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Found 1 result

  1. Hello, guys. I want to create a coop mission. For now, all tasks are going to be for destruction. A friend gave me such a script: BIS_fnc_setTask and BIS_fnc_taskSetState: ["soTaskDemo",true,["Destroy the SAM","Demolition","destroy"],[],"Assigned",0,true,true,"destroy",false] call BIS_fnc_setTask; while{(alive soDemoTarget)}do{sleep 3}; ["soTaskDemo","SUCCEEDED",true] call BIS_fnc_taskSetState; This script creates an MP task named "soTaskDemo". It is completed when an object called soDemoTarget is not alive. ["soTaskDemo","SUCCEEDED",true] call BIS_fnc_taskSetState; This script sets the state to complete. But I don't understand where to put each part of the script, I tried with a trigger and I got an error and just 1 notification for Task completed, although I also created an object named like in the script. Please, tell me where to put what. And what else should I do/create, step by step, to succeed. I know that in MP or Coop I don't need to create the Create Task module and it should work only with scripts. Do I put this script in any .sqf file or what? No idea, so I'd appreciate any help. Thank you. Cheers!
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