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Found 5 results

  1. BettIR - IR Improvement for ARMA (Alpha Release) Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2260572637 Also, if you liked my work and would like to see more - feel free to support me on my Patreon: https://www.patreon.com/vestarr Arma is a great game, but there's one thing it could never do - IR illumination. There's a lot of great things that only work in IR Spectrum, but ESPECIALLY in ACE mod, if it's dark - you're doomed. In real life, you would normally use IR illuminators for that purpose. They emit a bit of IR light to help you see stuff around you. A lot of known Night Vision Goggles have them built in; you can also find these lights in AN/PEQ-15 boxes and other weapon-mounted light combos. Unfortunately, Arma doesn't natively support such thing. However, with a bit of scripting (and magic) we can make anything work right? The mod currently only involves: - NVG-mounted IR lights (compatible with particular NVGs only) - Weapon-mounted IR lights (e.g. vanilla IR laser pointer is enough to use this functionality) - Compatible with Vanilla NVG's and IR pointers - Compatible with most RHS NVG's and IR pointers - Compatible with most CUP NVG's and IR pointers - Compatible with most USP NVG's - Allows you to use your laser along with the IR illuminator - Multiplayer Compatible! - Configurable keybinds to toggle the both lights (Ctrl + Alt + L and Ctrl + Alt + N by default) - Adjustable viewdistance - Tested with 66 AI actors with their illuminators on with minor FPS impact - Easily Extendible - see "For Developers" section below To be added soon: - Weapon-specific offsets for better approximation of the position of the light source - IR Patches - IR-only textures - Weapon-mounted illuminators - AI using it and reacting to it - Reorganizing the code architecture Known bugs: - Laggy in vehicles, potential fix in the pipeline - Position of the lights is approximated and might not be perfectly lined up to the actual position of the light source; will not fix (unless there's a method to fix it) Credits Ulfgaar - for giving me the idea to do the IR patches, which then spiraled out of control and became much more than that; for exchanging a lot of information about the real life technology and helping me understand it much more Dslyecxi - for feedback and Nightvision-related consultation OneLittleSociopath - for helping me figure out some of the optimalization concerns TheVache & Somedudechen - for helping me test this mod Disclaimer This mod doesn't change the color of the NVG's as the screenshots suggest! I used a wonderful NVG mod by Apricot to take nicer preview screenshots. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1908374667 Licensing information can be found in the steam workshop link, to be updated soon. Contributions/suggestions welcome!
  2. Blow up the building with warheads in it and extract by air or sea. The darkness is your cover. You have one optional objective (for a higher score). But there is only one main objective. Destroy that building by planting 3 bombs in the middle of the building. When the main objective is completed, choose to extract your team by sea or air. But you have to steal the vehicle you choose. Two helicopters have been spotted at the airbase. Two boats have been spotted at the dock in the north part of the map. Can be played with up to 3 friends or by yourself. You can choose to go in guns blazing or sneak your way into the building. Keep in mind that alarms can go off in the village and at the airfield. Stay frosty! The mission can be found on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2797835392
  3. Hey all, I thought I'll just showcase one thing that I came up with and built last week. Any thoughts on that? Do you reckon it could be useful?
  4. Hi, I just created this account (for now) to make some noise about this thing that i'm missing for so long. We need simple vanilla flashlights.. at least I really wish there were some... I remember the first time I started playing arma 3... at that time there was only one map to chose, wich was Stratis. I joined a server and it was night. It was pitchblack, except for that impressive lightbeam coming from the lighthouse. And the lights far away from some houses, I loved it. Well meanwile I tend to play a lot on Altis Life servers, which are really fun on their own way. I really like the roleplaying part of it. On these servers you start of as a civilian, doing what a "civilian" does,... farm, farm and farm. Anyways, after night falls, gameplay could be really interesting especialy because you can't see anything without light. But... alas, we only have two options when it comes to take a walk in the dark. Being armed with a gun equiped with a flashlight or wear nightvision goggles and there fades the ambiance... I remember when I was a kid, I had that old military flashlight that had like 2 or 3 levers, you could either go with full light and be seen by the enemies from far away or you could pull a lever so most of the light would be cut off, only a small lightbeam would go through a slit covering only a small area in front of you. Then there were the other levers in which you could put a red or green filter. I really loved this flashlight. I remember doing some mors code with it. :) I like to imagine a scenario where noone would have acces to nightvision and would rely merely on flashlights to be seen by the enemy if not carefull or see the enemy from far away. Or one having to use his flashlight with a filter in order to check his map for navigation. I'm sure this is feasable, consider this a wish to the devs team. Please make it happen!! :)
  5. Hello! I've been trying to make a script to add the ability to see in the dark. I did try to customize the colorcorrection but without any luck. Is this even possible? I can't come up with any other ideas to tackle this. Thanks in advance! PS. No, I do not want to use NVGoggles
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