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Found 2 results

  1. Hey there BI devs, for the longest time, I had a dream of me being able to walk or drive vehicles on top of a moving platform like a carrier. I tried a lot of ways to make that happen and even CUP attempted it with their ANZAC Frigate where you can "land" a helicopter at the back. The problem is that it tends to blow up or injure players if they move about. I am not sure where the problem with this feature truly lies, is it in PhysX? Netcode? The Engine itself? I tried the same in Reforger with limited results, and this leads me to my question: Is walking/driving on a moving platform in Enfusion: a) Possible in the current engine with internal tweaks b) Planned future feature c) Possible right now with modding d) needs major overhaul and possibly not worth it Thanks a lot, BorderKeeper. Czech version since I am Czech 😄 Ahoj BI vývojáři, dlouhou dobu jsem měl sen o tom že můžu chodit po povrchu vozidel jako je letadlová loď. Zkoušel jsem hodně způsobů jak toho dosáhnout a i CUP se o to pokusil s vozidlem jako je ANZAC Frigate, kde můžeš "přistát" s helikoptérou na na záďi. Problém je že to nefunguje dobře. Nevím kde problém může být. Je to ve PhysX, net kódu? Přímo v enginu? Zkoušel jsem něco podobného v Reforger s omezeným úspěchem a to mě navádí na otázku" Is chození/řízení na hýbající se platformě možné v Enfusion: a) možné s lehkýmí změnamí v enginu b) plánováná funkce do budoucna c) možné s mody d) potřebuje velkou změnu v enginu a asi není možné Díky moc, BorderKeeper. EDIT: Jestli mi nikdo neodpoví tak půjdu na Skořepku během obědové pauzy s velkou značkou co bude mít napsané "dejte mi možnost se hejbat na hejbajících se vozidlech" 😄
  2. Is there a way by scripting or by making a cfgvehicles patch to make an object's boundaries be ignored by AI? I want the AI to go through the object as it didn't exist. Disabling simulation or creating it as a simple object doesn't work. The object is there just for visual purposes like a curtain.
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