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Found 156 results

  1. Intro After using Arma for a long time and having my own dedicated server, I always found very hard to keep my mods up to date. So I used Flax's tool (FAST) to make the whole thing work but there was some issues. The software tend to be quite slow sometimes, some menus are not working completely and the command output was a bit weird. I ended up building my own version of his tool, since it is not maintained anymore, by translating the entire code into something more recent, fixed the issues I found and reworked the code behind. Download You can find the latest release below : 64 bits Version 32 bits Version Extract the files somewhere on your computer and run FASTER.exe. I recommend creating a shortcut to avoid the hassle of having to find the program. Features General Features Improved UI from FAST Improved stability from FAST2 Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable and Dev) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Auth Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support and auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search Automatic Updates Server status and performance viewer F.A.Q. For any question, please contact me on Twitter @FoxliderAtom or on Discord. Why ? FAST was already being reworked on with FAST2 but the project stopped since January 2019. I decided to create a rework myself. There is something wrong when ... Please create a GitHub issue ! It help me keep track of what happened and when it was fixed. It might also help others who have issues as well. Can you please add ... Uh yeah, maybe ! Create an issue on GitHub and I'll see if it's possible. Feedback Please report any issue you encounter while using FASTER on the GitHub Issue Page. Screenshots Notes Thanks to Flax for creating a really awesome tool for our Arma Servers. Thanks to BI for creating that game we all spend hours on.
  2. Description LRG Fundamentals is a complete mission makers tool, used to create complex missions with ease. Using the huge Library of functions, settings and modules you can create almost any type of mission. LRG Fundamentals is designed to be entirely modular, meaning you can use as much or as little as you want. By default, the master switches are set to off so only what you want to use will be used. See the Key features below for further details. LRG Fundamentals has been used by the LRG in one form or another for nearly 3 years. At the turn of 2019 we decided to publish our work and make all our files open source. That means your free to download, edit, change and create your own work, based on what's we've already made. Download Links Version 1.6.4 Released 02/04/20 Key Features AI Spawn LRG Main LRG Channels LRG QS Icons LRG Weather Player Attributes Safe Zones Vehicle Loadouts Equipment Loadouts Vehicle Servicing Medical Facilities Zeus Configuration Functions Library Third party Features More information on available functions and features as well as our functions library, our Wiki is available here. How do I get in touch? If you want to find out more about LRG Fundamentals or about the community itself, the best way to get in touch is to join our Discord Server. Issues/Suggestions/Faction Requests If you come across any issues, have an idea for an improvement or simply want another faction added to the AI Spawn module, please submit your request here. Latest Changes v1.6.4 IMPORTANT CHANGE: We've updated the spawn AI modules in Zeus to use Zeus Enhanced (ZEN) instead of Achilles. This is due to the discontinued support of Achilles announced on their Steam page. Unfortunately this won't be backwards compatible as the work required to maintain 2 separate systems wasn't deemed appropriate due to the work this would require. Any further Zeus Modules we add will likely require this mod so if you wish to use these, please download the mod linked above! As before, this is optional, if you don't use Zeus Enhanced, the modules won't appear in Zeus but the rest of the mod will function as before. AI Change - Zeus Modules now use Zeus Enhanced (ZEN) instead of Achilles Tweak - Garrison Radius Default set to 100m Added - Sniper Team Min & Sniper Team Max Options to Spawn AI Modules Medical Tweaked - MedicalFacility set to global to be more reliable in MP FOBs Added - Ability to respawn on deployed FOBs Weather Fixed - Real Weather Change Times
  3. INTRO FAST2 is an extensive rewrite of FAST, which was a project I started to help automate and speed up the deployment of Arma 3 servers on Windows. The UI needed updating and the code was messy and inefficient. This new and hopefully improved version has more features and better stability than FAST. Thanks go out to all the guys who helped test this version before release with special mentions to Kju and JamieKG for their continuous bug reports and testing. Also, to BI for giving us an awesome game to play with and break. IMAGES DOWNLOAD LATEST VERSION https://deploy.kestrelstudios.co.uk/updates/FAST2/FAST2-latest.zip SETUP & INSTALLATION Follow the instructions on the Wiki. FEATURES General Features Theming System & Material Design Auto Updates Improved UI from FAST Improved stability from FAST Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable & Dev) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Auth Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support & auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search PLANNED FEATURES Automatic Server Crash Handling (Auto-restart, reporting, etc.) Detection of existing Steam Workshop Mods Ability to clone server profiles Export server profiles to .bat files Set CPU Affinity and Priority Schedule Auto Restart of servers Schedule Auto Update of mods and server PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. ISSUES & FEEDBACK As always best place to report issues is on the GitHub Repo, as for general discussion I’ll always keep an eye on this thread or come and join us in Discord. DOCUMENTATION Can be found on the Wiki on the GitHub Repo. This will be updated continuously as new features are added and others changed.
  4. While this is concurrently getting out of hand :p Put your addon requests in this thread (and hope for the best). Use this thread for: 1. Sharing your addon ideas with modders - or - 2. Trying to locate a mod or addon Please don't make new threads for these purposes. :) If you have pictures of your suggestion, please limit them to 3 max. The rules of content posting and all other rules also apply. If you have previously posted an addon request (before this thread was opened), you have a one time invitation to report your old post and crosspost your suggestion to this thread. Before long the old addon request posts will be cleaned up, so get them in while you can!
  5. After ArmA 2 and Since 2013 for ArmA 3, we have released for the community many addons bringing the French Army into ArmA : R3F French Weapons Pack with the emblematic french FAMAS, LGI the individual grenade launcher, Missile launcher as M.M.P. ... R3F Units with Uniforms inspired by french "treillis", R3F Objects as DAGR GPS item, We open now a new chapter with R3F VEHICULES. We have decided to complete the release of one vehicle after another instead of beta versions of many. The first one is the P.V.P. , "Petit Véhicule Protégé" : "Small Protected vehicle" a light, general-purpose armoured 4-wheel drive vehicle used by the French Army, made by Panhard." to quote Wikipedia. There is 4 versions : - R3F PVP CE : unarmed PVP with 5 places - R3F PVP CE TOP : PVP armed with FN MAG 7.62 Teleoperated Turret - R3F PVP CE TOP COMMANDEMENT : PVP armed with FN MAG 7.62 Teleoperated Turret with radiocommunication analysis system on our R3F OPEX H24 mission. - R3F PVP CE TOP EOD : PVP armed with FN MAG 7.62 Teleoperated Turret with IED detection system on our R3F OPEX H24 mission. It is a 1.0 version witch means that it is complete and fonctionnal vehicle after many MP test by our team. As a 1.0 version it is due to progress and open the way to more content. Our goal is to follow the French army "Programme SCORPION". So en Avant ! DOWNLOAD here : 25 Mo http://forum.team-r3f.org/downloads https://steamcommunity.com/sharedfiles/filedetails/?id=2020968835 INSTALLATION: Same as always, unzip and use modfolder. Read the guide: http://forums.bistudio.com/Beginners-guide-How-do-i-install-mods-addons REQUIREMENTS: -Arma 3 STABLE BRANCH USING IT: A Documentation (PDF) is provided, with classnames
  6. alky_lee

    Pilgrimage - Ported

    NOTE: As of 19 August 2019, I will no longer be updating this forum. This is due to the forum becoming locked every time I update it. It is just untenable. Feel free to continue posting in the comments. The excellent single player mission by Rydygier was originally set on Altis. Official ports were provided for Chernarus, Lingor and Bornholm and links to those missions can be found on the Pilgrimage topic. Rydygier is currently busy with real life but has given permission for players to port the mission to other maps. The purpose of this page is to provide links to the unofficial ports of the mission that have been kept up to date. Some early ports have not been updated and may no longer work, so will not be featured here. When porting some players will add their own preferences into the mission, so they may vary slightly from the official missions and have extra features. Some maps, especially landlocked terrains, will require different mechanics to end the mission. The following missions have been updated to the latest version of Pilgrimage (1.95) Common Links - CUP Terrains - Core, CBA_A3 **** IMPORTANT NOTE - On landlocked terrains, where you start with a vehicle, you NEED that VEHICLE to finish the mission **** Al Rayak (Requirements CUP Core, G.O.S Al Rayak) - Al Rayak by Alky Lee Altis (Requirements - Cessna 185 Skywagon, Real World Weather, Advanced Rappelling ) - Altis by Pvt Partz (Notes) Anizay (Requirements - Anizay, CUP Core) - Anizay by Major Stiffy Australia (Requirements - Australia) Australia by Alky Lee Beketov (requires CUP Core, Beketov) Beketov by Major Stiffy Cambodia Real (Requirements - Apex, Prei Khmaoch Luong , Unsung Vietnam War Mod 3.2 , CUP Units 1.9.1, CUP Weapons 1.9.1, CUP Vehicles 1.9.1 , CBA 3.4.0.170627 , Asian Factions for CUP , Advanced Repelling ) - Cambodia REAL by Pvt Partz (Notes) Chernarus Redux (requires CUP Core, Chernarus Redux) Chernarus Redux by Major Stiffy *** New *** CLA Clafghan (Requires CUP Core, CLA Clafghan) CLA Clafghan by Major Stiffy Dingor (Requires CUP Core, Lingor + Dingor Island) Dingor by Alky Lee Isla Duala (Requires CUP Core, Isla Duala) Isla Duala by Alky Lee Kujari (Requires CUP Core, Kujari) Kujari by Vafana Kujari by Major Stiffy Lingor (Requires CUP Core, Lingor + Dingor Island) Lingor by Major Stiffy Lythium (requires Lythium, JBad Buildings) - Lythium by Major Stiffy Livonia (Requires Contact DLC) - Livonia by Vafana Malden - Malden by Alky Lee Namalsk ( Requirements - Namalsk , Namalsk CUP Replace (Rail Patch), Namalsk Light Patch V2 ) - Namalsk by Pvt Partz (Notes) Napf - (Requires CUP Core , Napf) - Napf by Alky Lee Panthera - (Requires CUP Core, Island Panthera) - Panthera by Alky Lee Rosche - (Requires Rosche, MBG Buildings, CUP Core) - Rosche by Major Stiffy Staszów - (Requires CUP Core, CBA_A3, IFA3_AIO_Lite) - Staszów by Pvt Partz (Notes) Summa - (Requires CUP Core, Summa) - Summa by Major Stiffy Tanoa - Tanoa by Vafana Taunus - (Requirements - Taunus, Arma's Nature, CUP Terrains Complete, Eden Editor Objects) - Taunus by Pvt Partz (Notes) Vidda - (Requirement - Vidda ) - Vidda by Pvt Partz (Notes) The following missions still use an earlier version of Pilgrimage (1.95 beta 1) Altis - Altis by Major Stiffy Cambodia (Requires Prei Khmaoch Luong | ព្រៃខ្មោចលង ) - Cambodia by Major Stiffy Chernarus (Requires CUP Core) - Chernarus by Major Stiffy (Requires Open Chernarus) Chernarus Winter (Requires CUP Core, Chernarus Winter) - Chernarus Winter by Major Stiffy (Requires Open Chernarus), Chernarus Winter by Alky Lee Kerama Islands (Requires Kerama Islands & CUP Core) - Kerama Islands by Major Stiffy Kobbvatn (Requires Kobbvatn, CUP Core, CUP Terrains - CWA, CUP Terrains - Maps, Xin_Ponds, ) - Kobbvatn by Major Stiffy Malden - Malden by A2012V, Malden by Major Stiffy Sahrani (Requires CUP Terrains - Core, CUP Terrains - Maps) -- Sahrani by Major Stiffy,, Sahrani port by Vafana Stratis - Stratis by Major Stiffy Tanoa - Tanoa by rsoftokz, Tanoa by Major Stiffy Tembelan (Requires Tembelan) - Tembelan by Major Stiffy Vidda (Requires Vidda) - Vidda by Major Stiffy CO-OP Altis by Major Stiffy (wip 10) Cambodia by Major Stiffy Chernarus by Major Stiffy Chernarus Redux by Major Stiffy Lingor by Major Stiffy Lythium by Major Stiffy & Pvt Partz Malden by Major Stiffy Stratis by Major Stiffy Tanoa by Major Stiffy Other BI Forum Topics Pilgrimage, Silent---Unseen by Pvt Partz Pilgrimage Ported Variations by rsoftokz SP-COOP Pilgrimage TANOA Edition by rsoftokz Update Log
  7. Karmacode696

    Can't play Liberations

    Greetings! (First of all, sorry if this is not the correct thread for this). I've been playing Liberation for about two months. Yesterday, I've tried to play as always but I this happened: (This one is when the map is loading). (This is when I click on "continue". The camera just stays there in the air). I tried several KP Liberation maps (and also several BMR insurgency), but is always the same. This doesn't happen when I tried some workshop mission. Just happens with Liberation and Insurgency. EDIT: Sometimes these messages show up: - No Entry 'bin\config.bin/CfgPatches.exile.assets' - No Entry 'bin\config.bin/CFGVehicles/Land_HBarrierWall6_F.vehicleClass' Any solution, please?
  8. All Arma3 WW2 Mods Compilation List - Last update March 15th, 2020 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, & Tanks Compatibility Mods Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer/Multiplayer Campaign Mission Mods Retexture packs, & Texture packs Scripts Static Poses Sound, Radio, & Voice Mods Terrains (Maps) Credits I hope that from my list here that the community would recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Arma3 Steam Workshop WW2 Collections.
  9. Currently, the max render distance of a weapon-mounted IR laser is 1.7km on max settings all around. Any further and the laser disappears. So I was wondering if there is a mod out there that I haven't been able to find or a script that exists to increase said render distance. Is there an engine limitation or something or what the case here The whole reason I'm asking is because as an arma pilot it would be really easy for me to just ask for a weapon-mounted laser or laso to acquire the target and also add one of these lasers to the aircraft to spot targets for friendlies on the ground with a IR laser. Any insight would be greatly appreciated thanks! TSTRONGSHARK
  10. Hello I would like to unite players from countries that do not have representation in ARMA 3 to share textures for different mods and the creation of new ones.(SORRY FOR MY ENGLISH)
  11. Hi guys, I just want to ask a question about what kind of vest, uniform, kit and weapons used by Seals operator during Operation Red Wings. From what I've found on the internet, the vest based on the movie is either RRV (Rhodesian Recon Vest) or Tactical Vest made by Pantac USA. The unifom is probably DCU? And the rifle is M4 Sopmod and MK 12 SPR. Does anybody here know the mod that contain said items or the equivalent/similar of it? Edit: Found the RRV from Tac vest mod and MK 12 mod 0 SPR by nemo, eventhough its not the mod 1.
  12. I've just begun modding in Arma 3, after someone approached me and asked me to help him with modding in a beret that didn't exist anywhere on the workshop yet, I did everything as he asked me to and followed closely Arma 3's limitations (10k triangles at most, no smooth shading, all triangles, taken from https://community.bistudio.com/wiki/Arma_3_Modding_Characters). I used Blender to model the beret and managed to export it into a P3D file, then I exported its texture in a PAA file, then I created its icon and saved it as a PAA file, too. The problems began with the config file. I used a tutorial for a steel tube (https://www.youtube.com/watch?v=hxiwU94zwjg&) first, and actually spawned it in the game, it appeared in my inventory, but it didn't exist once I dropped it onto the ground, I thought that's just because I didn't add a line to the config, I don't think it's important so I ignored it Then I found an actual config file for a headgear (from https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#Headgear_configuration) and I thought if I just changed up some things it'd work good enough. After I was done modifying that config file and got the mod working the game wouldn't let me spawn the beret in. I didn't get any debug messages, nothing. The beret just wouldn't spawn in my inventory, as if it didn't exist in the first place. Now I know this is a long post, but I feel like I needed explained my whole "adventure", so that maybe someone gets an idea of what the problem might be. Here's the mod file if you want to check it out https://github.com/Kalimedes/Mod
  13. Hi V.5 Altis Life - Ported to the Australia map. I have ported to the Australia map i have it running on my PC through TADST for testing. Everything runs fine. I have transfered the mission.pbo (AU_Remastered_AU.australia) and the Life_server.Pbo to the server. Added all the keys to the server key folder. Mod setup on the server as follows - @extDB3;@JSRS SOUNDMOD;@life_server;@Australia 5.0.9;@D3S Cars pack;@CUP Weapons;@CBA_A3;@ace;@CUP ACE3 Compatibility Addon - Weapons; The game loads - but it just stays on a black screen. looking at the logs it does not seem to be loading the required mods - I have added a custom difficulty (see file below) I have changed the config file to - Any guidance would be greatly appreciated. Thanks
  14. Hello all, I have been having this problem on and off throughout my time playing vanilla and modded ARMA in the two game-modes that I predominantly play (I&A and Zeus). However, after ARMA shifted to the x64 platform I stopped having random CTDs when playing vanilla but the problem for modded gameplay still exists - noticeably, the problem ONLY ever arises when I am in an air vehicle. I could be on the server for 3 hrs as infantry, in a ground vehicle and I will experience no issues whatsoever in my modded server (or any public server for that matter), but If I spend anywhere between 10 - 30 minutes in a Ghosthawk/Kajman/A64D/Mi8/Blackfish/Y32 (basically any vanilla or modded helicopter or VTOL) I will CTD. The error I get on the server is the generic Steam Authenticaton Failure. This problem is a sort of carry-over from my previous thread 3 months ago with the only difference been that it a different gamemode (Antistasi 1.8.0) been played on a dedicated server at home (the server is hosted on a different PC) and I am the only client affected. None of my friends have experienced this issue on the server as they primarily don't fly any air vehicles but as I occasionally do provide transport/CAS, I am always subjected to this issue. -------------------SYSTEM SPECS---------------------------------- Win10 i7-8700K CPU 16GB RAM (x2 8Gb @ 2133) 1080Ti Graphics card ---------------Arma 3 Steam Startup Parameters---------------- -malloc=system -----------------------MODS----------------------------------------- CBA_A3 RHSUSAF RHSAFREF RHSGREF ShackTac User Interface Taskforce Arrowhead Radio (beta) Blastcore - Phoenix Unofficial Phoenix Upload JSRS Soundmod JSRS Soundmod - AFREF Soundpack JSRS Soundmod - GREF Soundpack JSRS Soundmod - USAF Soundpack JSRS Soundmod - Reloading Sounds ------------------------Attached RPT(s)--------------------- https://justpaste.it/50t4x https://justpaste.it/3zngh https://justpaste.it/6vrs1 https://justpaste.it/4pdtg ------------------------------------------------------------------------ It has to be said that while the issue mentioned in the previous thread was resolved by removing the JSRS mod, I wanted to check if the RPT files show any errors related to that mod that could be triggering the CTD this time around -or- if there is any clue as to what might be causing this issue altogether. It is also worth nothing that when we first started playing, the server mods only consisted from CBA_A3 to Taskforce Radio (the last 2 mods were added 2 weeks ago) and I did not experience any CTDs when playing with those original mods; that said during that initial period I was not in the cockpit long enough to trigger the CTD as it usually takes AT LEAST ~ 10-15 minutes before I get struck by one. Anyhelp or insight would greatly be appreciated. Thanks again.
  15. Hi, I've been searching for a few months & have come to a wall in every attempt, but I keep getting an error from one of my mods.. I have been told it was from Enhanced Visuals. but I have used EV & not received the error, I was told It was the white phos NVGs but have received the error when it was not installed.. IDK what it is. I left a link to an image of the error in the attachment as well as the .pbo, where I see nothing in the indicated "line 6".. or anything else I can understand that might be causing the error.. (I am no good at this stuff, if it's more than a few lines) .. Please help **Apparently I can not attach the url to the image in Steam but here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=1923786551 **I also can't post the .pbo(if u know how plz let me know & I will) BUT, it is from the EV mod folder(I'm sure a lot of ppl have this to check tho).. It's the ONLY thing that mentions "babe_nvg" on my entire PC, so I assume this is the code it is reporting the error from.. I would greatly appreciate help in finally getting this off my screen every time I jump in the game..
  16. Hello, community! I have a major issue that I need to solve without anymore problems and frustration. I have subscribed over 1200-1300 mods at all until yesterday. I wanted to unsubscribe most of them and delete the local content to spend more space on the hard disc. I needed additional space for other games and wanted to save only a few more important mods for Arma 3, especially a small list needed for a specific campaign I was working on. When I try to unsubscribe these unneeded mods from the launcher or from the workshop, they immediately will download again and there's no effect after all these attempts. How would I stop/pause redownloading of all this huge content and only subscribe my small list of addons I really need to use for my campaign? Thank you in advance and cheers!
  17. Hey all, I'm currently trying to figure out how to blacklist a specific mod from my server, as opposed to using verifysignatures or any type of whitelist. Can this be done? Thanks for any info.
  18. Hello! Now, I am kind of new to the "running arma 3 server" scene but have ran certain servers before. The Arma 3 Life scene for awhile was stagnant and there was too much of a variety to choose from and the variety honestly had little to no development that actually improved the experience in game. I have been a member of life servers for over 4 years now, being on many different communities and experiencing a lot of good, bad, and frustrating times. This is why I am trying to bring back Arma 3 life to it's former glory, in 2019 it's hard to think of a good FREE server to play on besides Altis Life and maybe City Life. But I don't want Altis, or Lakeside as the map. I want a fresh brand new map built from the ground up. A place where people can experience for the first time and explore many different locations. I want fresh mods customized to bring the best roleplay experience to the community. Custom building, possibly, and custom scripts. Now, a few things are is that I NEED HELP. Specifically with development, scripting, and hosting the server. If anyone is willing to help me with these things please shoot me an email -- jaylenryan@icloud.com A few specific questions that I have are.... 1. What host should I use to run the server if my connection isn't the best (because college internet). 2. How do I script mods into my server, add mods, and set up TFR so we can have a better VOIP in game. 3. Website creation has never been my strong suit, so how should I go about that? 4. How do I create a custom map, from the ground up? Thank you again for taking the time to read this, and again, if you'd like to contact me either reply here or shoot me an email -- jaylenryan@icloud.com Have a great day!
  19. Good evening all, Was wondering if anyone knows of any mods that would allow me to add or change patches of individual characters in the editor? Ive seen a few youtube videos of people doing just that but none actually state the mod being used. Anyone have any suggestions on top of that for loadout editor mods that "open" it up more. Cheers
  20. Can anyone help me with this? tried making a zombie scenario. I would like a random generated missions that involves zombies thank you!
  21. Promotional leaflet We present you the newest novelty toy from the remote island republic that normally you'd associate with cheap reasonably priced electronics - airsoft gun replicas! Aimed at adults and children of all ages*, airsoft gun replicas provide realistic military fun compared to no other toy. Republic of Folk Airsoft replicas provide: A collection of realistic looking gun replicas Both realistic and high capacity magazines A pack of safe to play 6mm plastic pellets * Safety hazard: never aim your airsoft replica at other people nor animals! Details Currently Republic of Folk Airsoft provides two vanilla guns converted into airsoft replicas: P90 SMG and P99 pisol. They fire visible pellets at muzzle velocity of 350fps, have almost no recoil and are accurate at the distance up to 35 meters (60 if you aim high). Ammo comes in two versions - lethal and non-lethal. The latter one requires some scripting on mission maker's side in order to do anything (or not, maybe your Milsim group can use these for training 😁) Links Try our official airsoft missions! https://steamcommunity.com/workshop/filedetails/?id=1859324690 Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1846060911 Source code and non-Steam downloads: https://github.com/republic-of-folk/folk-airsoft/releases License Arma Public License Share Alike (APL-SA) MADE IN FOLK
  22. Avant Garde Battalion WWII-Present day! About us: The Avant Garde Battalion is a semi-realistic unit hosting both one off events and campaigns on a host of different time periods, nations, and unit types. We prioritize the second world war but are also open pretty much any 20th-21st century conflict. Not only do we offer a diverse range of experiences and settings, but we also offer you to become part of a greater gaming community with opportunities for promotion and comradery. How to contact us: There are a few ways to get in touch with us including sending us an email or joining either our unit page or steam group. Email: avantgardebattalion@gmail.com Unit page: https://units.arma3.com/unit/avantgardebattalion Steam group: http://steamcommunity.com/groups/agbbattalion Steam Contact: https://steamcommunity.com/id/AGBWallace/ Rules: No explicit racial slurs. No trolling. No disrespect towards rankers or officers. No soundboards or voice changers during events. Requirements: Must be able to speak English. Schedule: Wednesday and Saturdays at 8:00pm EST. Pictures of Camp Toccoa
  23. steam-76561198006613780

    Warlord Mission in Second World War Setting

    Hi everyone, A friend of mine and me discovered Warlords a couple of month ago and we created our own mission on an Island Map which was working fine. Now we thought it would be cool to create a more complex mission. So we loaded a Map (Baranow, we are using quite a lot of WW2 maps and mods atm) and set a lot of Sectors already. Then we Placed playable characters for Blurfor and Opfor and we checked if everything is loading in, spawning enemys and so on . The Basic Stuff you know 😉 Now let's get to the actual "Problem" and I think some of this we should be able to do it, becuase I seem to remember to have seen this somewhere... 1. Tech-Level: I would like to have certain Vehicles available at the Main Base "for free" but not at the start but later on. For example, you can see a couple of JS2s and IL-2 standing on the main Base but you won't be able to use those at the beginning. They should be triggered once a certain sector or a certain amount of sectors has been captured. (Example Whilst the Germans should be able to call in Panzer IVs the Tiger should be quite limited so that there might be one parked in a (closed) Hangar... and will be available at a certain point. Also if that is not possible, is it possible to let them fly/drive to the mainbase and wait there ( like the Airplane flying in) as soon as you fullfilled requirement XYZ. 2. Tanks: I would like to have them spawn somewhere nearby (or the Mainbase) and drive to their location instead of dropping them via Parachute. is that possible? Would it be possible to trigger tanks rolling in from somewhere ( with crew) but they wouldn't advance. I know that I can set waypoints but for example the Tank spawning in, and driving to it's location (a castle or another fortified position where it would establish a defensive perimeter and not advance with the group commanders? 3. Planes Is it possible to have Transport Planes fly in every 60 seconds or so, circle your base and then go off after 60 more seconds? Also can they drop crates somehow? 😄 4. Defences and Cannons Is there a way to Trigger the Spawn in of Defensive Weapons /w Crew as soon as you capture an Point. Nothing big. Mostly like a Squad and maybe a PAK or a Mortar. Or do I have to place them just down empty and use my squad to actually man them? Also is there a way to reload static cannons like PAKs? 5. Ambushes TBA 6. Random Battles TBA
  24. Addon & Mod Compilation List This list sorts and organizes all the addons and mods on Armaholic into specific categories based on their subject. ======================== As of November 2018 this list is no longer being worked on see my last 2 posts for details. ======================== Legend - (List Terminology) Menu Downloads / Arma 3 / Addons Arma 3 Gear Arma 3 Packs Arma 3 Miscellaneous Arma 3 Objects Arma 3 Replacement Packs Arma 3 Sounds Arma 3 Terrain Arma 3 Units Arma 3 Vehicles Arma 3 Weapons Downloads / Arma 3 / Editing A new compilation list will be established in Mission editing & Scripting section of the forum Arma 3 Tools Arma 3 Scripts Arma 3 Templates Downloads / Arma 3 / Misc and Utilities Downloads / Arma 3 / Modules This will be sorted according to country, and type Downloads / Arma 3 / Scenarios A missions compilation list will be established in the User Missions section of the forum Arma 3 SP missions Arma 3 Co-op missions Arma 3 Multiplayer Gamemodes Arma 3 Mission Packs Arma 3 Campaigns ===================== Credits Authors of these addons, mods, need credit for their work, I would hope that this compilation list will bring more attention and appreciation from the community to them.
  25. //THE PITCH/ ‍If you’re looking for a group of tight-knit players & an entirely new perspective on MilSim RP, look no further. DAGR operates on the basis that all members are capable of executing orders effectively with advanced knowledge of not only the game and its environment, but basic Role-Playing knowledge as well. Some training may be required; We aren’t here to babysit you, but we don’t mind showing new players around, either. Join DAGR today & be deployed to over 10 different AO's around the world under armed forces from any NATO nation imaginable. Take part in full scale international operations with Dynamic Recon Ops' replayability & functionality. Literally hundreds of uniforms, camos, accessories, gear & fully licensed models of every NATO nation's arsenals. Not to mention the countless uniform patches for RP purposes. Take the next step with a uniquely casual military-rp community. All the tactics & gear, comradery & fun without the ass-kissing & time-wasting of typical MilSim servers. //ORIGIN STORY/ Defense Alliance of Global Resurgence (//DAGR/) is a fictional peace-enforcement initiative set in the A3 universe established by the North Atlantic Treaty Organization (NATO) in June of 2030. DAGR is a collaboration of allied nations whose primary objective is to bring diplomacy to poverty stricken, war torn countries with limited resources & provide them with security, medical, & technical aid. In addition to re-establishing local governments, DAGR is assigned to assist in the training & development of local law enforcement, military & other key government institutions. (read full dagr lore here.) //REQUIREMENTS/ We are currently reviewing applicants from around the world & whilst we are eager to welcome all, we must first verify that you meet our basic requirements... ‣We are a mature gaming community & as such must insist that all applicants be the age of 16+. (Some exceptions may be made on a case-by-case basis, please contact DAGR administration with any & all queries regarding our minimum age requirement policy.) ‣You MUST have a legal copy of A3 & install our modpack in order to participate in training & missions. ‣You MUST have a good quality, if not above average microphone & a copy of Discord installed on your PC. ‣You are only required to attend 1 operation & 1 training a month to retain active duty status. (Our operational schedule is currently under development whilst we gain community feedback. For the time being, we operate on a day-to-day basis in Pacific Standard Time.) ‣ You will be implemented in any number of positions in a unit and must be able to represent critical thinking skills & communication within operations as a team. //HOW TO APPLY/ ‣Visit our website @ natodagr.com ‣Click "Join Now" on the main page. (Alternatively, feel free to scroll down to the application page & learn a bit about us on the way.) ‣Read the instructions & proceed to your Selection Assessment ‣At the top, you will see our list of Requirements, give them a read & complete your application. (same as this forum post, disregard if you have already ready them) ‣Join our Discord & inform yourself on our community structure whilst you wait for a Recruit Liaison. //SERVERS/ We are a Discord-centric community & therefor do not use INVISION BOARD or the PERSCOM system. Discord is our main communications hub for all off-base communications. We do however utilize TFAR with our private TS3 server. //QUICK LINKS/ WEBSITE MODPACK DISCORD A3 UNITS CLANLIST PAGE VOTE FOR US ON CLANLIST! SPOTIFY PLAYLIST YT (under construction) IG (under construction) Thank you for taking the time to read our pitch, we know you have a lot of options when it comes to A3 communities & we appreciate your interest in ours. If you have any questions, feel free to contact me personally via Steam. -Sean Dugan Commanding Officer //DAGR/ Headquarters
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