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Found 161 results

  1. I'm Recruiting for a development Team for a Mod Project i want to lead. The mod is about a 2nd American Civil War/WW3 story line. being that the last thread got off topic and was closed i urge that anyone who is interested please refrain from political discussion, or any talk about how realistic the concept is. A little about Myself: I'm 30 years old. i'm currently writing the story line of the single player portion of the mod. I'm not that knowledgeable of map design or texturing, and i know next to nothing about programming. but I'm very driven to learn about them and help on that level. if your interested please post the details about what knowledge and experience you have. I hope to hear from you all soon.
  2. Just wanting to throw an idea out here see how people respond to it. What would you all think of a mod of an alternate reality Where a 2nd Civil War breaks out in america and because its ww3 and our military is busy overseas fighting China, Europe, and the Middle East. So Its up to Police, State Defense Forces, and some National Guard Forces to Not only Defend the Homefront but Also defeat a home grown, Foreign Supplied and Funded Enemy Force. Any Thoughts?
  3. Hey guys!!! So i´m here because i´m having a problem when i´m on the server, here´s the problem. So we where using a mission that was working properly on the map of LakeSide, but for some ideas, etc. We decided to chance it to Kelley´s Island, and here is where the problem begins, all the file´s are working properly, the database too but in the moment that someone spawn´s.... Chan Chan Chan..... hes a seagull!!!! And we dont have any idea what is this about. So please if someone could help me i will really greatfull!!! Thanks Alan.
  4. I have a problem with most grenades added in by mods like unsung,rhs,etc.the grenade itself appears in the game but i cant switch to it with cycle grenade nor can i throw any of it it as if the grenades are not register as a grenade at all.can anyone please help? Out of 52 different grenades I have tried,only about 11 work. here is the list of my mods: [SP-Campaign] M.E.R.C.S. - 1.03 Steam http://steamcommunity.com/sharedfiles/filedetails/?id=314091056 3den Enhanced Steam http://steamcommunity.com/sharedfiles/filedetails/?id=623475643 Advanced AI Command Steam http://steamcommunity.com/sharedfiles/filedetails/?id=685037021 Advanced Combat Environment 3.9.1 Local https://github.com/acemod/ACE3 Advanced Combat Environment Extras 3.2.0 Local https://github.com/acemod/ACEX Advanced Rappelling Steam http://steamcommunity.com/sharedfiles/filedetails/?id=713709341 Advanced Sling Loading Steam http://steamcommunity.com/sharedfiles/filedetails/?id=615007497 Advanced Towing Steam http://steamcommunity.com/sharedfiles/filedetails/?id=639837898 Advanced Urban Rappelling Steam http://steamcommunity.com/sharedfiles/filedetails/?id=730310357 AfricanConflict_mas Local https://forums.bistudio.com/topic/151366-african-conflict-a3/ Air Cav Vietnam Steam http://steamcommunity.com/sharedfiles/filedetails/?id=550873311 Ares Mod - Achilles Expansion (Alpha 0.0.6d) Steam http://steamcommunity.com/sharedfiles/filedetails/?id=723217262 ASDG JR Local ASR AI3 Steam http://steamcommunity.com/sharedfiles/filedetails/?id=642457233 BB Raptors & Zombies & more Steam http://steamcommunity.com/sharedfiles/filedetails/?id=781602313 Blastcore Edited (standalone version) Steam http://steamcommunity.com/sharedfiles/filedetails/?id=767380317 BloodLust Local http://bitdungeon.org/arma/bloodlust/ Camofaces Steam http://steamcommunity.com/sharedfiles/filedetails/?id=346665985 CBA_A3 Steam http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 cha mi24 Local ChernarusConflict_mas Steam http://steamcommunity.com/sharedfiles/filedetails/?id=580132489 ChernarusConflict_Vehicle_mas Steam http://steamcommunity.com/sharedfiles/filedetails/?id=580141795 CLA CLAFGHAN Steam http://steamcommunity.com/sharedfiles/filedetails/?id=761349672 CUP Terrains - Complete 1.3.0 Local http://cup-arma3.org CUP Units 1.8.1 Local http://cup-arma3.org CUP Vehicles 1.8.1 Local http://cup-arma3.org CUP Vehicles ACE Compatibility 1.8.0 Local http://cup-arma3.org CUP Weapons 1.8.1 Local http://cup-arma3.org CUP Weapons ACE Compatibility 1.8.0 Local http://cup-arma3.org Diyala Map Steam http://steamcommunity.com/sharedfiles/filedetails/?id=680808574 Enhanced Movement Steam http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 Esseker Steam http://steamcommunity.com/sharedfiles/filedetails/?id=498101407 FFAA MOD Steam http://steamcommunity.com/sharedfiles/filedetails/?id=820994401 Friths Ruin Steam http://steamcommunity.com/sharedfiles/filedetails/?id=766707192 G.O.S Song Bin Tanh 2.0 (APEX) Steam http://steamcommunity.com/sharedfiles/filedetails/?id=878119643 GEIST-A3 LITE Steam http://steamcommunity.com/sharedfiles/filedetails/?id=773314286 IceBreakr's Isla Duala v3.8 Local http://www.icebreakr.info/isla-duala/ IFA3_AIO_LITE Steam http://steamcommunity.com/sharedfiles/filedetails/?id=660460283 Iraqi-Syrian Conflict Local Iraqi-Syrian Conflict-CUP Vehicles addon Steam http://steamcommunity.com/sharedfiles/filedetails/?id=874540657 Isla Abramia 1.8 Steam http://steamcommunity.com/sharedfiles/filedetails/?id=648775794 Jbad Steam http://steamcommunity.com/sharedfiles/filedetails/?id=520618345 JSRS4: APEX Local http://jsrs-studios.com KA Beretta Storm Pack Steam http://steamcommunity.com/sharedfiles/filedetails/?id=899869272 kerama Islands By [Vétérans] Steam http://steamcommunity.com/sharedfiles/filedetails/?id=682140680 Kunduz, Afghanistan Steam http://steamcommunity.com/sharedfiles/filedetails/?id=421620913 Lingor+Dingor Island v3.82 Steam http://steamcommunity.com/sharedfiles/filedetails/?id=718649903 MCC Sandbox 4 - Mission Making The Easy Way Steam http://steamcommunity.com/sharedfiles/filedetails/?id=338988835 Middle East Conflict by Chops and Drongo Local Mine Detector Local www.arma3.com Nam Steam http://steamcommunity.com/sharedfiles/filedetails/?id=794782314 NATO SF & SPETSNAZ Vehicles Local https://forums.bistudio.com/topic/176516-nato-sf-and-russian-spetsnaz-vehicles-for-a3/ NATO SF & SPETSNAZ Weapons Local http://forums.bistudio.com/showthread.php?160599-NATO-SF-and-Russian-Spetsnaz-WEAPONS-for-A3 NIArms ACR-E Rifles Steam http://steamcommunity.com/sharedfiles/filedetails/?id=875779698 NIArms AK Rifles Steam http://steamcommunity.com/sharedfiles/filedetails/?id=667352839 NIArms AR15 Rifles Steam http://steamcommunity.com/sharedfiles/filedetails/?id=667396202 NIArms AUG Rifles Steam http://steamcommunity.com/sharedfiles/filedetails/?id=637519731 NIArms AWM Rifles Steam http://steamcommunity.com/sharedfiles/filedetails/?id=509730197 NIArms Core Steam http://steamcommunity.com/sharedfiles/filedetails/?id=667454606 NIArms FAL Rifles Steam http://steamcommunity.com/sharedfiles/filedetails/?id=410126510 NIArms G3 Rifles Steam http://steamcommunity.com/sharedfiles/filedetails/?id=667375637 NIArms G36 Rifles Steam http://steamcommunity.com/sharedfiles/filedetails/?id=594378620 NIArms M14 Rifles Steam http://steamcommunity.com/sharedfiles/filedetails/?id=667386534 NIArms M1903 Springfield Rifles Steam http://steamcommunity.com/sharedfiles/filedetails/?id=592597011 NIArms M60 GPMGs Steam http://steamcommunity.com/sharedfiles/filedetails/?id=667337236 NIArms MG3 GPMGs Steam http://steamcommunity.com/sharedfiles/filedetails/?id=774809509 NIArms Minigun Steam http://steamcommunity.com/sharedfiles/filedetails/?id=702907405 NIArms Minimi LMGs Steam http://steamcommunity.com/sharedfiles/filedetails/?id=509714345 NIArms MP5 SMGs Steam http://steamcommunity.com/sharedfiles/filedetails/?id=330924923 NIArms SG510 Rifles Steam http://steamcommunity.com/sharedfiles/filedetails/?id=592647598 Novorossiya and Ukraine Local NziwasogoV097 Local Operation: TREBUCHET Steam http://steamcommunity.com/sharedfiles/filedetails/?id=769440155 Ravage Local https://forums.bistudio.com/topic/183264-ravage-mod/ RDS Local RDSs Local Resist Steam http://steamcommunity.com/sharedfiles/filedetails/?id=576007033 RHSAFRF Steam http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 RHSGREF Steam http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 RHSSAF Steam http://steamcommunity.com/sharedfiles/filedetails/?id=843632231 RHSUSAF Steam http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 RHSxACE3 fragmentation fix Steam http://steamcommunity.com/sharedfiles/filedetails/?id=540029769 ROK Armed Forces Retexture Addon Steam http://steamcommunity.com/sharedfiles/filedetails/?id=548021629 RYD FFE Local Sangin Province Helmand A2 Steam http://steamcommunity.com/sharedfiles/filedetails/?id=899852151 SaOk Local Simple Single Player Cheat Menu Steam http://steamcommunity.com/sharedfiles/filedetails/?id=410206202 TacticalBeards Local Takistan Civilians for CUP Local Theseus Services Steam http://steamcommunity.com/sharedfiles/filedetails/?id=646999497 Twilight of the gods Steam http://steamcommunity.com/sharedfiles/filedetails/?id=664992929 UN-COM Steam http://steamcommunity.com/sharedfiles/filedetails/?id=386095175 UNSUNG 3.0 Delta Local http://www.armanam.eu/ Vanilla smoke (for Blastcore Edited) Steam http://steamcommunity.com/sharedfiles/filedetails/?id=853303947 Vickers mg Steam http://steamcommunity.com/sharedfiles/filedetails/?id=903202945 Vilas Aliens Mod v1.0 - port by HCPOOKIE Local https://forums.bistudio.com/forum/156-arma-3-addons-mods-complete/ VME PLA Steam http://steamcommunity.com/sharedfiles/filedetails/?id=655153321 VME PLA FIX Steam http://steamcommunity.com/sharedfiles/filedetails/?id=900039048 wap Local WarfareThai Ex. TAF + RHS (ASDG Joint rails) compatible Steam http://steamcommunity.com/sharedfiles/filedetails/?id=649610348 WarfareThai Ex. Thai Armed Force Steam http://steamcommunity.com/sharedfiles/filedetails/?id=636311688 WW2_units_mas I have been looking into this for a very long time now and cant seem to find any solution so any help is greatly appreciated!
  5. Hey peeps, Just wanted to share something I discovered. I cannot see it has been mentioned here on the BI forums before. After meddling with a ECP + WW4 + WW4EXT mod combination, I noticed that I started crashing on startup when adding a few extra islands to the mix. It seemed like some memory limit was reached somehow due to all the mods I had loaded. There were also some strange issues with sudden extreme lag, all textures (including menus) where blurry and some random objects showed the lowest level of detail, even though I was up close. I have previously messed around with mods in Morrowind/Oblivion, and remembered an application called the 4GB patch by NTCore, which basically allows 32-bit application to utilize 4GB of virtual memory instead of 2GB. This only works in 64-bit environment however. After downloading the application I patched ColdWarAssault.exe, and now it runs sweet as hell with all the mods I want. After patching, I have played approx 10 hours of single player, and have not encountered any crashes or instabilities. I was using the steam version of Arma Cold War Assault, but I also tested briefly on the GOG-version and encountered no issues there either. Just wanted to share this piece of information to anyone having similar issues. The patch can be found on the link below (please note that I have no affiliation with NTCore what-so-ever). The application also backs up the original file (ColdWarAssault.exe.Backup) in case you would experience any issues. http://ntcore.com/4gb_patch.php Cheers.
  6. So I decided to make my own custom vest. So far...it's not showing in the game. The mod file (@The Krypt Gear) contains the addons folder. Then inside that is krypt_vest.pbo. Inside the data folder of the PBO is the texture for the vest (The_Krypt_Vest_co.paa). So it must be the config right? This is what's on the config - class Krypt_Vest: Vest_Camo_Base { author = "Tom"; scope = 0; scopeArsenal = 0; displayName = "The Krypt Black-Digi Vest"; picture = ""; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; DLC = "SSQN"; hiddenSelectionsTextures[] = {"\krypt_vest\Data\The_Krypt_Vest_co.paa"}; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 80; armor = 30; passThrough = 0.25; }; }; Could someone please help or suggest why this won't even show in the game. Much appreciated.
  7. So, I just launched A3 Editor after update to create Zeus mission and... Zeus Mod Setting doesnt working. I can just choice "All Official Addons"... Tried to launch A3 with mods and without, still doesnt working... Any ideas?
  8. So, I recently purchased a dedicated Arma 3 server, the server is running on Linux, and runs vanilla Arma 3 without any problems. I decided to test out some mods, that I plan to use on the server, at first the mods would'n load correctly and I ended up changing the .pbo files in the addons folder for each mod to all lowercase names, this fixed the loading problems and the mods seemed to load. Once I joined the server I noticed that some of the vehicle from certain mods wouldn't show up in Zeus, missions with these vehicles in them wouldn't load either, the main mod in question is "CUP Vehicles" and "CUP Units". On the other hand i'm able to use modded weapons on the server and i'm able to place "CUP Terrain" Objects through Zeus. Server Log: http://pastebin.com/bdH4L24U
  9. I understand is not recommended to do this, but I have a portion of a mod that I wanted to add to the mission folder so that the players didn't had to download or subscribe the mod in before hand. I've managed to do this with a script based mod in which I included the cfgFunction of the mod in the description.ext (mimicking the config.cpp of the mod) and it worked. However I tried doing the same for a piece of clothing but I'm not having the same success. It doesn't appear in Arsenal so I tried to bypass it by using a "addItemCargo" to add the item to a object inventory but it's not working either. Using debug menu doesnt work either. It's not issuing any errors but it appears to be something that isn't prone to show runtime errors anyway (for example mistyping a classname it doesn't complain). The description.ext has a overload of cfgWeapons so that it includes the .hpp with the clothes scripting, alongside a overload of CfgPatches and CfgMods just in case. The mod loaded normally standalone through launcher works so it's definitively the implementation in the mission system. Any idea on what I could be missing?
  10. Okay so before adding a bunch of addons/mods the game ran fine... now that all the addons/mods are added i will reach the main menu and the game will close saying this https://gyazo.com/c331d52bd361224aee925788fff282c6 Here's a list of the mods/addons i added: https://gyazo.com/da298aafb0af74ed4ea55bba6633211e Any ideas on how to fix this??
  11. Hi all, I've poked around with missions scripting in the past, but I'm really looking for a concrete answer on this. I love modding and mods in general for all games, but, as a software engineer myself, I tend to get a bit paranoid of what I install / grant permissions to. When I download an Arma3 Mission or Mod, what kind of things can these do? ie. Execute .exes, include and reference compiled c++? I know that mission files are .pbo, which contain an arma scripting language, which limits itself to functionality supported by the engine. However, I've always seen a lot of references to compiled C++ code. Some mods (like Breaking Point) seem to do a lot more than just script together some gameplay behaviors so I can only assume it does a bit more than just scripting language things. Looking through the CUPs addons and BattleRoyale, I only see .pbos and a few other non-code/binaries. Are there particular restrictions on mods vs missions, how can I tell if they're trying to install/execute binaries or arbitrary code? Any insight would be greatly appreciated.
  12. On one of my test servers I'm currently trialling a new mod call SM_Zombz which is on the Steam Workshop. The server is running Arma 3 will full DLC including Apex. The mods are Zombies and Demons, Exile and the new mod SM_Zombz. The server works fine, loads/uses all mods as it should and everything is working correctly in game but, the launcher shows the server as not requiring any mods. It also says no DLC is required. If you go with the suggested option of "Set Up Mods and Join" you obviously get kicked. In a 3rd party proprietary launcher everything shows as it should. All correct mods showing as required and you can launch into the server without any problem. So, I'm at a loss as to why the Arma 3 launcher isn't showing the required mods and dlc... The launch params are below. I have tried with mod name as just SM_Zombz and removed the "" wrapping the -mod= parameter but, that makes no difference. "-mod=@exile;@ryanzombies;@SM_Zombz v0.3.2.3;" The mission.sqm has the addons correctly as below: addons[] = {"exile_client","A3_Ui_F","RyanZombies","SM_Zombz","brdm2","uh1h"}; On most the other server owner discord channels I've asked on, the general response is that maybe it's taking it's time. You have it set correctly because it's working and showing up in the other launcher... But, this is now 48 hours more or less.... Any ideas anyone? Thanks in advance.
  13. Meet the all new withSIX Server - Browser This web based server browser, allows you to quickly find and join any server, while all required mods will be automatically downloaded and installed for you. Key Features for Users: Hyper fast Server list, filtering and ordering Select servers by mod and playlist Advanced filter Click and join Automatically download and install required mods Steam Workshop Support The new server filter is still in development, but fully functional. Experience the super-fast and smooth filters yourself and let us know what you think? Upcoming Features for Server Hosts: Full LINUX and MAC support Connect any collection to your server Full Version control for all withSIX hosted content Choose optional and required mods Customize your Server page with Banners and more Connect custom repositories or third party content hosts Community servers for members only Private community content If you have any special requests or issues to report, write us here, or on our community forums.
  14. Alrighty. So I've got a server that mostly unused right now and I decided that I might as well do something with it. The plan is to put an Invade and Annex scenario up on it with the good mods like RHS: Escalation and TFAR, since I had a hard time finding a server with those running on it. I know I'm not the only person who likes I&A and those mods, so why not combine them? Only problem is the map...I know not everyone has Tanoa but its such a great map and I really want to do it. Poll results will tell me the answer I guess.
  15. With the results of my poll in, the server has been configured and launched. It is an Invade and Annex on the Tanoa map, with the mods being RHS: Escalation and Task Force Radio. If you want, you may also load in with ShackTac Interface but that's optional. I hope we get some people on and enjoying everything I have to offer. Feel free to use the TeamSpeak as well. Server: 158.69.118.213:2332 Teamspeak: 8.26.94.64:10019 And if you really feel so inclined, you can join the Arma 3 Unit that I'm starting up. Task Force 121 -> https://units.arma3.com/unit/jsoctf121
  16. Did a search and could not find an answer to this, so.... When I am aiming down a rifle sight I have clear-line-of-sight in scope cross-hairs. Then none of my hits land, only to discover they are hitting the wall in front of me, which only is only revealed in 3rd person with cross hairs. Ruins immersion and realism that line of sight is not really line of sight, and no way of knowing how much one is exposed in firefight. Is their a mod that fixes this bug/anomaly(corrects the offset), as it not something that would happen in real-life physics ? Thanks
  17. Hello, I have a working ArmA3 server with the following mods enabled: CBA_3, Advanced Towing, Advanced Sling Loading, task_force_radio, CUP Weapons, CUP Units, CUP Vehicles. Everything works great with just those mods enabled. However, when I add the following mods I start to have problems: @ASDG_JR, MRT Accessory Functions, Specialist Military Arms, NIArms MP5 SMGs, NIArms G3 Rifles, NIArms M14 Rifles, NIArms AUG Rifles, KnownDeadly Mod Pack, KA Weapons Pack NEW, FHQ_Accessories, FHQ Firearms and Weapons Pack, [GG] M1 Garand For ARMA3 I know this is quite a few mods, and asking a lot but I can run all those mods in Eden with both "single player" and "multiplayer" modes. When I enable all those mods on my dedicated servers, users can't get past the "Wait for host" screen, it just sits there for a while, goes to a blank screen and bumps everyone back to the squad selection screen. I've googled around and messed with mod order (I know this isn't supposed to matter) and enable the mods in groups. The closet I got was my original mod set + all the NIArms packs. I'm baffled why the mods work locally but not on the server, what is the local game client doing differently? I've even tried installing ArmA3 on my dedicated server, specifying a custom mod dir that the server is pointed to, and downloading all the mods through steam. ArmA3 version is current stable: 1.64 running on Windows 2012 Standard. Server start string (from TADST): -port=2302 "-config=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\TADST\default\TADST_config.cfg" "-cfg=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\TADST\default\TADST_basic.cfg" "-profiles=C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\TADST\default" -name=default -filePatching "-mod=C:\ArmA3Mods\!Workshop\@CBA_A3;C:\ArmA3Mods\!Workshop\@Advanced Towing;C:\ArmA3Mods\!Workshop\@Advanced Sling Loading;C:\ArmA3Mods\!Workshop\@task_force_radio;C:\ArmA3Mods\!Workshop\@@ASDG_JR;C:\ArmA3Mods\!Workshop\@MRT Accessory Functions;C:\ArmA3Mods\!Workshop\@Specialist Military Arms (SMA);C:\ArmA3Mods\!Workshop\@NIArms MP5 SMGs;C:\ArmA3Mods\!Workshop\@NIArms G3 Rifles;C:\ArmA3Mods\!Workshop\@NIArms M14 Rifles;C:\ArmA3Mods\!Workshop\@NIArms Core;C:\ArmA3Mods\!Workshop\@NIArms AWM Rifles;C:\ArmA3Mods\!Workshop\@NIArms AUG Rifles;C:\ArmA3Mods\!Workshop\@KnownDeadly Mod Pack;C:\ArmA3Mods\!Workshop\@KA Weapons Pack NEW;C:\ArmA3Mods\!Workshop\@FHQ_Accessories;C:\ArmA3Mods\!Workshop\@FHQ Firearms and Weapons Pack;C:\ArmA3Mods\!Workshop\@CUP Weapons;C:\ArmA3Mods\!Workshop\@CUP Vehicles;C:\ArmA3Mods\!Workshop\@CUP Units;C:\ArmA3Mods\!Workshop\@[GG] M1 Garand For ARMA3" Server config file: // Config file generated 10/3/2016 4:17 PM with TADST. hostName = "KC SUPERFUN"; password = "<snip>"; passwordAdmin = "<snip>"; serverCommandPassword = ""; logFile = "A3Master.log"; motd[] = { "####################################", "Welcome to KC SUPERFUN!! (ST)", "####################################" }; motdInterval = 3; maxPlayers = 10; kickduplicate = 1; verifySignatures = 0; allowedFilePatching = 0; requiredSecureId = 0; voteMissionPlayers = 3; voteThreshold = 0.33; disableVoN = 1; vonCodecQuality = 10; persistent = 0; timeStampFormat = "full"; BattlEye = 1; doubleIdDetected = ""; onUserConnected = ""; onUserDisconnected = ""; onHackedData = ""; onDifferentData = ""; onUnsignedData = ""; regularCheck = ""; class Missions { class Mission_1 { template = "KC_V7.Tanoa"; difficulty = "regular"; }; }; Thoughts? Ideas? Thanks in advance! :) --Forced
  18. Welcome to Sync withSIX. The new Discovery, Publish and Synchronize Mods platform by withSIX. After a long and hard time with SIX Updater and Play withSIX, we decided to take a new approach to the problem, leading to a much more streamlined, stable and well performing result. Posts Introduction Focus on our core features, going open source and becoming 'lean' Find & Follow Us Changelog withSIX Community Forums | | | | Background Vision Simple Small Fast Reliable (as in stable and predictable results) Flexible (as in easily support new use cases, and games) Open (as in OpenSource and Public APIs) Built with web-technologies (so we can be fast and simplify and unify our architecture across devices/clients) Features Download, Install and Updates Mods and Collections [uses Delta patching to keep updates small] - Directly from the website! Simple playlist design to quickly and easily manage the content you wish to play Launch your game vanilla, or with mods or collections. Publish Collections with optional Custom Repository content and Servers to have your users directly join Projects Sync BETA (Source) - Background software to facilitate the functionality that a browser can't. Also includes a small UI to give you access to your recent and installed content, and settings. In case you are offline. SyncUI ALPHA - (Source) - Don't like to use your browser or the mini-UI that Sync provides? Use this all-in-one solution. SyncAPI.JS - (Source) - Want to build your own frontend with e.g NodeJS, Electron, or even a website? You can! withSIX.com Frontend - (Source) - The withSIX.com web experience SyncAPI.C# - (Source: TBA) - Want to build your own frontend with e.g Microsoft .NET, Mono, WPF/WinForms/WinRT? You can! withSIX-docs - (Source) Roadmap Sync STABLE releaseStabilize Finalize functionality Finalize and optimize the design/styling Evaluate the desire for an integrated Server Browser (knowing that we are currently limited to auto-provide the list of required mods due to limitations in the Steam Query protocol) Improved support for Mod Authors Improved support for Custom Repository hosters. Publish the rest of our source code. Evaluate SyncUI and the unification with Sync itself.
  19. Selod's Gaming Network Selod's Gaming Network is a community of like-minded gamers regardless of platform or location. We’re looking for people who enjoy gaming and love to share their thoughts and experiences in those games. Our environment and atmosphere is casual with a roleplay mindset when in game, we believe in playing Arma 3 Life the right way with out bias. We have a close-knit community that everyone gets along with one another, we don't allow any negative gamers into our Network. We are looking for Seroius players, to play A3L the Right Way . We are currently looking for players to fill the following billets: EMS, LSO, and Civilian. If you have any questions come ask us, Here is our TS3 IP: 8.26.94.64:10198 or click here to submit a application [www.selodsgaming.com] Hope you all will come play with us on Lakeside. Best Regards, SGN Staff
  20. AIR CAV VIETNAM HAS MOVED TO TANOA STEAM GROUP IS HERE join to get alerts on Public Operations Mod list all on Steam workshop ACV MOD COLLECTION Server Name: =7Cav=Official Air Cav Vietnam Server IP: 149.56.28.101 Port: 2330 TeamSpeak 3: ts3.7cav.us Port:9987 Pass:7thCavalry PUBLIC SERVER IS RUNNING SEEK AND DESTROY MISSION 24/7 WHITELIST 7CAV PLAYERS CREATE MISSIONS DAILY USING ZUES Join the Steam group to get alerts when missions start.
  21. We are a small new unit always looking for new people. I will describe the best I can all of our details, requirements, and what we need. First off, with Requirements: 13+ Years of Age Generally Good at ArmA Fast Learner Now some Details people may want to know: We are working on a mod from scratch for our milsim only Mods are 17GB (All worth it) We are new and dont have many people We include the 58th Special Operations Wing, the 11th MEU, and (inactive) the 45th Naval Squadron. When we get more people we will have more and more events. We know other milsims who may want to PvP We are a little bit more casual, as in we dont require everyone to know MOS codes, and we have easier forms for Article 15/Counseling/Etc. forms. What we need: We need most people in the Marines, and you can reserve your spot in the Naval Squadron, but you will have to go to the marines. Your rank will perfectly transfer* if done so. All of our (high) command spots are closed, so please do not ask about them. *If you have anymore questions, feel free to check us out on our website (taskforcedelta.tk) or TS at (ts3.taskforcedelta.tk)
  22. Hello. I have been having an error ever since workshop modding came out where I cannot access any of my workshop mods at all, whether through the launcher or by moving them into the directory so I can control them manually. Steam frequently updates and downloads workshop content as necessary, but there is no way for me to use it and it is incredibly frustrating. For more info, I had my Arma directory located on my C: Drive but got a new HD and decided to port it to my E: as mod content was taking up so much space. I have re-installed numerous times, to no avail. Please let me know if I can fix this, or there is a steam issue.
  23. Hey all, does anyone know what would cause mods to show up ingame like as in the screenshot? I have the same versions on both my computer and server for all 3 mods as well, it oddly says in the launcher that the versions are incorrect. Thanks to anyone who can help
  24. Alex150201

    Steam Workshop Addons

    Hello everyone I hope you are having a nice day unlike me. I have subscribed to a couple of mods on steam workshop for arma 3 and after they download they don't seem to show up. In the past when this would happen I would keep the launcher open for a couple hours and the addons would show up but that doesn't seem to work anymore. I subscribed to a couple mods last week and decided to leave my pc on with the launcher open throughout the weekend and nothing showed up. Any help is highly appreciated. PS: Mods that have already showed up do get updated if that helps at all :P PS No2: I have also tried resubscribing to the mods but no luck...
  25. I keep getting this problem when I first launch arma 3 launcher, it says that arma 3 is running and I can't do anything to my mods. This is a serious problem for me since I have to switch my mods a lot for testing out mods and sorts. I've checked my task manager and arma isn't running in the background.
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