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Found 228 results

  1. I believe this feature could improve the current situation of the game, many players have difficulties to download modifications and load them in the game to play on modified servers. Do you think it's worth making this change in arma 3 or implementing this feature in a future game?
  2. Hello I used to run an arma 3 community and I am in the process of rebuilding my server rack. I used to run a kaby lake i5 processor with 16gb of DDR4 3000mhz ram for our old server in the same conditions. I have heard that arma 3 does not use multithreading so that feature would be useless? do older processors work well? If I used my Hyve Zeus with 64GB of DDR3 Ram and two Intel Xeon E5-2695 (12 cores each per processor) would that work beautifully or am I better off running a server with the newest raptor lake processor the i9 13900K ? I want a beefy server that can handle a lot of mods. Let me know your recommendations, Thank you!
  3. You can add MODID/ urls from the workshop, HTML exported from the launcher, IDS copied from the clip, local modules and so on to identify and download (using Steamcmd). Automatically configure the BE anti-cheat basic rules, configure the basic BE rules about create, kill, teleport, etc. Automatically configure the RCON password and port Provides BattlEye RCon V2 protocol based integrated management, T people B people and other full series of functions. You can manage multiple servers at the same time. You do not need to copy the server directory to another server directory to start the service. Support server query, automatically query all servers and update the list Have a plugin marketplace where you can subscribe to a variety of utility plug-ins for your server, such as Unlimited Endurance (in development). Chart statistics, provide record server data, server performance, memory monitoring, CPU monitoring, as well as the number of monitoring report statistics (under development). Automatic restart (hard restart Quartz CRON)+ Script restart + fixed-point restart. Cover ARAM3 server basic Settings, security Settings, network Settings, task Settings, module Settings, difficulty Settings, performance Settings, log Settings. UI layout ADAPTS automatically, which is suitable for managing the small screen when the mobile phone connects to the server. Powerful prompt to inform you of the function of each parameter option Install the tutorial Ensure that.NET CORE,.NET Framework 4.8, and DirectX have been installed Run Arma3ServerTools. Exe RCON Download address: Download notice: This version is a development beta, there may be a lot of bugs, if you find bugs, please submit here: https://gitee.com/elstp_1_elstpserver/DestinyArma3Tools/issues
  4. Someone pls halp, I am hosting one of the only populated servers in the game right now and I have been racking my brain trying to implement a custom scenario/map. I have applied the proper formatting for the mod in my config JSON file to no avail. "mods": [ { "modId": "5A54BB9103829754", "name": "BARZAN", "version": "1.3.0" }, What am I doing wrong? Right now, I suspect it is not possible at the moment but I am persistent and want to deliver a fresh experience for my community. Thank you for any clarification.
  5. Hi, I'm trying to make a scenario which involves the Irish Air Corps and I was wondering if there was any mods for the CN-235 or anything that looks similar. Thanks.
  6. Hello everyone, Im new to editing missions, so i'm strugling with 3 addons that i downloaded from the steam workshop, in the editor when i add few modded flags and save the mission, put the mission the mpmission file and start the server, when i join it says "Error Loading Mission", also theses 3 mods are added as required mods but when joining the server they appear as optionnal and all other mods work perfecly and are categorized as required, and if i go back to the editor and i delete the modded flags entities, save the mission and put the mission in the mpmission file, the server work perfectly, so why theses 3 mods are categorised as optionnal when i put them as required by the server. Thanks to anyone who help me. Addons i'm talking about http://steamcommunity.com/sharedfiles/filedetails/?id=2576006559 https://steamcommunity.com/sharedfiles/filedetails/?id=2474961310 https://steamcommunity.com/sharedfiles/filedetails/?id=2764329011
  7. Hi, I am new to using mods and I got the ZEN mod from github, but I don't know how to install it, please help
  8. All of the mods I have downloaded were just deleted for no reason for the third time in the past two weeks. I haven't been playing with files or anything, they just kind of disappear. Tried the "watched folder" option, but to no avail. Is there any way to keep this from happening in the future?
  9. Problem with mod CBA_A3 + ACE3 help please! Without these mods everything works as it should. When I install separately, the norms work, but ACE3 just swears that there is no CBA_A3 When I install CBA_A3 + ACE3, the launch is normal, but when the download ends and the main menu should open, the game just crashes and gives an error: 0xC0000005 - STATUS_ACCESS_VIOLATION Crash details: When I turn off the world view on the background of the main menu, it works, but when I turn on the scenario, it crashes again. Tried parameters: -malloc=system -maxmem=6144 -maxvram=2049 -noLogs does not work All mods latest version i can give rpt file
  10. G'day, I made a mission, it required a large mod that my friend didn't have (Project OPFOR, "po_factions_me"), in my confident ignorance I went and deleted all entries of said mod in the missions.sqm without debinarizing it, after doing so, I now get the error "line 0: '.raP:' ' encountered instead of' =" when trying to open the mission in the editor. I downloaded DeRap due to a suggestion, when I used the tool on the mission.sqm, it said something along the lines of: "deRap: unknown entry:" (I can check again if the exact wording of the error is actually important) Anyone have any ideas? it's a beloved mission me and my friend play very, very often. Here is the mission.sqm: https://pastebin.com/70ECMNgy Thank you so much.
  11. So, as the title states My unit is hosting its own server through GTX Gaming, and honestly I love it. Upon seeing almost every non-unit player getting turned away I investigated and found that if you use "Setup Mods and Join" it is activating mods from the "additional and Suggested" tab. Our unit has an HTML modlist file so no one inside was having an issue. I've double-checked, and triple-checked and never found these files even installed on the server. I cannot figure out how to remove them. Any help would be greatly appreciated. To sum it up, my question is, is there a way to edit the mods that appear in the Recommended/additional mods tab? PS. I've talked to GTX Gaming and they confirmed I do have my start.bat configured correctly.
  12. My brother and I are attempting to use GTXgaming as a server host and although we got it to run once with mods, it crashed. He ran it last night and is saying - "The assets used set off exploding all at once then I guess Helios took off somehow with no pilots so stuff it normally shouldn’t" Seeing that there are some lines of warning that some things don't exist. Is this something to do with whether we have it on the server side or client side? Any help is appreciated, Thank you for your time
  13. Kacper Nowak

    Burning helicopter

    Hello every one, I'm courius if there is a way to move a injured soldier from burning helicopter or vehicle as a Medic. Are there some ways? (maybe some mods) Thanks for answering
  14. I have been trying to get an insignia to work as a mod but when i get ingame to put the insignia on it pops up with something like "insignia not identified" and when i put the insignia on there is no image of it i can just select the name.
  15. Hi after multiple contact with the server host provider and many many support topics I still cannot seem to get my server online It is still says keys are not accepted, and on the A3 launcher tell me that the server requires no mods RPT: https://zerobin.net/?6091d845bef973b3#p8mMccs9O/IM6/36k1qJYjWsxVhGDIAzdD9dJclMkF8= COMMANDLINE: https://zerobin.net/?6a7cb273b1c212ba#XPKZVbSC85wc4CMAM1uwwldnG3dlf86yv/0wQE5NqrA=
  16. Hello there! So I have a dedicated server running a mission of mine. I want to possibly show JIP players which mods they could use if they want to. I know I can hardcode some info somewhere to the players but I'm looking for a way to do it dynamically, so when the "*.bikey" (s) on my server keys folder changes, connecting players would have access to the updated possible modset. Ps: I can wrap my mind around on how the server passes this information to JIP clients, but I can't seem to find a way to detect said keys in the first place. Ps²: I tried something along the lines of the fileExists command, but it seems to work only with mission-relative paths. Can it be done? Kinda would want to avoid having to create an extension for that (should that be the only way).
  17. Dude_1

    How to get into modding

    Hello, I wanna make some mods for arma but I have no clue where I should start and which programs I need to download in order to make mods. In the internet I'm only finding outdated tutorials from like 5-6 years ago. And if I want to make scripts, which programming language does it need to be?
  18. Hi guys, last day I was trying to launch A3, but I got this error that say "include files a3\ui_f\ hpp\ defineDIKCodes.inc not found", and it's only happening because CBA_A3 is missing this kind of file (I guess, idk), how can I fix this?
  19. INTRO FAST2 is an extensive rewrite of FAST, which was a project I started to help automate and speed up the deployment of Arma 3 servers on Windows. The UI needed updating and the code was messy and inefficient. This new and hopefully improved version has more features and better stability than FAST. Thanks go out to all the guys who helped test this version before release with special mentions to Kju and JamieKG for their continuous bug reports and testing. Also, to BI for giving us an awesome game to play with and break. IMAGES DOWNLOAD LATEST VERSION LATEST VERSION SETUP & INSTALLATION Follow the instructions on the Wiki. FEATURES General Features Theming System & Material Design Auto Updates Improved UI from FAST Improved stability from FAST Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable & Dev) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Auth Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Ability to clone server profiles Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support & auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search PLANNED FEATURES Automatic Server Crash Handling (Auto-restart, reporting, etc.) Detection of existing Steam Workshop Mods Export server profiles to .bat files Set CPU Affinity and Priority Schedule Auto Restart of servers Schedule Auto Update of mods and server PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. ISSUES & FEEDBACK As always best place to report issues is on the GitHub Repo, as for general discussion I’ll always keep an eye on this thread or come and join us in Discord. DOCUMENTATION Can be found on the Wiki on the GitHub Repo. This will be updated continuously as new features are added and others changed.
  20. Hello. For a few days I've had an issue where the Prairie Fire DLC (only optional DLC i have) would always load even when disabled. Then I realised this issue also occurs with my mods. Even when I disabled all mods, they still load into the game. I'm basically stuck playing with the Prairie Fire DLC and 20 mods. I fixed the issue with the DLC by disabling it in steam, but still having issues with the mods. I've discovered that the mods that load are from a preset I've made for the Prairie Fire DLC, but even after deleting the preset they still load. I've tried verifying the game files, didn't fix it. Any help would be greatly appreciated 🙂 Hoping I won't have to resort to reinstalling the game because with Australian internet that will take a while.
  21. Hey folks! This is my first Post here. Please let me know if I'm doing anything wrong. I'm currently in the process of setting up a basic server for me and my friends. We just want to play some standard Arma missions while using TFAR (Task Force Arrowhead Radio) which, like a lot of other mods out there, requires CBA_A3. So far so easy. First let me tell you what I've done to set up my server: Installed the server via steamcmd (standard procedure) Downloaded tfar (v0.9.12) and CBA_A3 (v3.15.6.211004) (tried my local workshop files as well as github release downloads from the devs themselves) Copied the two mod folders to the root of my arma server Copied the keys from inside the mod folders to the keys folder in the server root Started the server with the following options: -world="empty" -mod=@CBA_A3;@task_force_radio; -autoinit Now let me tell you what happens after I launch the server. Everything seems to work as expected. The server starts up without throwing any error in the console. After a minute or two I can reach the server via direct connect. But that's where it starts to get weird. When you click on a server in Armas serverlist, you see a list of mods which are running on the server in the bottom right corner. And well... It doesn't show either CBA nor TFAR. It just lists the standard Arma 3 DLC's. When we connect to the server while being connected to TeamSpeak (and obviously having installed the plugin in TS) we hear the init sound that TFAR makes once you spawn on the map. We can open the Radio via Ctrl+P and we can use PTT via Caps. But we can't hear each other. Neither by standing next to each other nor by using the radio (we checked the frequency, it was the same). Now I'm really really confused. I can't find any additional steps that you have to do in order to use mods on an Arma server ... ANY help is highly appreciated! I'm close to thinking about giving up and going back to LAN games via Hamachi with max 5 people because I'm trying to figure this out for three days already. Thanks in advance everyone and have a great day
  22. IceCubeJr1998

    Arma 3 Antistasi

    Anybody working on porting antistasi to fapovo island, I think this map would be perfect for it.
  23. Hey, I'm new to this so please bear with me. I am looking for front view images of 2035 UN Peacekeepers (Canadian Army, woodland camouflage pattern with blue UN helmet covers and blue vests). I currently do not have any access whatsoever to Arma 3, and I'm trying to get a good visual reference for my writing project that features the lore of Arma 3. here's what I found originally, however they are only the back view and side view: https://steamuserimages-a.akamaihd.net/ugc/832512818119062953/5E7FE33B2D02C81A883B7BA1ACE39FDB7E63C94C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false and https://steamuserimages-a.akamaihd.net/ugc/832512818119062328/61B9BA541F45BE1FAB2808AE829F04D96AB72CD3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Preferrably with a MX rifle (RCO hybrid optic mounted) thanks for working with me, I hope you all are doing well!
  24. so i have just started making a SCP Mod pack but when i tried to launch it it failed and popped up an error like team leader class undefined and vehicle error and that stuff need help because i really wanna make this
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