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Found 8 results

  1. Details: This small addon adds the ability to open and close compatible doors and ramps on Arma 3 Vanilla vehicles. More vehicles will be added over time. Currently a few of the vehicles have visual issues which I will raise tickets with BI for. Any feedback welcome. Vehicles Currently Supported: Van Zamak Truck Hunter Unarmed Strider Ifrit Future Plans/ Known Issues: Add more vehicles. Not fully tested in MP. Download: Steam Workshop GitHub Source
  2. Hey, I've started to make some skins for cars for a RP server, and after testing them, I have faced a problem with the color of the skin. The original color is blue but in game it turns blue for an unknown reason. here are some screens:
  3. Hi everyone! So we've just finally revealed what the "Orange DLC" project is all about: Arma 3 Laws of War DLC. For more in-depth information also check out our OPREP and Developer Diary on this project. Please use this thread to share all of your general feedback, thoughts, comments, suggestions, and more (but not too much more ). If you have concrete bug reports, share them on Feedback Tracker as per usual, and we'll try to get as many of them sorted ahead of the full release in future updates. Thanks!
  4. Have you played the various bits of playable content in Laws of War DLC? Let's hear what you thought and how we might still improve it! Please be considerate to your fellow players and mark any spoilers appropriately - thank you! Specific issues are most effectively reported directly to our Feedback Tracker. What playable content is there and how do I access it? Added: “Remnants of War” mini-campaign** Main Menu: SINGLEPLAYER > CAMPAIGNS Added: Showcase IDAP Added: Showcase Laws of War Main Menu: SINGLEPLAYER > SHOWCASES Added: TT11: Downhill Rumble Added: TT12: Jungle Fever ** *** Added: TT13: Turbulence Added: TT14: Life in Danger ** *** Added: TT15: Off Road Excavation ** *** Main Menu: SINGLEPLAYER > CHALLENGES > Time Trials > IDAP ** Content requires ownership of Arma 3 Laws of War DLC.*** Content requires ownership of Arma 3 Apex.
  5. Please let us know your thoughts on the Laws of War DLC assets (vehicles, weapons, character gear, props, etc.). Find out more about the asset production process in our OPREP on this topic. If you discover concrete issues, the most effective reporting method for us is Feedback Tracker. How do I access the assets? Main Menu: Shift + P In the DLC Content Browser, select Laws of War and explore its contents. Some assets have a TRY button that will open the asset in ... Main Menu: TUTORIALS > VIRTUAL ARSENAL (For vehicles, switch to the Garage mode at the top of the screen) Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification. Use Sort by mod to make it even easier to find them. Note: in this mode you should be able to preview the assets without DLC ownership. Main Menu: EDITOR In the Asset Browser on the right, all assets are marked by the DLC / mod icon. Use Filter by mods option and select Arma 3 Laws of War. And you'll of course encounter the assets during gameplay! What assets are available?
  6. From the outset the Laws of War DLC was going to focus on assets and playable content. However, there was room to enhance a few existing features relevant to the theme. A bunch of modest improvements to cluster munitions have been scattered over the past few updates (free for all players of course). Let's discuss them in this thread, and as always, please post concrete issues to Feedback Tracker. Note: expanded Community Wiki documentation is forthcoming. Most new properties are already described: https://community.bistudio.com/wiki/CfgAmmo_Config_Reference https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines#Ammo_changes_on_fly_and_on_hit What changes does this cover? Added: Cluster Bombs (3 factions - see Pylon settings of aircraft) Previously only artillery cluster munitions were supported. Added: Unexploded Ordnance (3 factions x 4 triggers) Trigger types: Common: basically functions as a regular 'mine' Delayed: detonates a while after 'triggering' Tough: takes a lot of manipulation before detonating Sensitive: BOOM (even animals will set these off) These can be placed in Eden Editor, but are also randomly left behind after deploying various types of cluster munitions. The CAS module now features Bomb Strikes. Added: APERS Mine Dispenser* This means engine support for a mine that basically detonates like a sub-munition. Deployed mines can now have a randomized rotation. Various new SFX / VFX were added, as well as camera shake. The engine now supports control over sub-munition speed and ammo type randomization. * Restrictions apply for those who don’t own Arma 3 Laws of War DLC.
  7. Arma 3 roadmap 2016-2017 sounds good. somebody can explain whats means 'ORANGE' DLC what is that?
  8. The high command tools for arma 3 are basically nonexistent - barring cheater-mode Zeus - and those for Arma 2 were a total mess, leaving this position neglected and any sort of public game a total insert-die-repeat clusterfuck (admittedly with a competent commander this would still be the case good tools or not but still). But with Arma 3 we have vastly improved aircraft and recon assets, the primary direct-impact assets of the commander. This would also fit nicely into some of the other statements Commander tools would be a small player interface project that could be derived from Zeus, the exact direction wouldn't be final at the time of the roadmap since they wouldn't know what the end result would play and look like, and it would be valuable for obvious reasons and innovative since previous BI games haven't had decent commander or base-building tools I might just be crazy (Okay I already am but that is beside the point), but maybe improved battlefield commander tools is what Orange may be all about
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