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Found 57 results

  1. The Mastermind Season 1 Episode 2/7 Link: http://www.mediafire.com/file/tp7p542a824kfib/! The+Mastermind+2.Eden.pbo You're the leader of a squad (callsign Alpha 1) and you are in one of the best and the most talented squad in US army and and you have been given a mission to defend a convoy then repair tanks in friendly base and attack the enemy city Revive: Yes Playable units: 12 Version: 1.2 Difficulty: Easy (AI = Min), Balanced, Hardcore (AI = Max) - You can change it before you play in pool in MP! If you have played mastermind 1 how was my traps? ;) Cheers -Godfree Ps.: They both weight 66Kb ... hmm what an oddly specific detail huh
  2. Arma 4 is still some years away, but that means that development of Arma 4 could begin at literally any time, if it hasn't begun already. Thus, I put forward to the community this question: do you want to see the next Arma game continue to use the Real Virtuality engine? Or do you want to see BIS make a change that has yet to happen in fifteen years, and move to a new, better engine? Personally (warning, rant): I am sick and tired of the RV engine, and all the shit it entails. You heard about the upcoming vehicle-in-vehicle transport feature, I assume? Guess what, we won't be able to actually drive vehicles up a ramp into another vehicle, thanks to, hey-ho, engine limits. However, the limits are only half of what I hate; in fact, what I hate most about the RV engine is the horrendously poor quality of its animations. Arma 3, literally, has the worst animations of a top dollar game and a standard of its genre. Then, of course, you have the lack of detail that's gone into weapons and vehicles. Arma 3 is the definition of quantity over quality, and even then they fail in proper quantity. What really pisses me off, though, is that BIS markets Arma 3 like its animations, visuals, and so on are of Battlefield quality. Hearing Jay Crowe talk about Arma 3 like it's this super smooth, super refined platform when in fact it's a clunky clusterfuck saved only - ONLY - by the modding community and all those mods that bring high quality content and features. Imagine, for a moment, Arma 3 without mods. Yeah. I just watched the Apex trailer (I am buying Apex, by the way), and surprise surprise, BIS makes out Arma 3 as it's not; having gorgeous visuals and 100 FPS, flawless texture and model quality, and best of all, seamlessly smooth and real-looking animations. COME ON! You can fool those who've never played, but you can't fool us! Case in point, I love Arma, but I've been ready for a new engine for a very long time, and Arma 4 seems like the perfect platform for BIS to engine change. I don't care if we have to wait another five years, I want to see a new engine in a new Arma game.
  3. Hello. I was searching for answer to this question, but couldn't find anything that can really help me. I am not so good with scripting that's why some tutorials I found were really complicated for me. So my question is, how to add custom unit in the game editor ? I created 7 characters all with custom uniforms and weapons but I would like to have them as a unit in editor so I don't have to copy/paste them every single time I start with new mission. I have them saved in notepad files. I hope you understand what I want. I am sure this was asked before so don't go hard on me for asking it again, please. You can post links to some tutorials, any help will be appreciated. :)
  4. Company Quebec http://companyquebec.enjin.com This community is where there is no "yes sir, no sir" system. Everyone is considered equal. We want a so called serious fun experince were we aim for perfection but in a more fun way. We're an international clan that will be playing on EU timezones, but that doesn't mean that people from NA should not consider applying. We're aiming qualities such as in our operations: -PvP & PvE oriented, as a member your expected to attend both sides. - 1st person only - Low powered scopes, we aim to have infantry men equipped with something that brings balance in PvP enviroment as well. -PvP enviroment will be heavily focused on TvT aspect, KOTH/Wasteland type deals are off the table. - Single life, with a respawn system & spectate mode. We aim to have that realism aspect in that if you're fatally wounded, you will die. We've modified our medical module so that there's a chance that you go unconcious and a medic will be needed to revive you, otherwise if you die, you'll be prompted to a spectate mode and you'll await for respawn which is controlled by the Zeus. -Fun factor in a realistic setting, this is first and foremost a game. We expect that your enjoying your time here rather than having flashbacks of Afghanistan & Iraq. We have fixed slots in squads but not hard fixed. If you want to play something else, then you can aslong as you dont take another persons fixed slot that him/her are going to play in that game. Example: Alpha squad has 2 missing, Johnson usually plays the AR in Alpha Squad, he can ask his SL if he can be apart of the AT team this mission. Example 2: Alpha squad has everyone participating, Johnson & Tyler ask their SL if they can take Roger & Adams spot for the AT team, Roger & Adams need to say it's okay for them to slot into it. We accept feedback & suggestions on community structure from members, but we don't offer company leadership positions to non-military experienced members. With company leadership positions we mean rules and how to community are going to progress. You will still be able to play as a squad leader or a platoon leader. At a base we are an infantry community focusing on warfare as a whole so we aim to play with vehicles and aircrafts. That said, we are not going to be using heavy units like attack helicopters and tanks that often because of balancing. Situations may occur where we field as a tank battallion for example. Age limit is 18. Exceptions can be made but then a current member must recommend you. You are expected to participate in atleast 2-3 dedicated operation monthly but real life always comes first. If real life does come first, we expect to be informed via forums / pms. Forums is the most preferred way. Recruitment process: -Fill in the application on our website (http://companyquebec.enjin.com/home) // If you have problems on filling out your application feel free to join our teamspeak for assistance. -Join our Teamspeak (109.169.56.47:10417) for a short interview. - If your accepted, we'll teach you the ropes of how we do things within this unit. (If there's something that we noticed that you already know, we'll skip it and move along to something that your not familiar with) -Trial period is 2 weeks long, under that time, you'll be evaluated further. -Once two weeks is over you are promoted to PVT
  5. Server Name #1: CLS #1 Wasteland Stratis | $10K START | gaming.clsesports.com.br IP: 107.191.36.154:39000 Server Name #2: CLS #2 Wasteland Altis | $1500 START | gaming.clsesports.com.br IP: 64.237.59.186:35000 Website: arma.clsesports.com.br Forum: forums.clsesports.com.br Teamspeak for questions: gaming.clsesports.com.br Accepting Suggestions =D Server Powered by: NITRADO.NET
  6. Hi there im new around here but i think this is a great opportunity for a map creator. Were a new team creating a mod , we hope to be the next big mod in arma 3 we have no desire for this mod to be any sort of RP mod as we believe there are enough of those out there already (no disrespect to those who have made RP mods its just not our style) Were a good situated team we all get along and have a real passion for this idea, so far our in our team we have : designers, scripters and people who are great with server hosting. We are looking for a map creator /builder , the person needed should be experienced with terrain and building a map from scratch. Contact us if you're interested Steam ID: WaveyTots DonDamage
  7. Hello fellow Arma 3 players. My name is Sam and I am one of the CO's in the 108th Infantry Division. We are a new Arma 3 Milisim Unit working towards making the battlefield of Arma 3 more authentic. Our main goal is to have fun while still having a level of maturity that allows us to complete tasks as a team with proper communication, movement, and execution. Our Motto, numquam enim succumbet, means Never Surrender. A rule by which we follow to our heart. Only in-game of course. Our to CO's are Sam(myself), and Trevor, we aim to make an authentic and enjoyable atmosphere in the Arma world. You can visit our website at http://108thinfantrydivision.weebly.com/and our youtube channel 108th Infantry Division, https://www.youtube.com/channel/UCHEqXmcig7Hu4-s9RHEjRrw/feed. If you have any questions respond to the post or email us at 108thID@gmail.com. We hope to see you on the battlefield.
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