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Found 8 results

  1. Hi. Anyone can help me to add any sensors for locked missiles in these 2 helis? The idea is to use in a Wasteland PBO. Thanks in advance,
  2. Hello About 4 weeks ago a black circle with a dot in it appeared on my screen. At first, I actually thought one of my sons had taken a ‘Sharpie’ to my monitor but then the circle and dot moved around my screen as I changed the direction of the helicopter. This black dot and circle only appear when flying the Pawnee and it appears behind the aiming cross hairs. It does not appear when flying any of the other helicopters or at any other time. Just when. Flying the Pawnee. SEE PICTURES HERE (cut and paste link): https://fraserwarren.imgur.com/all/?third_party=1 In the last 4 weeks I have tried everything I can think off to get rid of it but no luck. I have uninstalled and reinstalled the game twice, but the circle and dot keep coming back. I have attached some pictures, so you can see it. I actually bought Arma3 to fly the Pawnee. I have no idea where this black circle and dot came from, but it is killing my enjoyment of the game. If anyone out there could help show me how to get rid of this thing I would be very grateful indeed. Fraser
  3. Since the most recent patch, whenever I zoom in as a pilot, it de-centers the crosshair does an off-centered zoom with the crosshair 3/4 up the screen instead of centered.
  4. Steam Workshop Link Imgur Album of Scenario Missions This scenario has three stand-alone missions which activate upon getting into the driver seat of each individual heli. There is one mission each for the AH-9 Pawnee, MH-9 Hummingbird, and M-900 "civilain model" respectively. The features for this scenario give it much replayability, and it can be used as a sandbox with zeus. ______________________________________________________________________ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------------------------------------------------------------------------------------------------------- +++[***AH-9 Pawnee Mission***]+++ Enemy soldiers have occupied the Red Spring Surface Mine. Fly in and clear them out. Intel reports at least one armored vehicle on site and several quadrunners. * Controls: use F2 to command your main co-pilot battle buddy. Call in support if needed by pressing 0-8 to bring up supports. (*Note: enemy positions change each time you play this mission with random placements for added replayability.) *Known issues: NONE! ______________________________________________________________________ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------------------------------------------------------------------------------------------------------- +++[***MH-9 Hummingbird Mission***]+++ A foreign born bomb maker has been confirmed on site at his production facility. Fly to the area, take out the three nearby rooftop spotters, land on the roof, and command your team to "Disembark". They will then clear through the building searching for the HVT. Go with them, or stay on the roof... or use some other tactic. I don't really care. *Controls: F3->F6 are the bench gunners. F7&F8 are the medics, and F9 is the Hummingbird's co-pilot. (Note* the team members will make their way through the building from the rooftop and kill the HVT on their own. Then they clear the shed in the back before waiting on the ground near the silos to get on the Hummingbird to RTB. You may need to kill the HVT yourself if they are dead and not up to the task. Be sure to check the inventory for many supplies and weapons. *Known Issues: F7 team member sometimes does not work. I don't know why. I even gave him remedial training. I think his enlistment contract might be up soon. ______________________________________________________________________ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------------------------------------------------------------------------------------------------------- +++[***M-900 (Civilian Model) Mission***]+++ You are the replacement air mail delivery guy for the day! Land and deliver the mail to five challenging locations. Enjoy the scenery and fun around the drops. *Known Issues: NONE! ______________________________________________________________________ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------------------------------------------------------------------------------------------------------- (FEATURES) - Scenario begins with a 60 second visually entertaining ride into the airbase. - All supports available [virtual providers] (Artillery, CAS, Transport, etc) - Zeus (Just press "Y") - Auto-repair / rearm / refuel helipads at airbase - Virtual Arsenal access from ammo boxes near helis at airbase - M-900 has *LOTS!* of gear and weapons in its inventory. - Civilian presence in mission areas - vehicles on roads in main city mission area - Active friendly AI at your base. (Patrols, flight landings, etc) - Auto-saves in appropriate places - Unlimited saves - Warp 4 hours ahead by stepping into the shed next to the ATC tower for five seconds. *(Repeat for evening, night, or morning ops to change things up.) - USS Freedom Aircraft Carrier - with multiple aircraft on board ready to fly - Two hangars full of other aircraft to use - UAVs all have UAV console in their inventory - Tomb of the Unknown Soldier / graveyard * Easter egg obstacle course (WIP) Let me know what you all think. I would appreciate feedback on the Steam workshop page as I check that. ENJOY!
  5. Trailer: Welcome to BIRDY WARS - WHERE Little Birds SOAR.... LOL.. yeah.. always wanted to do something like that.. anyway, This is a mission I made based of "Heliborne" with focus on only ground support. Wanted the game with an Arma 3 flight model, so this is what I came out with. A project made out of fun, but I thought it would be fun so I decided to put in the workshop. I wanted to play Heliborne but I was looking for something closer to Arma 3's flight model and also wanted an actual reason to transport units and land them, rather than the usual heli-taxi mission you see made in the community. (Not because that's what the waypoint says, but because you have to insert the troops there to maybe flank or capture the sector faster.) So Birdy Wars is what came out of that desire. (I ended up focusing on this so much more than actually learning how to fly the helicopter though... T-T ) Wonder if I can make a trailer out of it :P Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1174045120 Dropbox: https://www.dropbox.com/s/rclahashddpbnxh/BirdyWarsV153b.Altis.pbo?dl=0 Quick SP and MP Description: SP (player in MP actually) - Be able to practise transporting troops to LZ or doing combat runs on AI running around to secure sectors - Just fly.... Don't bother about anything else MP - Go against each other to support your ground AI units to capture the sectors. - Play in Either Ground support Only or Pilot vs Pilot Actual Feature Description: - 6v6 Ground Support Only or Pilot vs Pilot modes (Set in Parameters; WIP) - 3v3 Ground-based Support (1 armed and 2 unarmed vehicles.) - AI-based Sector Control (You support the AI to capture the Sector) - Pawnee for combat roles and Humming Bird for support roles(Spotting, Reinforcements) - Vehicles available same way with armed and unarmed(only reinforcing.) - Spotting:- Apply enemy side in range with smoke/flares depending on day/night. (range set in parameters) - Reinforcements:- Pick up small units from base and inserting them close to sectors to make them assist the attack on the ground. - Simple Repair and Rearm function back in base after landed and engine turned off. - "Advanced" AI to move/attack sectors according to sectors controlled. - AI Patrols on sectors taken by their sides accordingly - Map Tracker to help keeping friendly units' position in check - RHS compatible; Specifically RHS USAF and AFRF. (Set in parameters too.). Default in Vanilla mode. RHS MELB and Humvee used for RHS Enabled games. - Added Parameter to allow armed players and also Virtual Arsenal ammobox near Spawn area. (Off by Default) Some Screens. Roadmap(Might sound a bit too massive though, lol) - Better Clean-up system - AI polishing. (Not like FFIS or bcombat, but just how the AI's waypoints is being decided.) - Limitations of different features to prevent overuse/server crash. Nonetheless, I do hope you had fun! Also, please do comment in regards to possible bugs so I can try to solve it as there is a limit to how much I can search and find with a single brain. PS: Please don't expect quick response and also quick solution to issues as I am doing this in my free time from work. Hope you can understand. Thanks.
  6. I'm playing around with the editor, where I fly around and engage hostile Ifrit HMG's and I noticed I no longer get radar contacts (grey boxes in the the top center circle). I know that I can't lock on since the AH-9 Pawnee only has direct fire weapons but I used to be able to target. Is this a bug or did Bohemia change the mechanics? (I guess you would need targeting pod to track targets in real life, so maybe this is part of adding some realism?) Video from a few years back where the contacts would show up in the radar (probably need to go full screen to see them)
  7. Currently working on some UN vehicles that will hopefully be released soon. This is the current state of the hummingbird / pawnee. More assets being added, working on more. Any feedback is appreciated! ~Trinket.
  8. Hi, I'm currently in need of a hummingbird / pawnee texture, however I cannot find one anywhere. All the ones I currently have looked at either lead to deadlinks or links to downloads where there is no pawnee / hummingbird texture. Would love if anyone had a link to a big list of arma 3 vehicles (hummingbird, blackfish, etc.) or a pawnee / hummingbird. Many thanks, anything is appreciated. ~Trinket.
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