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Found 61 results

  1. 173rd Airborne The 173rd is a professional 'Military Simulation' unit; priding itself on professionalism, realism, accuracy and maturity. Through the guidance of both former and active service members of Armed Forces throughout the world, the 173rd meshes real-world tactics with the Arma game-play mechanics. Through these ideals and principles the 173rd strives to act in a manner that is, above all, other levels presented in other environments and communities. About Us We, as the 173rd Airbone, are seen to perform operations ranking from situations including direct action insertions, Air assaults, and dropping behind enemy lines. We pool our resources to create new content for all to enjoy, allowing a constant stream of feedback from our members to guide our direction. The mutual respect between members, regardless or rank, experience or status; is what allows for us to form a cohesive unit and to truly get the most out of the experience. Furthermore, our reenactment of the 173rd Airborne does not impede the enjoyment or structure of online game-play: We do not require for members to refer to each other by rank, sir or to fulfill unreasonable demands, as well as having a deep understanding that personal issues take precedence. That said, we require a basic understanding of hierarchy whilst in-game; meaning that each soldier must endeavor to perform as their selected role and commit themselves as a member of a team. Our training schedule is a method for continuous improvement across the entirety of the roster, as newer members may offer a wealth of experience, which veteran members may not have had access to. In essence, our focus is to bring all members to a basic standard and build upon existing systems, in order to create a more enjoyable and immersive experience for all. As well as this, we also see ourselves performing a variety of operations ranging from scheduled Campaign Operations; Field Training Exercises; Brief Missions & Co-Operative Scenarios with other Realism Units. Requirements Minimum age is 16 years Must be available for Friday 2000GMT, Saturday 2000GMT Must have a clear, working microphone Must have a legitimate Copy of Arma 3 Must have Teamspeak 3 How to contact us Website: 503inf.enjin.com Teamspeak: 151.80.230.238
  2. This version is discontinued, find the new one included here Vickers Vimy and Gotha G.V The Vickers Vimy was a British heavy bomber aircraft of the First World War and post-First World War era. It achieved success as both a military and civil aircraft, setting several notable records in long-distance flights in the interwar period, the most celebrated of which was the first non-stop crossing of the Atlantic Ocean by Alcock and Brown in June 1919. (Source Wikipedia) ******************************************************** Vickers Vimy and Gotha G.V ******************************************************** This is a port of Helijah's FlightGear Vickers Vimy and Gotha G.V Credits/Thanks to: Helijah for the model and textures http://helijah.free.fr Alwarren for the Blender Toolbox Feint for Track IR extension Eaglke for weapon and pilot models Hnchmc for scripts Arma 3 port by [Dust]Sabre ******************************************************** Requirements: Sabre's Aircraft Library https://forums.bistudio.com/topic/188494-sabres-aircraft-lib/ ******************************************************** This addon for Arma 3 is released under CC-BY-SA The authors of this addon give no warranty
  3. This version is discontinued, find the new one included here ******************************************************** Cessna L-19/O-1 Bird Dog ******************************************************** This is a port of Helijah's FlightGear Cessna L-19 Credits/Thanks to: Helijah for the model and textures http://helijah.free.fr Alwarren for the Blender Toolbox Feint for Track IR extension Gnat for the float plane magic Hnchmc for scripts Arma 3 port by [Dust]Sabre ******************************************************** Requirements: Sabre's Aircraft Library https://forums.bistudio.com/topic/188494-sabres-aircraft-lib/ ******************************************************** This addon for Arma 3 is released under CC-BY-SA The authors of this addon give no warranty License: CC-BY-SA This version is discontinued, find the new one included here
  4. This version is discontinued, find the new one included here ******************************************************** Aero Commander 500 ******************************************************** This is a port of Helijah's FlightGear Aero Commander 500 Credits/Thanks to: Helijah for the model and textures http://helijah.free.fr Brett Harrison for textures Alwarren for the Blender Toolbox Feint for Track IR extension Hnchmc for scripts Arma 3 port by [Dust]Sabre ******************************************************** Requirements: Sabre's Aircraft Library https://forums.bistudio.com/topic/188494-sabres-aircraft-lib/ ******************************************************** This addon for Arma 3 is released under CC-BY-SA The authors of this addon give no warranty License: CC-BY-SA Downloads: This version is discontinued, find the new one included here
  5. This version is discontinued, find the new one included here ******************************************************** Grob G 109 ******************************************************** This is a port of Helijah's FlightGear Grob G 109 Credits/Thanks to: Helijah for the model and textures http://helijah.free.fr Alwarren for the Blender Toolbox Hnchmc for the push script Arma 3 port by [Dust]Sabre ******************************************************** Requirements: Sabre's Aircraft Library https://forums.bistu...s-aircraft-lib/ ******************************************************** This addon for Arma 3 is released under CC-BY-SA The authors of this addon give no warranty License: CC-BY-SA ******************************************************** Download: This version is discontinued, find the new one included here
  6. This version is discontinued, find the new one included here ******************************************************** Royal Aircraft Factory S.E.5a ******************************************************** This is a port of Helijah's FlightGear S.E.5a Credits/Thanks to: Helijah for the model and textures http://helijah.free.fr Alwarren for the Blender Toolbox Feint for Track IR extension Hnchmc for scripts Arma 3 port by [Dust]Sabre ******************************************************** Requirements: Sabre's Aircraft Library https://forums.bistudio.com/topic/188494-sabres-aircraft-lib/ ******************************************************** This version is discontinued, find the new one included here
  7. This version is discontinued, find the new one included here Sopwith Camel (BIS Camels) for Arma 3 This addon adds the famous Sopwith Camel to Arma 3. It is based on the Arma 2 OA APL files from BIS. Credits: Arma 3 Port by [Dust]Sabre (from APL Files) Aplion - for Arma2 - Arma3 port tutorial Cyborg11 - providing the textures as they were missing from the APL files - Thank you! Feint - HeadrangePlus - extended Track IR Support MrGoodson - thanks for the feedback and the video! BIS for original Model - APL Sample Files This version is discontinued, find the new one included here Download Unbinarized Source Source Files (v0.991) Camels in the Media thanks MrGoodson : ) Request 1: Some missions would be nice, DM with respawn in flight and additional AI enemies. Request 2: The APL Files did not contain any sound files. Anyone here can provide proper rotary engine sounds? Request 3: A script that simulates being hit in the face by oil or fuel coming from the engine randomly. Similar to hit effects, with black instead of red Request 4: A script simulating the effect of the radial engine: right turns being easier than left turns : ) This version is discontinued, find the new one included here
  8. This version is discontinued, find the new one included here ******************************************************** Piper Pa 18 Super Cub ******************************************************** This is a port of Helijah's FlightGear Piper Pa 18 Super Cub Credits/Thanks to: Helijah for the model and textures http://helijah.free.fr Brett Harrison for textures Alwarren for the Blender Toolbox Feint for Track IR extension Hnchmc for scripts Arma 3 port by [Dust]Sabre ******************************************************** Requirements: Sabre's Aircraft Library https://forums.bistudio.com/topic/188494-sabres-aircraft-lib/ ******************************************************** This addon for Arma 3 is released under CC-BY-SA The authors of this addon give no warranty License: CC-BY-SA Downloads: This version is discontinued, find the new one included here
  9. This version is discontinued, find the new one included here ******************************************************** Robin DR 400 ******************************************************** This is a port of Helijah's FlightGear Robin DR 400 Credits/Thanks to: Helijah for the model and textures http://helijah.free.fr Christian Thiriot, Brett Harrison, Laurent Hayvel for textures Alwarren for the Blender Toolbox Arma 3 port by [Dust]Sabre https://forums.bistudio.com/topic/188022-robin-dr-400/ ******************************************************** Required addons Sabre's Aircraft Library ******************************************************** This addon for Arma 3 is released under CC-BY-SA The authors of this addon give no warranty Downloads: This version is discontinued, find the new one included here
  10. Hi, i found the F18 Super Hornet mod and i have created a mission with the eden editor with both versions of the fighter, the E and F version, the F version as you probably know is "tandem-seat". So i have the empty fighter, a Munition HEMTT vehicle and two pilots, one of them the player, there is a village in which there are several OPFOR units and i have set some waypoints for the plane. It works like this -First i get in the fighter as the pilot so i can use the Service menu and select which equipment i am going to use -Then after the fighter is rearmed, then i get in the gunner seat and tell the AI pilot to get in. -I have used a trigger linked to the AI and the first waypoint, so when he gets in, it goes to the first one and then the fighter takes off perfectly. The problem is, although i have set limited speed in several waypoints the plane goes too fast so i can bomb the objetives, and also it flies at 300M height, so the fighter gets hit, and also, it is not stable at all. I have tried with the flyInHeight script, but the speed is still too high and not stable. Does anyone know how to make it fly slower, higher and more stable? And also i would like to know how to make it land when it returns to the airport. Thanks and sorry for my poor english.
  11. Hey Guys I got a little project i was thinking about for a while and now i finally made it real. A Glider :D The new DG1001M. A Two Seater Glider from the German Manufacturer DG Flugzeugbau. The DG1001 is a nice looking and nice flying Glider for long routes. Because of the my love to Gliders and the fact that i fly them myself i decided that it is time that ArmA finally gets one of these nice looking planes. This is how it should look like if it is finished: And this is how it looks right now: So you see an very early WIP :D PS.: I still search someone with Blender/Scripting Skills to put this thing in the game so if anyone is interessted just pn me :D Have a nice day!
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