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Found 3 results

  1. I'm having trouble setting up my Arma 3 server to the internet on a Windows 10 Home pc. It works perfectly on LAN connection, as I can play the mission and such. However I can't find it in the server browser nor can I direct connect to it using my router IP and not the server's local IP. I'm using TADST v3.1.0 with an Antistasi mission file and 8 mods. I don't think this is an issue with TADST because I previously had an arma 3 server setup from BI's dedicated server article ( https://community.bistudio.com/wiki/Arma_3_Dedicated_Server ) that worked online on a previous router, but when I tried it on the router I'm currently using with proper port forwarding it wouldn't show up. What's also strange is that if I host a server on another PC via Arma 3 server browser and not a dedicated server, my friends can properly see and connect to it. I tried steam's GetServersAtAddress and it returned the text below for the TADST server, so I'm confused as to why steam can see it and the arma server browser cannot. I triple checked that my ports were forwarded on my router, and I also triple checked that the ports were open through my firewall. I have ports 2302-2306 UDP, 2344 TCP/UDP, and 2345 TCP forwarded on the router and allowed through the server's firewall. I also tried disabling all the mods as well as putting no mission file in it to see if it would show up then. I've played around with UPNP both on my router and on TADST, as well as trying autoInit, persistence, and toggling on and off battleye. I've also made sure all programs and mods have been up to date. I have the RPT file but I'm not sure if there's any sensitive info in it, if that would help.
  2. I've enjoyed playing some custom missions with my friends, but i was always the one that made the missions and hosted them. But since a month or so (Tank DLC) my friends can't see my server anymore and we've tried all possible ways to join: "Join friend", "Direct Connect" "Friends" "Recent" "Filter by host" "Filter by mission". We've even got so far to try to join with the launcher browser. When we tried that they see my server name and can enter the password but they crash when the game starts. My brother is able to join, proberaly since we live in the same house. I didn't touch any router settings and my firewall isn't blocking the network. Any ideas?
  3. Alright. Welcome everyone. I have a very interesting problem, and I couldn't find a solution for it. I have been really trying to get past this but I can't solve this riddle. I have this small code snippet inside the initPlayerLocal.sqf: if (didJIP) then { [getPlayerUID player] remoteExecCall ["CHAB_fnc_jipcam",[-2,-(clientOwner)],false]; }; And here is the CHAB_fnc_jipcam: _uid = _this select 0; private "_player"; private "_local"; private "_localID"; { if ((getPlayerUID _x) isEqualTo _uid) then{_player = _x;}; } forEach allPlayers; _local = ???; _localID = ???; As you can see, I clearly have no clue who is the owner of machine ? In my mind's eye remoteExec sends a message to every player that they have to run this script with the given parameters. Here is what I tried so far: Create a global variable (not public) for each player and give it the playerUID -> Result is that inside the jipcam the returned value is "any" on each PC. Create a missionnamespace variable (global but not public) and give it the playerUID -> same results as before I have completely run out of ideas, I tried mostly everything I could think of. Is there anyone who has more tricks up his sleeve?
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