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Found 228 results

  1. Hi guys, I just want to ask a question about what kind of vest, uniform, kit and weapons used by Seals operator during Operation Red Wings. From what I've found on the internet, the vest based on the movie is either RRV (Rhodesian Recon Vest) or Tactical Vest made by Pantac USA. The unifom is probably DCU? And the rifle is M4 Sopmod and MK 12 SPR. Does anybody here know the mod that contain said items or the equivalent/similar of it? Edit: Found the RRV from Tac vest mod and MK 12 mod 0 SPR by nemo, eventhough its not the mod 1.
  2. Hi V.5 Altis Life - Ported to the Australia map. I have ported to the Australia map i have it running on my PC through TADST for testing. Everything runs fine. I have transfered the mission.pbo (AU_Remastered_AU.australia) and the Life_server.Pbo to the server. Added all the keys to the server key folder. Mod setup on the server as follows - @extDB3;@JSRS SOUNDMOD;@life_server;@Australia 5.0.9;@D3S Cars pack;@CUP Weapons;@CBA_A3;@ace;@CUP ACE3 Compatibility Addon - Weapons; The game loads - but it just stays on a black screen. looking at the logs it does not seem to be loading the required mods - I have added a custom difficulty (see file below) I have changed the config file to - Any guidance would be greatly appreciated. Thanks
  3. I've just begun modding in Arma 3, after someone approached me and asked me to help him with modding in a beret that didn't exist anywhere on the workshop yet, I did everything as he asked me to and followed closely Arma 3's limitations (10k triangles at most, no smooth shading, all triangles, taken from https://community.bistudio.com/wiki/Arma_3_Modding_Characters). I used Blender to model the beret and managed to export it into a P3D file, then I exported its texture in a PAA file, then I created its icon and saved it as a PAA file, too. The problems began with the config file. I used a tutorial for a steel tube (https://www.youtube.com/watch?v=hxiwU94zwjg&) first, and actually spawned it in the game, it appeared in my inventory, but it didn't exist once I dropped it onto the ground, I thought that's just because I didn't add a line to the config, I don't think it's important so I ignored it Then I found an actual config file for a headgear (from https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#Headgear_configuration) and I thought if I just changed up some things it'd work good enough. After I was done modifying that config file and got the mod working the game wouldn't let me spawn the beret in. I didn't get any debug messages, nothing. The beret just wouldn't spawn in my inventory, as if it didn't exist in the first place. Now I know this is a long post, but I feel like I needed explained my whole "adventure", so that maybe someone gets an idea of what the problem might be. Here's the mod file if you want to check it out https://github.com/Kalimedes/Mod
  4. Hi, I've been searching for a few months & have come to a wall in every attempt, but I keep getting an error from one of my mods.. I have been told it was from Enhanced Visuals. but I have used EV & not received the error, I was told It was the white phos NVGs but have received the error when it was not installed.. IDK what it is. I left a link to an image of the error in the attachment as well as the .pbo, where I see nothing in the indicated "line 6".. or anything else I can understand that might be causing the error.. (I am no good at this stuff, if it's more than a few lines) .. Please help **Apparently I can not attach the url to the image in Steam but here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=1923786551 **I also can't post the .pbo(if u know how plz let me know & I will) BUT, it is from the EV mod folder(I'm sure a lot of ppl have this to check tho).. It's the ONLY thing that mentions "babe_nvg" on my entire PC, so I assume this is the code it is reporting the error from.. I would greatly appreciate help in finally getting this off my screen every time I jump in the game..
  5. Hello, community! I have a major issue that I need to solve without anymore problems and frustration. I have subscribed over 1200-1300 mods at all until yesterday. I wanted to unsubscribe most of them and delete the local content to spend more space on the hard disc. I needed additional space for other games and wanted to save only a few more important mods for Arma 3, especially a small list needed for a specific campaign I was working on. When I try to unsubscribe these unneeded mods from the launcher or from the workshop, they immediately will download again and there's no effect after all these attempts. How would I stop/pause redownloading of all this huge content and only subscribe my small list of addons I really need to use for my campaign? Thank you in advance and cheers!
  6. Hey all, I'm currently trying to figure out how to blacklist a specific mod from my server, as opposed to using verifysignatures or any type of whitelist. Can this be done? Thanks for any info.
  7. Currently, the max render distance of a weapon-mounted IR laser is 1.7km on max settings all around. Any further and the laser disappears. So I was wondering if there is a mod out there that I haven't been able to find or a script that exists to increase said render distance. Is there an engine limitation or something or what the case here The whole reason I'm asking is because as an arma pilot it would be really easy for me to just ask for a weapon-mounted laser or laso to acquire the target and also add one of these lasers to the aircraft to spot targets for friendlies on the ground with a IR laser. Any insight would be greatly appreciated thanks! TSTRONGSHARK
  8. Can anyone help me with this? tried making a zombie scenario. I would like a random generated missions that involves zombies thank you!
  9. Hello! Now, I am kind of new to the "running arma 3 server" scene but have ran certain servers before. The Arma 3 Life scene for awhile was stagnant and there was too much of a variety to choose from and the variety honestly had little to no development that actually improved the experience in game. I have been a member of life servers for over 4 years now, being on many different communities and experiencing a lot of good, bad, and frustrating times. This is why I am trying to bring back Arma 3 life to it's former glory, in 2019 it's hard to think of a good FREE server to play on besides Altis Life and maybe City Life. But I don't want Altis, or Lakeside as the map. I want a fresh brand new map built from the ground up. A place where people can experience for the first time and explore many different locations. I want fresh mods customized to bring the best roleplay experience to the community. Custom building, possibly, and custom scripts. Now, a few things are is that I NEED HELP. Specifically with development, scripting, and hosting the server. If anyone is willing to help me with these things please shoot me an email -- jaylenryan@icloud.com A few specific questions that I have are.... 1. What host should I use to run the server if my connection isn't the best (because college internet). 2. How do I script mods into my server, add mods, and set up TFR so we can have a better VOIP in game. 3. Website creation has never been my strong suit, so how should I go about that? 4. How do I create a custom map, from the ground up? Thank you again for taking the time to read this, and again, if you'd like to contact me either reply here or shoot me an email -- jaylenryan@icloud.com Have a great day!
  10. 18th Infantry Regiment WWII-Present day! About us: The Avant Garde Battalion is a semi-realistic unit hosting both one off events and campaigns on a host of different time periods, nations, and unit types. We prioritize the second world war but are also open pretty much any 20th-21st century conflict. Not only do we offer a diverse range of experiences and settings, but we also offer you to become part of a greater gaming community with opportunities for promotion and comradery. How to contact us: Steam group: https://steamcommunity.com/groups/18IFREG Steam Contact: https://steamcommunity.com/id/18thWallace Rules: No explicit racial slurs. No trolling. No disrespect towards rankers or officers. No soundboards or voice changers during events. Requirements: Must be able to speak English. Schedule: Wednesday and Saturdays at 8:00pm EST. Pictures of Camp Toccoa
  11. Good evening all, Was wondering if anyone knows of any mods that would allow me to add or change patches of individual characters in the editor? Ive seen a few youtube videos of people doing just that but none actually state the mod being used. Anyone have any suggestions on top of that for loadout editor mods that "open" it up more. Cheers
  12. Promotional leaflet We present you the newest novelty toy from the remote island republic that normally you'd associate with cheap reasonably priced electronics - airsoft gun replicas! Aimed at adults and children of all ages*, airsoft gun replicas provide realistic military fun compared to no other toy. Republic of Folk Airsoft replicas provide: A collection of realistic looking gun replicas Both realistic and high capacity magazines A pack of safe to play 6mm plastic pellets * Safety hazard: never aim your airsoft replica at other people nor animals! Details Currently Republic of Folk Airsoft provides two vanilla guns converted into airsoft replicas: P90 SMG and P99 pisol. They fire visible pellets at muzzle velocity of 350fps, have almost no recoil and are accurate at the distance up to 35 meters (60 if you aim high). Ammo comes in two versions - lethal and non-lethal. The latter one requires some scripting on mission maker's side in order to do anything (or not, maybe your Milsim group can use these for training 😁) Links Try our official airsoft missions! https://steamcommunity.com/workshop/filedetails/?id=1859324690 Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1846060911 Source code and non-Steam downloads: https://github.com/republic-of-folk/folk-airsoft/releases License Arma Public License Share Alike (APL-SA) MADE IN FOLK
  13. steam-76561198006613780

    Warlord Mission in Second World War Setting

    Hi everyone, A friend of mine and me discovered Warlords a couple of month ago and we created our own mission on an Island Map which was working fine. Now we thought it would be cool to create a more complex mission. So we loaded a Map (Baranow, we are using quite a lot of WW2 maps and mods atm) and set a lot of Sectors already. Then we Placed playable characters for Blurfor and Opfor and we checked if everything is loading in, spawning enemys and so on . The Basic Stuff you know 😉 Now let's get to the actual "Problem" and I think some of this we should be able to do it, becuase I seem to remember to have seen this somewhere... 1. Tech-Level: I would like to have certain Vehicles available at the Main Base "for free" but not at the start but later on. For example, you can see a couple of JS2s and IL-2 standing on the main Base but you won't be able to use those at the beginning. They should be triggered once a certain sector or a certain amount of sectors has been captured. (Example Whilst the Germans should be able to call in Panzer IVs the Tiger should be quite limited so that there might be one parked in a (closed) Hangar... and will be available at a certain point. Also if that is not possible, is it possible to let them fly/drive to the mainbase and wait there ( like the Airplane flying in) as soon as you fullfilled requirement XYZ. 2. Tanks: I would like to have them spawn somewhere nearby (or the Mainbase) and drive to their location instead of dropping them via Parachute. is that possible? Would it be possible to trigger tanks rolling in from somewhere ( with crew) but they wouldn't advance. I know that I can set waypoints but for example the Tank spawning in, and driving to it's location (a castle or another fortified position where it would establish a defensive perimeter and not advance with the group commanders? 3. Planes Is it possible to have Transport Planes fly in every 60 seconds or so, circle your base and then go off after 60 more seconds? Also can they drop crates somehow? 😄 4. Defences and Cannons Is there a way to Trigger the Spawn in of Defensive Weapons /w Crew as soon as you capture an Point. Nothing big. Mostly like a Squad and maybe a PAK or a Mortar. Or do I have to place them just down empty and use my squad to actually man them? Also is there a way to reload static cannons like PAKs? 5. Ambushes TBA 6. Random Battles TBA
  14. //THE PITCH/ ‍If you’re looking for a group of tight-knit players & an entirely new perspective on MilSim RP, look no further. DAGR operates on the basis that all members are capable of executing orders effectively with advanced knowledge of not only the game and its environment, but basic Role-Playing knowledge as well. Some training may be required; We aren’t here to babysit you, but we don’t mind showing new players around, either. Join DAGR today & be deployed to over 10 different AO's around the world under armed forces from any NATO nation imaginable. Take part in full scale international operations with Dynamic Recon Ops' replayability & functionality. Literally hundreds of uniforms, camos, accessories, gear & fully licensed models of every NATO nation's arsenals. Not to mention the countless uniform patches for RP purposes. Take the next step with a uniquely casual military-rp community. All the tactics & gear, comradery & fun without the ass-kissing & time-wasting of typical MilSim servers. //ORIGIN STORY/ Defense Alliance of Global Resurgence (//DAGR/) is a fictional peace-enforcement initiative set in the A3 universe established by the North Atlantic Treaty Organization (NATO) in June of 2030. DAGR is a collaboration of allied nations whose primary objective is to bring diplomacy to poverty stricken, war torn countries with limited resources & provide them with security, medical, & technical aid. In addition to re-establishing local governments, DAGR is assigned to assist in the training & development of local law enforcement, military & other key government institutions. (read full dagr lore here.) //REQUIREMENTS/ We are currently reviewing applicants from around the world & whilst we are eager to welcome all, we must first verify that you meet our basic requirements... ‣We are a mature gaming community & as such must insist that all applicants be the age of 16+. (Some exceptions may be made on a case-by-case basis, please contact DAGR administration with any & all queries regarding our minimum age requirement policy.) ‣You MUST have a legal copy of A3 & install our modpack in order to participate in training & missions. ‣You MUST have a good quality, if not above average microphone & a copy of Discord installed on your PC. ‣You are only required to attend 1 operation & 1 training a month to retain active duty status. (Our operational schedule is currently under development whilst we gain community feedback. For the time being, we operate on a day-to-day basis in Pacific Standard Time.) ‣ You will be implemented in any number of positions in a unit and must be able to represent critical thinking skills & communication within operations as a team. //HOW TO APPLY/ ‣Visit our website @ natodagr.com ‣Click "Join Now" on the main page. (Alternatively, feel free to scroll down to the application page & learn a bit about us on the way.) ‣Read the instructions & proceed to your Selection Assessment ‣At the top, you will see our list of Requirements, give them a read & complete your application. (same as this forum post, disregard if you have already ready them) ‣Join our Discord & inform yourself on our community structure whilst you wait for a Recruit Liaison. //SERVERS/ We are a Discord-centric community & therefor do not use INVISION BOARD or the PERSCOM system. Discord is our main communications hub for all off-base communications. We do however utilize TFAR with our private TS3 server. //QUICK LINKS/ WEBSITE MODPACK DISCORD A3 UNITS CLANLIST PAGE VOTE FOR US ON CLANLIST! SPOTIFY PLAYLIST YT (under construction) IG (under construction) Thank you for taking the time to read our pitch, we know you have a lot of options when it comes to A3 communities & we appreciate your interest in ours. If you have any questions, feel free to contact me personally via Steam. -Sean Dugan Commanding Officer //DAGR/ Headquarters
  15. Intro After using Arma for a long time and having my own dedicated server, I always found very hard to keep my mods up to date. So I used Flax's tool (FAST) to make the whole thing work but there was some issues. The software tend to be quite slow sometimes, some menus are not working completely and the command output was a bit weird. I ended up building my own version of his tool, since it is not maintained anymore, by translating the entire code into something more recent, fixed the issues I found and reworked the code behind. Download You can find the latest release below : 64 bits Version 32 bits is not supported for now. If you require a 32 bits version, contact the developer directly Extract the files somewhere on your computer and run FASTER.exe. I recommend creating a shortcut to avoid the hassle of having to find the program. Features General Features Improved UI from FAST Improved stability from FAST2 Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable, Dev and Performance versions) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Authentification Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support and auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search Automatic Updates Server status and performance viewer F.A.Q. For any question, please contact me on Twitter @FoxliderAtom or on Discord. Why ? FAST was already being reworked on with FAST2 but the project stopped since January 2019. I decided to create a rework myself. There is something wrong when ... Please create a GitHub issue ! It help me keep track of what happened and when it was fixed. It might also help others who have issues as well. Can you please add ... Uh yeah, maybe ! Create an issue on GitHub and I'll see if it's possible. Feedback Please report any issue you encounter while using FASTER on the GitHub Issue Page. Screenshots Notes Thanks to Flax for creating a really awesome tool for our Arma Servers. Thanks to BI for creating that game we all spend hours on.
  16. After a short break (1 week), I decided to play Arma 3 again with same mods, but after launching the launcher, all the mods started to update and downloading again. This has already happened some times, but downloading such a number of gigabytes each time is already a problem. ( http://prntscr.com/oesvus )
  17. I have a lot of mods in my game, as I haven't played in a while I decided to refresh myself. I activated my mods, and the game restarted- then it popped an error about a cyclic redundancy check. Checking the crash logs I saw that ACE (not ACEX) is the one causing this problem. I cant remove the mod from in-game now since I cant launch ARMA beyond the check mark screen. How do I fix this? Can you guys help?
  18. Hey everyone here! First, let me introduce myself. I am Chienoki Zhu, also known as Katusha02, a mission and mod creator of Arma 3. I had play arma since back to the cold war assault version, and yes, I'm a otaku that actually like everything in anime, so even modding and map creating I'm still prefer it in anime way. But I actually just began to create mods and missions, and only had done two of the missions so far ahead. But anyway, as long as you guys don't against it, I will be more than happy to create and upload/post more mods and maps in the future. So, now, if you don't mind, here is my first co-op mission I had ever create it, feel free to try it out and give some complain. 😛 Download
  19. Hello, I need help for include CBA_A3 in my addon. Indeed, i more difficulty for use and understand this structure.
  20. Hello! I'm very new to making vehicle skins, currently I'm trying to skin cars from the D3S mod and, whenever I try out the skin on a vehicle, i realize it's very pixelated. I'm wondering if there's a way to make it so it's not pixelated? So far I've tried highering the resolution of everything, and making things simply bigger. Thanks in advance
  21. Hello All, I've been getting into making addons, specifically vehicle textures, and have had some success. Despite this, there are a few things I am having trouble with and cannot seem to find any information to help with online, so I wanted to create a topic to find some additional information about the process beyond Amit's simple re-texturing guide, so here are my questions: 1. Is there any config template for simply adding a texture to a vanilla vehicle's virtual garage (VG) without creating an entirely new vehicle class? I am a novice with scripting and writing configs, so I am not great at figuring out how to implement code. I have searched through the config files of vehicles with multiple texture options and have found the classes for each texture option, but I don't know how you would implement it without creating an entirely new vehicle and adding your texture to that list (defeating the purpose of dealing with VG in the first place). 2. How do you go about adding re-textures for parts of a vehicle that are either modifications via VG or just not listed in the initial three hidden selection paths? For example, I am making a winter re-texture of the MBT-Kuma (I know some exist, but I had an idea for my personal scheme), and I would like to include a re-textured winter-style camo net with it. I am also doing things with the slammer and would imagine the process would be similar for the optional turret backpacks. Also, I have a re-textured marshall that has been added as a different vehicle, but the camo net reverts the texture back to vanilla. 3. Finally, is there a hidden selection path for the tracks of a vehicle? On the Kuma, I have also created a new track texture, but cannot find a way to even test it via setObjectTexture. I know this is a lot, but even help on one issue would be awesome! Thanks!
  22. Hey guys So I'm having a problem with the starting parameters for my server. I'm just trying to host a small server for my friends and I and for some reason I can only load one mod at a time. For context I'm using a LGSM server install on an Ubuntu 18.04 LTS. The mods are loaded in the root directory of my Arma server install and no matter how I set up my content I can only load one mod. Here is an example -mods=@RHSAFRF;@CBA_A3 this only loads RHSAFRF and if I set it up this way -mods=@CBA_A3;@RHSAFRF this only loads CBA_A3. What could the issue be?
  23. So I'm trying to load mods on my server but no matter how I copy over the files (either links or an actual copy of the dir) it still doesn't load the mod when I launch the server. The directory also has all lower case but it still does not help. The server runs good otherwise. Anything input would help thanks!
  24. GEORGE FLOROS GR

    Mods Discussion

    Mods Discussion Information : Feel free to share and discuss , about Mods used alongside Ravage Mod.
  25. Please let me know if I should share any more information to help with solving the problem. I am still a rookie server administrator. On the designated game server that I manage via LinuxGSM (https://linuxgsm.com/) in an SSDNodes (https://www.ssdnodes.com/) installation of Ubuntu Server 18.04, I have been facing a strange issue. With up to about 25 mods loaded in the "-mods" option -- that is, as both server-side and client-side -- everything works perfectly. If I add 1-2 more mods, I reach a grey area in which clients are sometimes able to connect and sometimes not. With any number of "-mods" beyond that (say, 27 or more), no matter what the mods are, clients cannot connect at all. Because I have carefully shortened the file names within the "mod" and "meta" configuration files of the mods that have longer names, everything shows up correctly in the standard Arma 3 Launcher. Yet when joining from the launcher, I am greeted with a blank loading screen. When joining via direct connect using the in-game server browser, I am greeted by a blank Tanoa map loading screen. The console does not show any error messages. Does anyone know how I could fix this issue? Thank you. SERVER HW SPECIFICATIONS Intel(R) Xeon(R) CPU E5-2697 v3 @ 2.60GHz, 4 cores 16 GB RAM 80 GB SSD
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