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Found 484 results

  1. Hi guys, I'm building a sort of training map that's getting to be quite ambitious the overall objective being to allow for multiplayer training of equipment and tactics in arma. I have a lot of equipment down and have been creating scenarios etc... for each type of equipment to instruct players how to respond to the specific scenarios. I have a few transport helicopters (little birds) placed in an area with a trigger encapsulating them (10m height) the condition of the trigger being "This" and this code in the upon deactivation field This all works great however I am running this on a dedicated server and it seems only the pilot has control of weather or not the specific vehicle component is damaged, I would like if the copilot could control this so as to have an instructor in the copilot seat randomly disabling components at inconvenient times.
  2. Hi people, I need a little help here; Some good person can tell me what script would help me insert an image centered on an intro outro Example: before starting the mission.
  3. Hello everyone, I have a question with the triggers, if I create an activator: How do I make that trigger belong to an owner, say that it only activates if a certain group or a certain object is present?
  4. UNHOLY GAMING

    Friends joining lobby

    There should really be a way to invite friends into the lobby as soon as possible and if there is a way please tell me
  5. Hello, is there any way to set the view distance in an official server? I play on Zeus official servers quite often and the view distance being so low almost renders aircraft pretty much useless, namely jets. Any way to fix this?
  6. Date: August 8, 2036, 09:40 Place: Stratis island Situation: NATO forces displace the remaining enemy forces to the north and west coast of the island. It is necessary to carry out the last decisive attack until AAF and CSAT forces are entrenched in their positions. Features: Game Modes - Singleplayer, 3 Player CO-OP; Walkthrough duration - medium; Difficulty - medium; No required addons; Voice acting - no; Titers and descriptions - eng | rus; Arcade Mode - each player controls his own tank; Fast and fun gameplay scenario. Links: Steam Workshop MediaFire Armaholic
  7. II FaiD II

    Squad Play Idea

    Thought in regards to squad play: Would it be an idea to have X number (possible 4 squads of 4 due to map size) of squads all competing for one loot crate, they can either run to the loot crate and quickly extract (giving each squad member an item) or they could brawl it out to take the loot the other squads bought with them and extract (or carry on for the loot crate). Take all other loot off the map. The only loot available is what the players bring in or the golden shiny loot crate in the middle of the map! Would love to hear what people think of this.
  8. If you would be interested in a Arma 3 Earth RP where you control one of the many countries from the world, and play a long side other players as well as AI from alice and wage war on each other or develop new research from new tanks, building all the way to space technology for your country. ------------------------ The Schedule is for the RP Sunday: RP In-game (9:00 p.m. - 1:30 a.m./EST) Monday: No RP Tuesday: No RP Wednesday: No RP Thursday: Player-to-player Talks (All Day) Friday: Budget and Military Planning/Strategy (All Day) Saturday: RP In-game (9:00 p.m. - 1:30 a.m./EST) ----------------------- To join is very simple join this discord (https://discord.gg/pkhmm2J) where it's hosted. If you have any further question about the RP you can message thesmite on the Discord or on here and I will be happy to answer it.
  9. hey, i really searched for a long time on how to get gamemaster module for players over the database adminlevel, and i found nothing. So i ended up here and hope for more help. I am running Altis_Life 5.0 (idk if that matters) so on my MP Server, i want to klick a button in the dialog, and if i do that, it should call for a certain function. In this function it should start like this: #include "..\..\script_macros.hpp" if (FETCH_CONST(life_adminlevel) < 3) exitWith {closeDialog 0;}; closeDialog 0; //from here i need help... //call BIS_fnc_moduleCurator; and from this function, it should enable the player on the server, that has adminlevel 3 or higher, the zeus game master module with all the addons. the only thing i found a little bit similiar is another forum post from 2014, but unsolved...: It would be really great if someone has a solution to this problem...
  10. Hello, I thought the following script would remove all magazines from a soldier (be it a dynamically spawned AI or human player) upon getting killed but for reasons unknown to me nothing gets removed ever: _removeMagazinesFromAnyone = addMissionEventHandler ["EntityKilled", { params["_killed","_killer","_instigator"]; if (_killed isKindOf "CAManBase") then { (_this select 0) spawn { sleep 1; {_this removeMagazine _x} forEach magazines _this; }; }; }]; When testing the script with a mission on a dedicated server there's no script errors. What gives in this case? All in all I'm looking for a script that would remove everything* else from killed units except the containers (vest, backpack, uniform) they use to carry stuff. *though not necessarily main weapon since there's another script that makes picking one up not possible Edit: Solved by using in this case removeMagazineGlobal instead of just removeMagazine
  11. Alright, so here's my issue. Im using Eden Editor to try and make a Player controlled, zeus based mission. 1st portion of my time was spent making the Home Base that I will run my ops out of. Got everything set up for the most part and then tried to do a multiplayer play test Everything worked great for the most part, respawning was fine etc But then we tried to get into a vehicle together to leave the home base, for some reason We can't get into the vehicle at the same time It was an empty vehicle and we were on the same team. I googled this issue and didn't find much of substance till I came across about Player Ratings It stated that If a user team kills, or kills civilians that they wont be counted as being in the "Same team" anymore. Thus not letting them get into vehicles with their other BLUFOR members It makes sense, But is there anyway to bypass this or get rid of player rating entirely I dont want to have missions that are unable to be completed because of "Accidental" team killing Thank you for your time!
  12. So i've been quite busy with a Zeus mission and already have multiple pieces of code inside of it. These pieces of code are all taken from submissions either on the forums or armaholic. I have no clue what it all means. When I test my mission in Singleplayer all the code runs fine and everything does what it's supposed to do. But whenever I try to test it in Multiplayer some of the stuff stops working. I'll just note the scripts that i'm using here: Enigma Civilians: Works Player keeps loadout on respawn: Works Show/hide certain markers to certain logged players: Semi works. Markers will hide but not re-appear. INCON Undercover: Does not work. Will only show a hint saying "Initializing Undercover" I've been working on fixing this for days but have not had a single succes. If anyone knows a solution or is willing to help would be awesome!
  13. Hello everyone, My team and I did MP missions but some of us are " missions editors ". Since some days, we've got a big issue with the MP. We noticed that our slots are not display while connecting to the mission. I did a lot of searches about this and many players got this problem too. I also noticed there's a lot of equivalent issues : mods name, mods version, mods version on the server, server permissions, etc... But as you can see : Every mods got an underscore and not spaces, i know BIS got issues with " ", as you can see. So i think this way is clear. I've also seen guys said the problem came from the mission, IA's are not in playable or there's a player slot forgotten. Same here, all IA's have the purple circle. If a player slot was forgotten, the red circle will stay visible. Also, our technician checked the permissions twice and the mods version on the server is the SAME as clients.
  14. Yes one problem solved and now on to another... Go to host a multiplayer game, change it from LAN to Internet, put my password in, change to 4 players, and check UnPn (or whatever it is) and then click "Host server" ... Nothing.. Game freezes to where you have to Clt Alt Del out of the game. There is not issue with a LAN game, but really want the Internet to work. I do not have port fowarding setup as never needed it before. Haven't been able to play an Internet MP game since.. yep, the 64bit update (same as other post).... I marked all Arma 3 files Allow on the firewall... Do I really need to setup up port fowarding for Arma and Steam?? Thank you !!!!
  15. When I host a server, sometimes my mates will have to download a map. I would assume this only applies to custom maps I've subscribed to in the Steam Workshop. But, if we play the same map later, they have to re-download it. I have some memories of games where, after downloading a map from the host, you've got it forever. I'm guessing that's not happening in Arma 3. Would it help if my mates subscribe to the same custom maps as myself? Can someone clarify this whole area for me?
  16. Greetings, Asking your help for an issue that we had with some friends for quite a while now. The issue is simple, when we try to log in any server hosted by any one of us with any mod (none being included in "any"), if the mission is already started, meaning that you can go farther than the lobby, you have something like an 80% chance of disconnecting instantly. It is not a kick, neither an error, nor a crash, but it shows to the other players : "user connected user disconnected" And that's all, nothing to the one that can't join, he simply goes back. This apply either while joining from the launcher or with the game already started. For some reason this error doesn't exist with other servers. We found a way to outsmart this bug, glitch or whatever it is. We get everyone to connect to the server while the host hasn't chosen a mission yet and this basically gets you to an infinite loading screen. There you can't be disconnected, so when the host launches the mission, everyone is in the lobby and you can play (hurrah !). But this doesn't fix everything, if a player was to disconnect for any reason (lost connection, out of power, horny gf) The only way to get him back in action is to do that all again from the start, which is quite a pain I'll let you know. So that's why I ask you to help us, we've been living this for 6 months now and the fact that we spent all the last afternoon trying to get everyone to play without managing it eventually motivated me to post this here.
  17. I bought the game mostly for the multiplayer part. This is my complex multiplayer problem. I didn't bought Battle Eye, i paid for the game. It's your issue to solve this and give me a functional product. I made a video where you can see that the multiplayer is not working for me. Tried everything from disabling antivirus and firewal to admin permissions and complete reinstall. Please fix this.
  18. WolfWhisperer

    Dead Player Base

    Hello there! Ever since I bought Arma 3 many years ago I have fallen in love with the game. As of the recent DLC Tanks, I’m sure you all have been given a ton of flak for some of the decisions made but I would like to voice my concern as well and give some light on what the players are saying. As you know, in the past Public Zeus has been extremely popular up until the update which has removed the much loved debug console. I understand the reason for its removal was because of abuse from players but the advantages far outweigh the liabilities. Many of us, myself included, are very familiar with the console commands and most of us use the console to make the missions so much more immersive as the game was meant for. The console allows the Zeus and the admin to work together to make some of the most amazing missions I have ever been apart of. Again, the abuse of the console was a serious issue. However, Most of the bans that players received were due to those players ruining the mission for everyone else. Additionally the server bans that I issued were only for players who were being ugly to everyone else and again sabotaging the mission for no reason. Despite the fact it was a server ban, regardless of the commands issued through the console, once the mission was restarted, all console effects, no matter what they consisted of, were lifted and deleted, making the server brand new again. I am mostly composing this message to ask you all to bring the console back to us as the public Zeus servers are now desolate without it. Additionally now that the console is gone, there is now way to remove players apart from the kick feature given to the admin which still allows them to return as much as they want. This became a major issue when the offending players continued joining back non-stop and eventually ruining the mission weather it be join under a different name to disguise themselves or just joining so many times the admin was through dealing with it. Players who are just there to ruin missions are a major issue for us and the console allows us to deal with them and keep the mission fun for everyone else who is just here to play the game. I ask that you take my post into consideration and return the console to us so we can make public Zeus a fantastic mission making game mode that it used to be! Thanks, Loyal Arma 3 Player
  19. ARM Group (Arma Relaxed Milsim Group) - Recruiting Now using: TS3 / A.C.R.E.2 TS3: 62.210.248.6:9992 COME AND SPEAK WITH US - ON NOW ________________________________________________ Mission is called: Sandstorm • Co-op with tasks already in place (zeus only for topup if needed) • Time spent on ambience details to give you one of the most immersed experiences. Mission synopsis: Takistan is currently occupied by the remaining Taliban forces, where they have consolidated resources in a bid to rebuild their strength. Recent reports state the Taliban are forcing locals to join their cause and if they refuse often receive punishments such as torture, death, theft or destruction of villages, livestock and oil wells. After several requests to the British Government for assistance from political leader Sher Ali Khan of Takistan the British Army have finally been deployed. Mission objectives: 1. Prevent the destruction of oil wells in the area. 2. Protect civilians Inc. civilian homes and livelihoods (farms, markets etc.). 3. Provide assistance to local rebels. 4. Neutralise detected IED's. 5. Destroy all Taliban forces. for further details go to our website ________________________________________________ ARM Group is open to anyone and was created for those who seek an instant action Arma3 milsim but don’t have the time to dedicate 2 or even 1 night a week. • Fast track ranking system - plus additional perks for each rank. (e.g. One member has ranked up just by demonstrating skills during training) • Training on the fly - extra available for those who want it. • Ops every 2 weeks. • Ops format decided via member vote - what map you want to play on, faction, loadout, MODs etc. • Friendly, relaxed environment. • We don't mind if you have other milsim commitments and only want to mission with us every couple of weeks. We want everyone to enjoy the experience so we are looking for people with the right attitude (knowing when to be serious and when to have fun). If you are interested then come and have a chat with us on teamspeak or go to: www.arm-group.info 1. Simply register on the site (registration is also needed to record promotions). 2. Go to 'Forum/Events' and read the details of the Op: Sand Storm (our 1st Op). 3. Reply to the Sand Storm forum post that you wish to attend.
  20. I have a multiplayer (co-op) mission that is not counting the number of kills that players get. So when they look at the score table it always says 0 kills. It does show how many times you die though. What do I need to do to get player kills recorded? S
  21. I've just started getting into Zeus and Eden Editor to make missions and stuff. I can't find out anywhere how to make templates and then put them on the server to play them, or at least make templates on the server so I can save it for later or reuse it. Please reply with an answer as to how I can save/load templates on to servers to set up Zeus missions easier. As well as how to make a template in singleplayer, then load it on the server. Thanks.
  22. Hey folks, I'm a noob when it comes to scripting so please excuse my ignorance. To my understanding typetext & typetext2 are global events. The reason why I ask is because I want to be able to play out text to a player's client when they respawn in but not to the other clients on the server at the same time. Let me elaborate. Example: Player One dies in the field then respawns. Once he spawns only he sees the typetext2 notifying him of his location, but the other members of his squad out in the field don't see the typetext2 Player One sees. The idea is I want to avoid spamming players with type text each time a player is killed and respawns. Right now this is what I have in my OnPlayerRespawn.sqf //Loadout Previous kit saved from OnPlayerKilled.sqf removeAllWeapons player; removeGoggles player; removeHeadgear player; removeVest player; removeUniform player; removeAllAssignedItems player; clearAllItemsFromBackpack player; removeBackpack player; player setUnitLoadout(player getVariable["Saved_Loadout",[]]); // [ [ ["TAVANAKA AIRBASE,","align = 'center' = '1' size = '0.7' font='PuristaBold'"], ["TANOA","align = 'center' = '1' size = '0.7'","#aaaaaa"], ["","<br/>"], ["CHARLIE COMPANY OPERATIONS CENTER","align = 'center' = '1' size = '1.0'"] ] ] spawn BIS_fnc_typeText2; This works well and good but inevitably causes the aforementioned spamming when multiple players need to respawn. I looked at other work arounds like delaying the text from triggering again after say 300 seconds but I'm not entirely sure how to implement that, again I'm a bit of a noob but slowly learning. I hope I made my case clear and look forward to any guidance you guys can offer. Thanks!
  23. We were having trouble with the darter quadcopter first, it would fly up to a particular altitude (most often not even the one we set) and just hover there and not move, and not even respond at all to any further commands. We then spawned in a falcon to test if it would have problems too. My friend could control it just fine with no problems whatsoever, but when I connected it would follow type commands like loiter but not altitude, and would stay at 50m no mater what it was set to. I validated my steam files and changed class to UAV operator but neither had any effect. I've got no more ideas to try and it's looking like drones are a no go at least for multiplayer.
  24. Hello all! Welcome to Aegis PMC, an Arma3 semi-milsim experience. We try to act in a tactical and serious manner while trying to stay fun and somewhat casual. We have a wide range of roles within the unit, from a grunt in a squad or a pilot up in the air! We have hosted some very fun operations in the past, ranging from modern combat in the middle eastern front, to WW2 campaigns in the European theatre! If you would like to join our clan, please friend me or one of the other recruitment officers on steam. We can discuss the role you would like to fulfill within Aegis. I am Jimulance You can also contact Dr. Reaper or M. Jiare Also you can join the teamspeak server: ts3.akl.wombatserve.rs:9991, and if one of the recruitment officers is there, we can get you set up within our group. Have a fun firefight, Aegis Pmc 1st Lieutenant Jimulance
  25. Hello, I have some (a lot) of problems with joining my Friends and play Arma 3, whenever I try to join them they receive Server not Responding message, (the same happens if I try to join them), but in very VERY few cases I can join and play some A3 Please Help I've tried a lot, Port Forwarding, Hamachi, Evolve, nothing seems to work. I've got IZZI as Internet Provider Edit 1- I've got Windows 10 and I've activated UPNP on services.cmd but it still doesn't work
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