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Found 2 results

  1. I’m trying to make a group of mechanized infantry (inf + BMP) QRF that simply dismounts the vehicle right before the destination point and continue advancing on foot, while the BMP provides a cover. I tried this with a truck/vanilla APCs + Unload waypoint and it works fine. There is a problem with other vehicles however – like BMPs and BTRs. Infantry boards the group’s BMP properly - both inside and on top of the vehicle – but when they reach the Unload WP, only those sitting on the hull get out. The rest of the passengers stays inside. I tried to found a solution, but only came to conclusion that the game recognizes some of the passengers as a crew/additional gunners (turrets I belive?) and assigns them to the vehicle so they are not passengers anymore. Not sure if I’m missing something… Is there a way to get all of the passengers out of the vehicle leaving the original crew (driver, gunner, commander) inside?
  2. So I've been playing around with making "Up-Gunned" armored vehicles by simple init editing, and both vehicles that I'd like to use in various missions/scenarios have significant crew capacities... ie the SlammerUp and the Mora. Is there anyway I can block off those seats so that only the gunner/commander/driver seats can be entered? I started with the SlammerUp, removing the 105mm gun and replacing it with a 120mm, then increased the ammo storage... I'm thinking about lowering its mass (will this affect acceleration? if not, then I'd leave it alone) - I want to make a init edited version that is a pure MBT, with no crew capacity. Likewise, I'm looking at using the Mora as a stand in for a syndicate tank, but up-gunnned with no crew capacity*. So far I've played with giving it a 40mm autocannon instead of 30mm, with 2x the ammo of the Marshall. I also played around with giving it a 105mm gun, but only HE and no Sabot rounds (but its model would really not fit its armament in this case). Anyway, I want only the driver/gunner/commander seats to be accessible, any way to do this? *side note, is there any way to add a commander MG to tanks that don't have one, I've tried addWeaponTurret, but no turret path seems to give a weapon to the commander.
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