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Download Basing on RTE V3, inspired by Low Flys 3D-Editor. ew7u0bxQvzY Sample images using RTE: New features in RTEV: gSCRhSOK3-0 Videos about the RTE: Tutorial: Behaviour Used scripts: UNN_WideScreenDetect KRON_Strings SPON_LOS Set pitch / bank functions by General Barron Manual: (for revision 4.3) http://rte.jonasscholz.de/manual Download Required addons: Extended Eventhandler >= 1.9 Optional addons: ArmALib Thanks to: All creators of RTE V3, FABfm, HulkingUnicorn, kju, loki, Matt Rochelle, Old Bear, savedbygrace, Sickboy, Spooner, trooper_ryan, wipman Changelog: Version 5: Added synchronisation of waypoints and trigger Added 3D objects for waypoints, trigger and marker Used keys can get modified within the RTE* Project administration to save current projects* Added Bank & Pitch-Dialog Added gear dialogue to edit cargo of objects and gear of units * requires ArmALib or RTE Capture Revision 3: Added map Added trigger Added waypoints Added marker Added ability to merge exported objects with mission.sqm Added first person camera Revision 2: Readded ability to place units. Added ability to place groups Objects can get selected by single click Reworked GUI Reworked export Added debug console Revision 1: Added ability to rotate objects Added ability to change height of objects It's possibly to export and save objects Removed ability to place units because of incompatibility in export Download
When you create a single AI in the editor, does it create a group for it? When you create a squad of AI in the editor is it considered 1 group or a group for each AI in the squad? Reason why I ask is because I created a mission that would only spawn the 140 or so solo( no squad ) AI I created in the editor. AI I spawned via script wouldn't spawn.