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  1. The high command tools for arma 3 are basically nonexistent - barring cheater-mode Zeus - and those for Arma 2 were a total mess, leaving this position neglected and any sort of public game a total insert-die-repeat clusterfuck (admittedly with a competent commander this would still be the case good tools or not but still). But with Arma 3 we have vastly improved aircraft and recon assets, the primary direct-impact assets of the commander. This would also fit nicely into some of the other statements Commander tools would be a small player interface project that could be derived from Zeus, the exact direction wouldn't be final at the time of the roadmap since they wouldn't know what the end result would play and look like, and it would be valuable for obvious reasons and innovative since previous BI games haven't had decent commander or base-building tools I might just be crazy (Okay I already am but that is beside the point), but maybe improved battlefield commander tools is what Orange may be all about
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