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  1. Maybe there is some way to get arma's practical CPU use limit increased, if is: anyone know it ? (point of theme is: execute anything with it mainly leading to increase of CPU load instead of slowing: _ the rendering (client) (FPS), _ or commands execution speed (server), _ or the arma's scheduler ) Alot of thanks to lex__1 for great issue showing videos (not sure if the problems appeared because of _ programming junk accumulation (during work on server accumulating: not needeable processes, junk in memory..) or _ slow execution (amount of instances of systems running on server increasing with amount of content on the map) Multithreading: Anyone know way to create asynchronous task ? (execute anything out of main "executing instance") Explanation: Description: Suggestion for Arma 3 (i'm starting versioning from 0, so it is ready :) ): Ticket: https://feedback.bistudio.com/T126559 Suggestion: https://yadi.sk/i/WP3VM07b3MS886 v0.4 (i welcome issues,inconsistency finding) (can be viewed in most browsers without downloading (click on the showed file page)) (this addition is mainly directed on opening opportunities to create much more complex scripts of certain types for Arma 3, and from other side increasing the overall performance of commands execution) Workarounds: While Arma 3 do not natively support multithreading it does support usage of .dll extensions, dedmen stated that the Intercept library have modules for usage of multithreading and their workability been proven in parts of ACE3, like advanced ballistic system. Still hope for any ideas, workarounds Will highly appreciate any responses, suggestions, tests, notes, thinks,.., especially from dev. team.Thanks for attention.
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