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Showing results for tags 'rangefinder'.
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rangefinder Adding Rangefinder functionality to vehicle optic via script?
Sweetwater.I posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've been looking via google and here on the forums for any indication that this is doable via scripting. (No luck so far) I'm attempting to add functionality where the rangefinder display you get in a tank gunner slot appears in slots that normally do not have the functionality. We use both RHS USAF and ACE3 modpack, and have a rough time attempting to get range to gunner since there is no range finding capability in turret for the commander seat. Example: https://i.imgur.com/PCrs3ae.jpg I don't care weather or not it has FCS capability of if toggle-able, I just need to know if this is scriptable or does it have to be a configpatch for the rsctext in the vehicle config. I am looking for a solution that is MP Friendly. -
Hi, This a minor rant about the new rangefinding system. I'll be bold, I do not like it and it should not exist. I love being a sniper in wasteland, it is very fun, you just aim at your target read the distance. I off and on play arma for about a month then comeback. But this time I found out they changed it to where you push a button... That I imediately cringed. The automatic rangefinder was easy and more convenient. The game is based in the future, why not have automatic rangefinders. Why change something that was working thoughout A2 and A3? By default the button was binded to \ which is the salute button. This makes no sense. Why add another key command to the LARGE list of binded keys even to where they start overlapping? I hate the new rangefinding system. BIS, please revert the old rangefinding system back. It was just better in everyway. If not, atleast make it a option so the player can choose.
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