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Hello! Now, I am kind of new to the "running arma 3 server" scene but have ran certain servers before. The Arma 3 Life scene for awhile was stagnant and there was too much of a variety to choose from and the variety honestly had little to no development that actually improved the experience in game. I have been a member of life servers for over 4 years now, being on many different communities and experiencing a lot of good, bad, and frustrating times. This is why I am trying to bring back Arma 3 life to it's former glory, in 2019 it's hard to think of a good FREE server to play on besides Altis Life and maybe City Life. But I don't want Altis, or Lakeside as the map. I want a fresh brand new map built from the ground up. A place where people can experience for the first time and explore many different locations. I want fresh mods customized to bring the best roleplay experience to the community. Custom building, possibly, and custom scripts. Now, a few things are is that I NEED HELP. Specifically with development, scripting, and hosting the server. If anyone is willing to help me with these things please shoot me an email -- firstname.lastname@example.org A few specific questions that I have are.... 1. What host should I use to run the server if my connection isn't the best (because college internet). 2. How do I script mods into my server, add mods, and set up TFR so we can have a better VOIP in game. 3. Website creation has never been my strong suit, so how should I go about that? 4. How do I create a custom map, from the ground up? Thank you again for taking the time to read this, and again, if you'd like to contact me either reply here or shoot me an email -- email@example.com Have a great day!
Figured this belonged here as it's a problem I'm having with a community made utility and not an actual terrain issue. So after 3 days, I'm admitting defeat. Hopefully someone can point out what I missed and why Mikero's MakePbo stops responding when I try to pack my terrain. It was working fine a few days ago, I even tried packing all my old versions of the terrain that packed fine last time I packed them, but all resulted in MakePbo not responding. I hadn't installed any new programs, no windows updates, even worked after the most recent A3 and A3 Tools updates so I'm fairly certain it's a configuration issue in PboProject that I screwed up and didn't realize it or I need to re-install windows. :confused: To be clear, the terrain has worked in-game. My latest change was ONLY shifting a few points on some roads that angled too hard. Nothing else was touched. I tried packing another mod I have and I get the same issue there as well, MakePbo stops responding. Here's the DOS Window: scanning for jobs to do.... Processing woods\woods_woods_remington_pointe scanning wrp for binarised p3d's Creating texture headers file... Failed adding texture woods\woods_remington_pointe\data\remp_concrente_nopx.paa to texture header manager. 5576 texture headers saved to file "woods\woods_remington_pointe\texHeaders.bin" using binarise.exe copying/crunching to temp... Bis Binarise... </end bis binarise> stripping the binlog MakePbo x32UnicodeVersion 1.88, Dll 4.91 "woods_remington_pointe" makepbo failed Here's the Output: rapify x32UnicodeVersion 1.75, Dll 4.91 "config.cpp" scanning cfgPatches...ok (altered) No Error(s) Output is to config.bin rapify x32UnicodeVersion 1.75, Dll 4.91 "RoadsLib.cfg" No Error(s) woods\woods_remington_pointe\texHeaders.bin 1 File(s) copied 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. Building entries:... cfgClutter.hpp cfgSurfaces.hpp config.bin M_000_000_lca.paa ----REMOVED DUE TO FORUM CHARACTER LIMIT---- S_042_042_lco.paa remp_beach.rvmat remp_beach_co.paa remp_beach_nopx.paa remp_concrete.rvmat remp_concrete_co.paa remp_concrete_nopx.paa remp_dirt_1.rvmat remp_dirt_1_co.paa remp_dirt_1_nopx.paa And here's the Binlog: Creating process: "D:\Programs\Steam\steamapps\common\Arma 3 Tools\BinMake\binMake.exe" -C P:\ "core\data\fonts\lucidaconsoleb8-01.paa" "p:\temp\core\data\fonts\lucidaconsoleb8-01.paa" Creating process: "D:\Programs\Steam\steamapps\common\Arma 3 Tools\BinMake\binMake.exe" -C P:\ "core\data\fonts\lucidaconsoleb11-01.paa" "p:\temp\core\data\fonts\lucidaconsoleb11-01.paa" Creating process: "D:\Programs\Steam\steamapps\common\Arma 3 Tools\BinMake\binMake.exe" -C P:\ "core\data\fonts\tahomab16-01.paa" "p:\temp\core\data\fonts\tahomab16-01.paa" Creating process: "D:\Programs\Steam\steamapps\common\Arma 3 Tools\BinMake\binMake.exe" -C P:\ "core\data\fonts\tahomab16-02.paa" "p:\temp\core\data\fonts\tahomab16-02.paa" When it reaches that point, I get a window that says "MakePbo has stopped responding". I've checked all my tools and even updated the few that had updates on 01/28/2015 (PboProject, DePbo and ExtractPbo), all of the tools are up-to-date. Here's my PboProject settings: Outpout Mod Folder: D:\Programs\Steam\steamapps\common\Arma 3\@Remington_Pointe Source Folder: P:\woods\woods_remington_pointe Noisy Output: Unchecked Strip Log: Checked Sign Pbos: Checked Full Build: Unchecked Check all file references: Checked Mission pbos are?: SP Engine: Arma 3 Use DateStamps in pbo: Checked Workspace: P:\ Use this Private Key: D:\Arma Stuff\Woods\Signing\Woods.biprivatekey Used only when building islands: P:\a3 (I've tried "P:\" and a few dozen other paths but I can't imagine its the issue as it binarises fine) And finally, here's what comes up when I select "View problem details" in the stopped responding window: Problem Event Name: APPCRASH Application Name: MakePbo.exe Application Version: 126.96.36.199 Application Timestamp: 53fd63d8 Fault Module Name: DePbo.dll Fault Module Version: 188.8.131.52 Fault Module Timestamp: 54c80285 Anyone encounter something similar or have any ideas to solve it?
Dear community, Based on feedback from server operators we acknowledge that the costs connected with hosting a server can be prohibitive and thus rules out a lot of gamers/squads from being able to afford one, so we have subsequently agreed to allow limited monetization of Arma 3 servers. Full set of rules may be found on http://www.bistudio.com/monetization. Please feel free to share your questions and feedback here in this thread or send us an email to firstname.lastname@example.org. We have compiled a list of the most frequent questions and answers and you can check it out here: FAQ.