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Found 3 results

  1. Hi, I am hosting a dedicated server for a small group of friends. As I have only one PC and we don't want to rent a server because we play only once a week I found very nice way to host and play simultaneously. I just run arma3server_x64.exe before I log into Steam. I have placed config file and params file in A3 root folder. They are like this: //Config_Lythium.cfg hostname ="warhbg"; password ="bla"; passwordAdmin="blabla"; serverCommandPassword="blalabla"; motd[]= {"Welcome to the server!"}; BattlEye = 0; allowedVoteCmds[] = {}; class Missions { class Mission1 { template = Killbox_Lythium_3.lythium; difficulty = "Veteran"; class Params {}; }; }; //lythium_startup.txt -port=2302 -name = "kiba3x" -profiles = "C:\Users\%UserName%\Documents\Arma 3 - Other Profiles"; -config=Config_Lythium.cfg -mod="!Workshop\@CBA_A3;!Workshop\@ace;!Workshop\@ACE Compat - RHS USAF;!Workshop\@Advanced Sling Loading;!Workshop\@CUP ACE3 Compatibility Addon - Vehicles;!Workshop\@CUP ACE3 Compatibility Addon - Weapons;!Workshop\@CUP Terrains - Core;!Workshop\@CUP Terrains - Maps;!Workshop\@CUP Units;!Workshop\@CUP Vehicles;!Workshop\@CUP Weapons;!Workshop\@F-15 Eagle;!Workshop\@F-16 Fighting Falcon;!Workshop\@FA-18 Hornet;!Workshop\@FIR AWS(AirWeaponSystem);!Workshop\@Jbad;!Workshop\@LYTHIUM;!Workshop\@MGI ADVANCED MODULES;!Workshop\@Moe Pilot Gear Suite;!Workshop\@RHS LittleBirds 2.0;!Workshop\@RHSUSAF;!Workshop\@Simple Suppress;!Workshop\@Tier 1 Artillery Mod;!Workshop\@USAF Mod - Main;!Workshop\@USAF_AC130_BETA" -noPause I make a shortcut to arma3server_x64.exe and I add this -par="lythium_startup.txt" This way I could host and play at the same time and performance in missions is excellent. All mod names should be in one line, you get their names from A3 root !Workshop folder. Your mission pbo should be placed in MP Mission folder in A3 root.
  2. Good day, I am currently at a dead end of the MP mission I am trying to create for my unit, solely with ALiVE modules, I don't really use any MCC features but just wanted to leave it loaded in case I need to create a scenario while the mission is running. I wanted to add specific vehicle cargo (custom loadout) in a medevac vehicle(RHS Asset), such as ace medical items. So our medics can replenish their inventory from the vehicle. I did this by adding this in the vehicle's init field: In addition I also added scripts on some vehicles and units init field to assign as ALiVE Combat Support so that ALiVE would work with VCOM accordingly, I followed this steps from ALiVE's FAQ site. I followed what's in the red box: But when I start the mission, the mission loads twice and respawns the vehicles rendering all the scripts I've put useless. I can't figure out how to stop the vehicles from respawning when the mission loads the second time or to have the script run at a specific time so it would execute once the mission finishes loading "Completely". Here's a 5 min. video to show what I am trying to do. https://youtu.be/3nxOfavKnBY TIA! PS: I don't know how to title this since I'm not exactly sure what's happening to name it properly. So my apologies if it's misleading.
  3. Hello folks, after many failed attempts I would like to ask for your support. It's about a script for an MP mission. A dog should be spawned and is supposed to chase a Player in a certain time loop. I start the script with the following entry in a Players Init: Here I have the dogfollow.sqf, which works fine. ************************************************************************** Now to my Problem; I would like to set the chase delay: as option in the mission parameters. Fo this case I add following entry in my description.ext For example: "Normal" has a Time delay of 10; "Easy" has 20, "Very Easy" has 30 etc.... I'm not very experienced with scripts and after many failed attempts to combine the options with the chasing time delay I decide to ask you for a good solution. It would be great if you could give me some help here. Thank you in advance for your support! JCOB
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