWith {_man removeAction _dropGuy}; sleep 1; }; _man removeAction _dropGuy; _man disableAI "MOVE"; //Optional but nice for leaving someone as guard on a specific spot [_man] join grpNull; sleep 1; nul = [[["Team Member dismissed.","<t align='center' shadow='2' size='0.7'>%1</t><br/>"],["","<t align='center' shadow='2' size='0.7'>%1</t><br/>"],["","<t align='center' shadow='2' size='0.7'>%1</t>"]]] spawn BIS_fnc_typeText; nul=[_man] execVM "TRecruit\recruiting.sqf"; Last but not least 4. dropguyinit.sqf - called by dismissing.sqf _unit=_this select 0; _unit setCaptive true; The original recruitment.sqf is called back onto the unit when dismissed. So I have a nice method of recruiting, dismissing and re-recruiting units without hassle. I'd prefer to hang on to that. I foresee one problem with the dismissing.sqf script - any other player will be able to run the "Dismiss" action on the unit. Working on that... But HOW do I get to run this script automatically on all PMC units spawned on the map?? Any tip would be welcome -
From the leaders of 10SOC/10SFG and the 75th Rangers. Lead by real military veterans! The North American Mil-Sim Community is officially opening recruiting to fill our growing Arma 3 Community. NAMC(North American Mil-Sim Community) is a community for Mil-Sim operations style game play. Our current Area of Operation (AO) is Arma III operations, with plans to expand and reach out to other AO's after we establish a strategic presence in our current AO. Unlike other Mil-Sim experiences, we are not a "unit". We are a Mil-Sim Community. That means, mandatory training, mandatory meetings, attendance requirements etc are not part of the NAMC. What you will find, is tactical game play and Mil-Sim Role-playing, while in game. Founded in September of 2019, NAMC sets off to create an "operation first" Mil-sim gaming experience. Meaning, all of our training, tactics, communication, organization and structure is designed to accomplish the operation first. Currently, the NAMC is lead by Benality (former XO of 10SOC) and Jones.O. They bring real military experience to the community, which helps with creating events that are as true to real life scenarios as possible. FAQ Q: Is this the right place for me? If you enjoy real Mil-Sim role-playing while in game without all the extra "work" that comes with a Mil-Sim unit, you are in the right place. NAMC does not have mandatory attendance to any event or any training. We organize and people elect to join based on their schedule. The only hard rule, is that while in game, you operate as though you are a member of a modern Military squad.(edited) Q: So, no mandatory training, but what if I am new to Mi-lSim style game play? Although, we will not have any required training, we will have training events available. They will be scheduled in advance and allow plenty of opportunity to attend of you wish. Some training will include: Machine Gunner, Medical, Pilot , Squad Leader Course Q: What about ranks? How do you decide who the Squad leader is on any given mission? We don't feel this should be something that an organization can really control. Obviously, we want squad leaders that know how to play well and know how to lead while in game. We will organize the squads, and the squads will determine who is the squad leader. Obviously, if you have special training such as the Squad Leader course, you should have a higher consideration. We reserve the right to remove a squad leader if there is obvious reasons to do so. We will not remove someone simply because they hurt your feelings, unless it was out of line, or breaks any of our standing rules. Q: What about attendance? I can probably only play once in a while. We are specifically created for the busy gamer. Attendance is NOT required. Obviously, in order for you and everyone else to have a positive experience, we ask that you make as many events as possible. 1 event a week is considered normal activity. 2-3 events is considered highly active. We value all levels of activity as this creates a more immersive game play. Bottom line, play when you can, for as long as you can. Just remember our goal is to provide immersive Mil-Sim style game play.
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16 Air Assault | British Milsim Community
16AA Keeling posted a topic in ARMA 3 - SQUADS AND FANPAGES
The 16 Air Assault Milsim Community is an Arma 3 Milsim Community with members from across the globe; we are a gaming community that looks to replicate the real life British Army's organisation, tactics and communication in an out of game. All of the above are based off of the 16th Air Assault Brigade of the British Army based in Essex, UK, we strive for immersion and realism to the highest level. Our daily growing member base run an infantry platoon supported by a medical unit, fire support group and our flight team. We host operations every Sunday at 8PM UK Time, these operations usually last for 3 hours. Our members have the opportunity to specialise as a Medic, Drone operator, Machine gunner, Marksman, Pilot or EOD/Explosives specialist. Although we offer a huge array of supporting roles, all of our members are riflemen first. From our LT right down to the newest recruit. We have been around since August 2004 and our determination to provide a welcoming community of like-minded individuals that want to play MILSIM the way it should be, with the highest amount of realism and immersion the game offers. We always strive to be the best and develop our members. This has been the ethos of those that founded our community back in 2004, this has allowed the original member base to move on however the unit still has the same standards across the board, we give you the tools and resources to maintain that high standard we expect from those that join. Every member that joins our ranks whether that be as a recruit or once they become an Lt they are valued by every member of the unit. Due to our standards we do have some requirements. You must be 16 years old or older, have a working microphone and be able to regularly attend operations on Sunday from 8 pm to 11 pm UK time. Additionally, we do not allow our members to be in any other ArmA milsim communities, this is because we expect a high level of commitment from all our members. You can be in as many non-milsim/non-Arma communities as you like, so long as they don't interfere with your commitment to The 16 Air Assault Brigade. If you are in doubt about any of our rules, please feel free to ask a question on our Twitter or join our forums and message a member of our Recruitment and Retention Office [RRO] link down below. You can get in touch with us or apply on our website: 16aa.net or via our Twitter account: @16AAMILSIM **This post has been created due to loss of other accounts on our other posts on this forum.-
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[Recruiting] 197th Special Task and Recon [197STAR]
Woody1999 posted a topic in ARMA 3 - SQUADS AND FANPAGES
197th Special Task and Recon [197STAR] 197STAR is a fictional semi-real style Arma 3 unit, focusing on infantry combat. We are a multinational unit with members from Europe and the USA, running operations at 1900BST on Sunday nights, with mini ops and other games throughout the week. 197STAR is a NATO styled infantry based unit. We run with the principles of being Nationless and Role-less, meaning that we do not force anyone to play as a particular nation, and we do not restrict ourselves to just doing Infantry style ops, or just doing Special Forces style ops, as an example. We run a medium sized modpack of ~50 mods, including ADV - ACE Medical and RHS/Project OPFOR. There is a large selection of uniform and kit mods for you to customise your character to what you see fit. We are a semi-real unit. This means that we follow NATO tactics and have a NATO styled ORBAT, but don't enforce the more milsim things such as rank seniority or mandatory training. We only ask that you complete a simple basic training run by one of our instructors, and communicate with us in the case of having to take leave of absence. We expect you to attend the main operation each week, but if you can't, just let us know and it's not an issue. Operation wise, we run campaigns of 4-6 weeks each, with main operations running at 1900BST every Sunday, and another large event every Saturday at 1900BST. We run mini ops and training sessions throughout the week, and encourage the community to play other games as well. Contact: Arma 3 Units: https://units.arma3.com/unit/197star Discord Invite: https://discord.gg/WnzmM5k Or send me a PM! -
Hey all me and a group of guys recently started a milsim under the name of 3rd Battalion 75th Rangers and are currently looking for players of all parts of the world. we are currently doing our operations at 5pm pst and are offering infantry and pilot roles. Please Contact me via steam to be in touch or join the ts ip: 162.248.93.116 if i am not online message me on steam but if anyone on TS3 has an SR or JR tag please approach them, my steam name is Riley Zed
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recruiting [WW2] British 7th Armoured Division 'The Desert Rats'
Cooolin73 posted a topic in ARMA 3 - SQUADS AND FANPAGES
7th Armoured Division Greetings, candidate. Welcome to the Desert. The 7th Armoured Division is a British WW2 Milsim unit. The Rifle Brigade is based on a mechanized carrier platoon, the reconnaissance element of a rifle company. A single section in a carrier platoon sports three carriers with three different crew weapons including the BREN, P.I.A.T and 2-inch mortar. We also have a halftrack section, made up of an assault element and base of fire element, equipped with a Bren team and marksman. The halftrack also sports a M2 Browning Machine Gun for the extra firepower. The unit also includes the 1st Troop from the 5th Royal Tank Regiment, the troop uses A27M Cromwells and the Sherman Firefly. The No. 322 Squadron from the Royal Air Force provides air superiority, close air support and aerial reconnaissance for ground forces. The squadron uses RAF P-39’s, but also carries out bombing missions using the infantry and tankers as gunners! We also have medical and logistical detachments, if you are interested in a non-combat role, as well as roles within the Support Company HQ. Members take part in a campaign that follows the exploits of the real Desert Rats through the deserts of Africa, the mountains of Italy, the hedgerows of France, and the battered ruins of Germany. Casual missions are open to any conflict, and are often made by our members. Recently, we’ve also started a Red Storm Rising campaign on Saturday at 7PM. Structure is important to us, but our goal is to create a camaraderie between our members rather than a rigid command structure. The CO’s door is always open, and while discipline comes first on the battlefield, we do not enforce discipline outside of our missions except in cases of bad behaviour. We hope to see you in the ranks soon! Support Company HQ Roles Signaller Runners Rifle Brigade Roles Section Leaders Riflemen Marksmen/Scouts Rifle Signaller Bren Gunners & Assistants P.I.A.T Gunners & Assistants Mortar Crewmen Carrier/Halftrack Drivers Royal Tank Regiment Roles Tank Commanders Drivers Co-Drivers (Machine-gunner) Gunners No. 322 Squadron, Royal Air Force Pilots 11th Hussars Section Leader Gunner Signaller Driver Royal Army Service Corps Team Leader Storeman Royal Army medical Corps Senior Orderly Orderly Current Demand: High Demand: Members interested in the Rifle and HQ Roles. Medium Demand: Members interested in Tank, Medical, and Logistical Roles. Current Status of the Unit: We have recently had a massive Influx of new players, as well as experienced members from another unit due to a friendly Soft-Merge. We are in-process of filling in existing teams and expanding others. Be part of them! ORBAT Here is a currently WIP ORBAT with assigned members.Personnel not yet Assigned or in Training do not yet feature in ORBAT. https://docs.google.com/spreadsheets/d/1mp3H0ceRtvFw-pMWCq1wNgPpc6BVLsGv7rTmwlBW0Qc/edit#gid=1416967364 Schedule Basic & Specialisation Training - Fridays, 20:00 BST / 15:00 EST. Casual Missions - Regular casual on Saturdays, 19:00 BST / 14:00 EST, other days often have casuals, but are unscheduled. Official Operations - Sundays, 20:00 BST / 15:00 EST. Requirements & Commitments Our only mandatory events are Sunday official operations, however if you inform your direct superior in a timely manner, you can be excused from the op. If one can rarely attend official operations, we also accept people as reserves which comes with fewer commitments. There are no age requirements but we expect maturity from all members. An interview is required for applicants under the age of 16. All members should be able to speak and understand English commands and conversation. How do I join? If you're interested in finding out a little more about us or would like to join, please go ahead and join the Discord as well as the Teamspeak. Once you're in Discord, an officer or NCO should notice you and help you shortly. If you decide to join the Teamspeak, please poke an NCO or officer to let them know you're there. Discord: https://discord.gg/HM77zRw Teamspeak: 7tharmoureddiv.ts3.services Some screenshots from recent operations and casuals: Platoon training exercise taking place at Shaker's Wood. 5th Royal Tank Regiment taking point in one of their Cromwell tanks. A signaller and a marksman holding their ground during an unexpected German counterattack at the initial phases of the Italian Campaign. RAF flying in formation during an exercise. Hope to see you in the field soon! -
recruiting Item Company, 504th PIR(WWII Realism)
Chucknorris134 posted a topic in ARMA 3 - SQUADS AND FANPAGES
We are a WW2 Arma 3 Milsim Community, using the historical structure and organization of US Airborne during the time period of 1941 - 1945. We take part in multiple historically accurate editor made campaigns, as well as many smaller events managed by our excellent mission making team to assure the highest quality of immersion. Basing ourselves off the 504th Parachute Infantry Regiment, 82nd Airborne we take part in campaigns in North Africa, Italy, Normandy and beyond in the WW2 theatre of Europe fighting against the Axis Occupation. Game play Game play in our community is limited to First Person Only with Limited HUD Elements. Using Airborne Platoon and Squad Tactics, such as utilizing the Army "Half Squad" to utilize the Machine Gun and Rifle Teams to Find, Fix, Flank and Finish the enemy. Although despite the immersion and historical accuracy, we don't rely on a simulated environment for example there will be no "Yes sir" or "No sir" in this community unless you want to, rather everyone has their name and no matter the rank everyone works as a team so formality isn't required. However Personnel are in NCO and Officer positions for a reason so we ask you listen to their orders and work together to complete the task at hand. One of our main focuses is PvP, so training is mostly built around being able to fight actual trained human players, rather than AI but AI missions do make up the majority of Historical campaigns and other missions between the PvPs. TeamSpeak: 209.222.98.117:9014 Discord: https://discord.gg/FbqUFtb Website: http://www.ico82nd.us/ -
ArmaMilsims.com About Us ArmaMilsims is a unit aimed at providing players from all experience levels a platform to not only enjoy playing our missions but also have the chance at hosting their own. With top of the line servers, A website containing all the information you could possibly need and an active administration team, ArmaMilsims prides itself with being a relaxed and enjoyable community for all skill levels. Missions At ArmaMilsims we are proud to say we have been the host of not one but 3 major missions consisting of 50+ people from all across Europe AKA The European Battlegroup we also are looking forward to continuing this mission theme into the future! Other than the Battlegroup we also pride ourselves with being a platform for mission makers of all skill levels to come and propose missions and also make missions should they be up for the challenge we do this using our Mission Tier System: Mission Tiers Play Style Since we are a relaxed group we focus more on a fun atmosphere in our missions than a serious one, we also don't believe in formalities such as saluting senior ranks or addressing senior ranks as sir, we do however utilize a rank structure for the sole purpose of giving people in need of assistance someone to reach out to and also giving new members something to look up to. More info on our rank structure can be found here: Rank Structure Attendance Since we are a relaxed group we do not penalize members for being absent from missions, after all this is a game. We do however ask to be notified if you are no longer interested in being a part of the community. Media Courtesy of IrishGuy & Alfred More info can be found at: ArmaMilsims as well as: https://discord.gg/Q8ztxae Dont hesitate to join our TS3 should you have any questions: ts.armamilsims.com
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Squad name:- 16th Mobile Infantry Regiment Timezone/location : Central Standard Time (UTC -6:00)/North America Gamemode preference (eg coop or pvp): Coop Contact email: See Website Website address: https://units.arma3.com/unit/16mir Short description: We are the 16th Mobile Infantry Regiment. Our unit is based off of Starship Troopers. Language: English
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Group: 56th Recon Division Branch: Semi-Milsim/Casual Main Language: English Time zone: PST/GMT-7 Operation times: Saturdays 5:30 Rally 6:00 Stop-off Operation Type: Assault/Stealth/QRF Other essential info: We specialize in dynamic missions aswell as intricate custom content ranging from one offs to entire campaigns Website: https://56rd.enjin.com/
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About Us ST2 is a community wanting to grow, we rely on one another to get the job done, we expect our members to be respectful of one another, understand the chain of command, but most importantly, to have fun. We ask that those wishing to be apart of the community actively participate during training and operations. we want you to be able to come and hang out with the community during the week and enjoy your stay. Areas of Operation Our unit is based around a SOAR Aviation regiment and seal ground teams. Training takes place every Friday at 6:00 PM (CST) Operations take place every Saturday at 6:00 PM (CST) Who we are looking for We are looking for mature and respectful players who can work well in teams, and players who are active in the community and can make time out their day to come visit. Requirements You must be able to attend each Training and Operation throughout the week. If you are unable to attend and event, please be sure to inform us beforehand so we know how to organize the situation. Being mature, and respectful to others in the unit. Working Microphone. Teamspeak 3 client, with TFAR Radio. Mods Our Modlist can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1754638208 Where to find us If you are interested in joining the Unit, we have a Teamspeak and Discord server where you can contact us. TS: Swampgaming.ts.nfoservers.com Discord: https://discord.gg/pSRGpDG
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recruiting 2nd Marine Division | Now Recruiting
Swopshire posted a topic in ARMA 3 - SQUADS AND FANPAGES
ABOUT US 2nd Marine Division Realism Unit is a newly formed virtual military simulation group for ArmA III. Our goal is to emulate the Marine Corps environment as much as possible by using real-world military tactics and doctrines to achieve our goal. We use community made mods like ACE 3 and Task Force Radio (TFAR) to enhance the experience. WHAT ARE WE LOOKING FOR As a community, we are looking for those who are like-minded in trying to emulate a realistic military environment based on the “United States Marine Corps”. Those who wouldn’t mind being whatever the unit needs at the moment. Those who are willing to play in “First Person” with a minimum hud. Those who don’t mind being a unit that is just starting up and helping the unit grow. WHAT DO WE DO Persistent Campaigns and Multi-Selection Operations are the two types of missions we play on as both being set up as an asymmetric warfare environment. Our Persistent Campaigns are deployment based and have a variety of that must be carried out. Everything throughout the campaign has an effect on the overall campaign in the long run. Multi Selection Operations is where you will find most members just hanging around and doing random objectives set up by a Platoon Leader or Squad Leader in conjunction with any supporting assets. In MSO the enemy forces will occupy random towns and villages along with civilians. A variety can be set up while playing MSO from a regular foot patrol, search and destroy, intel gathering, clearing out IED’s or Weapon Caches, etc. Training Pipeline Our training pipeline has been structured based on what is more important to us and what will be needed for new joins. There is no basic training you don’t see a need in it. If you want to know how the unit operates on a daily bases you can read our Policies and Regulations Handbook. School of Infantry - During SOI, those who went 03xx field are introduced to the basics such as formations and radio usage then move on to things such as Maneuver and Fire Techniques and Infantry Battle Drills. Thus becoming operational ready. Field Medical Training Battalion - During FMTB, Those who choose to go the Corpsman route will go over the basic duties of a Corpsman, Combat Casualty Care and more UNIT CURRENT ORGANIZATION 2nd Battalion, 8th Marines Reg Being the backbone of the unit, 2/8 will conduct a majority of the unit's ground-based operations and is currently our main focus. Once we get 1st Platoon full of active personnel then we begin to open up different elements in the units starting at squad/sections size. CURRENT OPENINGS All of our openings at the moment are based on the units needs. - 0311 Rifleman (High Priority) - 0331 Machine Gunner (Low Priority) - 0341 Mortarman (Low Priority) - 0365 Infantry Squad Leader (Medium Priority) - HM-8404 Corpsman (Medium Priority) REQUIREMENTS - Be 16 or older - Speck fluent English - Have a legal copy of ArmA III - Have a working microphone - Have Teamspeak 3 installed CONTACT INFORMATION Our Official Discord[discord.gg] Our Official Teamspeak: 209.222.98.117:9001 -
MSOC-A Marine Special Operations Company - Alpha (MSOC-A) is an Arma 3 Mil-Sim unit with a desire to meet the highest of standards. Our training pipeline and our wide array of missions will teach you on how to be the most effective force on the ground, sea, and air. What can you expect from us: A strong training pipeline, designed to take even the newbies and make them an effective asset in the battlefield. This training schedule also ensures everyone is up to standards of a Critical Skills Operator. Wide array missions; ranging from recon ops to breach and clears, essentially anything that requires surgeon precision we’ll be there to get the job done. Multiple servers, so that you can hop on anytime you want to get that ArmA hunch off or just have fun with a friend. A bigger community, MSOC Alpha is under DGS which is a Gaming Community, as a member of Mil-Sim you’ll be able to take part in a wide array of games with multiple people. Different teams have different time zones, MSOT 8202 is for people from US timezones and MSOT 8302 is for people from EU timezones. You are allowed to join in for both of the operations if you so desire. What we expect from you: We expect you to be a mature, serious ArmA player looking to join a community and be a constructive member who is willing to work towards building a quality unit and enhancing the experience for everyone. If you like what you see and if you want to join the battlefield today, hop on our website and fill out an application form. If you’d like a quick chat with one of our members, hop in TeamSpeak. Requirements: Mature personality Working mic, Teamspeak 3, & Discord Age 18+ (Exceptions are made) Willing to follow the rules of the community & unit. Website: https://deluxegamingsociety.net/forum/ TS: dgs Discord: https://discord.gg/xdgUTtA
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THREE ARROWS MILSIM [TAMS] | US BASED | APPLY TODAY
DoubleA24 posted a topic in ARMA 3 - SQUADS AND FANPAGES
Three Arrows MilSim is a community oriented to the development and provision of authentic, genuine, and adaptive military simulation gaming. Comprised of the flagship element, the Asymmetric Warfare Task Force [AWTF], Three Arrows MilSim [TAMS] is a community organization concentrated on developing a balanced gameplay on, specifically, the platform of Arma 3 by Bohemia Interactive. This mission of continuity in development is the principle of TAMS, always adapting to engage gameplay for the best effects of members, while fundamentally integrating realistic play. With experienced administrators that utilize a leadership-over-management strategy to administration, combined with the experienced membership of the community organization, TAMS is focused on proficient performance - all while not disassociating with the mission of providing a balanced experience for all members and, certainly, having uninhibited fun. We host officially sanctioned operations on Saturdays around 2100EST, and members are allowed to host their own mini-operations during the week on their own mission file. We are recruiting for all positions, at this time. We currently have around 60 active members of the community. While most of our members are based out of North America, we do have members overseas as well. We do have a website, but Discord and Teamspeak are the primary means of communication. Both can be found on our website, if you'd like to reach out! http://www.threearrowsmilsim.com -
The 72nd Airborne Division has been part of the Arma 3 community for over 6 years and is comprised of 65-75 members spread across 3 detachments: Airborne, Aviation, and Special Operations. We foster a semi-realism attitude that brings structure, standard operating procedures, and tactics to a relaxed environment. We value all our members as they're the driving force to improving our image, performance, and enjoyment. We're a 'quality' over 'quantity' community that seeks to better improve the quality and enjoyment of the day-to-day rather than focus on community size. Here's what we offer: Dynamic Campaigns | Command Structure | Weekly Operations | Custom Equipment | A Relaxed Environment | Community-led Events | Firm Handshakes | Opportunities to Grow and Develop the Community Requirements: 17+ (16 with a waiver) | Arma 3 (w/ Apex DLC) | Microphone | Ability to be self-reliant and think critically Contact Us: Teamspeak: 72ndairborne.tsservers.com Website:http://72ndairborne.com Timezone: [NA] Central Standard Time *Teamspeak is the best way to reach us and get a feel for the community. Mobile website is inaccessible to non-community members, please connect to our website via desktop.
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4th JSOC Battalion wants YOU Hello there fellow American, Are you interested in super immersive combat that is also fun and is dedicated to the realistic standards of Arma 3. We at 4th JSOC Battalion want to make a fully immersive combat environment with combat support roles, Combat units, and Coventional forces. Here in this unit we focus on fictional battles, real battles, and what if scenarios. Units we have to offer include: SWCC/Seals Rangers 101st Airbourne 160th Night stalkers 57th air wing All of these guys work in coordination with each other to pull of daring raids over enemy lines. We follow as close to possible on all means and aspects militarily as possible. However we are a mil-sim and in no way do we represent any of these groups in the real world. We are dedicated to following as close to possible military standards, Basics, and tactics all while having fun. So if your interested stop on by the Discord https://discord.gg/AwrNQvt and ask for Hotel or November and we will direct you accordingly or you can contact me at usmarines586@gmail.com Good luck and remember the once great Ronald Regan said: "Freedom is never more than one generation away from extinction. We didn't pass it to our children in the bloodstream. It must be fought for, protected, and handed on for them to do the same." -Major Phillip Harpy
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[EU/NA] The Wrecking Crew - British Infantry Realism
Bosenator posted a topic in ARMA 3 - SQUADS AND FANPAGES
The Wrecking Crew The Wrecking Crew is a realism group that prides itself in its dedication to realistic and enjoyable game play, without the rigid aspects like permanent ranks and having to shout "Yes, sir" at a 14 year old. While we play mostly as British Forces to make coherent training possible, we have a whole host of players who come from all over the world, some as far out as Malaysia and South Africa. You select the role you'd like each week for our editor-driven operations, as long as you are competent and prove yourself by passing the required training sessions for that role, with some not requiring any. This allows you to vary from leading a platoon one week to driving a tank the next. The freedom to experience so many different types of game play without hindrance on the co-operation & enjoyability is something you will struggle to find in most other ArmA groups. Public Server If you would like to experience first hand what it's like to play with TWC, come join us on our public server. It runs different dynamic game modes made entirely in-house with a more relaxed game play than in our operations, but it will still give you a good insight in the community and play style. You don't need to sign up to participate on our public server, just the mods and to connect to our TeamSpeak server. We've created an easy to follow guide on how to get connected here. About our Operations Alongside a public server that runs 24/7, the biggest event our group hosts are weekly 'Operations' with between 20 to 40 people. As well as the occasional 'Joint Operation' with other groups which have encompassed up to 70 people total. Our operations span over a century of warfare, with a monthly rotation of World War 2, Cold War, Turn of the Millennium and Modern Operations. This means that in one month you can liberate a French town from Nazi occupation, halt a Soviet mechanised assault in the plains of Northern Germany, brawl with Iraqi armour in the deserts of Kuwait and patrol through the hills of Afghanistan, searching for insurgents. In these operations any recruit or member can play any role as long as he has received the corresponding training. In our operations we strive for maximum realism. We find real-life solutions for problems that we may face in game, while omitting more tedious parts of military duty like saluting, hour-long marches and range etiquette. We aim for the most immersive experience possible by having minimal HUD, first person only, a single life and using ACRE 2 for communications. Our operations take place on Saturday at 18:30 (UK time) and can last up to four hours or more. Interested in trying it out? If you're interested in participating in public, or signing up to try out our operations, you can check out our website for more information: http://www.thewreckingcrew.eu/. Alternatively, you can contact us on Discord, or pop directly onto TeamSpeak where any member will be willing to help you join with no hassle. -
The JTF-218 Venatores Aeternam is a small group of people that simply enjoy playing arma. They may not be too great at it, but they have fun while playing. We're starting to expand our small group and are looking for people of all skill levels. We're a Semi-Realistic group, meaning sometimes we'll be doing serious things, other times we'll just be goofing around. Requirements For Joining - Must be at least 16 or older. -That's about it really. <======================================================================================================================================================================================================> Now you may be asking, "What Kind of stuff do you guys do?" Well, we don't exactly stick to one "era". We do whatever we wish to really, one day it could be modern, the next it could be World War 2. Mod Requirements? No Mod Requirements, due to the fact we use multiple mod lists depending on what we're feeling up for doing. Mod lists are provided on our discord. "Is there some kind of join process?" No, Not really. Just join the discord and wait for someone to host an op and just enjoy yourself. Operations are hosted randomly, there is no time table. Though we do try to do it around 4PM EST. If you decide to join, great. I can't wait to see you in our discord.
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British Armed Forces: Generations The goal of the British Armed Forces: Generations is to change the foreseeable grind that always takes over the hearts and minds of the finest Arma III players. BAF: Generations instead of only fighting in one era or one campaign, we are an evolving unit. Over the course of time we will spend a couple months in one War or Engagement and once we conclude we adapt and move to a new war, always keeping it fresh with intense ops that never grow stale. With plenty of opportunities for advancement, there is plenty of room to grow with friends. Open to recruitment from all countries! Structure: Our current unit consists of: 2nd Battalion, Parachute Regiment 1 Platoon "Wolf" - Section One: "Grizzly - Section Two: "Templar" - Section Three: "Pathfinder" - Fire Support Group: "Odin" Royal Army Medical Corps - 1 Carrier HMLS "Howler Monkey" Contact us! Captain Peter Duke Corporal PolarBeats Our Current Combat Era: Currently we find ourselves moving to Korea, after we complete our listed objectives we plan to move on to the next conflict which is currently undermentioned! Keep tuned for updates! Our Previous Era(s): WWII: (1942)
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2nd Battalion Parachute Regiment Recruiting
jake maisy posted a topic in ARMA 3 - SQUADS AND FANPAGES
2nd Battalion Parachute Regiment About Us Sometimes referred to as 2PARA we are a Arma III MILSIM community that believe in having fun while getting the job done. We believe that Military Simulation can be done without certain aspects of the real military such as addressing people by their rank or calling them “Sir”. We aspire to create a fun Milsim environment for new or seasoned Milsim players from around the world, however we are Australian based and look after our Aussie members before our international members as the largest part of our community is Australian. Our Structure Applications are open in all air and ground sections. 2nd Battalion, Parachute Regiment - Alpha Company | Infantry - 1 Section - 2 Section - 3 Section - Bravo Company | Support - Armoured Section - Engineer Section 4th Battalion, Parachute Reserves - Reserves - Recruits No. 2 Squadron - Rotary Section - Fixed Wing Section Requirements: You must be of ages 16+ (unless vouched for by someone currently in the unit) You must have a microphone to be able to join! You need to be respectful to all members. You must have Teamspeak 3 installed. You must have a legit copy of ArmA 3. You must be able to follow orders from superior officers. You must be able to attend our weekly main operation Time Schedules Training Friday at 1800 AEST Operations Main Campaign: Saturday at 1800 AEST Fun op Sunday at 1800 AEST How To Join Us: If you are interested please join our teamspeak and wait in the Waiting For Recruiter channel and a recruiter will be with you shortly. Teamspeak: ts3.bris.wombatserve.rs:10100 Steam Group: https://steamcommunity.com/groups/2ndBattalionParachuteReg ORBAT: https://docs.google.com/spreadsheets/d/10p_V0SNjIOX-zkb1QSv4fxul_z3u2eqzYDUCA2xgwLw/edit?usp=sharing Discord: https://discord.gg/48WVMhC -
1st SFOD-D | Delta Force “De Oppresso Liber” — "To Free the Oppressed." Overview Delta Force is primarily a tier-one counter-terrorist unit, specifically directed to kill or capture high value units (HVU) or dismantle terrorist cells. Training The first step is to fill out an application and talk to a recruiter in Discord. Once that’s done, applicants will have OTC, a "6 month" training pipeline made to provide a flexible and smooth training course for those joining. The course teaches everything from the basics of the game, to CQB and small unit tactics. Once completed, the new SGT will be placed into an Delta Force squadron. Positions Assault troops Support troops (Pilots) Recce troops (Snipers) Zues Experienced mission creators Requirements 18 years of age (exceptions may occur) Arma 3, Arma 3 Apex DLC, and Discord A working microphone Ability to speak and write english clearly Available at TBD on Wednesdays and Sundays Schedule Unit Training is held every Wednesday at TBD Operations are held every Sunday at TBD Note The 1st SFOD-D is a newly established unit and we are looking for members who are dedicated and willing to contribute to our growth and success. Discord - https://discord.gg/fxku5ZR GiNGY - https://steamcommunity.com/profiles/76561198393355305 GiNGY Detachment Commander 1st SFOD-D
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Squad name:-B Sqn 22 SAS Milsim Group Timezone/location: GMT/BST UK?#/EU Gamemode preference: Coop Contact email: 22sasmilsim@gmail.com Website address: http://bsqn22sasmilsim.co.uk Short description: B Sqn 22 SAS tries to bring a good balance between realism and gameplay. We welcome players of all standards including novices. Visit our website for full info. Language: English
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uk/eu 2nd Platoon Coldstream Guards are recruiting members.
jacob.yte posted a topic in ARMA 3 - SQUADS AND FANPAGES
2nd Platoon, Coldstream Guards is a new Platoon within an already established unit. Used as a Q.R.F. 2nd Platoon are to be involved with Search and Rescue, Recon, Paratroop operations and Amphibious operations, not to mention just helping out our sister unit, 1st Platoon. We welcome players with all levels of experience as we train together once a week to promote team work and ability. We do expect a certain level of maturity but for those who make it through selection there's promotions and specialist training to make you a better player and to give you excellent leadership skills. Join us on discord at The Mighty Pink Room https://discord.gg/Re4n3Jy for more information. Looking forward to hearing from you. Commanding Officer Lt Jacob