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Showing results for tags 'props'.
Found 4 results
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How to place the tunnel props and use them in SOG PF
Komodo-1 posted a topic in ARMA 3 - CREATOR DLC
I know the Tunnel Entrance module only works for Cam Lao but was wondering how to use the different tunnel props and how to place them and enter them? -
Attaching props to a human unit with ragdoll attaching
Doggifast posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
tried [this, unit1] call BIS_fnc_AttachToRelative in init of the prop i wanted to attach, but when the unit was shot dead, props remained in air. Pls help. If this isn't possible I'll try to learn to model -
Hi everyone, i have a problem with props. I need to see the count of all props, i mean only numeric (120 e. g.) I rad all documentation and some forums, but i haven't found any info about that. I hope someone will help me
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arma3 Arma 3 Editor, How to spawn object/walls/groups of entities etc with a Trigger.
warlord3037 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay. Hey peoples, one of my first threads here pleading for Help!!! I have been working on a CQB, VR Map for quite a long time now using VR blocks only. Now, I have different rooms from the start to finish that increase in difficulty and each stage is marked by colored arrows that point the direction of the finish area. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So what I have done is I have used large amounts of 1x1x1 VR Blocks, to build walls, towers, roofs, balconies, cover etc. My idea was to have previously cleared stages blocked off by different shaped walls of VR blocks, once the player hit the next stage's trigger that is. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- My go-to solution for this was to make a wall of blocks that separates stages 1 and 2 or Blue and Light Blue, Then set all the VR blocks conditions to false so that they would not be there on mission start and then create a trigger out of sight around a corner or something so as the player enters the trigger some magic VR wall appears in the previous stage so that the player can't go back to mission start and basically Re-Kit themselves with anything they want, before going back to finish off stages. I Just don't no how to tell the trigger to make the conditions of the sync'd VR blocks back to true once the trigger owner steps into the trigger. I really appreciate any help i get, Steam Name: Warlord I've been searching forums to no avail. I have thousands of hours of editor experience and not much to show for it so any other tips or anything will be incredibly helpful thank you so much everyone!! I have images of the Map but i can't post them here :(