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Found 93 results

  1. In mission editor on stream version,didn't have obj choice only men,vehicles and support How to add it.
  2. So I have a waypoint that gets activated by a trigger, where the units get in a T72. Unfortunatley, the units will go stand next to the T72, but wont get in it. By removing the condition field back to true, it all works fine. I have tried hours to see how could i fix this issue and now i really do not know what is up with that trigger.
  3. I was wondering if Bohemia Interactive considered buying out red hammer and possibly the entire Code Masters OFP franchise from EA considering the parent company has no use for it and that the Codemasters series was discontinued due to red river failing?
  4. StriderTibe

    02: Ambush completed the hard way

    Well this game can still suprise me, even today. After a few retry and loaded saves, it turns out that ambush can be completed the hard way, even after the tanks starts rolling in, and you get the command to retreat from Houdan. It was true chaos, completely alone there, running in and out of houses in the town, popping armored vehicles, and some straggler infantry while trying to scavage even more rgp rockets from dead soldiers avoiding any line of sight with those bmp-s and t72-s, and those sneaky soldiers closing in on me. At the end the only thing that prevented the mission completion is some random enemy sitting with a grenade launcher east of Houdan. When i finally found that guy and dealt with it, the mission finaly get a good ending, despite my commander nagging me to evacuate with that chopper the moment we set foot in the town. Here is my proud achivement of completing this absolute insane mission on veteran difficulty. https://imgur.com/a/V5VDUdK This game still rocks, and still can be a challanging immersive and fun experience, even with its sometimes funky graphics. Any other non-convetional ways to complete missions you guys know about?
  5. Sulon480

    [sp campaign] Operation Fikoj

    Author: Sulon480 Version: 1.0 ChangeLog: 1.0 (current) Operation Fikoj is a simple campaign taking place on Malden. The plot is simple; As a Soviet soldier you most lead your men in 12 various missions and slowly take control of the island. Fun fact: I'm not a pro, just an OFP fan, been making missions for a few years but only for myself. My friend persuaded me to make a full campaign from several missions, so here it is. As I said earlier it's not comparable to the official campaigns for example (no fancy cutscenes) let's just say, that I just binded some missions together in chronological order. Features: 12 missions with briefings which connect to each other. Hope you'll have fun playing it! 😉 Known Bugs: no Required Addons: -none link: https://drive.google.com/file/d/1iyIiorHi54k5-os1YfEtrgg_5xT0xQlB/view?usp=sharing
  6. I was wondering if there was any consideration to port/remake old arma campaigns to arma 3 via creator dlc? I would love to play the original OFP campaign on brand new maps and an enhanced 80's version of Malden island. Hell, I would also like a port of take on helicopters to arma 3.
  7. What do you think of a petition to open-source OFP / Arma Cold War Assault code? I know it's been a hot topic throughout the years, but I'm happy to resurrect it here a little. I sometimes play the classic OFP myself and there's some really cool people still improving it, so that'd be a great help towards improving the classic title that started it all. Also - does anybody know if BIS ever made some kind of statement regarding this matter?
  8. Hello all OFP fans in 2021. I'm proud to announce (in behalf of OFP community member TonyHawk) new remastered czech "Ruprtova poradna" website was re-released to celebrate 20 years of OFP. https://ruprt.ofpr.info/ Feel free to visit and enjoy the nostalgic feeling. It should contain all original content and some enhancements. Please report any problems or requests at https://github.com/Hawkie94/ofp-ruprt. PS: Original version is still available at http://ofp.ruprt.cz/, but it doesn't work properly anymore and links to downloadable content are mostly broken.
  9. Addon Lun-class Ekranoplan (version 1.0) by SovietKot, VenoM218, SoldierEPilot. Ekranoplan has a maximum speed 280 km/h. Lun equipped 6 anti-ship missile SS-N-22 «Sunburn» and support turret with double autocannons GSh-23. Missile SS-N-22 «Sunburn» having maximum range - 6000meters. The addon can be found in the Editor under: >East>Armored>Lun-class Ekranoplan Archive UPDATE!!! Small fix. Download (Yandex Disk). Download (MediaFire). More screenshots: This addon requires: MCAR Scripts last version (MCAR_Engine.pbo) More information about the addon in the archive.
  10. Hi! I found a program called "Flashpoint Campaign Wizard 1.0.1 by Miker Andrew" This was made as a tool to easily make a full ofp campaign. So I quickly tied two of my random Arma missions to see if it worked... It actually did so I just started making proper missions (with story, descripitons and music and such) so I could make some kind of campaign to my friends or to upload it somewhere idk. I already made like 8 missions, wanted to test it but for some reason it doesn't work. Maybe cause this program was made for ofp, and not arma? I mean those are the same games, only different versions... So anyway, is there any way a simple mission maker like me could easily put a campaign together? I mean I don't need them fancy cutscenes and stuff, just like 15 mission after one another you know... BTW I hope this is the right place to post this... lol
  11. Since there is an old idea going around that "Intel CPU's are good for Arma series. Ignore AMD's" but now its not anymore and I want to make that clear. So first I want to talk about Ryzen 3000 series. Ryzen 3000 series has a new CPU architecture called Zen 2 it has 15% more IPC increase in average than the previous generation's Zen+ CPU architecture. IPC increase per generation depends on the application in OFP it might not be even 15% so it could be less or more. Now I got a benchmarking mission where it specifically tests CPU's (the results make it obvious and changing from discrete to integrated GPU didn't make any significant difference. RAM speeds didn't either). So here are the Ryzen benchmark samples I got: Ryzen 7 3700x 3.6-4.4 GHz - Got 4375 points in average with all core turbo boost of 4.2 GHz https://i.ibb.co/ZSRzTXk/r7-3700x.png Ryzen 5 3600 3.6-4.2 GHz - 4235 points in average with all core turbo boost of 4.1 GHz https://i.ibb.co/8gQtyTM/r5-3600.png Now for the Intel CPU benchmarks: Core i5 9400 2.9-4.1 GHz - 4080 points in average with all cure turbo boost of 3.99 GHz (it may say its 3.96 but it was hitting 3.99 mostly) https://i.ibb.co/pxJMgGH/i5-9400.png Core i3 7100 3.9 GHz - 3950 points in average with all cure turbo boost of 3.89 GHz https://i.ibb.co/DYRyCYF/i3-7100.png With Intel's Skylake architecture the benchmark points seem to hit around - how many all core turbo boost ghz you get times 1000. Ryzen 3000's series is the same but it gets 100-150 points more than that. And lets also not forget ryzen 5000 series with Zen 3 CPU architecture exist and it gets 20% more IPC in average than the previous gens Zen 2 CPU architecture. (Edit: I also want to point out since OFP uses 1 core it doesnt seem to use CPU's 'single turbo boost' it uses 'all core turbo boost' instead. Basically CPU's never hit the rated single turbo clock rates when OFP was running) So in conclusion my point here is that AMD CPU's are better than Intel's in OFP now.
  12. Killer Scar

    APNA Mod Project

    So Basically i was thinking about making mod for algerian people's national army for arma cold War assault but i know you guys hate me for being 12 years old i know but chill out, So the mod that im gonna make mod most of there equipment are -NiS i need help i cant find it -ICP for the russian equipment etc -RCWC for vehicles and stuff -CSLA or PR for the OT-64 SKOT vehicle And many more also i need people to help if you want to join my project add me on Discord KillerScar#4378 Also there is error on oxygen 2 that is called unable to load file. Load that dont let texture stuff and etc
  13. TheGuyFromCherno

    Need help.

    How do I access ArmA CWA's game logic to get the Zombies in Farmland Horror Pack 3 to properly work.
  14. RozekPoland

    Community Platforms

    Up-to-date list of main OFP/ACWA community groups and chats on a number of different social platforms: Facebook VKontakte Discord OFP / CWA ARMA / End-Of-Life Steam OFPCWA - chat The Forums GOG For a complete database of OFP/ACWA community-related websites visit @faguss' OFP Websites List.
  15. Hello everyone, im new on this website! I need help on a problem, that I spent hours trying to fix it, but still no idea... So I'm making a stealth-kinda mission, with guards, alarms and stuff. I already made a Sentry to move into a house, and activate an alarm, when activated, making the nearby guards search for an intruder. I kinda got used to using triggers, but there is something I can't figure. It's the following; So in the base, I want a vehicle crew just chilling with a Sentry waypoint, and a Get In waypoint, so when they see an intruder, they'll use the nearby BMP. So it works well, but i want them to get in the BMP when they see enemy OR when the alarm is triggered. So I can only make them get in the BMP ONLY when the alarm is on, or ONLY when they see enemy... How can a make it both? I dunno if there is still people playing with this game, but I hope someone will find this thread. :) (I'm not from an English speaking country, I hope I was understandable :) )
  16. Hello my fellow OFP community members! This pack includes multiple singleplayer missions made for ArmA: Cold War Assault 1.99. FDF Mod 1.4 is required. One of the missions require "Suursaari" expansion. All of them can be acquired from https://fdfmod.dreamhosters.com/ofp/ . Version 3 Google Drive link: https://drive.google.com/file/d/1NKJbcgBjRNq7Frkr90bUJMmDv-rh0pNF/view?usp=sharing Thanks, Kalle
  17. Briefing: After a couple of days' waiting, we're moving this morning against the Russians. Armored and infantry divisions across the whole front line will break through the enemy positions to the north. Our orders are to seize the area around the towns of Dourdan and Houdan. Intel reports only light armored and infantry presence - so hopefully this shouldn’t be too hard. Even so, it might be worth looking back over a few training notes. Just to be safe. Word from the creator: 18 years ago, Bohemia Interactive lead by Marek Spanel, release Operation Flashpoint (now Arma: CWA). I was 8 years old at the time when my dad brought the DEMO home. I played AMBUSH a million time and it never ended the same. I spent 7 years on OFP before switching to the newest releases. I have dedicated my Gaming life to the Arma series and will continue to do so as long as I can. This is my gift to Bohemia, to Marek and to the Arma 3 Community to which I am dedicated heart and soul. OFP never dies. Localization: - English [Audio YES] [Subtitles YES] - French [Audio NO] [Subtitles YES] - Italian [Audio NO] [Subtitles YES] - Spanish [Audio NO] [Subtitles YES] - German [Audio NO] [Subtitles YES] - Czech [Audio WIP] [Subtitles YES] - Polish [Audio NO] [Subtitles YES] - Portuguese [Audio NO] [Subtitles YES] - Chinesesimp [Audio NO] [Subtitles YES] - Chinese [Audio NO] [Subtitles YES] - Russian [Audio NO] [Subtitles YES] - Turkish [Audio NO] [Subtitles WIP] - Japanese [Audio NO] [Subtitles WIP] Credits: - @Bohemia Interactive and the Devs for their amazing work. - @Greenfist for the artwork. - @Dave for the teaser video. - @Whiplash for the Portuguese translation and testing. - @thebuckfastwine for testing - @[HA]Keaf for he Russian translation. - @Qinetix for providing the Czech mission. - @classicarma for the Chinese and Chinesesimp translation. - @veteran29 for the Polish translation. STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=1842439195
  18. Leo TuPaS

    TuPaS Team

    New TuPaS MOD Visit our site download our OFP mod and joing on line game https://goo.gl/ui2usQ The readme files of the add-ins are included in the mod folder. We do not stay with the credit of others' work as some think. The TuPaS mod includes a variety of add-ons from various mods with the only purpose of enjoying the game for online games.
  19. Nugis

    Apocalypse

    Hello, Here's a new mission of mine after my last mission upload here 5 years ago. Download link for the mission DOWNLOAD LINK FOR THE HARDER VERSION OF THE SAME MISSION The mission takes place on Nogova, you're a soviet fighter, the goal is to liberate the city from terrorists, can you make it? Move apocalypse.noe.pbo to your C:\Program Files\Codemasters\Operation Flashpoint\Missions folder OR C:\Program Files (x86)\Bohemia Interactive\Arma Cold War Assault\Missions folder. NO ADDONS REQUIRED, just download and play. Edit: I've updated the mission and put up a second download link for a much harder version of this same mission.
  20. Hi, I made a simple mission with editor and a briefing with Chris' OFP Script Editor, so i exported to Single Mission but what I get on the menu is: "title of my mission".Intro.Pbo (but I did no Intro at all). If I click on it to play it starts without the usual briefing static section like the other single missions but directely on the battlefield, and if I press M for map and briefing agenda the briefing section appears empty, and the mission name I get is _ _cur_sp. The notes section is non existent btw... So problem is that I get briefing showed only in preview... Thank you for helping :)
  21. Hello, fellas. Is there any possible way to download more maps for Arma CWA? Or islands? I tried to google any, and nothing of sort came by.
  22. RozekPoland

    OFP.info 2.0

    Today, on 22nd of June, 2018, we celebrate the 17th anniversary of OFP/CWA release. On behalf of [PFC] Polish Flashpoint Community, I would like to announce the revival project of the legendary OFP/CWA community website - OFP.info (that was closed down on 2nd of June, 2018) - on a modern website engine. This project is patronised and accepted by the OFP.info creator - @cervomix. The website is still work-in-progress so I will keep you posted. OFP.info 2.0 consists of: all the original news all the original community-made content catalogued in separate subpages all the original pictures all the original files that were hosted: on a website server on a separate ftp search function http://ofpr.info.paradoxstudio.uk
  23. -Snafu-

    SP The Bridge at Davle

    SP The Bridge at Davle This is a Cold War combined arms mission based on the 'Soviet Assault (Large)' scenario featured in the 'Cold War Gone Hot: World War III 1986' book of the Force on Force wargame series. During 1987's spring season, the Soviets launch a massive assault across the Inner German Border. Elements of the US Army's 2nd Battalion, 64th Armor and 2nd Battalion, 30th Infantry occupy a German village and nearby high ground awaiting the enemy assault across the bridge. The Soviet forces consist of the lead tank company of the advanced guard battalion of the 120th Guards MRR, 39th Guards Motorized Division. This scenario is based on an actual training mission fought by these US Army units NE of Schweinfurt, Germany during January 1987. Can you succeed? Required Addons The mission requires Mikero's Editor Update 103 which can be downloaded from the link below: https://www.ofpec.com/editors-depot/index.php?action=details&id=158&game=OFP Readme Download Link https://drive.google.com/file/d/1ZgO3VTXfA2m4sPjwcRLUWJO-NblL8nL2/view?usp=sharing
  24. Take cover script Features of TC (Take Cover) script : 1) AI can dynamically take cover behind 3 different types of sandbags and 2 wreck jeeps 2) Not only that they can take cover inside houses too 3) The nearby enemy position is calculated and defenders will take cover on positions that fits right for them (For example if AI is taking cover in a house then they will take cover behind the nearest window to the enemy position) 4) There is also the assaulters they behave differently. They either push/flank or take cover using bushes by setting them on "RED" combat mode (Depending on the situation) 5) AI can be suppressed - just shoot somewhere near AI and they will go prone (If they are taking cover) Instructions are inside TC_Init.sqs there is also more in-depth info there Features of SW (Swimming script) and how it works : The main feature of SW is that you literally swim but there is few conditions - the unit must be in prone and must be slightly above sea level You will swim up if you fell into the water The way the script works is that a pallet spawns under you and that keeps you from falling The file : https://bit.ly/2FZJwps Oh also there is 1 more feature on take cover script that AI sends info about enemy positions time to time There is something on OFP that bothers me when there is a nearby group that is getting killed the other nearby group doesn't notice that but that feature fixed that NEW UPDATE! -Script is slightly more optimized -When the AI died and spawned again the AI didn't had the effects of the script but now it does -I think I might have fixed a bug where the game freezes completely it doesn't even crash if you see it happen then post here so we can fix it I'm still not sure if this is the fix though -I improved revive script too now when a unit dies the body bag spawns right at their location and also they automatically follow their leader after they revived (I'm not taking credit for the work though I already credited them inside the missions briefing) -The test mission had some bugs itself like to some players in MP , the objective didn't progress to them Now in future updates I might improve the system of take cover script right now the script controls the units per script but in future I might do it groups per script it increases the optimization and fixes some things that I wanted to fix And also after all of these I'm going to make a mod for this so people who want to play with this wouldn't waste their time trying execute the script for each soldier It's the same link as previous one but I thought I should still put one in this post too Cya
  25. -Snafu-

    SP The Green Zone

    I was inspired to create this mission after reading some accounts written by British troops who fought in Helmand Province in the late 2000s/early 2010s. Set in March 2007, command a troop of Royal Marines with an attached Fire Support Group as 3 Commando Bridage takes the fight to Taliban territory. You will lead the troop in a mission to clear a section of the Green Zone to the designated Limit of Exploitation. A battery from 29 Commando Regiment Royal Artillery will support you. Can you develop a sound plan and make effective use of supporting assets to get your troops home alive? Download: https://drive.google.com/file/d/1hwFt4VrPZG57cZQCJ1FEKRKEbsjhOOcJ/view?usp=sharing Features: - Blackblood's UK desert troops - PUKF weapons and Landrovers - CoC's artillery and mines - Reno's Afghaneveron - Kenoxite's squad control - Platoon command - Basic intro with custom music giving some historical background ReadMe: Screenshots:
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