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[Release] Panthera Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission FilesThese files published include: 3 Trader Cities Boat Traders Aircraft Traders Extra Military Content + some Airstrips Map Markers Radiation Zone Loot Positions Concrete Mixers https://easyupload.io/i0pan3
Island Panthera for ArmA 2
icebreakr posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETEISLA PANTHERA FOR ARMA 2 Version: v2.9 Release date: Dec 27 2012 Previous release: 2.61 (May 9th, 2010) Complete readme file can be found here: http://www.icebreakr.info/islands/readme_panthera.txt Change log =========== v2.9 - fixed mountain heights, smoothened out terrain - added Maleficio island on NW - new town of Arnoldstein (based on another RL town from Cyprus, but it has nothing to do with Austrian Arnoldstein btw) - Drulovka Army depot based on 1:1 size located in RL Slovenia, near Kranj - tweaked satellite map data - added roads and airports to the satellite map - updated Soca River banks - added rock formations to major mountains and hills - fixes some trees to be more summer-like - new bridges - added a developer place (small island) on SW - new forest optimizations, bushes and rocks offer more cover now - various bugfixes v2.61 - fixed and now working: ladders, doors and other active stuff - lighting optimizations - clutter optimization v2.6 - removed dependency to Isla Duala - added new sector: Asabana Desert (South of Fishers Corner) - 5 new desert towns (Zappada, Cato, Foxhill, Belley and Rockburn) - added road Koritnica-Fishers Corner - texture and clutter optimizations - added civilian spawn markers for Silvie/Alice modules - couple of new FOBs (bases) - smoother roads v2.5 - major optimizations and increased framerates (trees) - new improved satellite image and ground textures - improved ground clutter (grass, ferns, mushrooms) - redefined sounds and physics for all ground types - towns and villages feature beaten path instead of grass - fixed entrances of Boh. Bistrica Factory (zombie addon request) - upgraded ibr_plants.pbo to latest Isla Duala version, cut down RPT errors - upgraded Boryana Airport with new hangar, taxi path and ILS system (AI can only land) - couple of minor road and height fixes Note: if you experience any problems with missions, unpack/depbo them, load them into ingame editor and save as a new .pbo (multiplayer map). That should fix any height problems. v2.4 (March 18th, 2010) - SBP Team internal testing version v2.31 (October 29th, 2009) - Skooma rebuilt as New Skooma, increased 300% for CQB fans, more realistic urban design. - fixed floating buildings (Tarvisio, Radovljica) - fixed urban layout of Zelezniki, Radovljica and Boh.Bistrica according to RL - improved Jesenice Hospital - smoothed out bunch of terrain slopes and roads - fixed Island Church, Bled - replaced BIS hangars from A2 to A1, working perfectly now - improved transformation from desert (vegetation/rocks) - added village of Nomenj - added new road from Dreznica to Tolmin with new settlements in between - added steel bridge across Soca at Kobarid - improved highest mountain Triglav with new rock formations - improved Lesce Airport (flat asphalt) - fixed palm trunks on steep slopes - further improvement of satellite texture, removed dark violet places v2.3 - improved terrain texture quality - new ibr_rn.pbo instead of old BIS roads.pbo, no more CAA1 interference - new "ILuvGreen" trees/bushes (to achieve summer look) - added missing paa files & fixed config errors - new villages of Livek and Radovna added - new island added on SW, property of Druglord Ramon Vidal (Taff Grove Town & Pikia Village) - added Northern Tropical Sector, river, villages, forests and lakes - added a racing park Pantherion for fun with cars and bikes - updated heightmap of fictional desert area, now more realistic terrain layout - improved "Cliffhanger" areas with rock formations and added several lakes (as in real-life) - added ILS/AI landing + takeoff points for Arnoldstein - upgraded airport Arnoldstein - improved make-shift runway in Bovec - several terrain height fixes and roads smoothed out - gas station Schnell and army fuel stations can now explode - resolved bumpmapping issue with pebble texture - removed palm tree from the middle of desert road - added server keys for admins v2.1-v2.2 - internal testings only v2.0: - major overhaul for ArmA 2 engine - added growth, replaced all objects - added roads - added new fictional jungle section (SW part of map) with fishing villages - added new fictional desert town of Skooma (SE part of map) - added military ammo depots - improved water color - replaced all trees with A2, added palms from A1 - recolorization of plants - new improved sat image - replaced ground textures with hi-res v1.1: - final release for ArmA 1 - fixed satellite image - added airport runways to sat.image - removed trees off the roads, altered two bridge heights - smoothened out a couple of bumpy roads - added couple more villages (real world positions) - tweaked vegetation Please report bugs to: http://dev-heaven.net/projects/ibr-panthera Download: Official Site Screenshots: http://www.icebreakr.info/panthera/media/ Install: Unpack with free 7-zip and check out readme.txt. Install is easy, unpack @Panthera to your Arma2 Root folder and run game with -mod=@Panthera parameter. Be sure to unpack all files, not just .pbos! Serverkey folder is only for dedicated server admins. Please post mirrors and feedback on the map! Have fun! If you have a mission for it, let us know too!
[B]Dedicated Server Fails[/B]
phxfire posted a topic in ARMA 2 & OA - TROUBLESHOOTINGHow do I resolve this as the dedicated server is failing, I have searched the CAUI addon with no success. End Result server will not spin up. Warning Message: Addon 'CAAir2_MQ9PredatorB' requires addon 'CAUI'