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Found 182 results

  1. Daan van Dijk

    arma 3 mods not wroking

    Hello forums So im trying to download SWOP Mods to play with my friends but i cant seem to download them properly at first it used to be a internet explorer icon and it would open in a wierd thing then i trierd switching it to notepad but it still doesnt work its in a comprimized-file but when i try adding it in arma 3 launcher it doesnt show up (my earlier mods for other games are in a normal file but since a months nothing works also not on other games)
  2. G'day, I made a mission, it required a large mod that my friend didn't have (Project OPFOR, "po_factions_me"), in my confident ignorance I went and deleted all entries of said mod in the missions.sqm without debinarizing it, after doing so, I now get the error "line 0: '.raP:' ' encountered instead of' =" when trying to open the mission in the editor. I downloaded DeRap due to a suggestion, when I used the tool on the mission.sqm, it said something along the lines of: "deRap: unknown entry:" (I can check again if the exact wording of the error is actually important) Anyone have any ideas? it's a beloved mission me and my friend play very, very often. Here is the mission.sqm: https://pastebin.com/70ECMNgy Thank you so much.
  3. Hi, I'm not sure how much control BIS has over this but it thought it would be nice if we could download workshop mods without owning arma3. I'm currently trying to automate a dedicated server on a shared box, so no one wants to put their own steam credentials in the scripts. A new steam account lets me download the server, but I can't get the mods because this new account doesn't own the game. Can this issue be solved on Bohemia's end somehow? Do I have other alternatives to keep my mods up to date with steam workshop? Thanks! BobChaos on behalf of the A3-Antistasi Official Community
  4. withSix ending its service by the end of the week https://medium.com/withsix/farewell-2f0257e7aab7 so if you want to save anything from its network. now is the time.
  5. ARM Group (Arma Relaxed Milsim Group) - Recruiting Now using: TS3 / A.C.R.E.2 TS3: 62.210.248.6:9992 COME AND SPEAK WITH US - ON NOW ________________________________________________ Mission is called: Sandstorm • Co-op with tasks already in place (zeus only for topup if needed) • Time spent on ambience details to give you one of the most immersed experiences. Mission synopsis: Takistan is currently occupied by the remaining Taliban forces, where they have consolidated resources in a bid to rebuild their strength. Recent reports state the Taliban are forcing locals to join their cause and if they refuse often receive punishments such as torture, death, theft or destruction of villages, livestock and oil wells. After several requests to the British Government for assistance from political leader Sher Ali Khan of Takistan the British Army have finally been deployed. Mission objectives: 1. Prevent the destruction of oil wells in the area. 2. Protect civilians Inc. civilian homes and livelihoods (farms, markets etc.). 3. Provide assistance to local rebels. 4. Neutralise detected IED's. 5. Destroy all Taliban forces. for further details go to our website ________________________________________________ ARM Group is open to anyone and was created for those who seek an instant action Arma3 milsim but don’t have the time to dedicate 2 or even 1 night a week. • Fast track ranking system - plus additional perks for each rank. (e.g. One member has ranked up just by demonstrating skills during training) • Training on the fly - extra available for those who want it. • Ops every 2 weeks. • Ops format decided via member vote - what map you want to play on, faction, loadout, MODs etc. • Friendly, relaxed environment. • We don't mind if you have other milsim commitments and only want to mission with us every couple of weeks. We want everyone to enjoy the experience so we are looking for people with the right attitude (knowing when to be serious and when to have fun). If you are interested then come and have a chat with us on teamspeak or go to: www.arm-group.info 1. Simply register on the site (registration is also needed to record promotions). 2. Go to 'Forum/Events' and read the details of the Op: Sand Storm (our 1st Op). 3. Reply to the Sand Storm forum post that you wish to attend.
  6. So, I have the following problem: The server always overwrites the configuration of the night vision and i cant disable it. https://imgur.com/a/GQide https://imgur.com/a/rm9oc These are screenshots of the options. Has anyone else had this Problem and how do i fix it?
  7. Tales From Nowhere is a compilation of experimental missions for the Ravage Mod, showcasing fun or interesting ideas, concepts or game modes for singleplayer and multiplayer. Those missions will usually require 3rd party addons, or make use of various script techniques to achieve better immersion and explore what can be done with the tools provided by the Ravage Mod. Feel free to use or adapt any of the TFN missions or any part of it, as long as you give credits. All episodes of Tales From Nowhere are released under the Arma Public Licence If you enjoy the weird stuff I do with my spare time, want to support me, or simply buy me a coffee - good news! I have a donation thing :
  8. Hello! Looking for someone to help me with texturing, scripting, creating and posting an patch/insignia to steam workshop. I have to original file at hand needed to be made into a mod. Contact me for future discussions about work and compensation. Best regards -DWhale
  9. Hello I always loved the world of Operation Flashpoint and Arma series for it's realistic countryside, nature, people, vehicles and such things. I would like to experience it in a peaceful way for once :) I was thinking if there are some missions or MODs which would include adventure like story with meeting people, travelling around the island, investigating, looking for some things somewhere and such, but in a civilian non combat settings. You get my idea right? If you know about something like that let me know! EDIT. I resubmitted this topic into OFFTOPIC - Games & Gaming. how do I delete this post?
  10. Nengel29

    Mods

    Hey everyone, I'm relatively new to the game but I have enjoyed every minute I have played the game. A few problems I have come across is trying to join multiplayer servers but can due to some add-ons I need. Just wanted to know some common mods everyone has so I can get into more games and have the best experience. Thanks and see you on the battlefield. Side note* I'm a decent player looking for a full mil-sim server, I take the games pretty serious and have Teamspeak and everything. I play in the US servers let me know whats out there. Thanks again,
  11. I've been racking my brain on this for a week now and can't figure this out, I'm trying to launch a dedicated server with about 40 steam workshop mods that we transferred over to a seperate box using steamcmd and copy/paste. Here is the command line and here is our most recent .RPT
  12. Hello there, I've been making some player+AI vs AI tank-on-tank scenarios for quite some time and lately I'm getting somewhat tilted by the fact that in a head-on engagement NATO vs CSAT tank-on-tank scenarios, the results are often heavily skewed in favour of the CSAT t-100. I was sure the problem wasn't due to the tank per se. I've seen some partial unbinarized MLOG p3d of both the Slammer and t-100 and found that the slammer does have overall more armor thickness in the fire geometry. So I did some testing and I found out that when going up against the Slammer, an AI, especially a 100% skill one will converge its aim around the turret ring of the slammer, which is its weakest spot from the front, while when an AI goes up against the T-100, its aim converges around the upper plate, the strongest part of its frontal armor. My question is, how does the AI determine the point of aim against tank targets? Is this set in a cfg file somewhere? Is there any way to tweak AI's point of aim at all? Cheers.
  13. Life Roleplay Erie County First of we would like to say no we are not the best Life server i'm not going to lie we are a straight up honest community, Our team has put in a lot of time, effort and dedication into the server to make it fun for you. We have a great team of staff that have a good partnership with the players and the community. We spent a lot of time on documentation to minimize error and misunderstanding. We spent even more time implementing the scripts, mods and all the objects around the map. The community's future all depends on its players without roleplay it isn't going to be a very good server therefore we enforce Roleplay to a mass degree and every member that returns will start to spread the word and bring even more experience and knowledge to the community At the moment our community is using Mods these mods provide better material to have better roleplay some of these can be realistic guns like M16A4 and cars like a Ferrari, they add a much more realism effect to the community. Some other features we have are: FTP for easy mod updates and fast download rate No Huge mod pack Maverick Skills and XP System Sheriff, Medic, FBI Panic Buttons Task Force Radio Evidence Locker Sheriff Keycard Enhanced Movements Custom Threat Menu Placables Seatbelts EarPlugs Dynamic Weather Tear Gas, Zip Ties, Blindfolds Suicide Vests , Speed bombs Intro Cam and Music Lawyers / Courts Bank Dynamic Market Upcoming Delivery Missions Fire Events Use Drugs Cruise Control And many more We pay attention to every suggestion no matter what, 'A community is not made by the developers it is made by the players' If you have read this far down and are wanting to give us a shot www.liferoleplay.org ts3.liferoleplay.org:55555 ftp://repo.liferoleplay.org/.a3s/autoconfig
  14. Hi, So i'm trying to make a plate carrier retexture, based on a met police CTSFO. I've done the texture to the best of my (limited) ability in GIMP2, and have converted it to a .paa. I have, however, appeared to have reached a standstill, because whenever I try to binarize my addon, it gives the much-feared "Error in config.cpp" warning. My mod is located in P: Path to textures and config.cpp is P:\HNL\DataP:\HNL\Data Config: class CfgPatches { class {HNL} { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class Vest_Base; class VestItem; class example_PlateCarrier1_rgr : Vest_Base { scope = 2; displayName = "{SFO_Plate_Carrier}"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"P:\HNL\data\SFO1_FINISHED1.paa"}; class ItemInfo : VestItem { ; uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; Would someone kindly help me get this binarized? Thanks in advance, Will
  15. Hello everyone. I made a no-mod-mission for ArmA 3 in the Eden editor and then wanted to add mods, so I saved it as a separate File. Unfortunately, later, the modded version overwrote the unmodded version, so is there a way I can remove the mod requirement and get back parts of the original file? Thank you already.
  16. so in the start up launcher i go to mod, im in a unit you see so i have to have certain mods to go with missions. but now it wont even let me select my mods and says "exit game to modify mods".So to fix this i went to my steam and looked and yep it said arma was running. but i never ran it. then i went to task manager and nope its not their. so i restarted my computer and its the same problem.Maybe i messed up a file or something while going into the mods folder.i don't know so if anyone can help it would be a huge relief
  17. Gday there, having a bit of trouble with getting addons working. I do not use steam, i have a retail copy of arma 2:reinforcements.I have the island fsf_jungle which works fine (minus a couple .pbo) and a mech one also. I have followed the instructions of making modfolders and it has only worked for the two out of ten addons I've tried. I have vehicles not showing up in editor, some do then spawn as a civilian.... And the isla duala island pack won't show up at all (it is needed for fsf_jungle to work). Is there an issue with the OA version? It says OA lite in the expansion menu.
  18. Hey guys, a few friends and me are currently trying to get a modded Arma 3 server running. But for some reason we got a problem with loading the map. These are the mods we are using: CBA_A3, Altis Armed Forces (2017), CUP Terrains - Core, CUP Terrains - Maps, CUP Units, CUP Vehicles, CUP Weapons, RHSAFRF, RHSGREF, RHSSAF, RHSUSAF This is the parameter order: ./arma3server -config=server.cfg -mod=CBA_A3 -mod=CUP_Terrains_Core -mod=CUP_Units -mod=CUP_Vehicles -mod=CUP_Weapons -mod=CUP_Terrains_Maps -mod=rhsafrf -mod=rhsgref -mod=rhssaf -mod=rhsusaf Due to the server running on linux it might be a little different on windows, but this is the order we are currently using. You can connect to the server without any problems, you choose your role and press 'confirm'. After a short loadingscren you return to the roleassingment and get the error: "No entry 'bin\config.bin/CfgWorlds.sara_dbe1'." in chat. Even after searching half the web, we couldn't find a solution that works for us. Probably because our server is running on linux, not sure. But if anyone could help, that would be great. greetings, Presa
  19. C7NLD/C8NLD Weapons for Arma 3 Created by Leon M. & Daniël A. (Sovjet) Description: Finally, after months of work, we are proud to release the mod to the public. We tried to make our mod as realistic as possible, on most aspects we achieved that! But on some minor points we took the liberty to change a few things :) This is our first release ever for Arma 3, so expect some minor bugs. Please report these bug(s) to us so we can investigate it and make a fix for it. We are with only 2 people, so it could take a few days before you’ll get a response or a fix. We started out with a lot of dependencies (attachments), at this point we are completely free of dependencies (other mods). The only optional mod is CBA_A3, this mod enables the magnifier. Without CBA_A3 you can still use the mod but, you can’t use the magnifier. The attachments are made specific for these weapons, so they may work on other weapons, but it is not supported. Features: We have several versions and features. C7 NLD C7 NLD UGL C8 NLD C8 NLD UGL Boxes for the editor (Ammo, attachments) and a towable box (custom boxes are W.I.P) Custom 5.56mm ammo (magazine) Flashlight design Laser design Scope with magnifier Animations like: Trigger, Bipod, Fire mode switch and moving bolt. Installation: Subscribe to the mod in the Steam Workshop and make sure the mod is enabled in the Arma 3 Launcher. http://steamcommunity.com/sharedfiles/filedetails/?id=961038654 Also check if you have setup the correct bindings for the MRT functions (CBA_A3). Otherwise the magnifier won’t be usable! One of our members has created a video in case you have problems with the key bindings. Included files: C7NLD.pbo C7NLD.pbo.LDmods.bisign LDmods.bikey Known issues: All knows issues at this moment are very little things and won’t have any impact on the usage of the weapon. Missing icons for the attachments Overlay icons for inventory missing or incorrect Laser/Flashlight source is a few millimetres off Names for several attachments are out of the ordinary, will be fixed asap A few shadows are not working as intended, will be fixed asap Credits & Thanks: I would like to say thanks to some people: First, I would like to thank my testing rabbits, for their support and testing in the last few months! Thanks to the 11th AMB Dutch Arma 3 community[11thamb.com] for their beta testing. And finally, thanks to Bohemia Interactive[www.bohemia.net] for their wonderful game. Changelog: Version 1.0: Steam release Disclaimer: We are not responsible if something happens to your game/system when installing/using this addon! This mod is meant for ARMA 3 by Bohemia Interactive. Any commercial or military use is strictly forbidden explicit permission by the author is forbidden. Editing or redistributing the mod without explicit permission by the author is forbidden. Thus, making any commercial gain is NOT allowed by renting/leasing, selling of the mod.
  20. So, as the title suggests i'm having a problem getting self-made missions to work on a dedicated server. I can't figure out why this is happening and it's really begininng to frustrate me, it's also hard to test these kinds of things for other reasons but let me run down this first. I know the mission works on my pc, I know it works on someone elses pc with the same mods. The Dedi-server is running the same mods collection both of the other pc's are running, however for some reason the "role selection" appears blank on the dedicated server. This is driving me nuts and i can't seem to find a probable cause for this to happen and because i can't find the cause i cant find the fix. Please if anyone can help it would be SO muchly appreciated.
  21. I run a dedicated server with the following specs: Motherboard: Asus X79 Sabertooth CPU: Core i7 3930K 3.2GHz RAM: Viper Xtreme 16GB RAM DDR3 Disk drive: Samsung 960 Pro NVMe M.2 256GB OS: Windows Server 2016 (x64) I host a KP Liberation mission (currently v.963) for Altis on the server which I have modified (*) but the error occurred before I modified the mission file. The error is the server will just crash at random intervals with no obvious trigger. I have looked at the log file but it doesn't as far as I can tell detail the cause of the error or what is the error. This issue occurs when I play on my own as well as with others, but it seems to be more frequent when there are other players. There's only one instance I can recall where we had a long game about 2 hours and there were no crashes (and we were attacking Pyrgos which was quite populated with A.I). Here's some points: 1) I use a Headless Client hosted on the dedicated server machine (this occasionally drops out as well) 2) Win 10 build (previous build): the crash occurred (using the same CPU, Mobo and SSD for O/S) 3) Win 10 build: the same issue happened when I tried a different mission file which was for CTI 4) The only similarities ArmA content wise between the Win 10 and Server '16 builds were they used the RHS mods (AFRF, USAF, SAF and GREF) and CUP mods (Weapons, Units and Vehicles). See the below Launch Parameters for all mods used. But I can see another server SWISS [SF] (8-Core Processor, 4800 MHz/SSD) which has the same RHS and CUP mods so this would rule out a mod compatibility issue? 5) My dedicated server is hosted on my home network and goes through the same router as my gaming machine. Launch Parameters Log file Error Log Files and Dump Files As a first step in troubleshooting, will I have to go vanilla? Then if there's no issue test by adding 1 mod at a time? The launch parameters I pasted above have been amended since the last crash so the CBA mod loads first, would the mod load order make a difference? * just halved resource production time and changed values to '0' so there's no penalty for killing civs/destroying buildings
  22. Here at 21st Specialised Division we plan on creating an immersive, challenging and enjoyable experience for players that are looking to join a relaxed MilSim unit. We are planning to do weekly realism campaign/patrol missions which will have a different task each week to provide the experience that people want. Our goal is to aim to be a successful MilSim division where everyone is welcome, feels relaxed in the community and to strive to maintain an ultimate military simulation group within Arma 3. We strive for Military Simulation in all aspects of game play. This unit has undergone many missions with each other are looking to grow with new additions of players. We have a wide range of roles and opportunities to choose from. We are looking for -Team Leaders -Grenadiers -AT Riflemen -Automatic Riflemen -Combat Medics -Dedicated Pilots -Marksman/Scout -And Support Staff! Requirements: - Working microphone - Willing to play in a realistic environment with mature players - 16 years of age or older - Serious attitude - Speaks fluent English Website Application - https://21stspecializeddivision.enjin.com/recruitment Server IP - 37.187.132.236 - Port 2347 TeamSpeak - 91.121.154.28:10004
  23. Hello guys. So my friends and I are creating a surreal milsim server together with the least knowledge of coding and scripting. Our will is pretty far serious and realistic. We have a different way of playing our military simulation. So here I am to ask you some crucial questions that matters for our server's developpement. I rent a server with 40 slots on HostHavoc. I barely know how to code so I count on the host panel to take care of most of my mods. What I want is a Realistic Milsim with grades, promotions, multiples units such as recon, infantry and mecanics, airborn and sea. What do you suggest ? I have already RHS mods, CBA and Task force radio installed, and currently have a issue with it. The command line doesn't read it. So my questions are, how can I configure properly my server ? Do I really need a scripter to handle the scripts and missions ? If yes, I hire you monthly. How can I make my mods to work and appear in the server ? If anyone can help me with that stuff I'll be very happy and grateful to you. Reply or send me a PM and we could talk on Discord. I really need someone. Thank you very much.
  24. Hello, I'm trying to host a modded server, however everytime I try to run a modded mission on it I get an error: "19:55:04 Warning Message: No entry 'bin\config.bin/CfgPatches.ww2_objects_t_structures_if_buildings_t'. 19:55:04 Warning Message: No entry '.units'." and it goes back to the Mission Select Screen. server rpt log: any help is welcome
  25. New missions that have exported screw up our server. I tried editing both the Escape Malden and Tanoa missions to be comparable with the mods my milsim group uses. While they are uploaded to the server, the logged in admin is unable to use the #missions command to revert to the lobby screen. Is this being caused by a piece of code BI put into the missions to prevent us screwing with them, or is it a product of the mods I am using? Has any one else had something like this happen? As far as I am aware, no other mission makers have had this same issue, so it's also possible it could be an issue with my Arma files. List of mods below CUP Terrains - Core http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Maps http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 Pegasus 6th - Terrain http://steamcommunity.com/sharedfiles/filedetails/?id=1130468064 RHSUSAF http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 RHSAFRF http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 Pegasus 6th - WEU http://steamcommunity.com/sharedfiles/filedetails/?id=1122878265 Pegasus 6th - Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=1122870272 CBA_A3 http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 RHSGREF http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 RHSSAF http://steamcommunity.com/sharedfiles/filedetails/?id=843632231 Pegasus 6th - Core http://steamcommunity.com/sharedfiles/filedetails/?id=1122861524
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