Jump to content

Search the Community

Showing results for tags 'question'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 69 results

  1. Is there any way to make custom missile warheads? I'm trying to script smoke missiles into a mission I'm making.
  2. StarFish-50124bf6f5acc6e5

    First time modeling

    (im new to this) Hello, im trying to import a 3D building i made in blender into Arma 3. I have already inserted it into object builder and messed around with the LOD's and etc. My issue is the config files needed to make it into a PBO and work within arma as a building / model. I dont really understand where im able to get the configs or even to write them. i've only done this once but forgot to save the files before formatting my computer. I was wondering if anyone has a tutorial or the files needed (where i just rewrite the names inside the script) Any help is appreciated! Thank you
  3. Is there a way using holdAction to delete obstacles (e.g. Shoothouse Wall (long)) in the way of doors/windows? I am very inexperienced in scripting, and I couldn't figure out how to do it myself.
  4. Hi all I am trying to make a pvp scenario in which opfor will need to take civilian AI Hostage during the mission, and part of blufors mission will be to free those hostages. I am very confused as to how to make this work as I have no experience with scripting. Any help is appreciated, Thanks
  5. Hi, First of all, im sorry if something on the post isn't understandable, im spanish, but ill do my best to explain my question. ArmA 3 has right now a lot of attachments for the guns; i've seen from dlc to mods a lot of customization. But for now, the guns only have a few ways to be customizable. I know that (for example) SPAR-15 is a shorter cannon version of the SPAR-17, so basically you can "customize" the barrel lenght (by changing weapon). But its something that i would like change myself; not by changing weapons, but changing the cannon's lenght. I don't know if this feature (and more, obviusly) will be added in a future update (I really doubt it) or in the next Arma game. Thanks in advance
  6. I've been wondering how blood is applied to the models when getting shot. I'm having quite an original idea to do and I'd love to browse for possibilities to add this feature. Main thing I'm trying to accomplish is having a custom layer over/under the blood applying layer. What I've tried so far: - Browsing through the files, scanning for any clue on how it would work but I haven't found anything yet. - Youtube/google/reddit searching that didn't point to anything concrete as I'm not sure what to search for other than something model related. Does anyone know how it's applied and how it works? I'd really appreciate some insight. #EDIT1: Finally found these: setObjectTextureGlobal and setObjectTexture - Thing is if I can apply a colour mask over a texture or to completely retexture it without changing the paa.
  7. FuRixX Lamborghini

    Addons question

    Hi everyone, hi need help, i want to put in safe my script in my Altis Life server to avoid script stealing, I wanna to create a addon like life_server and put my script there, but i dont know how to do that, please, any can help me?
  8. FuRixX Lamborghini

    Code question

    Any one can help my with this code that is a name filtering. script example: _letrasFuRixX = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","ñ","o","p","q","r","s","t","u","v","w","x","y","z","A","B","C","D","E","F","G","H","I","J","K","L","M","N","Ñ","O","P","Q","R","S","T","U","V","W","X","Y","Z"]; jugadorFu = name player; { checkeoFuRixX = [_x, jugadorFu, false] call BIS_fnc_inString; if (!checkeoFuRixX) exitWith { sleep 2; hint "You name is not valid in this server"; endMission "END1"; }; } count _letrasFuRixX; The problem is that I need to sparete the name player letter to letter like a string or anything: ["P","e","t","e","r"];
  9. Ryan Krause

    Complaint

    I saw this game this morning advertised on IGN as a free to play game and thought it looked cool and saw the promo for the Xbox jacket. I received my code and when I got home from work and entered it the code had already been claimed. Not only that, the game isn’t free to play like it says in the description. It’s $20 but has a two hour free trial...
  10. I am currently trying to add some simple scripted effects to all the explosions in Arma. I am therefore using CBA3, in particular the addClassEventHandler function. However I am not able to find the calssnames of the explosions and the event name which is triggered upon detonation. I already tried the classes in the CfgAmmo. Am I missing anything important?
  11. J. Jeepers

    New nations?

    Will there ever be new or more forces added to arma 3. There is a heavy US presents, so is there ever going to be more diversification, like the UK or more European nations?
  12. I don't know very much about Arma editing, but at the end of a mission I'm attempting to spawn this above a x, y, and z coordinate, just to sit and float there - https://steamcommunity.com/sharedfiles/filedetails/?id=1777761378&searchtext=contact First I tried BIS_fnc_ambientFlyby which almost worked but it only spawns there for about half a second and disappears (helicopters work fine though, I did mark the positions for it to fly over.) The unit is technically a "drone" so maybe that has something to do with it, but then I tried "ct_o_halienBrain_f" createUnit [[5919.97,8052.39,200.00], [], "NONE", .5, "PRIVATE"]; in the on activation field of a trigger after a couple of certain aliens are killed, of which I checked the trigger is working properly doing other things, like playing SFX/music. However, this doesn't seem to be doing anything at all. I'm not sure if I need to use createVehicle or something else, but I tried various combinations with that as well which didn't seem to work. (I wrote out the whole thing otherwise it was giving me errors, I'm not sure how to skip or set parameters to default really, if that's any indication as just how little I know what I'm doing) I'm assuming I'm just doing something wrong but I'm not sure what it is. Thanks.
  13. Hey all, I am quite new to scripting and have been looking into eventHandlers a bit lately. I stumbled across the scriptedEventHandlers. I am not sure I really understand the concept of a scipted eventHandler against a "normal" eventHandler. So, what exactly is the difference between those two? I mean, that in my understanding (which I believe to be incomplete) both "kinds" of eventHandlers are called when a specific event is happened and if this is the case what is the difference then? 😕 So, the question I am posing here is quite broad, I know, but if there's any good text I could have a look at somewhere online, or a video or some educational material I would really like to have a look. Otherwise if anyone here could throw some clarifications (without having to spend too much time as to write down a full guide on eventHandlers) they would be extremely welcome. Thanks, Achilles.
  14. Hello I was searching for documentation to ARMA 3 Editor module "Zone Protection". It is calling BIS_fnc_moduleZoneProtection I cannot find any description or use cases. If my hunch is right, it should be a functionality used to create an area where damage is not applied to objects / characters? However BI wiki is very much empty on this module or function. Using function viewer i had a look into the code of the function but i am very much a newbie on arma scripting. While i understood from the code that the module can be synced only with Locations logic entities - documentnation on Locations is equally shabby. I tried in a single player scenario to place a location entity and sync it with this module. To my understanding some area should have been displayed on map but nothing happened. It had no effect. So i would be grateful if somebody experienced could explain. Thank you very much! P.S: Sorry if a topic exists somewhere on the forum explaining it - i was unable to find it.
  15. SPOILERS INCOMING FOR THE FIRING FROM VEHICLES SCENARIO!!! Is there an easy way to add hostages to your mission in the same way as the firing from vehicles hostages? Where they had the nice animation and you had to use the BIS_fnc_holdActionAdd action to release them? If not, how do I tie the animations together so nicely like they did there? Currently struggling with getting the animations nice n smooth. Thanks!
  16. Hello Community, As the title suggested my question is pretty short. Can you publish a custom made campaign (with chapters and stuff) on the Steam workshop? If that's possible I would be really glad to know how to do that. Thx!
  17. Hello guys. I would like to know which programming language most identifies with Arma3. I intend to start some course in this area. Not as a profession, but only out of passion for Arma 3.
  18. So I am making plans on using the BIS_fnc_playVideo function and I am wondering if it is MP compatible. I tried searching for the answer to no avail and I cannot test it myself at this time so, is it MP compatible and if not how can I make it? and in general are such functions MP compatible? The BIS_fnc_ambientAnim one is. I have tested that one. I have also tried implementing the BIS_fnc_MP to be sure and not have to ask but it reported an error. So any help will be appreciated..
  19. The last post I made over in the Vigor forum was marked / made hidden. Why would this happen? Pretty sure I didn't violate any forum guidelines.
  20. Radosovan

    Game?

    Hi.Any hope for new update?I really love this game but i do not see any progress/updates in few months.Thanks for answer :)
  21. Why is the Debug console for offical servers gone? Zeus without it is pretty lame and annoying to do.. now I can't put my premade missions in it either nor can I make arsenals. Please add this back or add a key for ares achillies mod. I have no idea why you removed it or what might have caused it to dissapear.
  22. Hello everyone, I've got multiple playable units and have some scripts that include those units. But i want the script to ignore that part when no one is playing with them. I've tried this: if (unit1 != nil) then { //Very cool script that includes unit1 }; Any efficient way to do this?
  23. bulan555

    new update

    ok so ive been away from the game for a while and i see so many new things can someone give me a rundown?
  24. Is some ways ,better then checking all objects with loop, to execute somethng when dynamic simulation waking up unit ?
  25. Hi, looking for a scripter to solve this Flowchart Theoretical Framework', via use of scripts. I am a videographer, not a scripter or anything technical. Basically, using what apex has given us, have put down a load of modules and triggers in a planned manner, all related around tasks and briefings, along with scripts within triggers filling in the gaps which will make the changes when certain conditions are met. The hypothesis is that these modules should be able to add up/correlate so an objective can either be completed or failed, with the (missing) script in triggers making the missing links. Why do i not do it? Because 1) Not a scripter 2) It would take me a decade to crack it If you take it on and crack it; - include a 'noob' definition of how it works - Add me on steam - Will give you credit in my video for theory, with possibly more rewards Check the link for a image of the theory, along with mission.sqm https://www.dropbox.com/s/e4kc066vn329dsz/Theory.png?dl=0
×